本文整理汇总了Python中ShotgunORM.onEntityCreate方法的典型用法代码示例。如果您正苦于以下问题:Python ShotgunORM.onEntityCreate方法的具体用法?Python ShotgunORM.onEntityCreate怎么用?Python ShotgunORM.onEntityCreate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ShotgunORM
的用法示例。
在下文中一共展示了ShotgunORM.onEntityCreate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _createEntity
# 需要导入模块: import ShotgunORM [as 别名]
# 或者: from ShotgunORM import onEntityCreate [as 别名]
def _createEntity(self, sgEntityType, sgData, sgSyncFields=None):
'''
Internal function!
Locks the connection and if the Entity has an ID the cache is checked to see
if it already has an SgEntity and if so it returns it otherwise it creates one.
'''
ShotgunORM.LoggerConnection.debug('%(connection)s._createEntity(...)', {'connection': self})
ShotgunORM.LoggerConnection.debug(' * sgEntityType: %(entityName)s', {'entityName': sgEntityType})
ShotgunORM.LoggerConnection.debug(' * sgData: %(sgData)s', {'sgData': sgData})
with self:
sgData = dict(sgData)
factory = self.classFactory()
result = None
eId = None
if sgData.has_key('id'):
eId = int(sgData['id'])
else:
eId = -1
if not self.__entityCache.has_key(sgEntityType):
self.__entityCache[sgEntityType] = {}
# Return immediately if the Entity does not exist.
if eId <= -1:
sgData['id'] = -id(result)
result = factory.createEntity(self, sgEntityType, sgData)
ShotgunORM.onEntityCreate(result)
return result
onCreate = False
# Check the cache and if its found update any non-valid fields that
# have data contained in the passed sgData. If not found create the
# Entity and add it to the cache.]
if self.__entityCache[sgEntityType].has_key(eId):
result = self.__entityCache[sgEntityType][eId]['entity']
if result != None:
result = result()
if result == None:
cacheData = self.__entityCache[sgEntityType][eId]['cache']
tmpData = {
'id': eId,
'type': sgEntityType
}
tmpData.update(cacheData)
result = factory.createEntity(self, sgEntityType, tmpData)
self.__entityCache[sgEntityType][eId]['entity'] = weakref.ref(result)
onCreate = True
with result:
del sgData['id']
del sgData['type']
for field, value in sgData.items():
fieldObj = result.field(field)
if fieldObj.isValid() or fieldObj.hasCommit() or fieldObj.hasSyncUpdate():
continue
fieldObj.invalidate()
fieldObj._updateValue = value
fieldObj.setHasSyncUpdate(True)
else:
result = factory.createEntity(self, sgEntityType, sgData)
self.__entityCache[sgEntityType][eId] = {
'entity': weakref.ref(result),
'cache': {}
}
onCreate = True
if sgSyncFields != None:
result.sync(sgSyncFields, ignoreValid=True, ignoreWithUpdate=True, backgroundPull=True)
if onCreate:
ShotgunORM.onEntityCreate(result)
return result