本文整理汇总了Python中Images.init方法的典型用法代码示例。如果您正苦于以下问题:Python Images.init方法的具体用法?Python Images.init怎么用?Python Images.init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Images
的用法示例。
在下文中一共展示了Images.init方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: loadSinks
# 需要导入模块: import Images [as 别名]
# 或者: from Images import init [as 别名]
def loadSinks(self):
self.sink_list.addSink(Info.init())
self.sink_list.addSink(Buttons.init())
self.sink_list.addSink(Menus.init())
self.sink_list.addSink(Images.init())
self.sink_list.addSink(Layouts.init())
self.sink_list.addSink(Lists.init())
self.sink_list.addSink(Popups.init())
self.sink_list.addSink(Tables.init())
self.sink_list.addSink(Text.init())
self.sink_list.addSink(Trees.init())
self.sink_list.addSink(Frames.init())
self.sink_list.addSink(Tabs.init())
示例2: loadSinks
# 需要导入模块: import Images [as 别名]
# 或者: from Images import init [as 别名]
def loadSinks(self):
#self.sink_list.addSink(DataTree.init())
#self.sink_list.addSink(RecipeSystemIFACE.init())
self.sink_list.addSink(ADViewerIFACE.init())
self.sink_list.addSink(RecipeViewer.init())
self.sink_list.addSink(FITSStoreFACE.init())
self.sink_list.addSink(DisplayIFACE.init())
self.sink_list.addSink(Info.init())
if False:
self.sink_list.addSink(Buttons.init())
self.sink_list.addSink(Menus.init())
self.sink_list.addSink(Images.init())
self.sink_list.addSink(Layouts.init())
self.sink_list.addSink(Lists.init())
self.sink_list.addSink(Popups.init())
self.sink_list.addSink(Tables.init())
self.sink_list.addSink(Text.init())
if False: #preserving originaly order
self.sink_list.addSink(Frames.init())
self.sink_list.addSink(Tabs.init())
示例3: main
# 需要导入模块: import Images [as 别名]
# 或者: from Images import init [as 别名]
def main():
# Initialize pygame
# os.environ['SDL_VIDEODRIVER'] = 'windib'
pygame.init()
pygame.mouse.set_cursor(*pygame.cursors.tri_left)
os.environ["SDL_VIDEO_CENTERED"] = "1" #
Game.framesPerSecond = 48
Game.speedModifier = 1
Game.autoMode = 0
Game.balanceMode = 0
drawTick = 0
Game.state = STATE_INITMENU
Game.mainMenuFont = pygame.font.Font(None, 32)
Game.gameMenuFont = pygame.font.Font(None, 24)
Game.enemyCountFont = pygame.font.Font(None, 24)
Game.popUpFont = pygame.font.Font(None, 24)
# Set the height and width of the screen
size = [mapWidth * tileSize + rightMenuSize, mapHeight * tileSize + bottomMenuSize]
screen = pygame.display.set_mode(size)
screen.fill(background)
layer = pygame.Surface(size)
layer.set_colorkey(spritepink)
layer.set_alpha(120)
# Variables to tell Game what to draw
Game.drawMouseOver = 0
Game.drawMessage = 0
Game.repaintMap = 0
Game.placedTower = 0
Game.EndLevelDraw = 0
Game.restartWave = 0
Game.nextWave = 0
# Initialize the Images
Images.init()
# Initialize the MainMenu
mainMenu = cMenu(
128,
320,
20,
5,
"vertical",
100,
screen,
[
("Campaign", 1, None),
("Challenge 1", 2, None),
("Challenge 2", 3, None),
("Challenge 3", 4, None),
("Challenge 4", 5, None),
("Challenge 5", 6, None),
("Random Level", 7, None),
("Exit", 8, None),
],
Images.Background,
)
gameMenu = cMenu(
128,
320,
20,
5,
"vertical",
100,
screen,
[("Resume", 1, None), ("Back to main menu (current progress will be lost!)", 2, None)],
Images.Background,
)
menubackground = Images.Background
interfaceBGwashed = Images.InterfaceBGwashed
InterfaceBGopaque = Images.InterfaceBGopaque
rect_list = []
# Initialize the map
map = Map.Map(mapWidth, mapHeight)
# Initialize the wave
wave = Wave.Wave(map)
# Initialize the Towers class
towers = Towers.Towers(map, wave)
wave.setTowers(towers)
# Initialize the shot graphics
shots = Shots()
# Initialize the tower bar
towerBar = TowerBar.TowerBar(0, mapHeight * tileSize, map, towers)
# Initialize the menu
menu = Menu.Menu(map, wave, towers)
# Initialize the level
Game.level = Level.Level(map, wave, towers, towerBar, menu)
#.........这里部分代码省略.........