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Python WConio.getkey方法代码示例

本文整理汇总了Python中WConio.getkey方法的典型用法代码示例。如果您正苦于以下问题:Python WConio.getkey方法的具体用法?Python WConio.getkey怎么用?Python WConio.getkey使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WConio的用法示例。


在下文中一共展示了WConio.getkey方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: selectToken

# 需要导入模块: import WConio [as 别名]
# 或者: from WConio import getkey [as 别名]
def selectToken (gameArray,arrows,player):
	WConio.gotoxy(0,23)
	print "{0:^79}".format("Select one of your tokens to initiate a move.")
	k=None
	player=1
	while k<>"q":
		printCursor(gameArray,cursor)
		if k =="u":
			printUnicode()
		if k =="a":
			printAscii()
			
		k = WConio.getkey()
		if k in arrows[0]:
			WConio.gotoxy(cursor[0]*2+1+40-len(gameArray),cursor[1]*2+1) 
			printGrid(gameArray) #'erase' cursor icon
			d=arrows[0].index(k)		
			cursor[0]=(cursor[0]+arrows[1][d])%len(gameArray)
			cursor[1]=(cursor[1]+arrows[2][d])%len(gameArray[0])
		printCursor(gameArray,cursor)

		if k == " ":# when 'spacebar' entered
			if ord(gameArray[cursor[0]][cursor[1]])<>player:
				WConio.gotoxy(0,21)
				print "{0:^79}".format("Player {0}, you can only select a space that is already yours.".format(player))
			else:	
				clearLines()
				WConio.gotoxy(0,21)
				print "{0:^79}".format("Token selected.")
				#print " "*79
				gameArray = selectDestination(gameArray,cursor,player,arrows)
				break		
开发者ID:marcgalang,项目名称:otto,代码行数:34,代码来源:otto.py

示例2: selectDestination

# 需要导入模块: import WConio [as 别名]
# 或者: from WConio import getkey [as 别名]
def selectDestination(gameArray,cursor,player,arrows):
	k=None
	oldCursor = cursor[:]
	while k<>"q":
		k = WConio.getkey()
		if k in arrows[0]:
			#WConio.gotoxy(cursor[0]*2+1+40-len(gameArray),cursor[1]*2+1) 
			printGrid(gameArray) #'erase' cursor icon
			d=arrows[0].index(k)		
			cursor[0]=(cursor[0]+arrows[1][d])
			if cursor[0]<0 or cursor[0]>len(gameArray) or abs(cursor[0]-oldCursor[0])>2:
				cursor[0]=(cursor[0]-arrows[1][d])
			cursor[1]=(cursor[1]+arrows[2][d])
			if cursor[1]<0 or cursor[1]>len(gameArray[0]) or abs(cursor[1]-oldCursor[1])>2:
				cursor[1]=(cursor[1]-arrows[2][d])
		printCursor(gameArray,oldCursor)
		printCursor2(gameArray,cursor)

		if k == " ":# when 'spacebar' entered
				if ord(gameArray[cursor[0]][cursor[1]])<>250:
					WConio.gotoxy(0,21)
					print "{0:^79}".format("Player {0}, you can only move to empty spaces".format(player))
				else:
					finalizeMove(gameArray,oldCursor,cursor,player)
					break
	return gameArray		
开发者ID:marcgalang,项目名称:otto,代码行数:28,代码来源:otto.py

示例3: selectBoard

# 需要导入模块: import WConio [as 别名]
# 或者: from WConio import getkey [as 别名]
def selectBoard(arrows):
	WConio.clrscr()
	k=None
	comment = None
	size=[5,5]
	gameArray=makeArray(size)
	WConio.gotoxy(0,21)
	print "{0:^79}".format("Hit the spacebar to accept this board.")	
	while k<>" ":		
		k = WConio.getkey()
		if k in arrows[0]:
			d=arrows[0].index(k)
			size[0]=(size[0]+arrows[1][d]*2)
			size[1]=(size[1]+arrows[2][d]*2)
			if size[0]>21:
				size[0]=21
				comment = "That's as wide as you can go."
			elif size[0]<5:
				size[0]=5
				comment = "That's as narrow as you can go."
			elif size[1]>9:
				size[1]=9
				comment = "That's as tall as you can go."
			elif size[1]<5:
				size[1]=5
				comment = "That's as short as you can go."
			else:
				comment = ""
		gameArray=makeArray(size)
		WConio.gotoxy(0,21)
		print "{0:^79}".format("{} {}".format(size,comment))
		if size[0]*size[1]>50:
			print "{0:^79}".format("This size board will get some random tokens thrown on.")	
		print "{0:^79}".format(" Hit the spacebar to accept this board.")
	#init pieces
	gameArray[0][0]=chr(1)
	gameArray[0][len(gameArray[0])-1]=chr(2)
	gameArray[len(gameArray)-1][0]=chr(2)
	gameArray[len(gameArray)-1][len(gameArray[0])-1]=chr(1)
	if len(gameArray)*len(gameArray[0])>50:
		c=0
		WConio.gotoxy(0,21)
		
		while c< len(gameArray)*len(gameArray[0])-40:
			m=randint(0,len(gameArray)-1)
			n=randint(0,len(gameArray[0])-1)
			p=randint(0,len(gameArray)-1)
			q=randint(0,len(gameArray[0])-1)
			if gameArray[m][n]==chr(250) and gameArray[p][q]==chr(250) and m<>p:
				gameArray[m][n]=chr(1)
				gameArray[p][q]=chr(2)
				c=c+2
	clearLines()
	return (gameArray)
开发者ID:marcgalang,项目名称:otto,代码行数:56,代码来源:otto.py

示例4: menu

# 需要导入模块: import WConio [as 别名]
# 或者: from WConio import getkey [as 别名]
def menu(options, deletepreviouslines=0):
    _sel()
    _otr() # Initialize terminal conditions

    home = WConio.wherey() # Gets original y coordinate
    startup = home - deletepreviouslines - 2
    y = 0
    draw(options, y)
    multiple = []
    escolha = ''
    while escolha != '\r':  #\r = enter
        escolha = WConio.getkey()

        if escolha == 'up':
                if y != 0:
                    y-=1

        if escolha == 'down':
                if y != len(options)-1:
                    y+=1

        if escolha == '+':
            multiple.append(options[y])
            if options[y][-1] != '+':
                options[y] += '+'

        # To do: add option to remove from list

        WConio.gotoxy(0, home)
        draw(options,y)

    _otr()

    for i in range(WConio.wherey(), startup, -1):
        WConio.gotoxy(0, i)
        sys.stdout.write(' '*WConio.gettextinfo()[8])
    WConio.gotoxy(0, startup)

    if len(multiple)>0:
        return multiple
    else:
        return [options[y]]
开发者ID:roddds,项目名称:idler,代码行数:44,代码来源:menu.py

示例5:

# 需要导入模块: import WConio [as 别名]
# 或者: from WConio import getkey [as 别名]
import config

v_cmd_history = []
v_cmd_history_current = 0

# append command search path
for v_path in config.cmd_search_path:
    sys.path.append(os.getcwd() + v_path)

console.settitle(config.cli_prompt + ' ' + config.cli_version)
while True:
    b_restart = False
    sys.stdout.write(config.cli_prompt + '>')
    v_cmd_buf = []
    while True:
        v_key = console.getkey()
        if v_key == None:
            continue

        if (len(v_key) == 1) and (v_key >= '\x20') and (v_key < '\x7F'):
            sys.stdout.write(v_key)
            v_cmd_buf.append(v_key)
        else:
            # move cursor left
            if v_key == 'left':
                # do nothing
                pass

            # move cursor right
            elif v_key == 'right':
                # do nothing
开发者ID:emcute0319,项目名称:common-codebase,代码行数:33,代码来源:CLI.py

示例6: getkey

# 需要导入模块: import WConio [as 别名]
# 或者: from WConio import getkey [as 别名]
def getkey( ) :
    """Renvoie la touche ou la chaine de caractère saisie par l'utilisateur"""
    if sys.flags.interactive == 1 : # en execfile
       return raw_input()
    else : # en WConio
        return WConio.getkey( )
开发者ID:Timothee38,项目名称:Sokoban-Game,代码行数:8,代码来源:Console.py

示例7: printGraphics

# 需要导入模块: import WConio [as 别名]
# 或者: from WConio import getkey [as 别名]
# Create Game
board = lib2048.Game(4,4)
board.set()

# Prints the graphics to the console
def printGraphics(matrix):
    s = [[str(e) for e in row] for row in matrix]
    lens = [max(map(len, col)) for col in zip(*s)]
    fmt = '\t'.join('{{:{}}}'.format(x) for x in lens)
    table = [fmt.format(*row) for row in s]
    print '\n'.join(table)

# Enter input loop
key = ' '
while key != 'q':
    # Print the game board
    clear()
    print "2048.py (Use arrow keys. Enter 'q' to quit.)"
    printGraphics(board.grid)

    # Get the key press
    key = WConio.getkey()
    if key == 'up':
        board.shiftUp()
    elif key == 'down':
        board.shiftDown()
    elif key == 'left':
        board.shiftLeft()
    elif key == 'right':
        board.shiftRight()
开发者ID:shrimpboyho,项目名称:lib2048,代码行数:32,代码来源:2048.py

示例8: raw_getkey

# 需要导入模块: import WConio [as 别名]
# 或者: from WConio import getkey [as 别名]
def raw_getkey():
    key = W.getkey()
    if key in ('\r', '\n'):
        key = 'enter'
        
    return key
开发者ID:jtruscott,项目名称:pyweek13,代码行数:8,代码来源:term_win.py


注:本文中的WConio.getkey方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。