本文整理汇总了Python中Scanner.noFaces方法的典型用法代码示例。如果您正苦于以下问题:Python Scanner.noFaces方法的具体用法?Python Scanner.noFaces怎么用?Python Scanner.noFaces使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Scanner
的用法示例。
在下文中一共展示了Scanner.noFaces方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: AutoTurret
# 需要导入模块: import Scanner [as 别名]
# 或者: from Scanner import noFaces [as 别名]
class AutoTurret(threading.Thread):
def __init__(self, launcher):
threading.Thread.__init__(self)
self.face_cascade = cv2.CascadeClassifier(FACE_CASCADE_PATH)
self.turretOn = False
self.launcher = launcher
self.trackingOn = False
self.imageReady = threading.Event()
self.scanner = Scanner(launcher)
self.img = None
self.outline = None
# self.count = 0
# Processes an image and returns a list of rectangles
# of all the faces detected in the image
# (Returns an empty list if no faces are detected)
def detectFaces(self, img):
# Grayscales the image for faster/more accurate face detection
gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
# Equalizes the image for more accurate results
gray = cv2.equalizeHist(gray)
# Processes an image and returns a list of rectangles
# with the coordinates of all the faces
#
# Uses the fastest ScaleFactor, the bare minimum of neighbors,
# and a large minimum face size to maximize processing speed
# for the Beaglebone. Also uses to Canny Pruning to increase
# efficiency of face detection
outlines = self.face_cascade.detectMultiScale(gray, scaleFactor=1.4, minNeighbors=2, minSize=(50, 50), flags = cv.CV_HAAR_DO_CANNY_PRUNING)
# If there is no face detected, update the scanner count
# and return an empty list
if len(outlines) == 0:
self.scanner.noFaces()
self.scanner.updateIdleCount()
return []
# If faces are found, update the scanner and return
# the list of rectangles
print 'Faces Found'
self.scanner.foundFaces()
outlines[:,2:] += outlines[:,:2]
return outlines
# Draws a rectangle on the image and saves the file
# in a folder. Used mainly for debugging
# def drawRect(self, img, outline):
# if not len(outlines) == 0:
# x1, y1, x2, y2 = outline
# cv2.rectangle(img, (x1, y1), (x2, y2), (255, 0, 0) ,2)
# cv2.circle(img, ((x1 + x2)/2, (y1 + y2)/2), 10, (0, 0, 255), -1)
# cv2.imwrite('./test/detected' + str(self.count) + '.jpg', img)
# self.count += 1
# Gets a rectangle of the target and adjusts the launcher to aim
# at the center of the target. The amount of time the launcher turns
# is based off of the distance multiplied by a specific constant
def tracking(self, img, target):
# Gets the x and y coords. of the center of the screen
centerHeight, centerWidth, depth = img.shape
centerX = centerWidth / 2
centerY = centerHeight / 2
# Gets the x and y coords. of the center of the target
x1, y1, x2, y2 = target
targetX = (x1 + x2) / 2
targetY = (y1 + y2) / 2
# Adjusts the launcher based off the distance away
# from the target
if targetX > (centerX + HORIZONTAL_ERROR):
self.launcher.turretRight()
time.sleep(self.calculateHorizontalDelay(centerX, targetX))
self.launcher.turretStop()
elif targetX < (centerX - HORIZONTAL_ERROR):
self.launcher.turretLeft()
time.sleep(self.calculateHorizontalDelay(centerX, targetX))
self.launcher.turretStop()
elif targetY < (centerY - VERTICAL_ERROR):
self.launcher.turretUp()
time.sleep(self.calculateVerticalDelay(centerY, targetY))
self.launcher.turretStop()
self.scanner.updateFireCount()
elif targetY > (centerY + VERTICAL_ERROR):
self.launcher.turretDown()
time.sleep(self.calculateVerticalDelay(centerY, targetY))
self.launcher.turretStop()
self.scanner.updateFireCount()
else:
print 'Locked on'
#.........这里部分代码省略.........