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Python Resource.getWritableResourcePath方法代码示例

本文整理汇总了Python中Resource.getWritableResourcePath方法的典型用法代码示例。如果您正苦于以下问题:Python Resource.getWritableResourcePath方法的具体用法?Python Resource.getWritableResourcePath怎么用?Python Resource.getWritableResourcePath使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Resource的用法示例。


在下文中一共展示了Resource.getWritableResourcePath方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: import Resource [as 别名]
# 或者: from Resource import getWritableResourcePath [as 别名]
  def __init__(self, prototype, fileName = None):
    """
    @param prototype:  The configuration protype mapping
    @param fileName:   The file that holds this configuration registry
    """
    self.prototype = prototype

    # read configuration
    self.config = MyConfigParser()

    if fileName:
      if not os.path.isfile(fileName):
        path = Resource.getWritableResourcePath()
        fileName = os.path.join(path, fileName)
      self.config.read(fileName)
  
    self.fileName  = fileName
  
    # fix the defaults and non-existing keys
    for section, options in prototype.items():
      if not self.config.has_section(section):
        self.config.add_section(section)
      for option in options.keys():
        type    = options[option].type
        default = options[option].default
        if not self.config.has_option(section, option):
          self.config.set(section, option, str(default))
开发者ID:broccoliftw,项目名称:workingfofwindows8,代码行数:29,代码来源:Config.py

示例2: open

# 需要导入模块: import Resource [as 别名]
# 或者: from Resource import getWritableResourcePath [as 别名]
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the     #
# GNU General Public License for more details.                      #
#                                                                   #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software       #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,        #
# MA  02110-1301, USA.                                              #
#####################################################################

import sys
import os
import Resource

quiet = True
if os.name == "posix": # evilynux - logfile in ~/.fretsonfire/ for GNU/Linux and MacOS X
  logFile = open(os.path.join(Resource.getWritableResourcePath(), "fretsonfire.log"), "w")
else:
  logFile = open("fretsonfire.log", "w")  #MFH - local logfile!
  
encoding = "iso-8859-1"

if "-v" in sys.argv:
  quiet = False
  
if os.name == "posix":
  labels = {
    "warn":   "\033[1;33m(W)\033[0m",
    "debug":  "\033[1;34m(D)\033[0m",
    "notice": "\033[1;32m(N)\033[0m",
    "error":  "\033[1;31m(E)\033[0m",
  }
开发者ID:Gamer125,项目名称:fofix,代码行数:33,代码来源:Log.py

示例3: main

# 需要导入模块: import Resource [as 别名]
# 或者: from Resource import getWritableResourcePath [as 别名]
def main():
  playing = None
  configFile = None
  fullscreen = None
  resolution = None
  theme = None
  #debug = False
  difficulty = None
  part = None
  mode = 0
  nbrplayers = 1
  for opt, arg in opts:
    if opt in ["--verbose", "-v"]:
      Log.quiet = False
    if opt in ["--config", "-c"]:
      configFile = arg
    if opt in ["--fullscreen", "-f"]:
      fullscreen = arg
    if opt in ["--resolution", "-r"]:
      resolution = arg
    if opt in ["--theme", "-t"]:
      theme = arg
    if opt in ["--song", "-s"]:
      playing = arg
    if opt in ["--part", "-p"]:
      part = arg
    if opt in ["--diff", "-d", "-l"]:
      difficulty = arg      
    #evilynux - Multiplayer and mode selection support
    if opt in ["--mode", "-m"]:
      mode = int(arg)
    if opt in ["--nbrplayers", "-n"]:
      nbrplayers = int(arg)

  # Load the configuration file.
  if configFile is not None:
    if configFile.lower() == "reset":
      fileName = os.path.join(Resource.getWritableResourcePath(), Version.PROGRAM_UNIXSTYLE_NAME + ".ini")
      os.remove(fileName)
      config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault = True)
    else:
      config = Config.load(configFile, setAsDefault = True)
  else:
    config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault = True)

  #Lysdestic - Allow support for manipulating fullscreen via CLI
  if fullscreen is not None:
    Config.set("video", "fullscreen", fullscreen)

  #Lysdestic - Change resolution from CLI
  if resolution is not None:
    Config.set("video", "resolution", resolution)

  #Lysdestic - Alter theme from CLI
  if theme is not None:
    Config.set("coffee", "themename", theme)

  engine = GameEngine(config)
  engine.cmdPlay = 0

  # Check for a valid invocation of one-shot mode.
  if playing is not None:
    Log.debug('Validating song directory for one-shot mode.')
    library = Config.get("game","base_library")
    basefolder = os.path.join(Version.dataPath(),library,"songs",playing)
    if not (os.path.exists(os.path.join(basefolder, "song.ini")) and (os.path.exists(os.path.join(basefolder, "notes.mid")) or os.path.exists(os.path.join(basefolder, "notes-unedited.mid"))) and (os.path.exists(os.path.join(basefolder, "song.ogg")) or os.path.exists(os.path.join(basefolder, "guitar.ogg")))):
      Log.warn("Song directory provided ('%s') is not a valid song directory. Starting up FoFiX in standard mode." % playing)
      engine.startupMessages.append(_("Song directory provided ('%s') is not a valid song directory. Starting up FoFiX in standard mode.") % playing)
      playing = None

  # Set up one-shot mode if the invocation is valid for it.
  if playing is not None:
    Log.debug('Entering one-shot mode.')
    Config.set("game", "selected_library", "songs")
    Config.set("game", "selected_song", playing)
    engine.cmdPlay = 1
    if difficulty is not None:
      engine.cmdDiff = int(difficulty)
    if part is not None:
      engine.cmdPart = int(part)
    #evilynux - Multiplayer and mode selection support
    
    if nbrplayers == 1:
      engine.cmdMode = nbrplayers, mode, 0
    
    else:
      engine.cmdMode = nbrplayers, 0, mode

  encoding = Config.get("game", "encoding")
  if encoding is not None:
    #stump: XXX: Everything I have seen indicates that this is a
    # horrible, horrible hack.  Is there another way?  Do we even need this?
    reload(sys)
    sys.setdefaultencoding(encoding)

  # Play the intro video if it is present, we have the capability, and
  # we are not in one-shot mode.
  videoLayer = False
  if videoAvailable and not engine.cmdPlay:
    # TODO: Parameters to add to theme.ini:
#.........这里部分代码省略.........
开发者ID:upgradeadvice,项目名称:fofix-grisly-virtualenv,代码行数:103,代码来源:Main.py

示例4: int

# 需要导入模块: import Resource [as 别名]
# 或者: from Resource import getWritableResourcePath [as 别名]
        if opt in ["--play", "-p"]:
            playing = arg
        if opt in ["--diff", "-D"]:
            difficulty = arg
        if opt in ["--part", "-P"]:
            part = arg
        # evilynux - Multiplayer and mode selection support
        if opt in ["--mode", "-m"]:
            mode = int(arg)
        if opt in ["--nbrplayers", "-N"]:
            nbrplayers = int(arg)

    while True:
        if configFile != None:
            if configFile.lower() == "reset":
                fileName = os.path.join(Resource.getWritableResourcePath(), Version.appName() + ".ini")
                os.remove(fileName)
                config = Config.load(Version.appName() + ".ini", setAsDefault=True)
            else:
                config = Config.load(configFile, setAsDefault=True)
        else:
            config = Config.load(Version.appName() + ".ini", setAsDefault=True)
        engine = GameEngine(config)
        engine.cmdPlay = 0

        if playing != None:
            Config.set("game", "selected_library", "songs")
            Config.set("game", "selected_song", playing)
            engine.cmdPlay = 1
            engine.cmdDiff = int(difficulty)
            engine.cmdPart = int(part)
开发者ID:Gamer125,项目名称:fofix,代码行数:33,代码来源:FretsOnFire.py

示例5: debugOut

# 需要导入模块: import Resource [as 别名]
# 或者: from Resource import getWritableResourcePath [as 别名]
  def debugOut(self, engine):
    try:
      f = open("debug.log", "w+")
    except IOError:
      # fallback for unix (games dir read-only)
      import Resource
      # evilynux - Under MacOS X, put the logs in ~/Library/Logs
      if( os.uname()[0] == "Darwin" ):
        logFile = open(os.path.join(Resource.getWritableResourcePath(), 
                                    "..", "..", "Logs", Version.appName(),
                                    "debug.log"), "w+")
      else: # GNU/Linux et al.
        f = open(os.path.join(Resource.getWritableResourcePath(), 'debug.log'), "w+")
    version = Version.version()
    currentDir = os.getcwd()
    dataDir = Version.dataPath()
    translationDir = dataDir + "/translations"
    modsDir = dataDir + "/mods"

    f.write("Date = %s\n" % datetime.datetime.now())   
    f.write("\nVersion = %s\n" %  version)
    f.write("\nOS = %s\n" % os.name)

    f.write("\nCurrent Directory = %s\n" % currentDir)
    self.directoryList(f, currentDir)

    f.write("\nData Directory = %s\n" % dataDir)
    self.directoryList(f, dataDir)

    zip_path = os.path.join(dataDir, 'library.zip')
    # no library.zip on regular unix installation
    if os.path.exists(zip_path):
      f.write("\nLibrary.zip\n")
      zip = zipfile.ZipFile(zip_path, 'r')
      for info in zip.infolist():
        fileName = info.filename
        fileCSize = info.compress_size
        fileSize = info.file_size
        fileDate = datetime.datetime(*(info.date_time))
        f.write("%s, %s, %s, %s\n" % (fileName, fileCSize, fileSize, fileDate))
    
    f.write("\nTranslation Directory = %s\n" % translationDir)
    self.directoryList(f, translationDir)
    
    f.write("\nMods Directory = %s\n" % modsDir)
    self.directoryList(f, modsDir)

    mods = os.listdir(modsDir)

    for mod in mods:
      modDir = os.path.join(modsDir, mod)
      if os.path.isdir(modDir):
        f.write("\nMod Directory = %s\n" % modDir)
        self.directoryList(f, modDir)

    f.write("\nFretsonfire.ini\n")   
    engine.config.config.write(f)

    # No write() in Theme
    #f.write("\nTheme.ini\n")
    #Theme.write(f, engine.config)

    f.write("\nStage.ini\n")
    stage = Stage.Stage(self, self.engine.resource.fileName("stage.ini"))
    stage.config.write(f)
    f.close()
开发者ID:Gamer125,项目名称:fofix,代码行数:68,代码来源:Debug.py

示例6: main

# 需要导入模块: import Resource [as 别名]
# 或者: from Resource import getWritableResourcePath [as 别名]
def main():
  """Main thread"""

  try:
    opts, args = getopt.getopt(sys.argv[1:], "vdc:f:r:t:s:l:p:m:n:", ["verbose", "debug", "config=", "fullscreen=", "resolution=", "theme=", "song=", "diff=", "part=", "mode=", "nbrplayers="])
  except getopt.GetoptError:
    print usage
    sys.exit(1)
    
  playing = None
  configFile = None
  fullscreen = None
  resolution = None
  theme = None
  debug = False
  difficulty = None
  part = None
  mode = 0
  nbrplayers = 1
  for opt, arg in opts:
    if opt in ["--verbose", "-v"]:
      Log.quiet = False
    if opt in ["--debug", "-d"]:
      debug = True
    if opt in ["--config", "-c"]:
      configFile = arg
    if opt in ["--fullscreen", "-f"]:
      fullscreen = arg
    if opt in ["--resolution", "-r"]:
      resolution = arg
    if opt in ["--theme", "-t"]:
      theme = arg
    if opt in ["--song", "-s"]:
      playing = arg
    if opt in ["--diff", "-l"]:
      difficulty = arg      
    if opt in ["--part", "-p"]:
      part = arg
    #evilynux - Multiplayer and mode selection support
    if opt in ["--mode", "-m"]:
      mode = int(arg)
    if opt in ["--nbrplayers", "-n"]:
      nbrplayers = int(arg)
      
  while 1:
    if configFile != None:
      if configFile.lower() == "reset":
        fileName = os.path.join(Resource.getWritableResourcePath(), Version.appName() + ".ini")
        os.remove(fileName)
        config = Config.load(Version.appName() + ".ini", setAsDefault = True)
      else:
        config = Config.load(configFile, setAsDefault = True)
    else:
      config = Config.load(Version.appName() + ".ini", setAsDefault = True)

    #Lysdestic - Allow support for manipulating fullscreen via CLI
    if fullscreen != None:
      Config.set("video", "fullscreen", fullscreen)

    #Lysdestic - Change resolution from CLI
    if resolution != None:
      Config.set("video", "resolution", resolution)

    #Lysdestic - Alter theme from CLI
    if theme != None:
      Config.set("coffee", "themename", theme)
    
    if playing != None:
      library = Config.get("game","base_library")
      basefolder = os.path.join(Version.dataPath(),library,"songs",playing)
      if not (os.path.exists(os.path.join(basefolder, "song.ini")) and (os.path.exists(os.path.join(basefolder, "notes.mid")) or os.path.exists(os.path.join(basefolder, "notes-unedited.mid"))) and (os.path.exists(os.path.join(basefolder, "song.ogg")) or os.path.exists(os.path.join(basefolder, "guitar.ogg")))):
        Log.warn("Song directory provided ('%s') is not a valid song directory. Starting up FoFiX in standard mode." % playing)
        playing = None

    engine = GameEngine(config)
    engine.cmdPlay = 0
    
    if playing != None:
      Config.set("game", "selected_library", "songs")
      Config.set("game", "selected_song", playing)
      engine.cmdPlay = 1
      if difficulty is not None:
        engine.cmdDiff = int(difficulty)
      if part is not None:
        engine.cmdPart = int(part)
      #evilynux - Multiplayer and mode selection support
      Config.set("game", "players", nbrplayers)
      if nbrplayers == 1:
        Config.set("game", "game_mode", mode)
      else:
        Config.set("game", "game_mode", 0)
        Config.set("game", "multiplayer_mode", mode)

    if debug == True:
      engine.setDebugModeEnabled(not engine.isDebugModeEnabled())
      engine.debugLayer.debugOut(engine)
      engine.quit()
      break
      
    encoding = Config.get("game", "encoding")
#.........这里部分代码省略.........
开发者ID:Gamer125,项目名称:fofix,代码行数:103,代码来源:FoFiX.py

示例7: main

# 需要导入模块: import Resource [as 别名]
# 或者: from Resource import getWritableResourcePath [as 别名]
def main():
  """Main thread"""

  try:
    opts, args = getopt.getopt(sys.argv[1:], "vdc:p:D:P:m:N:", ["verbose", "debug", "config=", "play=", "diff=", "part=", "mode=", "nbrplayers="])
  except getopt.GetoptError:
    print usage
    sys.exit(1)
    
  playing = None
  configFile = None
  debug = False
  difficulty = 0
  part = 0
  mode = 0
  nbrplayers = 1
  for opt, arg in opts:
    if opt in ["--verbose", "-v"]:
      Log.quiet = False
    if opt in ["--debug", "-d"]:
      debug = True
    if opt in ["--config", "-c"]:
      configFile = arg
    if opt in ["--play", "-p"]:
      playing = arg
    if opt in ["--diff", "-D"]:
      difficulty = arg      
    if opt in ["--part", "-P"]:
      part = arg
    #evilynux - Multiplayer and mode selection support
    if opt in ["--mode", "-m"]:
      mode = int(arg)
    if opt in ["--nbrplayers", "-N"]:
      nbrplayers = int(arg)
      
  while True:
    if configFile != None:
      if configFile.lower() == "reset":
        fileName = os.path.join(Resource.getWritableResourcePath(), Version.appName() + ".ini")
        os.remove(fileName)
        config = Config.load(Version.appName() + ".ini", setAsDefault = True)
      else:
        config = Config.load(configFile, setAsDefault = True)
    else:
      config = Config.load(Version.appName() + ".ini", setAsDefault = True)
    engine = GameEngine(config)
    engine.cmdPlay = 0
    
    if playing != None:
      Config.set("game", "selected_library", "songs")
      Config.set("game", "selected_song", playing)
      engine.cmdPlay = 1
      engine.cmdDiff = int(difficulty)
      engine.cmdPart = int(part)
      #evilynux - Multiplayer and mode selection support
      Config.set("game", "players", nbrplayers)
      Config.set("player0","mode_1p", mode)
      Config.set("player1","mode_2p", mode)

    if debug == True:
      engine.setDebugModeEnabled(not engine.isDebugModeEnabled())
      engine.debugLayer.debugOut(engine)
      engine.quit()
      break
      
    encoding = Config.get("game", "encoding")
    if encoding != None:
      reload(sys)
      sys.setdefaultencoding(encoding)
    engine.setStartupLayer(MainMenu(engine))

    try:
      import psyco
      psyco.profile()
    except:
      Log.warn("Unable to enable psyco.")

    try:
      while engine.run():
        pass
    except KeyboardInterrupt:
        pass
    if engine.restartRequested:
      Log.notice("Restarting.")
      engine.audio.close()
      try:
        # Determine whether were running from an exe or not
        if hasattr(sys, "frozen"):
          if os.name == "nt":
            os.execl("FretsOnFire.exe", "FretsOnFire.exe", *sys.argv[1:])
          elif sys.frozen == "macosx_app":
            import string
            import subprocess
            appname = string.join(string.split(sys.executable, '/')[:-1], '/')
            appname = appname+"/Frets on Fire"
            subprocess.Popen(`appname`, shell=True)
          else:
            os.execl("./FretsOnFire", "./FretsOnFire", *sys.argv[1:])
        else:
          if os.name == "nt":
#.........这里部分代码省略.........
开发者ID:Gamer125,项目名称:fofix,代码行数:103,代码来源:FretsOnFire.py

示例8: int

# 需要导入模块: import Resource [as 别名]
# 或者: from Resource import getWritableResourcePath [as 别名]
    if opt in ["--song", "-s"]:
      playing = arg
    if opt in ["--part", "-p"]:
      part = arg
    if opt in ["--diff", "-d", "-l"]:
      difficulty = arg      
    #evilynux - Multiplayer and mode selection support
    if opt in ["--mode", "-m"]:
      mode = int(arg)
    if opt in ["--nbrplayers", "-n"]:
      nbrplayers = int(arg)

  # Load the configuration file.
  if configFile is not None:
    if configFile.lower() == "reset":
      fileName = os.path.join(Resource.getWritableResourcePath(), Version.PROGRAM_UNIXSTYLE_NAME + ".ini")
      os.remove(fileName)
      config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault = True)
    else:
      config = Config.load(configFile, setAsDefault = True)
  else:
    config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault = True)

  #Lysdestic - Allow support for manipulating fullscreen via CLI
  if fullscreen is not None:
    Config.set("video", "fullscreen", fullscreen)

  #Lysdestic - Change resolution from CLI
  if resolution is not None:
    Config.set("video", "resolution", resolution)
开发者ID:davwong,项目名称:fofix,代码行数:32,代码来源:FoFiX.py

示例9: main

# 需要导入模块: import Resource [as 别名]
# 或者: from Resource import getWritableResourcePath [as 别名]
def main():
  playing = None
  configFile = None
  fullscreen = None
  resolution = None
  x = None
  y = None
  theme = None
  debug = False
  difficulty = None
  part = None
  mode = 0
  nbrplayers = 1
  for opt, arg in opts:
    if opt in ["--verbose", "-v"]:
      Log.quiet = False
    if opt in ["--debug", "-d"]:
      debug = True
    if opt in ["--config", "-c"]:
      configFile = arg
    if opt in ["--fullscreen", "-f"]:
      fullscreen = arg
    if opt in ["--resolution", "-r"]:
      resolution = arg
    if opt in ["--geometry", "-g"]:
      r = re.match('([0-9]+x\d+)\+?(\d+)?\+?(\d+)?',arg)
      print "geometry tested ",arg
      (resolution,x,y) = r.groups()
      print "found ",resolution," x ",x," y ",y
    if opt in ["--theme", "-t"]:
      theme = arg
    if opt in ["--song", "-s"]:
      playing = arg
    if opt in ["--diff", "-l"]:
      difficulty = arg
    if opt in ["--part", "-p"]:
      part = arg
    #evilynux - Multiplayer and mode selection support
    if opt in ["--mode", "-m"]:
      mode = int(arg)
    if opt in ["--nbrplayers", "-n"]:
      nbrplayers = int(arg)

  # Load the configuration file.
  if configFile is not None:
    if configFile.lower() == "reset":
      fileName = os.path.join(Resource.getWritableResourcePath(), Version.appName() + ".ini")
      os.remove(fileName)
      config = Config.load(Version.appName() + ".ini", setAsDefault = True)
    else:
      config = Config.load(configFile, setAsDefault = True)
  else:
    config = Config.load(Version.appName() + ".ini", setAsDefault = True)

  #Lysdestic - Allow support for manipulating fullscreen via CLI
  if fullscreen is not None:
    Config.set("video", "fullscreen", fullscreen)

  #Lysdestic - Change resolution from CLI
  if resolution is not None:
    Config.set("video", "resolution", resolution)
  if x is not None:
    Config.set("video", "x", x)
    Config.set("video","fullscreen",False)
  if y is not None:
    Config.set("video", "y", y)
    Config.set("video","fullscreen",False)

  #Lysdestic - Alter theme from CLI
  if theme is not None:
    Config.set("coffee", "themename", theme)

  engine = GameEngine(config)
  engine.cmdPlay = 0

  # Check for a valid invocation of one-shot mode.
  if playing is not None:
    Log.debug('Validating song directory for one-shot mode.')
    library = Config.get("game","base_library")
    basefolder = os.path.join(Version.dataPath(),library,"songs",playing)
    if not (os.path.exists(os.path.join(basefolder, "song.ini")) and (os.path.exists(os.path.join(basefolder, "notes.mid")) or os.path.exists(os.path.join(basefolder, "notes-unedited.mid"))) and (os.path.exists(os.path.join(basefolder, "song.ogg")) or os.path.exists(os.path.join(basefolder, "guitar.ogg")))):
      Log.warn("Song directory provided ('%s') is not a valid song directory. Starting up FoFiX in standard mode." % playing)
      engine.startupMessages.append(_("Song directory provided ('%s') is not a valid song directory. Starting up FoFiX in standard mode.") % playing)
      playing = None

  # Set up one-shot mode if the invocation is valid for it.
  if playing is not None:
    Log.debug('Entering one-shot mode.')
    Config.set("game", "selected_library", "songs")
    Config.set("game", "selected_song", playing)
    engine.cmdPlay = 1
    if difficulty is not None:
      engine.cmdDiff = int(difficulty)
    if part is not None:
      engine.cmdPart = int(part)
    #evilynux - Multiplayer and mode selection support
    Config.set("game", "players", nbrplayers)
    if nbrplayers == 1:
      Config.set("game", "game_mode", mode)
    else:
#.........这里部分代码省略.........
开发者ID:zelurker,项目名称:fofix,代码行数:103,代码来源:FoFiX.py

示例10: open

# 需要导入模块: import Resource [as 别名]
# 或者: from Resource import getWritableResourcePath [as 别名]
import sys
import os
import Resource
import Version
import traceback
import time
import warnings

## Whether to output log entries to stdout in addition to the logfile.
quiet = True

## File object representing the logfile.
if os.name == "posix": # evilynux - logfile in ~/.fofix/ for GNU/Linux and MacOS X
  # evilynux - Under MacOS X, put the logs in ~/Library/Logs
  if os.uname()[0] == "Darwin":
    logFile = open(os.path.join(Resource.getWritableResourcePath(), 
                                "..", "..", "Logs",
                                Version.PROGRAM_UNIXSTYLE_NAME + ".log"), "w")
  else: # GNU/Linux et al.
    logFile = open(os.path.join(Resource.getWritableResourcePath(), Version.PROGRAM_UNIXSTYLE_NAME + ".log"), "w")
else:
  logFile = open(Version.PROGRAM_UNIXSTYLE_NAME + ".log", "w")  #MFH - local logfile!

## Character encoding to use for logging.
encoding = "iso-8859-1"

if "-v" in sys.argv or "--verbose" in sys.argv:
  quiet = False

## Labels for different priorities, as output to the logfile.
labels = {
开发者ID:Gamer125,项目名称:fofix,代码行数:33,代码来源:Log.py

示例11: _

# 需要导入模块: import Resource [as 别名]
# 或者: from Resource import getWritableResourcePath [as 别名]
Config.define("player", "leftymode",     int,  0, text = _("Lefty Mode"),    options = {0: _("Off"), 1: _("On")})
Config.define("player", "drumflip",      int,  0, text = _("Drum Flip"),     options = {0: _("Off"), 1: _("On")})
Config.define("player", "two_chord_max", int,  0, text = _("Two-Chord Max"), options = {0: _("Off"), 1: _("On")})
Config.define("player", "assist_mode",   int,  0, text = _("Assist Mode"),   options = {0: _("Off"), 1: _("Easy Assist"), 2: _("Medium Assist")})
Config.define("player", "auto_kick",     int,  0, text = _("Auto Kick"),     options = {0: _("Off"), 1: _("On")})
Config.define("player", "controller",    int,  0)

controlpath = os.path.join("data","users","controllers")
playerpath  = os.path.join("data","users","players")
if not hasattr(sys,"frozen"):
  controlpath = os.path.join("..",controlpath)
  playerpath  = os.path.join("..",playerpath)

#stump: permission fix for read-only system-wide installation
if not os.path.isfile(os.path.join(playerpath, 'FoFiX-players.cache')):
  baseuserpath = os.path.join(Resource.getWritableResourcePath(), 'users')
  newcontrolpath = os.path.join(baseuserpath, 'controllers')
  newplayerpath = os.path.join(baseuserpath, 'players')
  for old, new in [(controlpath, newcontrolpath), (playerpath, newplayerpath)]:
    if not os.path.isdir(new):
      os.makedirs(new)
    for f in os.listdir(old):
      shutil.copy(os.path.join(old, f), os.path.join(new, f))
  controlpath = newcontrolpath
  playerpath = newplayerpath

control0 = None
control1 = None
control2 = None
control3 = None
controlDict = {}
开发者ID:zelurker,项目名称:fofix,代码行数:33,代码来源:Player.py

示例12: open

# 需要导入模块: import Resource [as 别名]
# 或者: from Resource import getWritableResourcePath [as 别名]
import sys
import os
import Resource
import Version
import traceback
import time
import warnings

## Whether to output log entries to stdout in addition to the logfile.
quiet = True

## File object representing the logfile.
if os.name == "posix": # evilynux - logfile in ~/.fofix/ for GNU/Linux and MacOS X
  # evilynux - Under MacOS X, put the logs in ~/Library/Logs
  if os.uname()[0] == "Darwin":
    logFile = open(os.path.join(Resource.getWritableResourcePath(), 
                                "..", "..", "Logs",
                                Version.appName() + ".log"), "w")
  else: # GNU/Linux et al.
    logFile = open(os.path.join(Resource.getWritableResourcePath(), Version.appName() + ".log"), "w")
else:
  logFile = open(Version.appName() + ".log", "w")  #MFH - local logfile!

## Character encoding to use for logging.
encoding = "iso-8859-1"

if "-v" in sys.argv or "--verbose" in sys.argv:
  quiet = False

## Labels for different priorities, as output to the logfile.
labels = {
开发者ID:Gamer125,项目名称:fofix,代码行数:33,代码来源:Log.py


注:本文中的Resource.getWritableResourcePath方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。