本文整理汇总了Python中MilitaryAI.get_system_neighbor_threat方法的典型用法代码示例。如果您正苦于以下问题:Python MilitaryAI.get_system_neighbor_threat方法的具体用法?Python MilitaryAI.get_system_neighbor_threat怎么用?Python MilitaryAI.get_system_neighbor_threat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MilitaryAI
的用法示例。
在下文中一共展示了MilitaryAI.get_system_neighbor_threat方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _portion_of_fleet_needed_here
# 需要导入模块: import MilitaryAI [as 别名]
# 或者: from MilitaryAI import get_system_neighbor_threat [as 别名]
def _portion_of_fleet_needed_here(self):
"""Calculate the portion of the fleet needed in target system considering enemy forces."""
# TODO check rating against planets
if assertion_fails(self.type in COMBAT_MISSION_TYPES, msg=str(self)):
return 0
if assertion_fails(self.target and self.target.id != INVALID_ID, msg=str(self)):
return 0
system_id = self.target.id
aistate = get_aistate()
local_defenses = MilitaryAI.get_my_defense_rating_in_system(system_id)
potential_threat = CombatRatingsAI.combine_ratings(
MilitaryAI.get_system_local_threat(system_id),
MilitaryAI.get_system_neighbor_threat(system_id)
)
universe = fo.getUniverse()
system = universe.getSystem(system_id)
# tally planetary defenses
total_defense = total_shields = 0
for planet_id in system.planetIDs:
planet = universe.getPlanet(planet_id)
total_defense += planet.currentMeterValue(fo.meterType.defense)
total_shields += planet.currentMeterValue(fo.meterType.shield)
planetary_ratings = total_defense * (total_shields + total_defense)
potential_threat += planetary_ratings # TODO: rewrite to return min rating vs planets as well
# consider safety factor just once here rather than everywhere below
safety_factor = aistate.character.military_safety_factor()
potential_threat *= safety_factor
fleet_rating = CombatRatingsAI.get_fleet_rating(self.fleet.id)
return CombatRatingsAI.rating_needed(potential_threat, local_defenses) / float(fleet_rating)
示例2: issue_fleet_orders
# 需要导入模块: import MilitaryAI [as 别名]
# 或者: from MilitaryAI import get_system_neighbor_threat [as 别名]
#.........这里部分代码省略.........
"to secure system %d (targeted for %s), "
"may release a portion of ships" % (self.fleet.id, last_sys_target, secure_type))
clear_all = False
# for PROTECT_REGION missions, only release fleet if no more threat
if self.type == MissionType.PROTECT_REGION:
# use military logic code below to determine if can release
# any or even all of the ships.
clear_all = False
last_sys_target = self.target.id
debug("Check if PROTECT_REGION mission with target %d is finished.", last_sys_target)
fleet_id = self.fleet.id
if clear_all:
if orders:
debug("Fleet %d has completed its mission; clearing all orders and targets." % self.fleet.id)
debug("Full set of orders were:")
for this_order in orders:
debug("\t\t %s" % this_order)
self.clear_fleet_orders()
self.clear_target()
if aistate.get_fleet_role(fleet_id) in (MissionType.MILITARY, MissionType.SECURE):
allocations = MilitaryAI.get_military_fleets(mil_fleets_ids=[fleet_id],
try_reset=False,
thisround="Fleet %d Reassignment" % fleet_id)
if allocations:
MilitaryAI.assign_military_fleets_to_systems(use_fleet_id_list=[fleet_id],
allocations=allocations)
else: # no orders
debug("No Current Orders")
else:
potential_threat = CombatRatingsAI.combine_ratings(
MilitaryAI.get_system_local_threat(last_sys_target),
MilitaryAI.get_system_neighbor_threat(last_sys_target)
)
threat_present = potential_threat > 0
debug("Fleet threat present? %s", threat_present)
target_system = universe.getSystem(last_sys_target)
if not threat_present and target_system:
for pid in target_system.planetIDs:
planet = universe.getPlanet(pid)
if (planet and
planet.owner != fo.empireID() and
planet.currentMeterValue(fo.meterType.maxDefense) > 0):
debug("Found local planetary threat: %s", planet)
threat_present = True
break
if not threat_present:
debug("No current threat in target system; releasing a portion of ships.")
# at least first stage of current task is done;
# release extra ships for potential other deployments
new_fleets = FleetUtilsAI.split_fleet(self.fleet.id)
if self.type == MissionType.PROTECT_REGION:
self.clear_fleet_orders()
self.clear_target()
new_fleets.append(self.fleet.id)
else:
debug("Threat remains in target system; Considering to release some ships.")
new_fleets = []
fleet_portion_to_remain = self._portion_of_fleet_needed_here()
if fleet_portion_to_remain > 1:
debug("Can not release fleet yet due to large threat.")
elif fleet_portion_to_remain > 0:
debug("Not all ships are needed here - considering releasing a few")
fleet_remaining_rating = CombatRatingsAI.get_fleet_rating(fleet_id)
fleet_min_rating = fleet_portion_to_remain * fleet_remaining_rating