本文整理汇总了Python中VisionEgg.start_default_logging方法的典型用法代码示例。如果您正苦于以下问题:Python VisionEgg.start_default_logging方法的具体用法?Python VisionEgg.start_default_logging怎么用?Python VisionEgg.start_default_logging使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VisionEgg
的用法示例。
在下文中一共展示了VisionEgg.start_default_logging方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: import VisionEgg [as 别名]
# 或者: from VisionEgg import start_default_logging [as 别名]
def main():
"""Launch VisionEgg and demo the WrappedText object"""
import VisionEgg
VisionEgg.start_default_logging(); VisionEgg.watch_exceptions()
import VisionEgg.FlowControl
screen = VisionEgg.Core.get_default_screen()
message="""Hello.
This is a demonstration of the WrappedText object, which was created to allow users of VisionEgg to include large blocks of text in their programs. While this stimulus has many limitations, it should be useful for presenting on-screen instructions in experiments.
While you are welcome to modify this file to extend its functionality, I hope you consider sharing any such modifications with the VisionEgg community.
Eamon Caddigan,\nUniversity of Illinois\n15 November 2007"""
wt = WrappedText(text=message, position=(50,screen.size[1]-50),
size=(screen.size[0]-100, screen.size[1]-100))
viewport = VisionEgg.Core.Viewport(screen=screen, stimuli=[wt])
# Frame-based presentation duration makes it easier to use pdb
p = VisionEgg.FlowControl.Presentation(viewports=[viewport],
go_duration=(VisionEgg.config.VISIONEGG_MONITOR_REFRESH_HZ*30,'frames'))
p.go()
screen.close() # Called explicitly to behave better in interactive shells
示例2: __init__
# 需要导入模块: import VisionEgg [as 别名]
# 或者: from VisionEgg import start_default_logging [as 别名]
def __init__(self):
"""We break up initialization a bit as we need to go back and forth with
some information. In this case, we need screen size before specifying
the stimuli"""
VisionEgg.start_default_logging()
VisionEgg.watch_exceptions()
# get screen size for setting fullscreen resolution
# comment this block out if you don't want to use full-screen.
screen = pygame.display.set_mode((0, 0)) # this opens up a pygame window
WIDTH, HEIGHT = screen.get_size()
pygame.quit() # close this pygame window, or else it interferes w/ VE
VisionEgg.config.VISIONEGG_SCREEN_W = WIDTH
VisionEgg.config.VISIONEGG_SCREEN_H = HEIGHT
self.screen = get_default_screen()
self.keys = []
self.presses = []
self.releases = []
示例3: __init__
# 需要导入模块: import VisionEgg [as 别名]
# 或者: from VisionEgg import start_default_logging [as 别名]
def __init__(self):
"""We break up initialization a bit as we need to go back and forth with
some information. In this case, we need screen size before specifying
the stimuli"""
# pasted in from where it used to be at the beginning of the script
# used to be outside of any methods...
VisionEgg.start_default_logging()
VisionEgg.watch_exceptions()
# get screen size for setting fullscreen resolution
# comment this block out if you don't want to use full-screen.
screen = pygame.display.set_mode((0,0))
WIDTH, HEIGHT = screen.get_size()
pygame.quit()
VisionEgg.config.VISIONEGG_SCREEN_W = WIDTH
VisionEgg.config.VISIONEGG_SCREEN_H = HEIGHT
self.screen = get_default_screen()
self.keys = []
self.presses = []
self.releases = []
示例4:
# 需要导入模块: import VisionEgg [as 别名]
# 或者: from VisionEgg import start_default_logging [as 别名]
#!/usr/bin/env python
"""Sinusoidal grating calculated in realtime."""
############################
# Import various modules #
############################
import VisionEgg
VisionEgg.start_default_logging(); VisionEgg.watch_exceptions()
from VisionEgg.Core import *
from VisionEgg.FlowControl import Presentation
from VisionEgg.Gratings import *
#####################################
# Initialize OpenGL window/screen #
#####################################
screen = get_default_screen()
######################################
# Create sinusoidal grating object #
######################################
stimulus = SinGrating2D(position = ( screen.size[0]/2.0, screen.size[1]/2.0 ),
anchor = 'center',
size = ( 300.0 , 300.0 ),
spatial_freq = 10.0 / screen.size[0], # units of cycles/pixel
temporal_freq_hz = 1.0,
orientation = 45.0 )
示例5:
# 需要导入模块: import VisionEgg [as 别名]
# 或者: from VisionEgg import start_default_logging [as 别名]
#! /usr/env/python
import VisionEgg
VisionEgg.start_default_logging()
VisionEgg.watch_exceptions()
from VisionEgg.Core import get_default_screen, Viewport
from VisionEgg.FlowControl import Presentation, FunctionController, TIME_SEC_ABSOLUTE, FRAMES_ABSOLUTE
from VisionEgg.Textures import *
from VisionEgg.Text import *
import serial
import pickle
import time
import random
import copy
from pygame.locals import *
import sys
import os
sys.path.append(os.path.split(os.getcwd())[0])
import subject
from experiments import printWord, printText
from mongoTools import MongoAdmin
import shuffler
###COLLECT SUBJECT INFO
示例6: alpha
# 需要导入模块: import VisionEgg [as 别名]
# 或者: from VisionEgg import start_default_logging [as 别名]
#!/usr/bin/env python
"""
Textures with alpha (transparency).
"""
import VisionEgg as ve
ve.start_default_logging(); ve.watch_exceptions()
import VisionEgg.Core as vec
from VisionEgg.FlowControl import Presentation
import VisionEgg.Textures as vet
import Image, ImageDraw # Python Imaging Library (PIL)
import OpenGL.GL as gl # PyOpenGL
import os
import numpy # Numeric
screen = vec.get_default_screen()
texel_scale = 5
# create background texture from image file
bg_filename = os.path.join(ve.config.VISIONEGG_SYSTEM_DIR,"data","panorama.jpg")
bg_texture = vet.Texture(bg_filename)
bg = vet.TextureStimulus(texture = bg_texture,
size = bg_texture.size,
shrink_texture_ok=False,
mipmaps_enabled=False,
)