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Python MovieNPCSOS.doNPCTeleports方法代码示例

本文整理汇总了Python中MovieNPCSOS.doNPCTeleports方法的典型用法代码示例。如果您正苦于以下问题:Python MovieNPCSOS.doNPCTeleports方法的具体用法?Python MovieNPCSOS.doNPCTeleports怎么用?Python MovieNPCSOS.doNPCTeleports使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MovieNPCSOS的用法示例。


在下文中一共展示了MovieNPCSOS.doNPCTeleports方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: doSounds

# 需要导入模块: import MovieNPCSOS [as 别名]
# 或者: from MovieNPCSOS import doNPCTeleports [as 别名]
def doSounds(sounds):
    if len(sounds) == 0:
        return (None, None)
    npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(sounds)
    mtrack = Parallel() 
    hitCount = 0
    prevLevel = 0
    prevSounds = [[],
     [],
     [],
     [],
     [],
     [],
     []]
    for sound in sounds:
        level = sound['level']
        prevSounds[level].append(sound)
        for target in sound['target']:
            if target['hp'] > 0:
                hitCount += 1
                break

    delay = 0.0
    for soundList in prevSounds:
        if len(soundList) > 0:
            mtrack.append(__doSoundsLevel(soundList, delay, hitCount, npcs))
            delay += TOON_SOUND_DELAY

    soundTrack = Sequence(npcArrivals, mtrack, npcDepartures)
    targets = sounds[0]['target']
    camDuration = mtrack.getDuration()
    enterDuration = npcArrivals.getDuration()
    exitDuration = npcDepartures.getDuration()
    camTrack = MovieCamera.chooseSoundShot(sounds, targets, camDuration, enterDuration, exitDuration)
    return (soundTrack, camTrack)
开发者ID:nate97,项目名称:src,代码行数:37,代码来源:MovieSound.py

示例2: doLures

# 需要导入模块: import MovieNPCSOS [as 别名]
# 或者: from MovieNPCSOS import doNPCTeleports [as 别名]
def doLures(lures):
    if len(lures) == 0:
        return (None, None)
    npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(lures)
    mtrack = Parallel()
    for l in lures:
        ival = __doLureLevel(l, npcs)
        if ival:
            mtrack.append(ival)

    lureTrack = Sequence(npcArrivals, mtrack, npcDepartures)
    camDuration = mtrack.getDuration()
    enterDuration = npcArrivals.getDuration()
    exitDuration = npcDepartures.getDuration()
    camTrack = MovieCamera.chooseLureShot(lures, camDuration, enterDuration, exitDuration)
    return (lureTrack, camTrack)
开发者ID:NostalgicTTR,项目名称:Toontown-Infinite-2016-Leak,代码行数:18,代码来源:MovieLure.py

示例3: doTraps

# 需要导入模块: import MovieNPCSOS [as 别名]
# 或者: from MovieNPCSOS import doNPCTeleports [as 别名]
def doTraps(traps):
    if len(traps) == 0:
        return None, None
    npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(traps)
    hasUberTrapConflict = False
    suitTrapsDict = {}
    for trap in traps:
        targets = trap['target']
        if len(targets) == 1:
            suitId = targets[0]['suit'].doId
            if suitId in suitTrapsDict:
                suitTrapsDict[suitId].append(trap)
            else:
                suitTrapsDict[suitId] = [trap]
        else:
            for target in targets:
                suitId = target['suit'].doId
                if suitId not in suitTrapsDict:
                    suitTrapsDict[suitId] = [trap]
                    break

            if trap['level'] == UBER_GAG_LEVEL_INDEX:
                if len(traps) > 1:
                    hasUberTrapConflict = True
                for oneTarget in trap['target']:
                    suit = oneTarget['suit']
                    if suit.battleTrap != NO_TRAP:
                        hasUberTrapConflict = True

    suitTrapLists = suitTrapsDict.values()
    mtrack = Parallel()
    for trapList in suitTrapLists:
        trapPropList = []
        for i in range(len(trapList)):
            trap = trapList[i]
            level = trap['level']
            if level == 0:
                banana = globalPropPool.getProp('banana')
                banana2 = MovieUtil.copyProp(banana)
                trapPropList.append([banana, banana2])
            elif level == 1:
                rake = globalPropPool.getProp('rake')
                rake2 = MovieUtil.copyProp(rake)
                rake.pose('rake', 0)
                rake2.pose('rake', 0)
                trapPropList.append([rake, rake2])
            elif level == 2:
                marbles = globalPropPool.getProp('marbles')
                marbles2 = MovieUtil.copyProp(marbles)
                trapPropList.append([marbles, marbles2])
            elif level == 3:
                trapPropList.append([globalPropPool.getProp('quicksand')])
            elif level == 4:
                trapPropList.append([globalPropPool.getProp('trapdoor')])
            elif level == 5:
                tnt = globalPropPool.getProp('tnt')
                tnt2 = MovieUtil.copyProp(tnt)
                trapPropList.append([tnt, tnt2])
            elif level == 6:
                tnt = globalPropPool.getProp('traintrack')
                tnt2 = MovieUtil.copyProp(tnt)
                trapPropList.append([tnt, tnt2])
            else:
                notify.warning(
                    '__doTraps() - Incorrect trap level:                 %d' %
                    level)

        if len(trapList) == 1 and not hasUberTrapConflict:
            ival = __doTrapLevel(trapList[0], trapPropList[0])
            if ival:
                mtrack.append(ival)
        else:
            subMtrack = Parallel()
            for i in range(len(trapList)):
                trap = trapList[i]
                trapProps = trapPropList[i]
                ival = __doTrapLevel(trap, trapProps, explode=1)
                if ival:
                    subMtrack.append(ival)

            mtrack.append(subMtrack)

    trapTrack = Sequence(npcArrivals, mtrack, npcDepartures)
    camDuration = mtrack.getDuration()
    enterDuration = npcArrivals.getDuration()
    exitDuration = npcDepartures.getDuration()
    camTrack = MovieCamera.chooseTrapShot(
        traps, camDuration, enterDuration, exitDuration)
    return trapTrack, camTrack
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:91,代码来源:MovieTrap.py

示例4: doDrops

# 需要导入模块: import MovieNPCSOS [as 别名]
# 或者: from MovieNPCSOS import doNPCTeleports [as 别名]
def doDrops(drops):
    if len(drops) == 0:
        return (None, None)
    npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(drops)
    suitDropsDict = {}
    groupDrops = []
    for drop in drops:
        track = drop['track']
        level = drop['level']
        targets = drop['target']
        if len(targets) == 1:
            suitId = targets[0]['suit'].doId
            if suitId in suitDropsDict:
                suitDropsDict[suitId].append((drop, targets[0]))
            else:
                suitDropsDict[suitId] = [(drop, targets[0])]
        elif level <= MAX_LEVEL_INDEX and attackAffectsGroup(track, level):
            groupDrops.append(drop)
        else:
            for target in targets:
                suitId = target['suit'].doId
                if suitId in suitDropsDict:
                    otherDrops = suitDropsDict[suitId]
                    alreadyInList = 0
                    for oDrop in otherDrops:
                        if oDrop[0]['toon'] == drop['toon']:
                            alreadyInList = 1

                    if alreadyInList == 0:
                        suitDropsDict[suitId].append((drop, target))
                else:
                    suitDropsDict[suitId] = [(drop, target)]

    suitDrops = suitDropsDict.values()

    def compFunc(a, b):
        if len(a) > len(b):
            return 1
        elif len(a) < len(b):
            return -1
        return 0

    suitDrops.sort(compFunc)
    delay = 0.0
    mtrack = Parallel(name='toplevel-drop')
    npcDrops = {}
    for st in suitDrops:
        if len(st) > 0:
            ival = __doSuitDrops(st, npcs, npcDrops)
            if ival:
                mtrack.append(Sequence(Wait(delay), ival))
            delay = delay + TOON_DROP_SUIT_DELAY

    dropTrack = Sequence(npcArrivals, mtrack, npcDepartures)
    camDuration = mtrack.getDuration()
    if groupDrops:
        ival = __doGroupDrops(groupDrops)
        dropTrack.append(ival)
        camDuration += ival.getDuration()
    enterDuration = npcArrivals.getDuration()
    exitDuration = npcDepartures.getDuration()
    camTrack = MovieCamera.chooseDropShot(drops, suitDropsDict, camDuration, enterDuration, exitDuration)
    return (dropTrack, camTrack)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:65,代码来源:MovieDrop.py


注:本文中的MovieNPCSOS.doNPCTeleports方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。