当前位置: 首页>>代码示例>>Python>>正文


Python Song.loadSongInfo方法代码示例

本文整理汇总了Python中Song.loadSongInfo方法的典型用法代码示例。如果您正苦于以下问题:Python Song.loadSongInfo方法的具体用法?Python Song.loadSongInfo怎么用?Python Song.loadSongInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Song的用法示例。


在下文中一共展示了Song.loadSongInfo方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: run

# 需要导入模块: import Song [as 别名]
# 或者: from Song import loadSongInfo [as 别名]
  def run(self, ticks):
    SceneClient.run(self, ticks)

    if not self.wizardStarted:
      self.wizardStarted = True

      if not self.songName:
        while True:
          self.libraryName, self.songName = \
            Dialogs.chooseSong(self.engine, \
                               selectedLibrary = Config.get("game", "selected_library"),
                               selectedSong    = Config.get("game", "selected_song"))
        
          if not self.songName:
            self.session.world.finishGame()
            return

          Config.set("game", "selected_library", self.libraryName)
          Config.set("game", "selected_song",    self.songName)
          
          info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)
          d = Dialogs.chooseItem(self.engine, info.difficulties,
                                 _("Choose a difficulty:"), selected = self.player.difficulty)
          if d:
            self.player.difficulty = d
            break
      else:
        info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)

      # Make sure the difficulty we chose is available
      if not self.player.difficulty in info.difficulties:
        self.player.difficulty = info.difficulties[0]
        
      self.session.world.deleteScene(self)
      self.session.world.createScene("GuitarScene", libraryName = self.libraryName, songName = self.songName)
开发者ID:fretsonfire,项目名称:fof-python,代码行数:37,代码来源:SongChoosingScene.py

示例2: checkParts

# 需要导入模块: import Song [as 别名]
# 或者: from Song import loadSongInfo [as 别名]
 def checkParts(self):
     info = Song.loadSongInfo(self.engine, self.songName, library=self.libraryName)
     guitars = []
     drums = []
     vocals = []
     for part in info.parts:
         if part.id == 4 or part.id == 7:
             drums.append(part)
         elif part.id == 5:
             vocals.append(part)
         else:
             guitars.append(part)
     if len(drums) == 0 and self.engine.input.gameDrums > 0:
         Dialogs.showMessage(
             self.engine, _("There are no drum parts in this song. Change your controllers to play.")
         )
         return False
     if len(guitars) == 0 and self.engine.input.gameGuitars > 0:
         Dialogs.showMessage(
             self.engine, _("There are no guitar parts in this song. Change your controllers to play.")
         )
         return False
     if len(vocals) == 0 and self.engine.input.gameMics > 0:
         Dialogs.showMessage(
             self.engine, _("There are no vocal parts in this song. Change your controllers to play.")
         )
         return False
     return True
开发者ID:paulhayes,项目名称:fofix,代码行数:30,代码来源:SongChoosingScene.py

示例3: startQueue

# 需要导入模块: import Song [as 别名]
# 或者: from Song import loadSongInfo [as 别名]
 def startQueue(self):
    firstSong = self.songQueue.nextSong(0)
    Config.set("game", "selected_song", firstSong[0])
    Config.set("game", "selected_library", firstSong[1])
    Config.set("game", "selected_players", firstSong[2])
    self.player.difficulty = firstSong[3]
    self.player2.difficulty =  firstSong[4]
    self.player.part = firstSong[5]
    self.player2.part = firstSong[6]
    self.info = Song.loadSongInfo(self.engine, firstSong[0])
    self.songName = firstSong[0]
    self.startGame(queueCounter =  1)
开发者ID:Gamer125,项目名称:fofix,代码行数:14,代码来源:SongChoosingScene.py

示例4: startQueue

# 需要导入模块: import Song [as 别名]
# 或者: from Song import loadSongInfo [as 别名]
 def startQueue(self):
   #obviously a fair amount of work to be done on this anyway... But note that startGame will not work.
   firstSong = self.songQueue.nextSong(0)
   Config.set("game", "selected_song", firstSong[0])
   Config.set("game", "selected_library", firstSong[1])
   Config.set("game", "selected_players", firstSong[2])
   self.player.difficulty = firstSong[3]
   self.player2.difficulty =  firstSong[4]
   self.player.part = firstSong[5]
   self.player2.part = firstSong[6]
   self.info = Song.loadSongInfo(self.engine, firstSong[0])
   self.songName = firstSong[0]
   self.startGame(queueCounter =  1)
开发者ID:zelurker,项目名称:fofix,代码行数:15,代码来源:SongChoosingScene.py

示例5: run

# 需要导入模块: import Song [as 别名]
# 或者: from Song import loadSongInfo [as 别名]
  def run(self, ticks):
    SceneClient.run(self, ticks)
    players = 1

    if not self.wizardStarted:
      self.wizardStarted = True


      if self.engine.cmdPlay == 1:
        self.songName = Config.get("game", "selected_song")
        self.libraryName = Config.get("game", "selected_library")
        self.engine.cmdPlay = 2
        
      if not self.songName:
        while True:
          self.libraryName, self.songName = \
            Dialogs.chooseSong(self.engine, \
                               selectedLibrary = Config.get("game", "selected_library"),
                               selectedSong    = Config.get("game", "selected_song"))

          if self.libraryName == None:
            newPath = Dialogs.chooseFile(self.engine, masks = ["*/songs"], prompt = _("Choose a new songs directory."), dirSelect = True)
            if newPath != None:
              Config.set("game", "base_library", os.path.dirname(newPath))
              Config.set("game", "selected_library", "songs")
              Config.set("game", "selected_song", "")
            
          if not self.songName:
            self.session.world.finishGame()
            return

          Config.set("game", "selected_library", self.libraryName)
          Config.set("game", "selected_song",    self.songName)
          
          info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)

          selected = False
          escape = False
          escaped = False
          while True:
            if len(info.parts) > 1:
              p = Dialogs.chooseItem(self.engine, info.parts, "%s \n %s" % (info.name, _("Player 1 Choose a part:")), selected = self.player.part)
            else:
              p = info.parts[0]
            if p:
              self.player.part = p
            else:
              break;
            while True:
              if len(info.difficulties) > 1:
                d = Dialogs.chooseItem(self.engine, info.difficulties,
                                     "%s \n %s" % (info.name, _("Player 1 Choose a difficulty:")), selected = self.player.difficulty)
              else:
                d = info.difficulties[0]
              if d:
                self.player.difficulty = d
              else:
                if len(info.parts) <= 1:
                  escape = True
                break
              while True:
                if self.engine.config.get("game", "players") > 1:               
                  p = Dialogs.chooseItem(self.engine, info.parts + ["Party Mode"] + ["No Player 2"], "%s \n %s" % (info.name, _("Player 2 Choose a part:")), selected = self.player2.part)
                  if p and p == "No Player 2":
                    players = 1
                    selected = True
                    self.player2.part = p
                    break
                  elif p and p == "Party Mode":
                    players = -1
                    selected = True
                    self.player2.part = p
                    break
                  elif p and p != "No Player 2" and p != "Party Mode":
                    players = 2
                    self.player2.part = p

                  else:
                    if len(info.difficulties) <= 1:
                      escaped = True
                    if len(info.parts) <= 1:
                      escape = True
                    break
                  while True:                    
                    if len(info.difficulties) > 1:
                      d = Dialogs.chooseItem(self.engine, info.difficulties, "%s \n %s" % (info.name, _("Player 2 Choose a difficulty:")), selected = self.player2.difficulty)
                    else:
                      d = info.difficulties[0]
                    if d:
                      self.player2.difficulty = d
                    else:
                      break
                    selected = True
                    break
                else:
                  selected = True
                  break
                if selected:
                  break
              if selected or escaped:
#.........这里部分代码省略.........
开发者ID:broccoliftw,项目名称:workingfofwindows8,代码行数:103,代码来源:SongChoosingScene.py

示例6: startGame

# 需要导入模块: import Song [as 别名]
# 或者: from Song import loadSongInfo [as 别名]
 def startGame(self, fromQueue=False):  # note this is not refined.
     if len(self.engine.world.songQueue) == 0:
         return
     showDialog = True
     if not fromQueue and self.queueFormat == 1 and len(self.engine.world.songQueue) > 1:
         self.engine.world.songQueue.setFullQueue()
         self.engine.world.playingQueue = True
     if self.queueOrder == 1:
         self.songName, self.libraryName = self.engine.world.songQueue.getRandomSong()
     else:
         self.songName, self.libraryName = self.engine.world.songQueue.getSong()
     info = Song.loadSongInfo(self.engine, self.songName, library=self.libraryName)
     guitars = []
     drums = []
     vocals = []
     for part in info.parts:
         if part.id == 4 or part.id == 7:
             drums.append(part)
         elif part.id == 5:
             vocals.append(part)
         else:
             guitars.append(part)
     choose = [[] for i in self.players]
     for i, player in enumerate(self.players):
         j = self.engine.world.songQueue.getParts()[i]
         if player.controlType == 2 or player.controlType == 3:
             choose[i] = drums
         elif player.controlType == 5:
             choose[i] = vocals
         else:
             choose[i] = guitars
     if self.queued:
         showDialog = False
         for i, player in enumerate(self.players):
             if Song.parts[j] in choose[i]:
                 p = Song.parts[j]
             elif self.queueParts == 0:
                 if j == 0:
                     for k in [3, 1, 2]:
                         if Song.parts[k] in choose[i]:
                             p = Song.parts[k]
                             break
                 elif j == 1:
                     for k in [2, 0, 3]:
                         if Song.parts[k] in choose[i]:
                             p = Song.parts[k]
                             break
                 elif j == 2:
                     for k in [1, 0, 3]:
                         if Song.parts[k] in choose[i]:
                             p = Song.parts[k]
                             break
                 elif j == 3:
                     for k in [0, 1, 2]:
                         if Song.parts[k] in choose[i]:
                             p = Song.parts[k]
                             break
             j = self.engine.world.songQueue.getDiffs()[i]
             if Song.difficulties[j] in info.partDifficulties[p.id]:
                 d = Song.difficulties[j]
             elif self.queueDiffs == 0:
                 if j == 0:
                     for k in range(1, 4):
                         if Song.difficulties[k] in info.partDifficulties[p.id]:
                             d = Song.difficulties[k]
                 elif j == 1:
                     for k in range(2, 5):
                         if Song.difficulties[k % 4] in info.partDifficulties[p.id]:
                             d = Song.difficulties[k % 4]
                 elif j == 2:
                     if Song.difficulties[3] in info.partDifficulties[p.id]:
                         d = Song.difficulties[3]
                     else:
                         for k in range(1, -1, -1):
                             if Song.difficulties[k] in info.partDifficulties[p.id]:
                                 d = Song.difficulties[k]
                 else:
                     for k in range(2, -1, -1):
                         if Song.difficulties[k] in info.partDifficulties[p.id]:
                             d = Song.difficulties[k]
             elif self.queueDiffs == 1:
                 if j == 3:
                     for k in range(2, -1, -1):
                         if Song.difficulties[k] in info.partDifficulties[p.id]:
                             d = Song.difficulties[k]
                 elif j == 2:
                     for k in range(1, -2, -1):
                         if Song.difficulties[k % 4] in info.partDifficulties[p.id]:
                             d = Song.difficulties[k % 4]
                 elif j == 1:
                     if Song.difficulties[0] in info.partDifficulties[p.id]:
                         d = Song.difficulties[0]
                     else:
                         for k in range(2, 4):
                             if Song.difficulties[k] in info.partDifficulties[p.id]:
                                 d = Song.difficulties[k]
                 else:
                     for k in range(1, 4):
                         if Song.difficulties[k] in info.partDifficulties[p.id]:
                             d = Song.difficulties[k]
#.........这里部分代码省略.........
开发者ID:paulhayes,项目名称:fofix,代码行数:103,代码来源:SongChoosingScene.py

示例7: checkCmdPlay

# 需要导入模块: import Song [as 别名]
# 或者: from Song import loadSongInfo [as 别名]
 def checkCmdPlay(self):
     info = Song.loadSongInfo(self.engine, self.songName, library=self.libraryName)
     guitars = []
     drums = []
     vocals = []
     autoPart = None
     for part in info.parts:
         if part.id == 4 or part.id == 7:
             drums.append(part)
         elif part.id == 5:
             vocals.append(part)
         else:
             guitars.append(part)
         if self.engine.cmdPlay == 2 and self.engine.cmdPart is not None and len(self.playerList) == 1:
             if self.engine.cmdPart == part.id:
                 Log.debug("Command-line mode: Part found!")
                 if part.id == 4 and self.engine.input.gameDrums > 0:
                     autoPart = part.id
                 elif part.id == 5 and self.engine.input.gameMics > 0:
                     autoPart = part.id
                 elif self.engine.input.gameGuitars > 0:
                     autoPart = part.id
     if autoPart is None:
         if len(drums) == 0 and self.engine.input.gameDrums > 0:
             if self.splash:
                 Dialogs.hideLoadingSplashScreen(self.engine, self.splash)
                 self.splash = None
             Dialogs.showMessage(
                 self.engine, _("There are no drum parts in this song. Change your controllers to play.")
             )
             if self.engine.cmdPlay == 2:
                 self.engine.cmdPlay = 0
                 return False
         if len(guitars) == 0 and self.engine.input.gameGuitars > 0:
             if self.splash:
                 Dialogs.hideLoadingSplashScreen(self.engine, self.splash)
                 self.splash = None
             Dialogs.showMessage(
                 self.engine, _("There are no guitar parts in this song. Change your controllers to play.")
             )
             if self.engine.cmdPlay == 2:
                 self.engine.cmdPlay = 0
                 return False
         if len(vocals) == 0 and self.engine.input.gameMics > 0:
             if self.splash:
                 Dialogs.hideLoadingSplashScreen(self.engine, self.splash)
                 self.splash = None
             Dialogs.showMessage(
                 self.engine, _("There are no vocal parts in this song. Change your controllers to play.")
             )
             if self.engine.cmdPlay == 2:
                 self.engine.cmdPlay = 0
                 return False
     # Make sure the difficulty we chose is available
     p = self.playerList[0].part
     player = self.playerList[0]
     if self.engine.cmdDiff is not None:
         diff = Song.difficulties[self.engine.cmdDiff]
         if diff in info.partDifficulties[p.id]:
             self.playerList[0].difficulty = diff
         else:
             self.playerList[0].difficulty = info.partDifficulties[p.id][0]
     else:
         if self.splash:
             Dialogs.hideLoadingSplashScreen(self.engine, self.splash)
             self.splash = None
         self.playerList[0].difficulty = Dialogs.chooseItem(
             self.engine,
             info.partDifficulties[p.id],
             "%s \n %s"
             % (Song.removeSongOrderPrefixFromName(info.name), _("%s Choose a difficulty:") % player.name),
             selected=player.difficulty,
         )
     return True
开发者ID:paulhayes,项目名称:fofix,代码行数:76,代码来源:SongChoosingScene.py

示例8: run

# 需要导入模块: import Song [as 别名]
# 或者: from Song import loadSongInfo [as 别名]
  def run(self, ticks):
    SceneClient.run(self, ticks)
    players = 1

    if not self.wizardStarted:
      self.wizardStarted = True

      if self.engine.cmdPlay == 1:
        self.songName = Config.get("game", "selected_song")
        self.libraryName = Config.get("game", "selected_library")
        self.engine.cmdPlay = 2

      if not self.songName:
        while True:
          self.libraryName, self.songName = \
            Dialogs.chooseSong(self.engine, \
                               selectedLibrary = Config.get("game", "selected_library"),
                               selectedSong    = Config.get("game", "selected_song"))

          if self.libraryName == None:
            newPath = Dialogs.chooseFile(self.engine, masks = ["*/songs"], prompt = _("Choose a new songs directory."), dirSelect = True)
            if newPath != None:
              Config.set("game", "base_library", os.path.dirname(newPath))
              Config.set("game", "selected_library", "songs")
              Config.set("game", "selected_song", "")
              self.engine.resource.refreshBaseLib()   #myfingershurt - to let user continue with new songpath without restart
            
          if not self.songName:
            self.session.world.finishGame()
            return

          Config.set("game", "selected_library", self.libraryName)
          Config.set("game", "selected_song",    self.songName)
          
          info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)

          selected = False
          escape = False
          escaped = False
            
          #while True:    #this nesting is now useless
          #MFH - add "Practice" mode, which will activate a section selection menu before "part"
          #racer: main menu instead of second menu practice
          
          #self.player.practiceMode = Player.PracticeSet

            #MFH - parameters for newLocalGame:
            #players = -1 (party mode), 1, 2
            #mode1p = 0 (quickplay), 1 (practice), 2 (career)
            #mode2p = 0 (face-off), 1 (pro face-off)
              #Config.define("game",   "players",             int,   1)
              #Config.define("player0","mode_1p",           int,  0)
              #Config.define("player1","mode_2p",           int,  0)

          if Config.get("player0","mode_1p") == 1 and Config.get("game","players") == 1:    #practice mode
            self.player.practiceMode = True
          else:
            self.player.practiceMode = False
           
          while True: #new nesting for Practice Mode - section / start time selection
            if self.player.practiceMode:
              #self.engine.resource.load(self, "song", lambda: Song.loadSong(self.engine, songName, library = self.libraryName, notesOnly = True, part = [player.part for player in self.playerList]), onLoad = self.songLoaded)

              
              #startTime = Dialogs.chooseItem(self.engine, info.sections, "%s \n %s" % (info.name, _("Start Section:")))
              
              sectionLabels = [sLabel for sLabel,sPos in info.sections]
              startLabel = Dialogs.chooseItem(self.engine, sectionLabels, "%s \n %s" % (info.name, _("Start Section:")))
              if startLabel:
                Log.debug("Practice start section selected: " + startLabel)
            else:
              startLabel = "Gig"
            if startLabel:
              self.player.practiceSection = startLabel
              
              #find start position in array:
              self.player.startPos = [sPos for sLabel,sPos in info.sections if sLabel == startLabel]
              Log.debug("Practice start position retrieved: " + str(self.player.startPos) )
              
            else:
              
              break;
            #if not self.player.practiceMode:
              #selected = True  #this causes "gig" mode to start song with all defaults
              #escape = True  #this causes "gig" mode to exit out to the song selection
              #escaped = True  #this does nothing :(
              #break;

          
          
          
            while True: #new nesting for Practice Mode selection
            
              if len(info.parts) > 1:
                p = Dialogs.chooseItem(self.engine, info.parts, "%s \n %s" % (info.name, _("Player 1 Choose a part:")), selected = self.player.part)
              else:
                p = info.parts[0]
              if p:
                self.player.part = p
              else:
#.........这里部分代码省略.........
开发者ID:Gamer125,项目名称:fofix,代码行数:103,代码来源:SongChoosingScene.py

示例9: run

# 需要导入模块: import Song [as 别名]
# 或者: from Song import loadSongInfo [as 别名]
  def run(self, ticks):
    SceneClient.run(self, ticks)
    players = 1

    if not self.wizardStarted:
      self.wizardStarted = True

      if not self.songName:
        while 1:
          if self.engine.cmdPlay == 2:
            self.songName = Config.get("game", "selected_song")
            self.libraryName = Config.get("game", "selected_library")
          else:
            self.mode = 1
            self.libraryName, self.songName = \
              Dialogs.chooseSong(self.engine, \
                               selectedLibrary = Config.get("game", "selected_library"),
                               selectedSong    = Config.get("game", "selected_song"))

            if self.libraryName == None:
              newPath = Dialogs.chooseFile(self.engine, masks = ["*/songs"], prompt = _("Choose a new songs directory."), dirSelect = True)
              if newPath != None:
                Config.set("game", "base_library", os.path.dirname(newPath))
                Config.set("game", "selected_library", "songs")
                Config.set("game", "selected_song", "")
                self.engine.resource.refreshBaseLib()   #myfingershurt - to let user continue with new songpath without restart

            if not self.songName:
              self.session.world.finishGame()
              return

          if not self.tut:
            Config.set("game", "selected_library", self.libraryName)
            Config.set("game", "selected_song",    self.songName)
          self.mode = 2
          info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)

          selected = False
          escape = False
          escaped = False

          #while True:    #this nesting is now useless
          #MFH - add "Practice" mode, which will activate a section selection menu before "part"
          #racer: main menu instead of second menu practice

          #self.player.practiceMode = Player.PracticeSet

            #MFH - parameters for newLocalGame:
            #players = -1 (party mode), 1, 2
            #mode1p = 0 (quickplay), 1 (practice), 2 (career)
            #mode2p = 0 (face-off), 1 (pro face-off)
              #Config.define("game",   "players",             int,   1)
              #Config.define("game","game_mode",           int,  0)
              #Config.define("game","multiplayer_mode",           int,  0)

          if Config.get("game","game_mode") == 1 and Config.get("game","players") == 1:    #practice mode
            self.player.practiceMode = True
          else:
            self.player.practiceMode = False

          slowDownDivisor = Config.get("audio",  "speed_factor")

          while 1: #new nesting for Practice Mode - section / start time selection
            if self.player.practiceMode:
              values, options = Config.getOptions("audio", "speed_factor")
              if self.subMenuPosTuple:
                slowdown = Dialogs.chooseItem(self.engine, options, "%s \n %s" % (Dialogs.removeSongOrderPrefixFromName(info.name), _("Speed Select:")), pos = self.subMenuPosTuple)
              else:
                slowdown = Dialogs.chooseItem(self.engine, options, "%s \n %s" % (Dialogs.removeSongOrderPrefixFromName(info.name), _("Speed Select:")))
              for i in range(len(values)):
                if options[i] == slowdown:
                  self.player.practiceSpeed = values[i]
                  slowDownDivisor = values[i]
                  break

            if self.player.practiceMode:

              sectionLabels = [sLabel for sLabel,sPos in info.sections]

              if self.subMenuPosTuple:
                startLabel = Dialogs.chooseItem(self.engine, sectionLabels, "%s \n %s" % (Dialogs.removeSongOrderPrefixFromName(info.name), _("Start Section:")), pos = self.subMenuPosTuple)
              else:
                startLabel = Dialogs.chooseItem(self.engine, sectionLabels, "%s \n %s" % (Dialogs.removeSongOrderPrefixFromName(info.name), _("Start Section:")))

              if startLabel:
                Log.debug("Practice start section selected: " + startLabel)
            else:
              startLabel = "Gig"
            if startLabel:
              self.player.practiceSection = startLabel

              #find start position in array:
              try:
                tempStart = [sPos for sLabel,sPos in info.sections if sLabel == startLabel]
                if tempStart == []:
                  self.player.startPos = 0.0
                else:
                  self.player.startPos = tempStart[0]
                Log.debug("Practice start position retrieved: " + str(self.player.startPos))
              except:
#.........这里部分代码省略.........
开发者ID:zelurker,项目名称:fofix,代码行数:103,代码来源:SongChoosingScene.py


注:本文中的Song.loadSongInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。