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Python MoveUtilsAI.get_nearest_drydock_system_id方法代码示例

本文整理汇总了Python中MoveUtilsAI.get_nearest_drydock_system_id方法的典型用法代码示例。如果您正苦于以下问题:Python MoveUtilsAI.get_nearest_drydock_system_id方法的具体用法?Python MoveUtilsAI.get_nearest_drydock_system_id怎么用?Python MoveUtilsAI.get_nearest_drydock_system_id使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MoveUtilsAI的用法示例。


在下文中一共展示了MoveUtilsAI.get_nearest_drydock_system_id方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _need_repair

# 需要导入模块: import MoveUtilsAI [as 别名]
# 或者: from MoveUtilsAI import get_nearest_drydock_system_id [as 别名]
    def _need_repair(self, repair_limit=0.70):
        """Check if fleet needs to be repaired.

         If the fleet is already at a system where it can be repaired, stay there until fully repaired.
         Otherwise, repair if fleet health is below specified *repair_limit*.
         For military fleets, there is a special evaluation called, cf. *MilitaryAI.avail_mil_needing_repair()*

         :param repair_limit: percentage of health below which the fleet is sent to repair
         :type repair_limit: float
         :return: True if fleet needs repair
         :rtype: bool
        """
        # TODO: More complex evaluation if fleet needs repair (consider self-repair, distance, threat, mission...)
        universe = fo.getUniverse()
        fleet_id = self.fleet.id
        # if we are already at a system where we can repair, make sure we use it...
        system = self.fleet.get_system()
        # TODO starlane obstruction is not considered in the next call
        nearest_dock = MoveUtilsAI.get_nearest_drydock_system_id(system.id)
        if nearest_dock == system.id:
            repair_limit = 0.99
        # if combat fleet, use military repair check
        if foAI.foAIstate.get_fleet_role(fleet_id) in COMBAT_MISSION_TYPES:
            return fleet_id in MilitaryAI.avail_mil_needing_repair([fleet_id], on_mission=bool(self.orders),
                                                                   repair_limit=repair_limit)[0]
        # TODO: Allow to split fleet to send only damaged ships to repair
        fleet = universe.getFleet(fleet_id)
        ships_cur_health = 0
        ships_max_health = 0
        for ship_id in fleet.shipIDs:
            this_ship = universe.getShip(ship_id)
            ships_cur_health += this_ship.currentMeterValue(fo.meterType.structure)
            ships_max_health += this_ship.currentMeterValue(fo.meterType.maxStructure)
        return ships_cur_health < repair_limit * ships_max_health
开发者ID:cyphic,项目名称:freeorion,代码行数:36,代码来源:AIFleetMission.py


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