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Python BattleParticles类代码示例

本文整理汇总了Python中BattleParticles的典型用法代码示例。如果您正苦于以下问题:Python BattleParticles类的具体用法?Python BattleParticles怎么用?Python BattleParticles使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了BattleParticles类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __healSprinkle

def __healSprinkle(heal, hasInteractivePropHealBonus):
    toon = heal['toon']
    target = heal['target']['toon']
    hp = heal['target']['hp']
    ineffective = heal['sidestep']
    level = heal['level']
    track = Sequence(__runToHealSpot(heal))
    sprayEffect = BattleParticles.createParticleEffect(file='pixieSpray')
    dropEffect = BattleParticles.createParticleEffect(file='pixieDrop')
    explodeEffect = BattleParticles.createParticleEffect(file='pixieExplode')
    poofEffect = BattleParticles.createParticleEffect(file='pixiePoof')
    wallEffect = BattleParticles.createParticleEffect(file='pixieWall')

    def face90(toon = toon, target = target):
        vec = Point3(target.getPos() - toon.getPos())
        vec.setZ(0)
        temp = vec[0]
        vec.setX(-vec[1])
        vec.setY(temp)
        targetPoint = Point3(toon.getPos() + vec)
        toon.headsUp(render, targetPoint)

    delay = 2.5
    mtrack = Parallel(__getPartTrack(sprayEffect, 1.5, 0.5, [sprayEffect, toon, 0]), __getPartTrack(dropEffect, 1.9, 2.0, [dropEffect, target, 0]), __getPartTrack(explodeEffect, 2.7, 1.0, [explodeEffect, toon, 0]), __getPartTrack(poofEffect, 3.4, 1.0, [poofEffect, target, 0]), __getPartTrack(wallEffect, 4.05, 1.2, [wallEffect, toon, 0]), __getSoundTrack(level, 2, duration=4.1, node=toon), Sequence(Func(face90), ActorInterval(toon, 'sprinkle-dust')), Sequence(Wait(delay), Func(__healToon, target, hp, ineffective, hasInteractivePropHealBonus)))
    track.append(mtrack)
    track.append(__returnToBase(heal))
    track.append(Func(target.clearChat))
    return track
开发者ID:MasterLoopyBM,项目名称:c0d3,代码行数:28,代码来源:MovieHeal.py

示例2: __doSprinkle

def __doSprinkle(attack, recipients, hp = 0):
    toon = NPCToons.createLocalNPC(attack['npcId'])
    if toon == None:
        return
    targets = attack[recipients]
    level = 4
    battle = attack['battle']
    track = Sequence(teleportIn(attack, toon))

    def face90(target, toon, battle):
        vec = Point3(target.getPos(battle) - toon.getPos(battle))
        vec.setZ(0)
        temp = vec[0]
        vec.setX(-vec[1])
        vec.setY(temp)
        targetPoint = Point3(toon.getPos(battle) + vec)
        toon.headsUp(battle, targetPoint)

    delay = 2.5
    effectTrack = Sequence()
    for target in targets:
        sprayEffect = BattleParticles.createParticleEffect(file='pixieSpray')
        dropEffect = BattleParticles.createParticleEffect(file='pixieDrop')
        explodeEffect = BattleParticles.createParticleEffect(file='pixieExplode')
        poofEffect = BattleParticles.createParticleEffect(file='pixiePoof')
        wallEffect = BattleParticles.createParticleEffect(file='pixieWall')
        mtrack = Parallel(__getPartTrack(sprayEffect, 1.5, 0.5, [sprayEffect, toon, 0]), __getPartTrack(dropEffect, 1.9, 2.0, [dropEffect, target, 0]), __getPartTrack(explodeEffect, 2.7, 1.0, [explodeEffect, toon, 0]), __getPartTrack(poofEffect, 3.4, 1.0, [poofEffect, target, 0]), __getPartTrack(wallEffect, 4.05, 1.2, [wallEffect, toon, 0]), __getSoundTrack(level, 2, duration=3.1, node=toon), Sequence(Func(face90, target, toon, battle), ActorInterval(toon, 'sprinkle-dust')), Sequence(Wait(delay), Func(__healToon, target, hp)))
        effectTrack.append(mtrack)

    track.append(effectTrack)
    track.append(Func(toon.setHpr, Vec3(180.0, 0.0, 0.0)))
    track.append(teleportOut(attack, toon))
    return track
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:33,代码来源:MovieNPCSOS.py

示例3: __healSprinkle

def __healSprinkle(heal):
    toon = heal['toon']
    target = heal['target']['toon']
    hp = heal['target']['hp']
    ineffective = heal['sidestep']
    level = heal['level']
    ivals = __runToHealSpot(heal)
    sprayEffect = BattleParticles.createParticleEffect(file = 'pixieSpray')
    dropEffect = BattleParticles.createParticleEffect(file = 'pixieDrop')
    explodeEffect = BattleParticles.createParticleEffect(file = 'pixieExplode')
    poofEffect = BattleParticles.createParticleEffect(file = 'pixiePoof')
    wallEffect = BattleParticles.createParticleEffect(file = 'pixieWall')
    
    def face90(toon = toon, target = target):
        vec = Point3(target.getPos() - toon.getPos())
        vec.setZ(0)
        temp = vec[0]
        vec.setX(-vec[1])
        vec.setY(temp)
        targetPoint = Point3(toon.getPos() + vec)
        toon.headsUp(render, targetPoint)

    delay = 2.5
    mtrack = MultiTrack([
        __getPartTrack(sprayEffect, 1.5, 0.5, [
            sprayEffect,
            toon,
            0]),
        __getPartTrack(dropEffect, 1.8999999999999999, 2.0, [
            dropEffect,
            target,
            0]),
        __getPartTrack(explodeEffect, 2.7000000000000002, 1.0, [
            explodeEffect,
            toon,
            0]),
        __getPartTrack(poofEffect, 3.3999999999999999, 1.0, [
            poofEffect,
            target,
            0]),
        __getPartTrack(wallEffect, 4.0499999999999998, 1.2, [
            wallEffect,
            toon,
            0]),
        __getSoundTrack(level, 2, duration = 4.0999999999999996, node = toon),
        Track([
            FunctionInterval(face90),
            ActorInterval(toon, 'sprinkle-dust')]),
        Track([
            (delay, FunctionInterval(__healToon, extraArgs = [
                target,
                hp,
                ineffective]))])])
    ivals.append(mtrack)
    ivals += __returnToBase(heal)
    ivals.append(FunctionInterval(target.clearChat))
    return Track(ivals)
开发者ID:Toonerz,项目名称:Toontown-2003,代码行数:57,代码来源:MovieHeal.py

示例4: __createToonInterval

def __createToonInterval(sound, delay, toon, operaInstrument = None):
    isNPC = 0
    if sound.get('npc'):
        isNPC = 1
    battle = sound['battle']
    hasLuredSuits = __hasLuredSuits(sound)
    if not isNPC:
        oldPos, oldHpr = battle.getActorPosHpr(toon)
        newPos = Point3(oldPos)
        newPos.setY(newPos.getY() - DISTANCE_TO_WALK_BACK)
    retval = Sequence(Wait(delay))
    if DISTANCE_TO_WALK_BACK and hasLuredSuits and not isNPC:
        retval.append(Parallel(ActorInterval(toon, 'walk', startTime=1, duration=TIME_TO_WALK_BACK, endTime=0.0001), LerpPosInterval(toon, TIME_TO_WALK_BACK, newPos, other=battle)))
    if operaInstrument:
        sprayEffect = BattleParticles.createParticleEffect(file='soundWave')
        sprayEffect.setDepthWrite(0)
        sprayEffect.setDepthTest(0)
        sprayEffect.setTwoSided(1)
        I1 = 2.8
        retval.append(ActorInterval(toon, 'sound', playRate=1.0, startTime=0.0, endTime=I1))
        retval.append(Func(setPosFromOther, sprayEffect, operaInstrument, (0, 1.6, -0.18)))
        retval.append(__getPartTrack(sprayEffect, 0.0, 6.0, [sprayEffect, toon, 0], softStop=-3.5))
        retval.append(ActorInterval(toon, 'sound', playRate=1.0, startTime=I1))
    else:
        retval.append(ActorInterval(toon, 'sound'))
    if DISTANCE_TO_WALK_BACK and hasLuredSuits and not isNPC:
        retval.append(Parallel(ActorInterval(toon, 'walk', startTime=0.0001, duration=TIME_TO_WALK_BACK, endTime=1), LerpPosInterval(toon, TIME_TO_WALK_BACK, oldPos, other=battle)))
    retval.append(Func(toon.loop, 'neutral'))
    return retval
开发者ID:nate97,项目名称:src,代码行数:29,代码来源:MovieSound.py

示例5: load

 def load(self):
     SafeZoneLoader.SafeZoneLoader.load(self)
     self.wind1Sound = base.loadSfx("phase_8/audio/sfx/SZ_TB_wind_1.mp3")
     self.wind2Sound = base.loadSfx("phase_8/audio/sfx/SZ_TB_wind_2.mp3")
     self.wind3Sound = base.loadSfx("phase_8/audio/sfx/SZ_TB_wind_3.mp3")
     self.snow = BattleParticles.loadParticleFile("snowdisk.ptf")
     self.snowRender = self.geom.attachNewNode("snowRender")
     self.snowFade = None
开发者ID:Toonerz,项目名称:Toontown-2003,代码行数:8,代码来源:BRSafeZoneLoader.py

示例6: __getSuitTrack

def __getSuitTrack(sound, lastSoundThatHit, delay, hitCount, targets, totalDamage, hpbonus, toon, npcs):
    tracks = Parallel()
    attacks = 0
    uberDelay = 0.0
    isUber = 0
    if sound['level'] >= ToontownBattleGlobals.UBER_GAG_LEVEL_INDEX:
        uberDelay = 3.0
        isUber = 1
    for target in targets:
        suit = target['suit']
        if totalDamage > 0 and sound == lastSoundThatHit:
            hp = target['hp']
            died = target['died']
            battle = sound['battle']
            kbbonus = target['kbbonus']
            suitTrack = Sequence()
            showDamage = Func(suit.showHpText, -totalDamage, openEnded=0)
            updateHealthBar = Func(suit.updateHealthBar, totalDamage)
            if isUber:
                breakEffect = BattleParticles.createParticleEffect(file='soundBreak')
                breakEffect.setDepthWrite(0)
                breakEffect.setDepthTest(0)
                breakEffect.setTwoSided(1)
                breakEffect.setBin('fixed', 10)
                soundEffect = globalBattleSoundCache.getSound(hitSoundFiles[0])
            suitTrack.append(Wait(delay + tSuitReact))
            if isUber:
                delayTime = random.random()
                suitTrack.append(Wait(delayTime + 2.0))
                suitTrack.append(Func(setPosFromOther, breakEffect, suit, Point3(0, 0.0, suit.getHeight() - 1.0)))
                suitTrack.append(Parallel(showDamage, updateHealthBar, SoundInterval(soundEffect, node=suit), __getPartTrack(breakEffect, 0.0, 1.0, [breakEffect, suit, 0], softStop=-0.5)))
            else:
                suitTrack.append(showDamage)
                suitTrack.append(updateHealthBar)
            if hitCount == 1:
                suitTrack.append(Parallel(ActorInterval(suit, 'squirt-small-react'), MovieUtil.createSuitStunInterval(suit, 0.5, 1.8)))
            else:
                suitTrack.append(ActorInterval(suit, 'squirt-small-react'))
            if kbbonus == 0:
                suitTrack.append(__createSuitResetPosTrack(suit, battle))
                suitTrack.append(Func(battle.unlureSuit, suit))
            bonusTrack = None
            if hpbonus > 0:
                bonusTrack = Sequence(Wait(delay + tSuitReact + delay + 0.75 + uberDelay), Func(suit.showHpText, -hpbonus, 1, openEnded=0))
            suitTrack.append(Func(suit.loop, 'neutral'))
            if bonusTrack == None:
                tracks.append(suitTrack)
            else:
                tracks.append(Parallel(suitTrack, bonusTrack))
        elif totalDamage <= 0:
            tracks.append(Sequence(Wait(2.9), Func(MovieUtil.indicateMissed, suit, 1.0)))

    return tracks
开发者ID:nate97,项目名称:src,代码行数:53,代码来源:MovieSound.py

示例7: midairSuitExplodeTrack

def midairSuitExplodeTrack(suit, battle):
    suitTrack = Sequence()
    suitPos, suitHpr = battle.getActorPosHpr(suit)
    suitPos.setZ(suitPos.getZ() + 17)
    suitTrack.append(Wait(0.15))
    suitTrack.append(Func(MovieUtil.avatarHide, suit))
    deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
    deathSoundTrack = Sequence(Wait(0.5), SoundInterval(deathSound, volume=0.8))
    BattleParticles.loadParticles()
    smallGears = BattleParticles.createParticleEffect(file='gearExplosionSmall')
    singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles=1)
    smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
    bigGearExplosion = BattleParticles.createParticleEffect('BigGearExplosion', numParticles=30)
    gearPoint = Point3(suitPos.getX(), suitPos.getY(), suitPos.getZ() + suit.height - 0.2)
    smallGears.setPos(gearPoint)
    singleGear.setPos(gearPoint)
    smallGears.setDepthWrite(False)
    singleGear.setDepthWrite(False)
    smallGearExplosion.setPos(gearPoint)
    bigGearExplosion.setPos(gearPoint)
    smallGearExplosion.setDepthWrite(False)
    bigGearExplosion.setDepthWrite(False)
    explosionTrack = Sequence()
    explosionTrack.append(MovieUtil.createKapowExplosionTrack(battle, explosionPoint=gearPoint))
    gears1Track = Sequence(Wait(0.5), ParticleInterval(smallGears, battle, worldRelative=0, duration=1.0, cleanup=True), name='gears1Track')
    gears2MTrack = Track(
        (0.1, ParticleInterval(singleGear, battle, worldRelative=0, duration=0.4, cleanup=True)),
        (0.5, ParticleInterval(smallGearExplosion, battle, worldRelative=0, duration=0.5, cleanup=True)),
        (0.9, ParticleInterval(bigGearExplosion, battle, worldRelative=0, duration=2.0, cleanup=True)), name='gears2MTrack'
    )

    return Parallel(suitTrack, explosionTrack, deathSoundTrack, gears1Track, gears2MTrack, Wait(4.5))
开发者ID:NostalgicTTR,项目名称:Toontown-Infinite-2016-Leak,代码行数:32,代码来源:MovieLure.py

示例8: createSuitReviveTrack

def createSuitReviveTrack(suit, toon, battle, npcs = []):
    suitTrack = Sequence()
    suitPos, suitHpr = battle.getActorPosHpr(suit)
    if hasattr(suit, 'battleTrapProp') and suit.battleTrapProp and suit.battleTrapProp.getName() == 'traintrack' and not suit.battleTrapProp.isHidden():
        suitTrack.append(createTrainTrackAppearTrack(suit, toon, battle, npcs))
    deathSuit = suit.getLoseActor()
    suitTrack.append(Func(notify.debug, 'before insertDeathSuit'))
    suitTrack.append(Func(insertReviveSuit, suit, deathSuit, battle, suitPos, suitHpr))
    suitTrack.append(Func(notify.debug, 'before actorInterval lose'))
    suitTrack.append(ActorInterval(deathSuit, 'lose', duration=SUIT_LOSE_REVIVE_DURATION))
    suitTrack.append(Func(notify.debug, 'before removeDeathSuit'))
    suitTrack.append(Func(removeReviveSuit, suit, deathSuit, name='remove-death-suit'))
    suitTrack.append(Func(notify.debug, 'after removeDeathSuit'))
    suitTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.48, duration=0.1))
    suitTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.58))
    suitTrack.append(Func(suit.loop, 'neutral'))
    suitTrack.append(Func(messenger.send, suit.uniqueName('hpChange')))
    spinningSound = base.loadSfx('phase_3.5/audio/sfx/Cog_Death.ogg')
    deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
    deathSoundTrack = Sequence(Wait(0.8), SoundInterval(spinningSound, duration=1.2, startTime=1.5, volume=0.2), SoundInterval(spinningSound, duration=3.0, startTime=0.6, volume=0.8), SoundInterval(deathSound, volume=0.32))
    BattleParticles.loadParticles()
    smallGears = BattleParticles.createParticleEffect(file='gearExplosionSmall')
    singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles=1)
    smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
    bigGearExplosion = BattleParticles.createParticleEffect('BigGearExplosion', numParticles=30)
    gearPoint = Point3(suitPos.getX(), suitPos.getY(), suitPos.getZ() + suit.height - 0.2)
    smallGears.setPos(gearPoint)
    singleGear.setPos(gearPoint)
    smallGears.setDepthWrite(False)
    singleGear.setDepthWrite(False)
    smallGearExplosion.setPos(gearPoint)
    bigGearExplosion.setPos(gearPoint)
    smallGearExplosion.setDepthWrite(False)
    bigGearExplosion.setDepthWrite(False)
    explosionTrack = Sequence()
    explosionTrack.append(Wait(5.4))
    explosionTrack.append(createKapowExplosionTrack(battle, explosionPoint=gearPoint))
    gears1Track = Sequence(Wait(2.1), ParticleInterval(smallGears, battle, worldRelative=0, duration=4.3, cleanup=True), name='gears1Track')
    gears2MTrack = Track((0.0, explosionTrack), (0.7, ParticleInterval(singleGear, battle, worldRelative=0, duration=5.7, cleanup=True)), (5.2, ParticleInterval(smallGearExplosion, battle, worldRelative=0, duration=1.2, cleanup=True)), (5.4, ParticleInterval(bigGearExplosion, battle, worldRelative=0, duration=1.0, cleanup=True)), name='gears2MTrack')
    toonMTrack = Parallel(name='toonMTrack')
    for mtoon in battle.toons:
        toonMTrack.append(Sequence(Wait(1.0), ActorInterval(mtoon, 'duck'), ActorInterval(mtoon, 'duck', startTime=1.8), Func(mtoon.loop, 'neutral')))

    for mtoon in npcs:
        toonMTrack.append(Sequence(Wait(1.0), ActorInterval(mtoon, 'duck'), ActorInterval(mtoon, 'duck', startTime=1.8), Func(mtoon.loop, 'neutral')))

    return Parallel(suitTrack, deathSoundTrack, gears1Track, gears2MTrack, toonMTrack)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:47,代码来源:MovieUtil.py

示例9: createSuitDeathTrack

def createSuitDeathTrack(suit, toon, battle, npcs=[]):
    suitTrack = Sequence()
    suitPos, suitHpr = battle.getActorPosHpr(suit)
    if (
        hasattr(suit, "battleTrapProp")
        and suit.battleTrapProp
        and suit.battleTrapProp.getName() == "traintrack"
        and not suit.battleTrapProp.isHidden()
    ):
        suitTrack.append(createTrainTrackAppearTrack(suit, toon, battle, npcs))
    deathSuit = suit.getLoseActor()
    suitTrack.append(Func(notify.debug, "before insertDeathSuit"))
    suitTrack.append(Func(insertDeathSuit, suit, deathSuit, battle, suitPos, suitHpr))
    suitTrack.append(Func(notify.debug, "before actorInterval lose"))
    suitTrack.append(ActorInterval(deathSuit, "lose", duration=SUIT_LOSE_DURATION))
    suitTrack.append(Func(notify.debug, "before removeDeathSuit"))
    suitTrack.append(Func(removeDeathSuit, suit, deathSuit, name="remove-death-suit"))
    suitTrack.append(Func(notify.debug, "after removeDeathSuit"))
    spinningSound = base.loadSfx("phase_3.5/audio/sfx/Cog_Death.ogg")
    deathSound = base.loadSfx("phase_3.5/audio/sfx/ENC_cogfall_apart.ogg")
    deathSoundTrack = Sequence(
        Wait(0.8),
        SoundInterval(spinningSound, duration=1.2, startTime=1.5, volume=0.2, node=deathSuit),
        SoundInterval(spinningSound, duration=3.0, startTime=0.6, volume=0.8, node=deathSuit),
        SoundInterval(deathSound, volume=0.32, node=deathSuit),
    )
    BattleParticles.loadParticles()
    smallGears = BattleParticles.createParticleEffect(file="gearExplosionSmall")
    singleGear = BattleParticles.createParticleEffect("GearExplosion", numParticles=1)
    smallGearExplosion = BattleParticles.createParticleEffect("GearExplosion", numParticles=10)
    bigGearExplosion = BattleParticles.createParticleEffect("BigGearExplosion", numParticles=30)
    gearPoint = Point3(suitPos.getX(), suitPos.getY(), suitPos.getZ() + suit.height - 0.2)
    smallGears.setPos(gearPoint)
    singleGear.setPos(gearPoint)
    smallGears.setDepthWrite(False)
    singleGear.setDepthWrite(False)
    smallGearExplosion.setPos(gearPoint)
    bigGearExplosion.setPos(gearPoint)
    smallGearExplosion.setDepthWrite(False)
    bigGearExplosion.setDepthWrite(False)
    explosionTrack = Sequence()
    explosionTrack.append(Wait(5.4))
    explosionTrack.append(createKapowExplosionTrack(battle, explosionPoint=gearPoint))
    gears1Track = Sequence(
        Wait(2.1), ParticleInterval(smallGears, battle, worldRelative=0, duration=4.3, cleanup=True), name="gears1Track"
    )
    gears2MTrack = Track(
        (0.0, explosionTrack),
        (0.7, ParticleInterval(singleGear, battle, worldRelative=0, duration=5.7, cleanup=True)),
        (5.2, ParticleInterval(smallGearExplosion, battle, worldRelative=0, duration=1.2, cleanup=True)),
        (5.4, ParticleInterval(bigGearExplosion, battle, worldRelative=0, duration=1.0, cleanup=True)),
        name="gears2MTrack",
    )
    toonMTrack = Parallel(name="toonMTrack")
    for mtoon in battle.toons:
        toonMTrack.append(
            Sequence(
                Wait(1.0),
                ActorInterval(mtoon, "duck"),
                ActorInterval(mtoon, "duck", startTime=1.8),
                Func(mtoon.loop, "neutral"),
            )
        )

    for mtoon in npcs:
        toonMTrack.append(
            Sequence(
                Wait(1.0),
                ActorInterval(mtoon, "duck"),
                ActorInterval(mtoon, "duck", startTime=1.8),
                Func(mtoon.loop, "neutral"),
            )
        )

    return Parallel(suitTrack, deathSoundTrack, gears1Track, gears2MTrack, toonMTrack)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:75,代码来源:MovieUtil.py

示例10: __createThrownTrapMultiTrack


#.........这里部分代码省略.........
        animTrack = ActorInterval(
            thrownProp, propName, startTime=throwDelay + 0.9)
        scaleTrack = LerpScaleInterval(
            thrownProp, throwDuration, scale=MovieUtil.PNT3_ONE)
        soundTrack = getSoundTrack('TL_marbles.ogg', delay=0.1, node=toon)
        throwTrack.append(Wait(0.2))
        throwTrack.append(
            Parallel(
                moveTrack,
                animTrack,
                scaleTrack,
                soundTrack))
    elif trapName == 'rake':
        trapPoint, trapHpr = battle.getActorPosHpr(suit)
        trapPoint.setY(MovieUtil.SUIT_TRAP_RAKE_DISTANCE)
        throwDuration = 1.1
        throwingTrack = createThrowingTrack(
            thrownProp, trapPoint, duration=throwDuration, parent=suit)
        hprTrack = LerpHprInterval(
            thrownProp, throwDuration, hpr=VBase3(
                63.43, -90.0, 63.43))
        scaleTrack = LerpScaleInterval(
            thrownProp, 0.9, scale=Point3(
                0.7, 0.7, 0.7))
        soundTrack = SoundInterval(globalBattleSoundCache.getSound(
            'TL_rake_throw_only.ogg'), duration=1.1, node=suit)
        throwTrack.append(Wait(0.2))
        throwTrack.append(
            Parallel(
                throwingTrack,
                hprTrack,
                scaleTrack,
                soundTrack))
    else:
        notify.warning(
            '__createThrownTrapMultiTrack() - Incorrect trap:                          %s thrown from toon' %
            trapName)

    def placeTrap(trapProp, suit, battle=battle, trapName=trapName):
        if not trapProp or trapProp.isEmpty():
            return
        trapProp.wrtReparentTo(suit)
        trapProp.show()
        if trapName == 'rake':
            trapProp.setPos(0, MovieUtil.SUIT_TRAP_RAKE_DISTANCE, 0)
            trapProp.setHpr(Point3(0, 270, 0))
            trapProp.setScale(Point3(0.7, 0.7, 0.7))
            rakeOffset = MovieUtil.getSuitRakeOffset(suit)
            trapProp.setY(trapProp.getY() + rakeOffset)
        elif trapName == 'banana':
            trapProp.setHpr(0, 0, 0)
            trapProp.setPos(0, MovieUtil.SUIT_TRAP_DISTANCE, -0.35)
            trapProp.pose(trapName, trapProp.getNumFrames(trapName) - 1)
        elif trapName == 'marbles':
            trapProp.setHpr(Point3(94, 0, 0))
            trapProp.setPos(0, MovieUtil.SUIT_TRAP_MARBLES_DISTANCE, 0)
            trapProp.pose(trapName, trapProp.getNumFrames(trapName) - 1)
        elif trapName == 'tnt':
            trapProp.setHpr(0, 90, 0)
            trapProp.setPos(0, MovieUtil.SUIT_TRAP_TNT_DISTANCE, 0.4)
        else:
            notify.warning(
                'placeTrap() - Incorrect trap: %s placed on a suit' %
                trapName)

    dustNode = hidden.attachNewNode('DustNode')

    def placeDustExplosion(
            dustNode=dustNode,
            thrownProp=thrownProp,
            battle=battle):
        dustNode.reparentTo(battle)
        dustNode.setPos(thrownProp.getPos(battle))

    if explode == 1:
        throwTrack.append(Func(thrownProp.wrtReparentTo, hidden))
        throwTrack.append(Func(placeDustExplosion))
        throwTrack.append(
            createCartoonExplosionTrack(
                dustNode,
                'dust',
                explosionPoint=Point3(
                    0,
                    0,
                    0)))
        throwTrack.append(Func(battle.removeTrap, suit))
    else:
        throwTrack.append(Func(placeTrap, trapProp, suit))
        if trapName == 'tnt':
            tip = trapProp.find('**/joint_attachEmitter')
            sparks = BattleParticles.createParticleEffect(file='tnt')
            trapProp.sparksEffect = sparks
            throwTrack.append(Func(sparks.start, tip))
    throwTrack.append(Func(MovieUtil.removeProps, propList))
    toonTrack = Sequence(
        Func(
            toon.headsUp, battle, targetPos), ActorInterval(
            toon, 'toss'), Func(
                toon.loop, 'neutral'))
    return Parallel(propTrack, throwTrack, toonTrack)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:101,代码来源:MovieTrap.py

示例11: __doGeyser

def __doGeyser(squirt, delay, fShowStun, uberClone = 0):
    toon = squirt['toon']
    level = squirt['level']
    hpbonus = squirt['hpbonus']
    tracks = Parallel()
    tButton = 0.0
    dButtonScale = 0.5
    dButtonHold = 3.0
    tContact = 2.9
    tSpray = 1
    tSuitDodges = 1.8
    button = globalPropPool.getProp('button')
    button2 = MovieUtil.copyProp(button)
    buttons = [button, button2]
    hands = toon.getLeftHands()
    battle = squirt['battle']
    origHpr = toon.getHpr(battle)
    suit = squirt['target'][0]['suit']
    suitPos = suit.getPos(battle)
    toonTrack = Sequence(Func(MovieUtil.showProps, buttons, hands), Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'pushbutton'), Func(MovieUtil.removeProps, buttons), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr))
    tracks.append(toonTrack)
    for target in squirt['target']:
        suit = target['suit']
        hp = target['hp']
        kbbonus = target['kbbonus']
        died = target['died']
        revived = target['revived']
        leftSuits = target['leftSuits']
        rightSuits = target['rightSuits']
        suitPos = suit.getPos(battle)
        hitSuit = hp > 0
        scale = sprayScales[level]
        soundTrack = __getSoundTrack(level, hitSuit, 1.8, toon)
        delayTime = random.random()
        tracks.append(Wait(delayTime))
        tracks.append(soundTrack)
        cloud = globalPropPool.getProp('geyser')
        cloud2 = MovieUtil.copyProp(cloud)
        BattleParticles.loadParticles()
        geyserHeight = battle.getH()
        geyserPosPoint = Point3(0, 0, geyserHeight)
        scaleUpPoint = Point3(1.8, 1.8, 1.8)
        rainEffects = []
        rainDelay = 2.5
        effectDelay = 0.3
        if hp > 0:
            geyserHold = 1.5
        else:
            geyserHold = 0.5

        def getGeyserTrack(geyser, suit, geyserPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, geyserHold, useEffect, battle = battle):
            geyserMound = MovieUtil.copyProp(geyser)
            geyserRemoveM = geyserMound.findAllMatches('**/Splash*')
            geyserRemoveM.addPathsFrom(geyserMound.findAllMatches('**/spout'))
            for i in range(geyserRemoveM.getNumPaths()):
                geyserRemoveM[i].removeNode()

            geyserWater = MovieUtil.copyProp(geyser)
            geyserRemoveW = geyserWater.findAllMatches('**/hole')
            geyserRemoveW.addPathsFrom(geyserWater.findAllMatches('**/shadow'))
            for i in range(geyserRemoveW.getNumPaths()):
                geyserRemoveW[i].removeNode()

            track = Sequence(Wait(rainDelay), Func(MovieUtil.showProp, geyserMound, battle, suit.getPos(battle)), Func(MovieUtil.showProp, geyserWater, battle, suit.getPos(battle)), LerpScaleInterval(geyserWater, 1.0, scaleUpPoint, startScale=MovieUtil.PNT3_NEARZERO), Wait(geyserHold * 0.5), LerpScaleInterval(geyserWater, 0.5, MovieUtil.PNT3_NEARZERO, startScale=scaleUpPoint))
            track.append(LerpScaleInterval(geyserMound, 0.5, MovieUtil.PNT3_NEARZERO))
            track.append(Func(MovieUtil.removeProp, geyserMound))
            track.append(Func(MovieUtil.removeProp, geyserWater))
            track.append(Func(MovieUtil.removeProp, geyser))
            return track

        if not uberClone:
            tracks.append(Sequence(Wait(delayTime), getGeyserTrack(cloud, suit, geyserPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, geyserHold, useEffect=1)))
        if hp > 0 or delay <= 0:
            tracks.append(Sequence(Wait(delayTime), __getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'soak', died, leftSuits, rightSuits, battle, toon, fShowStun, beforeStun=2.6, afterStun=2.3, geyser=1, uberRepeat=uberClone, revived=revived)))

    return tracks
开发者ID:Teku16,项目名称:MikeyTheRepository,代码行数:76,代码来源:MovieSquirt.py

示例12: __doStormCloud

def __doStormCloud(squirt, delay, fShowStun):
    toon = squirt['toon']
    level = squirt['level']
    hpbonus = squirt['hpbonus']
    target = squirt['target']
    suit = target['suit']
    hp = target['hp']
    kbbonus = target['kbbonus']
    died = target['died']
    revived = target['revived']
    leftSuits = target['leftSuits']
    rightSuits = target['rightSuits']
    battle = squirt['battle']
    suitPos = suit.getPos(battle)
    origHpr = toon.getHpr(battle)
    hitSuit = hp > 0
    scale = sprayScales[level]
    tButton = 0.0
    dButtonScale = 0.5
    dButtonHold = 3.0
    tContact = 2.9
    tSpray = 1
    tSuitDodges = 1.8
    tracks = Parallel()
    soundTrack = __getSoundTrack(level, hitSuit, 2.3, toon)
    soundTrack2 = __getSoundTrack(level, hitSuit, 4.6, toon)
    tracks.append(soundTrack)
    tracks.append(soundTrack2)
    button = globalPropPool.getProp('button')
    button2 = MovieUtil.copyProp(button)
    buttons = [button, button2]
    hands = toon.getLeftHands()
    toonTrack = Sequence(Func(MovieUtil.showProps, buttons, hands), Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'pushbutton'), Func(MovieUtil.removeProps, buttons), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr))
    tracks.append(toonTrack)
    cloud = globalPropPool.getProp('stormcloud')
    cloud2 = MovieUtil.copyProp(cloud)
    BattleParticles.loadParticles()
    trickleEffect = BattleParticles.createParticleEffect(file='trickleLiquidate')
    rainEffect = BattleParticles.createParticleEffect(file='liquidate')
    rainEffect2 = BattleParticles.createParticleEffect(file='liquidate')
    rainEffect3 = BattleParticles.createParticleEffect(file='liquidate')
    cloudHeight = suit.height + 3
    cloudPosPoint = Point3(0, 0, cloudHeight)
    scaleUpPoint = Point3(3, 3, 3)
    rainEffects = [rainEffect, rainEffect2, rainEffect3]
    rainDelay = 1
    effectDelay = 0.3
    if hp > 0:
        cloudHold = 4.7
    else:
        cloudHold = 1.7

    def getCloudTrack(cloud, suit, cloudPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, cloudHold, useEffect, battle = battle, trickleEffect = trickleEffect):
        track = Sequence(Func(MovieUtil.showProp, cloud, suit, cloudPosPoint), Func(cloud.pose, 'stormcloud', 0), LerpScaleInterval(cloud, 1.5, scaleUpPoint, startScale=MovieUtil.PNT3_NEARZERO), Wait(rainDelay))
        if useEffect == 1:
            ptrack = Parallel()
            delay = trickleDuration = cloudHold * 0.25
            trickleTrack = Sequence(Func(battle.movie.needRestoreParticleEffect, trickleEffect), ParticleInterval(trickleEffect, cloud, worldRelative=0, duration=trickleDuration, cleanup=True), Func(battle.movie.clearRestoreParticleEffect, trickleEffect))
            track.append(trickleTrack)
            for i in range(0, 3):
                dur = cloudHold - 2 * trickleDuration
                ptrack.append(Sequence(Func(battle.movie.needRestoreParticleEffect, rainEffects[i]), Wait(delay), ParticleInterval(rainEffects[i], cloud, worldRelative=0, duration=dur, cleanup=True), Func(battle.movie.clearRestoreParticleEffect, rainEffects[i])))
                delay += effectDelay

            ptrack.append(Sequence(Wait(3 * effectDelay), ActorInterval(cloud, 'stormcloud', startTime=1, duration=cloudHold)))
            track.append(ptrack)
        else:
            track.append(ActorInterval(cloud, 'stormcloud', startTime=1, duration=cloudHold))
        track.append(LerpScaleInterval(cloud, 0.5, MovieUtil.PNT3_NEARZERO))
        track.append(Func(MovieUtil.removeProp, cloud))
        return track

    tracks.append(getCloudTrack(cloud, suit, cloudPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, cloudHold, useEffect=1))
    tracks.append(getCloudTrack(cloud2, suit, cloudPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, cloudHold, useEffect=0))
    if hp > 0 or delay <= 0:
        tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'soak', died, leftSuits, rightSuits, battle, toon, fShowStun, beforeStun=2.6, afterStun=2.3, revived=revived))
    return tracks
开发者ID:Teku16,项目名称:MikeyTheRepository,代码行数:77,代码来源:MovieSquirt.py

示例13: createSuitDeathTrack

def createSuitDeathTrack(suit, toon, battle):
    suitIvals = []
    deathSuit = suit.getLoseActor()
    (suitPos, suitHpr) = battle.getActorPosHpr(suit)
    suitIvals.append(FunctionInterval(insertDeathSuit, extraArgs = [
        suit,
        deathSuit,
        battle,
        suitPos]))
    suitIvals.append(ActorInterval(deathSuit, 'lose', duration = SUIT_LOSE_DURATION))
    suitIvals.append(FunctionInterval(removeDeathSuit, name = 'remove-death-suit', extraArgs = [
        suit,
        deathSuit]))
    suitTrack = Track(suitIvals)
    spinningSound = base.loadSfx('phase_3.5/audio/sfx/Cog_Death.mp3')
    deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.mp3')
    deathSoundTrack = Track([
        WaitInterval(0.80000000000000004),
        SoundInterval(spinningSound, duration = 1.2, startTime = 1.5, volume = 0.20000000000000001, node = suit),
        SoundInterval(spinningSound, duration = 3.0, startTime = 0.59999999999999998, volume = 0.90000000000000002, node = suit),
        SoundInterval(deathSound, volume = 0.40000000000000002, node = suit)])
    BattleParticles.loadParticles()
    smallGears = BattleParticles.createParticleEffect(file = 'gearExplosionSmall')
    singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles = 1)
    smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles = 10)
    bigGearExplosion = BattleParticles.createParticleEffect('BigGearExplosion', numParticles = 30)
    gearPoint = Point3(suitPos.getX(), suitPos.getY(), suitPos.getZ() + suit.height - 0.20000000000000001)
    smallGears.setPos(gearPoint)
    singleGear.setPos(gearPoint)
    smallGearExplosion.setPos(gearPoint)
    bigGearExplosion.setPos(gearPoint)
    explosionIvals = []
    explosionIvals.append(WaitInterval(5.4000000000000004))
    explosionIvals.extend(createKapowExplosionIvals(battle, explosionPoint = gearPoint))
    explosionTrack = Track(explosionIvals)
    gears1Track = Track([
        (2.1000000000000001, ParticleInterval(smallGears, battle, worldRelative = 0, duration = 4.2999999999999998))], name = 'gears1Track')
    gears2MTrack = MultiTrack([
        Track([
            (0.69999999999999996, ParticleInterval(singleGear, battle, worldRelative = 0, duration = 5.7000000000000002))]),
        Track([
            (5.2000000000000002, ParticleInterval(smallGearExplosion, battle, worldRelative = 0, duration = 1.2))]),
        Track([
            (5.4000000000000004, ParticleInterval(bigGearExplosion, battle, worldRelative = 0, duration = 1.0))]),
        explosionTrack], name = 'gears2MTrack')
    toonTracks = []
    for mtoon in battle.toons:
        toonTracks.append(Track([
            WaitInterval(1.0),
            ActorInterval(mtoon, 'duck'),
            ActorInterval(mtoon, 'duck', startTime = 1.8),
            FunctionInterval(mtoon.loop, extraArgs = [
                'neutral'])]))
    
    toonMTrack = MultiTrack(toonTracks)
    return MultiTrack([
        suitTrack,
        deathSoundTrack,
        gears1Track,
        gears2MTrack,
        toonMTrack])
开发者ID:Toonerz,项目名称:Toontown-2003,代码行数:61,代码来源:MovieUtil.py

示例14: startSparksIval

def startSparksIval(tntProp):
    tip = tntProp.find('**/joint_attachEmitter')
    sparks = BattleParticles.createParticleEffect(file='tnt')
    return Func(sparks.start, tip)
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:4,代码来源:MovieUtil.py

示例15: __createThrownTrapMultiTrack


#.........这里部分代码省略.........
                Point3(94, 0, 0)]),
            LerpPosInterval(thrownProp, flingDuration, pos = landPoint, other = suit),
            LerpPosInterval(thrownProp, rollDuration, pos = throwPoint, other = suit)])
        animTrack = Track([
            ActorInterval(thrownProp, propName, startTime = throwDelay + 0.90000000000000002)])
        scaleTrack = Track([
            LerpScaleInterval(thrownProp, throwDuration, scale = MovieUtil.PNT3_ONE)])
        soundTrack = getSoundTrack('TL_marbles.mp3', delay = 0.10000000000000001, node = toon)
        throwIvals.append(WaitInterval(0.20000000000000001))
        throwIvals.append(MultiTrack([
            moveTrack,
            animTrack,
            scaleTrack,
            soundTrack]))
    elif trapName == 'rake':
        (trapPoint, trapHpr) = battle.getActorPosHpr(suit)
        trapPoint.setY(MovieUtil.SUIT_TRAP_RAKE_DISTANCE)
        throwDuration = 1.1000000000000001
        throwingTrack = Track(createThrowIvals(thrownProp, trapPoint, duration = throwDuration, parent = suit))
        hprTrack = Track([
            LerpHprInterval(thrownProp, throwDuration, hpr = Point3(180, 90, -180))])
        scaleTrack = Track([
            LerpScaleInterval(thrownProp, 0.90000000000000002, scale = Point3(0.69999999999999996, 0.69999999999999996, 0.69999999999999996))])
        soundTrack = Track([
            SoundInterval(globalBattleSoundCache.getSound('TL_rake_throw_only.mp3'), duration = 1.1000000000000001, node = suit)])
        throwIvals.append(WaitInterval(0.20000000000000001))
        throwIvals.append(MultiTrack([
            throwingTrack,
            hprTrack,
            scaleTrack,
            soundTrack]))
    else:
        notify.warning('__createThrownTrapMultiTrack() - Incorrect trap:                          %s thrown from toon' % trapName)
    
    def placeTrap(trapProp, suit, battle = battle, trapName = trapName):
        if not trapProp or trapProp.isEmpty():
            return None
        
        trapProp.wrtReparentTo(suit)
        trapProp.show()
        if trapName == 'rake':
            trapProp.setPos(0, MovieUtil.SUIT_TRAP_RAKE_DISTANCE, 0)
            trapProp.setHpr(Point3(0, 270, 0))
            trapProp.setScale(Point3(0.69999999999999996, 0.69999999999999996, 0.69999999999999996))
            rakeOffset = MovieUtil.getSuitRakeOffset(suit)
            trapProp.setY(trapProp.getY() + rakeOffset)
        elif trapName == 'banana':
            trapProp.setHpr(0, 0, 0)
            trapProp.setPos(0, MovieUtil.SUIT_TRAP_DISTANCE, -0.34999999999999998)
            trapProp.pose(trapName, trapProp.getNumFrames(trapName) - 1)
        elif trapName == 'marbles':
            trapProp.setHpr(Point3(94, 0, 0))
            trapProp.setPos(0, MovieUtil.SUIT_TRAP_MARBLES_DISTANCE, 0)
            trapProp.pose(trapName, trapProp.getNumFrames(trapName) - 1)
        elif trapName == 'tnt':
            trapProp.setHpr(0, 90, 0)
            trapProp.setPos(0, MovieUtil.SUIT_TRAP_TNT_DISTANCE, 0.40000000000000002)
        else:
            notify.warning('placeTrap() - Incorrect trap: %s placed on a suit' % trapName)

    dustNode = hidden.attachNewNode('DustNode')
    
    def placeDustExplosion(dustNode = dustNode, thrownProp = thrownProp, battle = battle):
        dustNode.reparentTo(battle)
        dustNode.setPos(thrownProp.getPos(battle))

    if explode == 1:
        throwIvals.append(FunctionInterval(thrownProp.wrtReparentTo, extraArgs = [
            hidden]))
        throwIvals.append(FunctionInterval(placeDustExplosion))
        throwIvals.extend(createCartoonExplosionIvals(dustNode, 'dust', explosionPoint = Point3(0, 0, 0)))
        throwIvals.append(FunctionInterval(battle.removeTrap, extraArgs = [
            suit]))
    else:
        throwIvals.append(FunctionInterval(placeTrap, extraArgs = [
            trapProp,
            suit]))
        if trapName == 'tnt':
            tip = trapProp.find('**/joint-attachEmitter')
            sparks = BattleParticles.createParticleEffect(file = 'tnt')
            trapProp.sparksEffect = sparks
            throwIvals.append(FunctionInterval(sparks.start, extraArgs = [
                tip]))
        
    throwIvals.append(FunctionInterval(MovieUtil.removeProps, extraArgs = [
        propList]))
    propTrack = Track(propIvals)
    if trapName == 'tnt':
        throwTrack = Track(throwIvals)
    else:
        throwTrack = Track(throwIvals)
    toonTrack = Track([
        FunctionInterval(toon.headsUp, extraArgs = [
            battle,
            targetPos]),
        ActorInterval(toon, 'toss')])
    return MultiTrack([
        propTrack,
        throwTrack,
        toonTrack])
开发者ID:Toonerz,项目名称:Toontown-2003,代码行数:101,代码来源:MovieTrap.py


注:本文中的BattleParticles类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。