本文整理汇总了Python中Window类的典型用法代码示例。如果您正苦于以下问题:Python Window类的具体用法?Python Window怎么用?Python Window使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Window类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: open_it
def open_it(self):
Window.activateFakewin(self.fakewin.winId())
self.plugin=False
self.sys_win.close()
self.open_win.close()
self.dock_options_win.close()
while self.pos_x<self.s_width/3-5:
self.current_state='nothing'
if self.pos_x<self.s_width/7:
self.pos_x=self.s_width/7
else:
self.pos_x+=float(self.conf["animation-speed"])
self.setGeometry(0,self.top_pos,self.s_width/3+5,self.s_height)
self.update()
QtGui.QApplication.processEvents()
if self.pos_x!=self.s_width/3-2 :
self.pos_x=self.s_width/3-2
self.current_state="open"
if self.activity=="apps":
self.allApps=Apps.info(self.current_text)
self.setAttribute(QtCore.Qt.WA_X11NetWmWindowTypeDock,False)
self.windowActivationChange(True)
self.resetInputContext()
self.webview.setEnabled(True)
self.webview.setFocus(True)
self.webview.resetInputContext()
self.update()
self.windowActivationChange(True)
QtGui.QApplication.processEvents()
示例2: __init__
def __init__(self):
QtGui.QMainWindow.__init__(self,None,QtCore.Qt.WindowStaysOnTopHint|QtCore.Qt.FramelessWindowHint)
self.setAttribute(QtCore.Qt.WA_TranslucentBackground,True)
self.setAttribute(QtCore.Qt.WA_X11NetWmWindowTypeDock,True)
self.setWindowTitle("ducklauncher!!")#recognisable by wnck
self.activateWindow()
#screen size
d = QtGui.QDesktopWidget()
self.top_pos=0
self.s_width = d.availableGeometry().width()
self.s_height =d.availableGeometry().height()
self.top_pos= d.availableGeometry().y()
#Config values
conf=Config.get()
self.conf=conf
self.HALF_OPEN_POS=int(conf['size'])
self.ICO_TOP=self.HALF_OPEN_POS-5
self.OPEN_STATE_TOP=self.ICO_TOP*4+5
self.SIZE = 14
#Geometry
self.setGeometry(0,self.top_pos,self.HALF_OPEN_POS+9,self.s_height)
#Values
self.ICON_SIZE=int(conf['icon-size'])
self.apps_per_row = math.trunc(((self.s_width/3)-50)/ int(self.conf["icon-size"]))
self.apps_per_col = math.trunc(((self.s_height)-90)/ int(self.conf["icon-size"]))
self.apps_per_page=self.apps_per_col*self.apps_per_row
self.app_page_state=0
self.appRect=None
self.drawAppRect=False
self.pos_x=self.HALF_OPEN_POS-2
self.move=False
self.current_state="half_open"
self.activity="apps"
self.dock_apps = Apps.find_info(self.conf['dock-apps'])
self.current_text=''
self.allApps=Apps.info(self.current_text)
self.plugin=False
self.pl_rect_pos=0
self.pl_logo=None
self.fg_color=(int(self.conf['r']),int(self.conf['g']),int(self.conf['b']))
self.font_color=(int(self.conf['font-r']),int(self.conf['font-g']),int(self.conf['font-b']))
##Windows
#Enables the server which gets open windows
self.op_thread=Window.openWindowsThread()
self.op_thread.start()
self.connect(self.op_thread,QtCore.SIGNAL("new-window"),self.addOpenWindow)
self.connect(self.op_thread,QtCore.SIGNAL("remove-window"),self.updateOpenWindows)
self.open_windows=Window.get_open_windows()
self.ow_in_dock=[]
#Dock Apps Options Window
self.dock_options_win=DockAppsOptions.Window(parent=self)
#Webview (for plugins, files, and settings view)
self.webview=Widgets.pluginView(self)
self.webview.setGeometry(2,60,self.s_width/3-20,self.s_height-60)
#System window
self.sys_win=System.Window()
#Fake window, required to capture keyboard events
self.fakewin = Fakewin(10,10, self)
self.fakewin.show()
XlibStuff.fix_window(self.winId(),self.HALF_OPEN_POS+3,0,0,0)
示例3: __init__
def __init__(self):
QtGui.QMainWindow.__init__(self, None,QtCore.Qt.WindowStaysOnTopHint|QtCore.Qt.FramelessWindowHint)#| QtCore.Qt.X11BypassWindowManagerHint)
self.setAttribute(QtCore.Qt.WA_TranslucentBackground)
self.setWindowTitle("ducklauncher")#recognisable by wnck
#screen size
d = QtGui.QDesktopWidget()
self.top_pos=0
self.s_width = d.availableGeometry().width()
self.s_height =d.availableGeometry().height()
d.resized.connect(self.updateSize)
#Config
conf=Config.get()
self.conf=conf
self.HALF_OPEN_POS=int(conf['size'])
self.ICO_TOP=self.HALF_OPEN_POS-5
self.OPEN_STATE_TOP=self.ICO_TOP*4+5
self.SIZE = 15
self.R=int(conf['r'])
self.G=int(conf['g'])
self.B=int(conf['b'])
self.ICON_SIZE=int(conf['icon-size'])
#Geometry
self.setGeometry(0,0,self.HALF_OPEN_POS+4,self.s_height)
#reserve wndow space
#self.activateWindow()
xwin = XlibStuff.fix_window(self.winId(),self.HALF_OPEN_POS+5,0,0,0)
#
#Values
self.apps_per_row = math.trunc(((self.s_width/3)-30)/self.ICON_SIZE)
self.apps_per_col = math.trunc(((self.s_height)-30)/self.ICON_SIZE)
self.apps_per_page=self.apps_per_col*self.apps_per_row
self.app_page_state=0
self.files_page_state=0
self.Files = Files.getFiles()
self.pos_x=self.HALF_OPEN_POS
self.move=False
self.current_state="half_open"
self.activity="apps"
self.dock_apps = Apps.find_info(self.conf['dock-apps'])
self.current_text=''
#Update open windows
self.timer=QtCore.QTimer()
self.timer.setInterval(2000)
self.timer.start()
self.timer.timeout.connect(self.updateOpenWindows)
#
self.open_windows=window.get_open_windows()
self.open_win = window.open_windows()
self.open_state=False
#
self.settings_win = Settings.Window(self)
示例4: open_it
def open_it(self):
Window.activateFakewin(self.fakewin.winId())
self.sys_win.close()
self.open_win.close()
while self.pos_x<self.s_width/3:
self.current_state='nothing'
if self.pos_x<self.s_width/7:
self.pos_x=self.s_width/7
else:
self.pos_x+=1.5
self.setGeometry(0,self.top_pos,self.s_width/3+5,self.s_height)
self.update()
QtGui.QApplication.processEvents()
self.current_state="open"
if self.activity=="apps":
self.allApps=Apps.info(self.current_text)
self.update()
示例5: onClick
def onClick(self, sender):
if (sender == self.signOutLink):
Window.alert("If this were implemented, you would be signed out now.")
elif (sender == self.aboutLink):
# When the 'About' item is selected, show the AboutDialog.
# Note that showing a dialog box does not block -- execution continues
# normally, and the dialog fires an event when it is closed.
dlg = AboutDialog()
# Position it roughly in the middle of the screen.
left = (Window.getClientWidth() - 512) / 2
top = (Window.getClientHeight() - 256) / 2
#Logger("TopPanel", "left: " + left)
#Logger("TopPanel", "top: " + top)
dlg.setPopupPosition(left, top)
dlg.show()
示例6: onSave
def onSave(self):
"""
Handle the save click and pass it onto the listeners
"""
console.log("onSave() in %s", Window.getLocation().getHref())
for listener in self.saveListeners:
if listener.onSave: listener.onSave(self)
else: listener(self)
return False
示例7: __reset
def __reset(self):
"""
Resets the game and all its objects
:return:
"""
self.map = None
self.mapFile = self.__loadMap()
self.window = Window(len(self.mapFile[0]) * BaseTile.WIDTH, len(self.mapFile) * BaseTile.HEIGHT)
self.renderMenu = True
self.enemies.empty()
示例8: updateOpenWindows
def updateOpenWindows(self):
self.open_windows=Window.get_open_windows()
try:
if self.conf["size"]!=self.HALF_OPEN_POS:
XlibStuff.fix_window(self.winId(),self.HALF_OPEN_POS+5,0,0,0)
except:
pass
self.update()
QtGui.QApplication.processEvents()
Config.check_dict(self.conf)
示例9: wheelEvent
def wheelEvent(self,e):
Window.activateFakewin(self.fakewin.winId())
if self.activity == 'apps':
value= int(e.delta()/120)
max_pages=math.trunc((len(self.allApps)-1)/self.apps_per_page)
if value>0 and self.app_page_state>0:
self.app_page_state-=1
if value<0 and self.app_page_state<max_pages:
self.app_page_state+=1
self.update()
QtGui.QApplication.processEvents()
if self.activity == 'files':
value= int(e.delta()/120)
max_pages=math.trunc(len(self.Files.all())/self.apps_per_page)
if value>0 and self.files_page_state>0:
self.files_page_state-=1
if value<0 and self.files_page_state<max_pages:
self.files_page_state+=1
self.update()
QtGui.QApplication.processEvents()
示例10: onModuleLoad
def onModuleLoad(self):
self.singleton = self
topPanel = TopPanel()
rightPanel = VerticalPanel()
self.mailDetail = MailDetail()
self.shortcuts = Shortcuts()
topPanel.setWidth("100%")
# MailList uses Mail.get() in its constructor, so initialize it after
# 'singleton'.
mailList = MailList(self.singleton)
mailList.setWidth("100%")
# Create the right panel, containing the email list & details.
rightPanel.add(mailList)
rightPanel.add(self.mailDetail)
mailList.setWidth("100%")
self.mailDetail.setWidth("100%")
# Create a dock panel that will contain the menu bar at the top,
# the shortcuts to the left, and the mail list & details taking the rest.
outer = DockPanel()
outer.add(topPanel, DockPanel.NORTH)
outer.add(self.shortcuts, DockPanel.WEST)
outer.add(rightPanel, DockPanel.CENTER)
outer.setWidth("100%")
outer.setSpacing(4)
outer.setCellWidth(rightPanel, "100%")
# Hook the window resize event, so that we can adjust the UI.
#FIXME need implementation # Window.addWindowResizeListener(this)
#Window.addWindowResizeListener(self)
# Get rid of scrollbars, and clear out the window's built-in margin,
# because we want to take advantage of the entire client area.
Window.enableScrolling(False)
Window.setMargin("0px")
# Finally, add the outer panel to the RootPanel, so that it will be
# displayed.
#RootPanel.get().add(outer) # FIXME get#
RootPanel().add(outer)
RootPanel().add(Logger())
# Call the window resized handler to get the initial sizes setup. Doing
# this in a deferred command causes it to occur after all widgets' sizes
# have been computed by the browser.
# FIXME - need implementation#
# DeferredCommand.add(onWindowResized(Window.getClientWidth(), Window.getClientHeight()))
self.onWindowResized(Window.getClientWidth(), Window.getClientHeight())
示例11: __init__
def __init__(self):
super(GLTD, self).__init__()
self.totalEnemies = 1
self.window = Window()
self.window.addActor(GridActor(0, 0, 600, 600))
self.window.board = BoardActor(0, 0, 600, 600)
self.window.addActor(self.window.board)
self.window.addActor(masterParticleClock) # TODO: unmessify. IMPORTANT
#anim = Animation(20, [], LINEAR)
#self.px = 10.0
#self.py = 10
#anim.onCompletion(self.createNewParticles)
#anim.loop = True
#self.window.addAnimation(anim)
#anim.start()
anim = Animation(1864, [], LINEAR)
anim.onCompletion(self.createNewEnemy)
anim.loop = True
self.window.addAnimation(anim)
anim.start()
#tower = RedL1TowerActor(4,7)
#self.window.addTower(tower)
#tower.start()
#
#tower = RedL1TowerActor(10,5)
#tower.range = 150
#tower.reloadSpeed = 300
#tower.damage = 1000
#tower.shake = 2
#self.window.addTower(tower)
#tower.start()
towerChooser = TowerChooser(600, 300, 200, 300)
self.window.addActor(towerChooser)
tower = RedL1TowerActor(0, 0)
tower.active = False
tower.x = tower.y = 40.0
towerChooser.addActor(tower)
glutMainLoop()
示例12: onModuleLoad
def onModuleLoad(self):
slot = RootPanel("calendar")
Window.alert("slot:" + slot)
if slot:
calendar = SchoolCalendarWidget(15)
Window.alert(len(slot.children))
Window.alert(slot.children)
slot.add(calendar)
slot = RootPanel("days")
if slot:
filterWidget = DayFilterWidget(calendar)
slot.add(filterWidget)
示例13: __init__
def __init__(self):
"""
The Constructor of the Controller
"""
self.themeFactory = None
self.mapFile = self.__loadMap()
self.map = None
self.window = Window(len(self.mapFile[0]) * BaseTile.WIDTH, len(self.mapFile) * BaseTile.HEIGHT)
self.jukebox = Jukebox()
self.player = None
self.clock = pygame.time.Clock()
self.enemies = pygame.sprite.RenderPlain()
self.bullets = pygame.sprite.RenderPlain()
self.walls = pygame.sprite.RenderPlain()
self.pathfinder = Pathfinder()
self.players = pygame.sprite.RenderPlain()
self.collisionDetector = None
self.renderMenu = True
self.userInterface = None
示例14: main
def main():
#random.seed(0)
#environment = Environment(gridSize=32, cellSize=10, terrainResolution=128)
environment = Environment(gridSize=32, cellSize=10, terrainResolution=128)
window = Window(environment)
window.start()
示例15: Controller
class Controller(object):
"""
The Controller of the game
"""
def __init__(self):
"""
The Constructor of the Controller
"""
self.themeFactory = None
self.mapFile = self.__loadMap()
self.map = None
self.window = Window(len(self.mapFile[0]) * BaseTile.WIDTH, len(self.mapFile) * BaseTile.HEIGHT)
self.jukebox = Jukebox()
self.player = None
self.clock = pygame.time.Clock()
self.enemies = pygame.sprite.RenderPlain()
self.bullets = pygame.sprite.RenderPlain()
self.walls = pygame.sprite.RenderPlain()
self.pathfinder = Pathfinder()
self.players = pygame.sprite.RenderPlain()
self.collisionDetector = None
self.renderMenu = True
self.userInterface = None
def start(self):
"""
Starts the game by "starting" the infinite loop
:return:
"""
self.jukebox.playSound("menu")
while True:
# PROCESS INPUT
self.__handle_events()
# LOGIC STUFF
if self.renderMenu:
self.jukebox.playSound("menu")
self.__renderMenu()
elif self.player.life <= 0:
self.jukebox.playSound("dead")
self.userInterface.drawLostScreen()
else:
self.jukebox.playSound("game")
if self.player is not None:
self.player.move()
if pygame.time.get_ticks() % (1000 / self.map.amountHorizontal) is 0:
self.__spawnEnemy()
self.enemies.update(self.player, self.map)
self.bullets.update()
self.collisionDetector.checkCollisions()
# DRAW EVERYTHING
self.userInterface.draw()
self.__drawWorld()
pygame.display.flip()
self.clock.tick(30)
def __drawWorld(self):
"""
Draws all game objects
"""
self.map.sprites.draw(self.window.screen)
self.players.draw(self.window.screen)
self.enemies.draw(self.window.screen)
self.bullets.draw(self.window.screen)
self.userInterface.draw()
def __loadMap(self):
"""
Loads and generates the map
:return: the generated map
"""
mapGenerator = MapGenerator()
return mapGenerator.generateMap()
def __initPlayer(self):
"""
Builds the Player
:return: the player object
"""
tile = self.map.getWalkableTile()
player = self.themeFactory.createThemeElement("pl")
player.setCoordinates(tile.row, tile.col)
self.players.add(player)
return player
def __spawnEnemy(self):
"""
Spawns the enemy at a random spawn point
"""
tile = self.map.getSpawnPoint()
enemy = Enemy()
enemy.setCoordinates(tile.row, tile.col)
self.enemies.add(enemy)
#.........这里部分代码省略.........