当前位置: 首页>>代码示例>>Python>>正文


Python SuitDNA.getDeptFullname方法代码示例

本文整理汇总了Python中SuitDNA.getDeptFullname方法的典型用法代码示例。如果您正苦于以下问题:Python SuitDNA.getDeptFullname方法的具体用法?Python SuitDNA.getDeptFullname怎么用?Python SuitDNA.getDeptFullname使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SuitDNA的用法示例。


在下文中一共展示了SuitDNA.getDeptFullname方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: announceGenerate

# 需要导入模块: import SuitDNA [as 别名]
# 或者: from SuitDNA import getDeptFullname [as 别名]
 def announceGenerate(self):
     DistributedBossCog.DistributedBossCog.announceGenerate(self)
     self.setName(TTLocalizer.CashbotBossName)
     nameInfo = TTLocalizer.BossCogNameWithDept % {'name': self.name,
      'dept': SuitDNA.getDeptFullname(self.style.dept)}
     self.setDisplayName(nameInfo)
     target = CollisionSphere(2, 0, 0, 3)
     targetNode = CollisionNode('headTarget')
     targetNode.addSolid(target)
     targetNode.setCollideMask(ToontownGlobals.PieBitmask)
     self.headTarget = self.neck.attachNewNode(targetNode)
     shield = CollisionSphere(0, 0, 0.8, 7)
     shieldNode = CollisionNode('shield')
     shieldNode.addSolid(shield)
     shieldNode.setCollideMask(ToontownGlobals.PieBitmask)
     shieldNodePath = self.pelvis.attachNewNode(shieldNode)
     self.heldObject = None
     self.bossDamage = 0
     self.loadEnvironment()
     self.__makeResistanceToon()
     self.physicsMgr = PhysicsManager()
     integrator = LinearEulerIntegrator()
     self.physicsMgr.attachLinearIntegrator(integrator)
     fn = ForceNode('gravity')
     self.fnp = self.geom.attachNewNode(fn)
     gravity = LinearVectorForce(0, 0, -32)
     fn.addForce(gravity)
     self.physicsMgr.addLinearForce(gravity)
     localAvatar.chatMgr.chatInputSpeedChat.addCFOMenu()
     global OneBossCog
     if OneBossCog != None:
         self.notify.warning('Multiple BossCogs visible.')
     OneBossCog = self
     return
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:36,代码来源:DistributedCashbotBoss.py

示例2: sendInvasionStatus

# 需要导入模块: import SuitDNA [as 别名]
# 或者: from SuitDNA import getDeptFullname [as 别名]
 def sendInvasionStatus(self):
     if self.invading:
         if self.suitDeptIndex is not None:
             if self.suitTypeIndex is not None:
                 type = SuitBattleGlobals.SuitAttributes[self.getSuitName()]['name']
             else:
                 type = SuitDNA.getDeptFullname(self.getSuitName())
         else:
             type = None
         status = {
             'invasion': {
                 'type': type,
                 'flags': [self.isSkelecog, self.isV2, self.isWaiter, self.isVirtual, self.isRental],
                 'remaining': self.remaining,
                 'total': self.total,
                 'start': self.start
             }
         }
     else:
         status = {'invasion': None}
     self.air.netMessenger.send('shardStatus', [self.air.ourChannel, status])
开发者ID:Teku16,项目名称:ToontownPlanet,代码行数:23,代码来源:SuitInvasionManagerAI.py

示例3: announceGenerate

# 需要导入模块: import SuitDNA [as 别名]
# 或者: from SuitDNA import getDeptFullname [as 别名]
	def announceGenerate(self):
		global OneBossCog
		DistributedBossCog.DistributedBossCog.announceGenerate(self)
		self.setName(TTLocalizer.SellbotBossName)
		nameInfo = TTLocalizer.BossCogNameWithDept % {
			'name': self.name, 'dept': SuitDNA.getDeptFullname(self.style.dept)}
		self.setDisplayName(nameInfo)
		self.cageDoorSfx = loader.loadSfx(
			'phase_5/audio/sfx/CHQ_SOS_cage_door.ogg')
		self.cageLandSfx = loader.loadSfx(
			'phase_9/audio/sfx/CHQ_SOS_cage_land.ogg')
		self.cageLowerSfx = loader.loadSfx(
			'phase_5/audio/sfx/CHQ_SOS_cage_lower.ogg')
		self.piesRestockSfx = loader.loadSfx(
			'phase_9/audio/sfx/CHQ_SOS_pies_restock.ogg')
		self.rampSlideSfx = loader.loadSfx(
			'phase_9/audio/sfx/CHQ_VP_ramp_slide.ogg')
		self.strafeSfx = []
		for i in range(10):
			self.strafeSfx.append(
				loader.loadSfx('phase_3.5/audio/sfx/SA_shred.ogg'))

		render.setTag('pieCode', str(ToontownGlobals.PieCodeNotBossCog))
		insidesA = CollisionPolygon(
			Point3(4.0, -2.0, 5.0),
			Point3(-4.0, -2.0, 5.0),
			Point3(-4.0, -2.0, 0.5),
			Point3(4.0, -2.0, 0.5))
		insidesANode = CollisionNode('BossZap')
		insidesANode.addSolid(insidesA)
		insidesANode.setCollideMask(
			ToontownGlobals.PieBitmask | ToontownGlobals.WallBitmask)
		self.insidesANodePath = self.axle.attachNewNode(insidesANode)
		self.insidesANodePath.setTag('pieCode',
									 str(ToontownGlobals.PieCodeBossInsides))
		self.insidesANodePath.stash()
		insidesB = CollisionPolygon(
			Point3(-4.0, 2.0, 5.0),
			Point3(4.0, 2.0, 5.0),
			Point3(4.0, 2.0, 0.5),
			Point3(-4.0, 2.0, 0.5))
		insidesBNode = CollisionNode('BossZap')
		insidesBNode.addSolid(insidesB)
		insidesBNode.setCollideMask(
			ToontownGlobals.PieBitmask | ToontownGlobals.WallBitmask)
		self.insidesBNodePath = self.axle.attachNewNode(insidesBNode)
		self.insidesBNodePath.setTag('pieCode',
									 str(ToontownGlobals.PieCodeBossInsides))
		self.insidesBNodePath.stash()
		target = CollisionTube(0, -1, 4, 0, -1, 9, 3.5)
		targetNode = CollisionNode('BossZap')
		targetNode.addSolid(target)
		targetNode.setCollideMask(ToontownGlobals.PieBitmask)
		self.targetNodePath = self.pelvis.attachNewNode(targetNode)
		self.targetNodePath.setTag(
			'pieCode', str(
				ToontownGlobals.PieCodeBossCog))
		shield = CollisionTube(0, 1, 4, 0, 1, 7, 3.5)
		shieldNode = CollisionNode('BossZap')
		shieldNode.addSolid(shield)
		shieldNode.setCollideMask(
			ToontownGlobals.PieBitmask | ToontownGlobals.CameraBitmask)
		shieldNodePath = self.pelvis.attachNewNode(shieldNode)
		disk = loader.loadModel('phase_9/models/char/bossCog-gearCollide')
		disk.find('**/+CollisionNode').setName('BossZap')
		disk.reparentTo(self.pelvis)
		disk.setZ(0.8)
		self.loadEnvironment()
		self.__makeCagedToon()
		self.__loadMopaths()
		if OneBossCog is not None:
			self.notify.warning('Multiple BossCogs visible.')
		OneBossCog = self
		return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:76,代码来源:DistributedSellbotBoss.py

示例4: getStyleDept

# 需要导入模块: import SuitDNA [as 别名]
# 或者: from SuitDNA import getDeptFullname [as 别名]
 def getStyleDept(self):
     if hasattr(self, 'dna') and self.dna:
         return SuitDNA.getDeptFullname(self.dna.dept)
     else:
         self.notify.error('called getStyleDept() before dna was set!')
         return 'unknown'
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:8,代码来源:SuitBase.py


注:本文中的SuitDNA.getDeptFullname方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。