本文整理汇总了Python中InvasionAI.getInvasionTargetedPlanetIDs方法的典型用法代码示例。如果您正苦于以下问题:Python InvasionAI.getInvasionTargetedPlanetIDs方法的具体用法?Python InvasionAI.getInvasionTargetedPlanetIDs怎么用?Python InvasionAI.getInvasionTargetedPlanetIDs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InvasionAI
的用法示例。
在下文中一共展示了InvasionAI.getInvasionTargetedPlanetIDs方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: check_retarget_invasion
# 需要导入模块: import InvasionAI [as 别名]
# 或者: from InvasionAI import getInvasionTargetedPlanetIDs [as 别名]
def check_retarget_invasion(self):
"checks if an invasion mission should be retargeted"
universe=fo.getUniverse()
empire = fo.getEmpire()
empire_id = fo.empireID()
fleet_id = self.target_id
fleet=universe.getFleet(fleet_id)
if fleet.systemID == -1:
#next_loc=fleet.nextSystemID
return #TODO: still check
system = universe.getSystem(fleet.systemID)
if not system:
return
orders=self.getAIFleetOrders()
last_sys_target = -1
if orders:
last_sys_target = orders[-1].getTargetAITarget().target_id
if last_sys_target == fleet.systemID:
return #TODO: check for best local target
open_targets = []
already_targeted = InvasionAI.getInvasionTargetedPlanetIDs(system.planetIDs, EnumsAI.AIFleetMissionType.FLEET_MISSION_INVASION, empire_id)
for pid in system.planetIDs:
if pid in already_targeted or (pid in foAI.foAIstate.qualifyingTroopBaseTargets):
continue
planet = universe.getPlanet(pid)
if planet.unowned or (planet.owner == empire_id):
continue
if (planet.currentMeterValue(fo.meterType.shield)) <= 0:
open_targets.append(pid)
if not open_targets:
return
troop_pod_tally = FleetUtilsAI.countPartsFleetwide(fleet_id, ["GT_TROOP_POD"])
targetID=-1
bestScore=-1
target_troops = 0
#
fleetSupplyableSystemIDs = empire.fleetSupplyableSystemIDs
fleetSupplyablePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(fleetSupplyableSystemIDs)
for pid, rating in InvasionAI.assignInvasionValues(open_targets, EnumsAI.AIFleetMissionType.FLEET_MISSION_INVASION, fleetSupplyablePlanetIDs, empire).items():
p_score, p_troops = rating
if p_score>bestScore:
if p_troops >= 2*troop_pod_tally:
continue
bestScore = p_score
targetID = pid
target_troops = p_troops
if targetID == -1:
return
newFleets=FleetUtilsAI.splitFleet(fleet_id)
self.clearAITargets(-1)#TODO: clear from foAIstate
self.clearAIFleetOrders()
podsNeeded= max(0, math.ceil( (target_troops - 2*(FleetUtilsAI.countPartsFleetwide(fleet_id, ["GT_TROOP_POD"]))+0.05)/2.0) )
foundStats={}
minStats= {'rating':0, 'troopPods':podsNeeded}
targetStats={'rating':10,'troopPods':podsNeeded}
foundFleets = []
theseFleets = FleetUtilsAI.getFleetsForMission(1, targetStats , minStats, foundStats, "", systemsToCheck=[fleet.systemID], systemsChecked=[], fleetPoolSet=set(newFleets), fleetList=foundFleets, verbose=False)
for fid2 in foundFleets:
FleetUtilsAI.mergeFleetAintoB(fid2, fleet_id)
aiTarget = AITarget.AITarget(EnumsAI.AITargetType.TARGET_PLANET, targetID)
self.addAITarget(EnumsAI.AIFleetMissionType.FLEET_MISSION_INVASION, aiTarget)
self.generateAIFleetOrders()