本文整理汇总了Python中Deck.height方法的典型用法代码示例。如果您正苦于以下问题:Python Deck.height方法的具体用法?Python Deck.height怎么用?Python Deck.height使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Deck
的用法示例。
在下文中一共展示了Deck.height方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: MainWindow
# 需要导入模块: import Deck [as 别名]
# 或者: from Deck import height [as 别名]
#.........这里部分代码省略.........
self.victorySpinBox.valueChanged.connect(lambda: self.log('<font color="#3f48cc">Victory Points: {0}</font>'.format(self.victorySpinBox.value())))
victoryLabel = QLabel(QCoreApplication.translate('MainWindow', '&Victory:'))
victoryLabel.setSizePolicy(QSizePolicy.Minimum, QSizePolicy.Preferred)
victoryLabel.setBuddy(self.victorySpinBox)
self.engagedArea = Area('Engaged Area')
self.heroArea = Area('Hero Area')
self.handArea = Area('Hand Area')
self.stagingArea = Area('Staging Area', orientation=Qt.Vertical)
self.locationDeck = Deck('Active Location', QCoreApplication.translate('MainWindow', 'Active<br>Location', 'Deck'))
self.questDeck = Deck('Quest Deck', QCoreApplication.translate('MainWindow', 'Quest<br>Deck', 'Deck'))
self.encounterDeck = Deck('Encounter Deck', QCoreApplication.translate('MainWindow', 'Encounter<br>Deck', 'Deck'))
self.encounterDiscardPile = Deck('Encounter Discard Pile', QCoreApplication.translate('MainWindow', 'Encounter<br>Discard<br>Pile', 'Deck'))
self.tokenBank = TokenBank()
self.prepareDeck = Deck('Prepare Deck', QCoreApplication.translate('MainWindow', 'Prepare<br>Deck', 'Deck'), Qt.Horizontal)
self.removedPile = Deck('Removed From Play', QCoreApplication.translate('MainWindow', 'Removed<br>From<br>Play', 'Deck'), Qt.Horizontal)
self.playerDeck = Deck('Player Deck', QCoreApplication.translate('MainWindow', 'Player<br>Deck', 'Deck'))
self.playerDiscardPile = Deck('Player Discard Pile', QCoreApplication.translate('MainWindow', 'Player<br>Discard<br>Pile', 'Deck'))
self.engagedArea.setBackgroundBrush(QBrush(Qt.darkRed))
self.heroArea.setBackgroundBrush(QBrush(Qt.darkBlue))
self.handArea.setBackgroundBrush(QBrush(Qt.darkCyan))
self.stagingArea.setBackgroundBrush(QBrush(Qt.black))
self.locationDeck.setBackgroundBrush(QBrush(Qt.darkGreen))
self.questDeck.setBackgroundBrush(QBrush(Qt.darkGreen))
self.encounterDeck.setBackgroundBrush(QBrush(Qt.gray))
self.encounterDiscardPile.setBackgroundBrush(QBrush(Qt.darkGray))
self.prepareDeck.setBackgroundBrush(QBrush(Qt.gray))
self.removedPile.setBackgroundBrush(QBrush(Qt.black))
self.playerDeck.setBackgroundBrush(QBrush(Qt.yellow))
self.playerDiscardPile.setBackgroundBrush(QBrush(Qt.darkYellow))
leftLayout = QVBoxLayout()
leftLayout.addWidget(self.largeImageLabel)
leftLayout.addStretch(1)
leftLayout.addWidget(self.threatDial)
littleLayout = QGridLayout()
littleLayout.addWidget(resourcePhaseButton, 0, 0, 1, 2)
littleLayout.addWidget(dealShadowsButton, 0, 2, 1, 2)
littleLayout.addWidget(refreshPhaseButton, 0, 4, 1, 2)
littleLayout.addWidget(victoryLabel, 0, 6, 1, 1)
littleLayout.addWidget(self.victorySpinBox, 0, 7, 1, 1)
leftLayout.addLayout(littleLayout)
midLayout = QVBoxLayout()
midLayout.addWidget(self.engagedArea)
midLayout.addWidget(self.heroArea)
midLayout.addWidget(self.handArea)
rightLayout = QGridLayout()
rightLayout.addWidget(self.locationDeck, 0, 0, 1, 1)
rightLayout.addWidget(self.questDeck, 0, 1, 1, 1)
rightLayout.addWidget(self.encounterDeck, 1, 0, 1, 1)
rightLayout.addWidget(self.encounterDiscardPile, 1, 1, 1, 1)
rightLayout.addWidget(self.prepareDeck, 2, 0, 1, 1)
rightLayout.addWidget(self.removedPile, 2, 1, 1, 1)
rightLayout.addWidget(self.tokenBank, 3, 0, 1, 2)
rightLayout.addWidget(self.playerDeck, 4, 0, 1, 1)
rightLayout.addWidget(self.playerDiscardPile, 4, 1, 1, 1)
layout = QHBoxLayout()
layout.addLayout(leftLayout)
layout.addLayout(midLayout)
layout.addWidget(self.stagingArea)
layout.addLayout(rightLayout)
centralWidget = QWidget()
centralWidget.setLayout(layout)
self.setCentralWidget(centralWidget)
self.setWindowTitle(QCoreApplication.translate('MainWindow', 'The Lord of the Rings: The Card Game'))
self.setWindowIcon(QIcon(':/images/icons/LotRLCG.ico'))
self.showMaximized() # will trigger resizeEvent()
self.readSettings()
def resizeEvent(self, event):
if hasattr(self, 'locationDeck'): # if self.createUI() is called
for deck in (self.locationDeck, self.questDeck, self.encounterDeck, self.encounterDiscardPile, self.playerDeck, self.playerDiscardPile):
ratio = float(deck.height()) / CARD_HEIGHT
deck.setFixedWidth((CARD_WIDTH + PADDING * 2) * ratio)
for deck in (self.prepareDeck, self.removedPile):
deck.setFixedSize(self.locationDeck.width(), self.locationDeck.height() * 2 / 5)
self.stagingArea.setMinimumWidth(self.locationDeck.width())
self.stagingArea.setMaximumWidth(self.locationDeck.width() * 1.1)
self.engagedArea.setMinimumHeight(self.height() / 3)
self.heroArea.setMinimumHeight(self.height() / 3)
self.handArea.setMinimumHeight(self.height() / 4)
width = self.stagingArea.width() * 2
self.engagedArea.setMinimumWidth(width)
self.heroArea.setMinimumWidth(width)
self.handArea.setMinimumWidth(width)
QApplication.processEvents() # force immediate update
def closeEvent(self, event):
self.writeSettings()
event.accept()