本文整理汇总了Python中Adafruit_LEDBackpack.LEDBackpack.clear方法的典型用法代码示例。如果您正苦于以下问题:Python LEDBackpack.clear方法的具体用法?Python LEDBackpack.clear怎么用?Python LEDBackpack.clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Adafruit_LEDBackpack.LEDBackpack
的用法示例。
在下文中一共展示了LEDBackpack.clear方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: table
# 需要导入模块: from Adafruit_LEDBackpack import LEDBackpack [as 别名]
# 或者: from Adafruit_LEDBackpack.LEDBackpack import clear [as 别名]
class SevenSegment:
disp = None
# Hexadecimal character lookup table (row 1 = 0..9, row 2 = A..F)
digits = [ 0x3F, 0x06, 0x5B, 0x4F, 0x66, 0x6D, 0x7D, 0x07, 0x7F, 0x6F, \
0x77, 0x7C, 0x39, 0x5E, 0x79, 0x71 ]
# Constructor
def __init__(self, address=0x70, debug=False):
if (debug):
print "Initializing a new instance of LEDBackpack at 0x%02X" % address
self.disp = LEDBackpack(address=address, debug=debug)
def writeDigitRaw(self, charNumber, value):
"Sets a digit using the raw 16-bit value"
if (charNumber > 7):
return
# Set the appropriate digit
self.disp.setBufferRow(charNumber, value)
def writeDigit(self, charNumber, value, dot=False):
"Sets a single decimal or hexademical value (0..9 and A..F)"
if (charNumber > 7):
return
if (value > 0xF):
return
# Set the appropriate digit
self.disp.setBufferRow(charNumber, self.digits[value] | (dot << 7))
def setColon(self, state=True):
"Enables or disables the colon character"
# Warning: This function assumes that the colon is character '2',
# which is the case on 4 char displays, but may need to be modified
# if another display type is used
if (state):
self.disp.setBufferRow(2, 0xFFFF)
else:
self.disp.setBufferRow(2, 0)
def clear(self , position = 99 , update=True):
'Clears display'
if position == 99: self.disp.clear(update)
else: self.disp.setBufferRow(position , 0)
def getBuffer(self):
'Returns copy of display buffer'
return self.disp.getBuffer()
def setNumber(value):
if value < 0: self.setColon(True)
else: self.setColon(False)
self.writeDigit(0 , (abs(value) / 1000)%10)
self.writeDigit(1 , (abs(value) / 100)%10)
self.writeDigit(3 , (abs(value) / 10)%10)
self.writeDigit(4 , abs(value) % 10)
def setLetter(value):
if not 9 < value < 16: return
self.clear()
self.writeDigit(4 , value)
示例2: ColorEightByEight
# 需要导入模块: from Adafruit_LEDBackpack import LEDBackpack [as 别名]
# 或者: from Adafruit_LEDBackpack.LEDBackpack import clear [as 别名]
class ColorEightByEight(EightByEight):
disp = None
# Constructor
def __init__(self, address=0x70, debug=False):
if (debug):
print "Initializing a new instance of LEDBackpack at 0x%02X" % address
self.disp = LEDBackpack(address=address, debug=debug)
def getBufferValue(self, i):
buffer = self.disp.getBuffer()
return buffer[i]
def setPixel(self, x, y, color=1):
"Sets a single pixel"
if (x >= 8):
return
if (y >= 8):
return
x %= 8
# Set the appropriate pixel
buffer = self.disp.getBuffer()
# TODO : Named color constants?
# ATNN : This code was mostly taken from the arduino code, but with the addition of clearing the other bit when setting red or green.
# The arduino code does not do that, and might have the bug where if you draw red or green, then the other color, it actually draws yellow.
# The bug doesn't show up in the examples because it's always clearing.
if (color == 1):
self.disp.setBufferRow(y, (buffer[y] | (1 << x)) & ~(1 << (x+8)) )
elif (color == 2):
self.disp.setBufferRow(y, (buffer[y] | 1 << (x+8)) & ~(1 << x) )
elif (color == 3):
self.disp.setBufferRow(y, buffer[y] | (1 << (x+8)) | (1 << x) )
else:
self.disp.setBufferRow(y, buffer[y] & ~(1 << x) & ~(1 << (x+8)) )
def setBrightness(self, brightness):
"Sets the brightness level from 0..15"
self.disp.setBrightness(brightness)
def setBlinkRate(self, blinkRate):
self.disp.setBrightness(blinkRate)
def clear(self):
"Clears the entire display"
self.disp.clear()
示例3: __init__
# 需要导入模块: from Adafruit_LEDBackpack import LEDBackpack [as 别名]
# 或者: from Adafruit_LEDBackpack.LEDBackpack import clear [as 别名]
class EightByEight:
disp = None
# Constructor
def __init__(self, address=0x70, debug=False):
if (debug):
print "Initializing a new instance of LEDBackpack at 0x%02X" % address
self.disp = LEDBackpack(address=address, debug=debug)
def writeRowRaw(self, charNumber, value):
"Sets a row of pixels using a raw 16-bit value"
if (charNumber > 7):
return
# Set the appropriate row
self.disp.setBufferRow(charNumber, value)
def clearPixel(self, x, y):
"A wrapper function to clear pixels (purely cosmetic)"
self.setPixel(x, y, 0)
def setPixel(self, x, y, color=1):
"Sets a single pixel"
if (x >= 8):
return
if (y >= 8):
return
x += 7 # ATTN: This might be a bug? On the color matrix, this causes x=0 to draw on the last line instead of the first.
x %= 8
# Set the appropriate pixel
buffer = self.disp.getBuffer()
if (color):
self.disp.setBufferRow(y, buffer[y] | 1 << x)
else:
self.disp.setBufferRow(y, buffer[y] & ~(1 << x))
def clear(self):
"Clears the entire display"
self.disp.clear()
def setBrightness(self, brightness):
"Sets the brightness level from 0..15"
self.disp.setBrightness(brightness)
示例4: __init__
# 需要导入模块: from Adafruit_LEDBackpack import LEDBackpack [as 别名]
# 或者: from Adafruit_LEDBackpack.LEDBackpack import clear [as 别名]
class EightByEight:
disp = None
# Constructor
def __init__(self, address=0x70, debug=False):
if (debug):
print "Initializing a new instance of LEDBackpack at 0x%02X" % address
self.disp = LEDBackpack(address=address, debug=debug)
def writeRowRaw(self, charNumber, value):
"Sets a row of pixels using a raw 16-bit value"
if (charNumber > 7):
return
# Set the appropriate row
self.disp.setBufferRow(charNumber, value)
def clearPixel(self, x, y):
"A wrapper function to clear pixels (purely cosmetic)"
self.setPixel(x, y, 0)
def setPixel(self, x, y, color=1):
"Sets a single pixel"
if (x >= 8):
return
if (y >= 8):
return
x += 7
x %= 8
# Set the appropriate pixel
buffer = self.disp.getBuffer()
if (color):
self.disp.setBufferRow(y, buffer[y] | 1 << x)
else:
self.disp.setBufferRow(y, buffer[y] & ~(1 << x))
def clear(self):
"Clears the entire display"
self.disp.clear()
示例5: int
# 需要导入模块: from Adafruit_LEDBackpack import LEDBackpack [as 别名]
# 或者: from Adafruit_LEDBackpack.LEDBackpack import clear [as 别名]
if timer_state == RUN:
run_time = now - timer_start
else:
# Toggle colon
segment.setColon(now.second % 2) # Toggle colon at 1Hz
minute = run_time.seconds / 60
min_1 = int(minute / 10)
min_2 = minute % 10
second = run_time.seconds % 60
sec_1 = int(second / 10)
sec_2 = second % 10
backpack.clear()
# Set minutes
if min_1 > 0:
segment.writeDigit(0, min_1) # Tens
if min_1 + min_2 > 0:
segment.writeDigit(1, min_2) # Ones
# Set minutes
if min_1 + min_2 + sec_1 > 0:
segment.writeDigit(3, sec_1) # Tens
segment.writeDigit(4, sec_2) # Ones
if(GPIO.input(BUTTON_GPIO) == 1):
hold_time = hold_time + 1
else:
hold_time = 0
示例6: __init__
# 需要导入模块: from Adafruit_LEDBackpack import LEDBackpack [as 别名]
# 或者: from Adafruit_LEDBackpack.LEDBackpack import clear [as 别名]
class EightByEight:
disp = None
# Constructor
def __init__(self, address=0x70, debug=False):
if debug:
print "Initializing a new instance of LEDBackpack at 0x%02X" % address
self.disp = LEDBackpack(address=address, debug=debug)
# ===========================================================================
# A single row operations
# ===========================================================================
def writeRowRaw(self, charNumber, value):
"Sets a row of pixels using a raw 16-bit value"
if charNumber > 7:
return
# Set the appropriate row
self.disp.setBufferRow(charNumber, self.wrapValue(value))
def writeMatrix(self, mx, color=1):
"Sets a 8x8 matrix"
row = 0
for value in mx:
if row > 7:
return
self.disp.setBufferRow(row, self.wrapValue(value), False)
row += 1
self.disp.writeDisplay()
def wrapValue(self, value):
"A function to mock 8x8 LED bug (offset and flip)"
valueHI = value & 0xFF00
valueLO = value & 0x00FF
valueLO = ((valueLO << 1) & 0xFF) | (valueLO >> 7)
flip = 0x00
for i in range(8):
flip = flip | ((2 ** (7 - i)) if (valueLO & 2 ** i) else 0)
valueLO = flip & 0x00FF
return valueHI | valueLO
# ===========================================================================
# A single pixel operations
# ===========================================================================
def setPixel(self, x, y):
"Sets a single pixel"
if (x > 7) | (y > 7):
return
# Set the appropriate pixel
value = 2 ** x
buffer = self.disp.getBuffer()
self.disp.setBufferRow(y, buffer[y] | self.wrapValue(value))
def clearPixel(self, x, y):
"Sets a single pixel"
if (x > 7) | (y > 7):
return
# Set the appropriate pixel
value = ~(2 ** x) & 0xFF
buffer = self.disp.getBuffer()
self.disp.setBufferRow(y, buffer[y] & self.wrapValue(value))
def switchPixel(self, x, y):
"Sets a single pixel"
if (x > 7) | (y > 7):
return
# Set the appropriate pixel
value = 2 ** x
buffer = self.disp.getBuffer()
self.disp.setBufferRow(y, buffer[y] ^ self.wrapValue(value))
# ===========================================================================
#
# ===========================================================================
def clear(self):
"Clears the entire display"
self.disp.clear()