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Python DynamicCameras.CameraDynamicConfig类代码示例

本文整理汇总了Python中AvatarInputHandler.DynamicCameras.CameraDynamicConfig的典型用法代码示例。如果您正苦于以下问题:Python CameraDynamicConfig类的具体用法?Python CameraDynamicConfig怎么用?Python CameraDynamicConfig使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CameraDynamicConfig类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

 def __init__(self, dataSec, aim):
     CallbackDelayer.__init__(self)
     TimeDeltaMeter.__init__(self)
     self.__shiftKeySensor = None
     self.__movementOscillator = None
     self.__impulseOscillator = None
     self.__noiseOscillator = None
     self.__dynamicCfg = CameraDynamicConfig()
     self.__accelerationSmoother = None
     self.__readCfg(dataSec)
     self.__cam = None
     self.__aim = None
     self.__onChangeControlMode = None
     self.__aimingSystem = None
     self.__curSense = 0
     self.__curScrollSense = 0
     self.__postmortemMode = False
     self.__vehiclesToCollideWith = set()
     self.__focalPointDist = 1.0
     self.__autoUpdateDxDyDz = Vector3(0.0)
     self.__defaultAimOffset = (0.0, 0.0)
     if aim is None:
         return
     else:
         self.__aim = weakref.proxy(aim)
         self.__cam = BigWorld.HomingCamera()
         aimOffset = self.__aim.offset()
         self.__cam.aimPointClipCoords = Vector2(aimOffset)
         self.__defaultAimOffset = (aimOffset[0], aimOffset[1])
         return
开发者ID:webiumsk,项目名称:WOT-0.9.15-CT,代码行数:30,代码来源:arcadecamera.py

示例2: __init__

 def __init__(self, dataSec, aim, binoculars):
     CallbackDelayer.__init__(self)
     self.__impulseOscillator = None
     self.__movementOscillator = None
     self.__noiseOscillator = None
     self.__dynamicCfg = CameraDynamicConfig()
     self.__accelerationSmoother = None
     self.__readCfg(dataSec)
     if aim is None or binoculars is None:
         return
     else:
         self.__cam = BigWorld.FreeCamera()
         self.__zoom = self.__cfg['zoom']
         self.__curSense = 0
         self.__curScrollSense = 0
         self.__waitVehicleCallbackId = None
         self.__onChangeControlMode = None
         self.__aimingSystem = SniperAimingSystem(dataSec)
         self.__aim = weakref.proxy(aim)
         self.__binoculars = binoculars
         self.__defaultAimOffset = self.__aim.offset()
         self.__defaultAimOffset = (self.__defaultAimOffset[0], self.__defaultAimOffset[1])
         self.__crosshairMatrix = createCrosshairMatrix(offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance'])
         self.__prevTime = BigWorld.time()
         self.__autoUpdateDxDyDz = Vector3(0, 0, 0)
         return
开发者ID:webiumsk,项目名称:WOT0.9.10,代码行数:26,代码来源:snipercamera.py

示例3: __init__

    def __init__(self, dataSec, defaultOffset = None):
        CallbackDelayer.__init__(self)
        TimeDeltaMeter.__init__(self)
        self.__shiftKeySensor = None
        self.__movementOscillator = None
        self.__impulseOscillator = None
        self.__noiseOscillator = None
        self.__dynamicCfg = CameraDynamicConfig()
        self.__accelerationSmoother = None
        self.__readCfg(dataSec)
        self.__onChangeControlMode = None
        self.__aimingSystem = None
        self.__curSense = 0
        self.__curScrollSense = 0
        self.__postmortemMode = False
        self.__vehiclesToCollideWith = set()
        self.__focalPointDist = 1.0
        self.__autoUpdateDxDyDz = Vector3(0.0)
        self.__updatedByKeyboard = False
        if defaultOffset is not None:
            self.__defaultAimOffset = defaultOffset
            self.__cam = BigWorld.HomingCamera(self.__adCfg['enable'])
            if self.__adCfg['enable']:
                self.__cam.initAdvancedCollider(self.__adCfg['fovRatio'], self.__adCfg['rollbackSpeed'], self.__adCfg['minimalCameraDistance'], self.__adCfg['speedThreshold'], self.__adCfg['minimalVolume'])
                for group_name in VOLUME_GROUPS_NAMES:
                    self.__cam.addVolumeGroup(self.__adCfg['volumeGroups'][group_name])

            self.__cam.aimPointClipCoords = defaultOffset
        else:
            self.__defaultAimOffset = Vector2()
            self.__cam = None
        return
开发者ID:aevitas,项目名称:wotsdk,代码行数:32,代码来源:dynamiccamerasarcadecamera.py

示例4: __init__

 def __init__(self, dataSec, defaultOffset = None, binoculars = None):
     CallbackDelayer.__init__(self)
     self.__impulseOscillator = None
     self.__movementOscillator = None
     self.__noiseOscillator = None
     self.__dynamicCfg = CameraDynamicConfig()
     self.__accelerationSmoother = None
     self.__readCfg(dataSec)
     if binoculars is None:
         return
     else:
         self.__cam = BigWorld.FreeCamera()
         self.__zoom = self.__cfg['zoom']
         self.__curSense = 0
         self.__curScrollSense = 0
         self.__waitVehicleCallbackId = None
         self.__onChangeControlMode = None
         self.__aimingSystem = SniperAimingSystem(dataSec)
         self.__binoculars = binoculars
         self.__defaultAimOffset = defaultOffset or Vector2()
         self.__crosshairMatrix = createCrosshairMatrix(offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance'])
         self.__prevTime = BigWorld.time()
         self.__autoUpdateDxDyDz = Vector3(0, 0, 0)
         if BattleReplay.g_replayCtrl.isPlaying:
             BattleReplay.g_replayCtrl.setDataCallback('applyZoom', self.__applyZoom)
         return
开发者ID:webiumsk,项目名称:WOT-0.9.15.1,代码行数:26,代码来源:snipercamera.py

示例5: __init__

 def __init__(self, dataSec, defaultOffset = None):
     CallbackDelayer.__init__(self)
     TimeDeltaMeter.__init__(self)
     self.__shiftKeySensor = None
     self.__movementOscillator = None
     self.__impulseOscillator = None
     self.__noiseOscillator = None
     self.__dynamicCfg = CameraDynamicConfig()
     self.__accelerationSmoother = None
     self.__readCfg(dataSec)
     self.__onChangeControlMode = None
     self.__aimingSystem = None
     self.__curSense = 0
     self.__curScrollSense = 0
     self.__postmortemMode = False
     self.__vehiclesToCollideWith = set()
     self.__focalPointDist = 1.0
     self.__autoUpdateDxDyDz = Vector3(0.0)
     self.__updatedByKeyboard = False
     if defaultOffset is not None:
         self.__defaultAimOffset = defaultOffset
         self.__cam = BigWorld.HomingCamera()
         self.__cam.aimPointClipCoords = defaultOffset
     else:
         self.__defaultAimOffset = Vector2()
         self.__cam = None
     return
开发者ID:webiumsk,项目名称:WOT-0.9.15.1,代码行数:27,代码来源:arcadecamera.py

示例6: __init__

 def __init__(self, dataSec, aim):
     CallbackDelayer.__init__(self)
     self.__positionOscillator = None
     self.__positionNoiseOscillator = None
     self.__dynamicCfg = CameraDynamicConfig()
     self.__readCfg(dataSec)
     self.__cam = BigWorld.CursorCamera()
     self.__curSense = self.__cfg['sensitivity']
     self.__onChangeControlMode = None
     self.__aimingSystem = StrategicAimingSystem(self.__cfg['distRange'][0], StrategicCamera._CAMERA_YAW)
     self.__prevTime = BigWorld.time()
     self.__aimOffsetFunc = None
     if aim is None:
         self.__aimOffsetFunc = lambda x = None: (0, 0)
     else:
         self.__aimOffsetFunc = aim.offset
     self.__autoUpdatePosition = False
     self.__dxdydz = Vector3(0, 0, 0)
     self.__needReset = 0
开发者ID:kblw,项目名称:wot_client,代码行数:19,代码来源:strategiccamera.py

示例7: ArcadeCamera

class ArcadeCamera(ICamera, CallbackDelayer, TimeDeltaMeter):
    REASONS_AFFECT_CAMERA_DIRECTLY = (ImpulseReason.MY_SHOT,
     ImpulseReason.OTHER_SHOT,
     ImpulseReason.VEHICLE_EXPLOSION,
     ImpulseReason.HE_EXPLOSION)
    _DYNAMIC_ENABLED = True

    @staticmethod
    def enableDynamicCamera(enable):
        ArcadeCamera._DYNAMIC_ENABLED = enable

    @staticmethod
    def isCameraDynamic():
        return ArcadeCamera._DYNAMIC_ENABLED

    _FILTER_LENGTH = 5
    _DEFAULT_MAX_ACCELERATION_DURATION = 1.5
    _FOCAL_POINT_CHANGE_SPEED = 100.0
    _FOCAL_POINT_MIN_DIFF = 5.0
    _MIN_REL_SPEED_ACC_SMOOTHING = 0.7

    def getReasonsAffectCameraDirectly(self):
        return ArcadeCamera.REASONS_AFFECT_CAMERA_DIRECTLY

    def __getVehicleMProv(self):
        refinedMProv = self.__aimingSystem.vehicleMProv
        return refinedMProv.b.source

    def __setVehicleMProv(self, vehicleMProv):
        prevAimRel = self.__cam.aimPointProvider.a if self.__cam.aimPointProvider is not None else None
        refinedVehicleMProv = self.__refineVehicleMProv(vehicleMProv)
        self.__aimingSystem.vehicleMProv = refinedVehicleMProv
        self.__setupCameraProviders(refinedVehicleMProv)
        self.__cam.speedTreeTarget = self.__aimingSystem.vehicleMProv
        self.__aimingSystem.update(0.0)
        if prevAimRel is not None:
            self.__cam.aimPointProvider.a = prevAimRel
        baseTranslation = Matrix(refinedVehicleMProv).translation
        relativePosition = self.__aimingSystem.matrix.translation - baseTranslation
        self.__setCameraPosition(relativePosition)
        return

    camera = property(lambda self: self.__cam)
    angles = property(lambda self: (self.__aimingSystem.yaw, self.__aimingSystem.pitch))
    aimingSystem = property(lambda self: self.__aimingSystem)
    vehicleMProv = property(__getVehicleMProv, __setVehicleMProv)

    def __init__(self, dataSec, aim):
        CallbackDelayer.__init__(self)
        TimeDeltaMeter.__init__(self)
        self.__shiftKeySensor = None
        self.__movementOscillator = None
        self.__impulseOscillator = None
        self.__noiseOscillator = None
        self.__dynamicCfg = CameraDynamicConfig()
        self.__accelerationSmoother = None
        self.__readCfg(dataSec)
        self.__cam = None
        self.__aim = None
        self.__onChangeControlMode = None
        self.__aimingSystem = None
        self.__curSense = 0
        self.__curScrollSense = 0
        self.__postmortemMode = False
        self.__vehiclesToCollideWith = set()
        self.__focalPointDist = 1.0
        self.__autoUpdateDxDyDz = Vector3(0.0)
        self.__defaultAimOffset = (0.0, 0.0)
        if aim is None:
            return
        else:
            self.__aim = weakref.proxy(aim)
            self.__cam = BigWorld.HomingCamera()
            aimOffset = self.__aim.offset()
            self.__cam.aimPointClipCoords = Vector2(aimOffset)
            self.__defaultAimOffset = (aimOffset[0], aimOffset[1])
            return

    def create(self, pivotPos, onChangeControlMode = None, postmortemMode = False):
        self.__onChangeControlMode = onChangeControlMode
        self.__postmortemMode = postmortemMode
        targetMat = self.getTargetMProv()
        self.__aimingSystem = ArcadeAimingSystem(self.__refineVehicleMProv(targetMat), pivotPos.y, pivotPos.z, self.__calcAimMatrix(), self.__cfg['angleRange'], not postmortemMode)
        self.setCameraDistance(self.__cfg['startDist'])
        self.__aimingSystem.pitch = self.__cfg['startAngle']
        self.__aimingSystem.yaw = Math.Matrix(targetMat).yaw
        self.__updateAngles(0, 0)
        cameraPosProvider = Math.Vector4Translation(self.__aimingSystem.matrix)
        self.__cam.cameraPositionProvider = cameraPosProvider

    def getTargetMProv(self):
        replayCtrl = BattleReplay.g_replayCtrl
        if replayCtrl.isPlaying and replayCtrl.playerVehicleID != 0:
            vehicleID = replayCtrl.playerVehicleID
        else:
            vehicleID = BigWorld.player().playerVehicleID
        return BigWorld.entity(vehicleID).matrix

    def reinitMatrix(self):
        self.__setVehicleMProv(self.getTargetMProv())
#.........这里部分代码省略.........
开发者ID:webiumsk,项目名称:WOT-0.9.15-CT,代码行数:101,代码来源:arcadecamera.py

示例8: StrategicCamera

class StrategicCamera(ICamera, CallbackDelayer):
    _CAMERA_YAW = 0.0
    _DYNAMIC_ENABLED = True
    ABSOLUTE_VERTICAL_FOV = math.radians(60.0)

    @staticmethod
    def enableDynamicCamera(enable):
        StrategicCamera._DYNAMIC_ENABLED = enable

    @staticmethod
    def isCameraDynamic():
        return StrategicCamera._DYNAMIC_ENABLED

    camera = property(lambda self: self.__cam)
    aimingSystem = property(lambda self: self.__aimingSystem)

    def __init__(self, dataSec, aim):
        CallbackDelayer.__init__(self)
        self.__positionOscillator = None
        self.__positionNoiseOscillator = None
        self.__dynamicCfg = CameraDynamicConfig()
        self.__readCfg(dataSec)
        self.__cam = BigWorld.CursorCamera()
        self.__curSense = self.__cfg['sensitivity']
        self.__onChangeControlMode = None
        self.__aimingSystem = StrategicAimingSystem(self.__cfg['distRange'][0], StrategicCamera._CAMERA_YAW)
        self.__prevTime = BigWorld.time()
        self.__aimOffsetFunc = None
        if aim is None:
            self.__aimOffsetFunc = lambda x = None: (0, 0)
        else:
            self.__aimOffsetFunc = aim.offset
        self.__autoUpdatePosition = False
        self.__dxdydz = Vector3(0, 0, 0)
        self.__needReset = 0

    def create(self, onChangeControlMode = None):
        self.__onChangeControlMode = onChangeControlMode
        self.__camDist = self.__cfg['camDist']
        self.__cam.pivotMaxDist = 0.0
        self.__cam.maxDistHalfLife = 0.01
        self.__cam.movementHalfLife = 0.0
        self.__cam.turningHalfLife = -1
        self.__cam.pivotPosition = Math.Vector3(0.0, self.__camDist, 0.0)

    def destroy(self):
        CallbackDelayer.destroy(self)
        self.disable()
        self.__onChangeControlMode = None
        self.__cam = None
        self._writeUserPreferences()
        self.__aimingSystem.destroy()
        self.__aimingSystem = None

    def enable(self, targetPos, saveDist):
        self.__prevTime = BigWorld.time()
        self.__aimingSystem.enable(targetPos)
        srcMat = mathUtils.createRotationMatrix((0.0, -math.pi * 0.499, 0.0))
        self.__cam.source = srcMat
        if not saveDist:
            self.__camDist = self.__cfg['camDist']
        self.__cam.pivotPosition = Math.Vector3(0.0, self.__camDist, 0.0)
        camTarget = Math.MatrixProduct()
        camTarget.b = self.__aimingSystem.matrix
        self.__cam.target = camTarget
        BigWorld.camera(self.__cam)
        BigWorld.player().positionControl.moveTo(self.__aimingSystem.matrix.translation)
        BigWorld.player().positionControl.followCamera(True)
        FovExtended.instance().enabled = False
        BigWorld.projection().fov = StrategicCamera.ABSOLUTE_VERTICAL_FOV
        self.__cameraUpdate()
        self.delayCallback(0.0, self.__cameraUpdate)
        self.__needReset = 1

    def disable(self):
        self.__aimingSystem.disable()
        self.stopCallback(self.__cameraUpdate)
        BigWorld.camera(None)
        BigWorld.player().positionControl.followCamera(False)
        self.__positionOscillator.reset()
        FovExtended.instance().resetFov()
        FovExtended.instance().enabled = True

    def teleport(self, pos):
        self.moveToPosition(pos)

    def setMaxDist(self):
        distRange = self.__cfg['distRange']
        if len(distRange) > 1:
            self.__camDist = distRange[1]

    def restoreDefaultsState(self):
        LOG_ERROR('StrategiCamera::restoreDefaultState is obsolete!')
        return
        vPos = BigWorld.player().getOwnVehiclePosition()
        self.__camDist = self.__cfg['camDist']
        self.__cam.pivotMaxDist = 0.0
        self.__cam.maxDistHalfLife = 0.01
        self.__cam.movementHalfLife = 0.0
        self.__cam.turningHalfLife = 0.01
#.........这里部分代码省略.........
开发者ID:kblw,项目名称:wot_client,代码行数:101,代码来源:strategiccamera.py

示例9: SniperCamera

class SniperCamera(ICamera, CallbackDelayer):
    _DYNAMIC_ENABLED = True

    @staticmethod
    def enableDynamicCamera(enable):
        SniperCamera._DYNAMIC_ENABLED = enable

    @staticmethod
    def isCameraDynamic():
        return SniperCamera._DYNAMIC_ENABLED

    _FILTER_LENGTH = 5
    _DEFAULT_MAX_ACCELERATION_DURATION = 1.5
    _MIN_REL_SPEED_ACC_SMOOTHING = 0.7
    camera = property(lambda self: self.__cam)
    aimingSystem = property(lambda self: self.__aimingSystem)

    def __init__(self, dataSec, aim, binoculars):
        CallbackDelayer.__init__(self)
        self.__impulseOscillator = None
        self.__movementOscillator = None
        self.__noiseOscillator = None
        self.__dynamicCfg = CameraDynamicConfig()
        self.__accelerationSmoother = None
        self.__readCfg(dataSec)
        if aim is None or binoculars is None:
            return
        else:
            self.__cam = BigWorld.FreeCamera()
            self.__zoom = self.__cfg['zoom']
            self.__curSense = 0
            self.__curScrollSense = 0
            self.__waitVehicleCallbackId = None
            self.__onChangeControlMode = None
            self.__aimingSystem = SniperAimingSystem(dataSec)
            self.__aim = weakref.proxy(aim)
            self.__binoculars = binoculars
            self.__defaultAimOffset = self.__aim.offset()
            self.__defaultAimOffset = (self.__defaultAimOffset[0], self.__defaultAimOffset[1])
            self.__crosshairMatrix = createCrosshairMatrix(offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance'])
            self.__prevTime = BigWorld.time()
            self.__autoUpdateDxDyDz = Vector3(0, 0, 0)
            return

    def create(self, onChangeControlMode = None):
        self.__onChangeControlMode = onChangeControlMode

    def destroy(self):
        self.disable()
        self.__onChangeControlMode = None
        self.__cam = None
        self._writeUserPreferences()
        self.__aimingSystem.destroy()
        self.__aimingSystem = None
        self.__aim = None
        CallbackDelayer.destroy(self)
        return

    def enable(self, targetPos, saveZoom):
        self.__prevTime = BigWorld.time()
        player = BigWorld.player()
        if saveZoom:
            self.__zoom = self.__cfg['zoom']
        else:
            self.__cfg['zoom'] = self.__zoom = self.__cfg['zooms'][0]
        self.__applyZoom(self.__zoom)
        self.__setupCamera(targetPos)
        vehicle = BigWorld.entity(player.playerVehicleID)
        if self.__waitVehicleCallbackId is not None:
            BigWorld.cancelCallback(self.__waitVehicleCallbackId)
        if vehicle is None:
            self.__whiteVehicleCallbackId = BigWorld.callback(0.1, self.__waitVehicle)
        else:
            self.__showVehicle(False)
        BigWorld.camera(self.__cam)
        if self.__cameraUpdate(False) >= 0.0:
            self.delayCallback(0.0, self.__cameraUpdate)
        return

    def disable(self):
        BigWorld.camera(None)
        if self.__waitVehicleCallbackId is not None:
            BigWorld.cancelCallback(self.__waitVehicleCallbackId)
            self.__waitVehicleCallbackId = None
        self.__showVehicle(True)
        self.stopCallback(self.__cameraUpdate)
        self.__aimingSystem.disable()
        self.__movementOscillator.reset()
        self.__impulseOscillator.reset()
        self.__noiseOscillator.reset()
        self.__accelerationSmoother.reset()
        self.__autoUpdateDxDyDz.set(0)
        FovExtended.instance().resetFov()
        return

    def getUserConfigValue(self, name):
        return self.__userCfg.get(name)

    def setUserConfigValue(self, name, value):
        if name not in self.__userCfg:
#.........这里部分代码省略.........
开发者ID:webiumsk,项目名称:WOT0.9.10,代码行数:101,代码来源:snipercamera.py


注:本文中的AvatarInputHandler.DynamicCameras.CameraDynamicConfig类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。