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Python RoleConstants.isRightDefender方法代码示例

本文整理汇总了Python中RoleConstants.isRightDefender方法的典型用法代码示例。如果您正苦于以下问题:Python RoleConstants.isRightDefender方法的具体用法?Python RoleConstants.isRightDefender怎么用?Python RoleConstants.isRightDefender使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RoleConstants的用法示例。


在下文中一共展示了RoleConstants.isRightDefender方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: calculateHomePosition

# 需要导入模块: import RoleConstants [as 别名]
# 或者: from RoleConstants import isRightDefender [as 别名]
def calculateHomePosition(player):
    """
    Calculate home position.
    """
    # We've seen the ball recently enough
    if player.brain.ball.vis.frames_off < 20:
        ball = player.brain.ball
        bearing = ball.bearing_deg
    elif player.brain.sharedBall.ball_on:
        ball = player.brain.sharedBall
        bearing = degrees(atan2(ball.y - player.brain.loc.y,
                          ball.x - player.brain.loc.x)) - player.brain.loc.h
    else:
        ball = None

    if ball != None and not (role.isDefender(player.role) and NogginConstants.FIXED_D_HOME):
        if role.isLeftDefender(player.role):
            home = findDefenderHomeWithBall(player, True, ball, bearing + player.brain.loc.h)
        elif role.isRightDefender(player.role):
            home = findDefenderHomeWithBall(player, False, ball, bearing + player.brain.loc.h)
        elif role.isStriker(player.role):
            home = findStrikerHome(ball, bearing + player.brain.loc.h)
        else:
            home = player.homePosition
    else:
        if role.isLeftDefender(player.role):
            home = findDefenderHomeNoBall(player, True)
        elif role.isRightDefender(player.role):
            home = findDefenderHomeNoBall(player, False)
        else:
            home = player.homePosition
        
    return home
开发者ID:northern-bites,项目名称:nbites,代码行数:35,代码来源:SupporterConstants.py

示例2: tooFarFromHome

# 需要导入模块: import RoleConstants [as 别名]
# 或者: from RoleConstants import isRightDefender [as 别名]
def tooFarFromHome(threshold, player):
    """
    Returns true if LOC thinks we're more than *distance* away from our home
    position
    """
    if player.brain.ball.vis.frames_off < 10:
        ball = player.brain.ball
    elif player.brain.sharedBall.ball_on:
        ball = player.brain.sharedBall
    else:
        ball = None
        home = player.homePosition

    if ball != None:
        if role.isLeftDefender(player.role):
            home = findDefenderHome(True, ball, player.homePosition.h)
        elif role.isRightDefender(player.role):
            home = findDefenderHome(False, ball, player.homePosition.h)
        elif role.isStriker(player.role):
            home = findStrikerHome(ball, player.homePosition.h)
        else:
            home = player.homePosition

    distance = ((player.brain.loc.x - home.x) ** 2 + (player.brain.loc.y - home.y) ** 2) ** 0.5

    return distance > threshold
开发者ID:joshimhoff,项目名称:nbites,代码行数:28,代码来源:PlayOffBallTransitions.py

示例3: getSupporterPosition

# 需要导入模块: import RoleConstants [as 别名]
# 或者: from RoleConstants import isRightDefender [as 别名]
def getSupporterPosition(player, role):
    """
    Returns a position to stand at to support teammate who is chasing the ball.
    Used in positionAsSupporter in PlayOffBallStates.
    """
    if RoleConstants.isLeftDefender(role):
        return leftDefender(player)
    elif RoleConstants.isRightDefender(role):
        return rightDefender(player)
    elif RoleConstants.isChaser(role):
        return chaser(player)
    else: # cherry picker
        return cherryPicker(player)
开发者ID:CheddarB,项目名称:nbites,代码行数:15,代码来源:SupporterConstants.py

示例4: positionAtHome

# 需要导入模块: import RoleConstants [as 别名]
# 或者: from RoleConstants import isRightDefender [as 别名]
def positionAtHome(player):
    """
    Go to the player's home position. Defenders look in the direction of the 
    shared ball if it is on with reliability >= 2. Cherry pickers look in the direction
    of the shared ball if it is on with reliability >= 1.
    """

    if role.isFirstChaser(player.role) and transitions.shouldFindSharedBall(player):
        return player.goLater('searchFieldForSharedBall')

    if player.brain.ball.vis.frames_off < 10:
        ball = player.brain.ball
        bearing = ball.bearing_deg
    elif player.brain.sharedBall.ball_on:
        ball = player.brain.sharedBall
        bearing = degrees(atan2(ball.y - player.brain.loc.y,
                        ball.x - player.brain.loc.x)) - player.brain.loc.h
    else:
        ball = None
        home = player.homePosition

    if ball != None:
        if role.isLeftDefender(player.role):
            home = findDefenderHome(True, ball, bearing + player.brain.loc.h)
        elif role.isRightDefender(player.role):
            home = findDefenderHome(False, ball, bearing + player.brain.loc.h)
        elif role.isStriker(player.role):
            home = findStrikerHome(ball, bearing + player.brain.loc.h)
        else:
            home = player.homePosition

    if player.firstFrame():
        if role.isCherryPicker(player.role):
            player.brain.tracker.repeatBasicPan()
        else:
            player.brain.tracker.trackBall()
        
        fastWalk = role.isChaser(player.role)
        player.brain.nav.goTo(home, precision = nav.HOME,
                              speed = nav.QUICK_SPEED, avoidObstacles = True,
                              fast = fastWalk, pb = False)

    player.brain.nav.updateDest(home)
开发者ID:joshimhoff,项目名称:nbites,代码行数:45,代码来源:PlayOffBallStates.py


注:本文中的RoleConstants.isRightDefender方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。