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Python wx.SOLID属性代码示例

本文整理汇总了Python中wx.SOLID属性的典型用法代码示例。如果您正苦于以下问题:Python wx.SOLID属性的具体用法?Python wx.SOLID怎么用?Python wx.SOLID使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在wx的用法示例。


在下文中一共展示了wx.SOLID属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _Draw

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None):
        XY = WorldToPixel(self.XY)
        dc.SetFont(self.Font)
        dc.SetTextForeground(self.Color)
        if self.BackgroundColor:
            dc.SetBackgroundMode(wx.SOLID)
            dc.SetTextBackground(self.BackgroundColor)
        else:
            dc.SetBackgroundMode(wx.TRANSPARENT)
        if self.TextWidth is None or self.TextHeight is None:
            (self.TextWidth, self.TextHeight) = dc.GetTextExtent(self.String)
        XY = self.ShiftFun(XY[0], XY[1], self.TextWidth, self.TextHeight)
        dc.DrawText(self.String, XY)
        if HTdc and self.HitAble:
            HTdc.SetPen(self.HitPen)
            HTdc.SetBrush(self.HitBrush)
            HTdc.DrawRectangle(XY, (self.TextWidth, self.TextHeight) ) 
开发者ID:dougthor42,项目名称:wafer_map,代码行数:19,代码来源:FCObjects.py

示例2: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def __init__(self, bitmap, renderer):
        GraphicsContextBase.__init__(self)
        #assert self.Ok(), "wxMemoryDC not OK to use"
        DEBUG_MSG("__init__()", 1, self)

        dc, gfx_ctx = self._cache.get(bitmap, (None, None))
        if dc is None:
            dc = wx.MemoryDC()
            dc.SelectObject(bitmap)
            gfx_ctx = wx.GraphicsContext.Create(dc)
            gfx_ctx._lastcliprect = None
            self._cache[bitmap] = dc, gfx_ctx

        self.bitmap = bitmap
        self.dc = dc
        self.gfx_ctx = gfx_ctx
        self._pen = wx.Pen('BLACK', 1, wx.SOLID)
        gfx_ctx.SetPen(self._pen)
        self._style = wx.SOLID
        self.renderer = renderer 
开发者ID:ktraunmueller,项目名称:Computable,代码行数:22,代码来源:backend_wx.py

示例3: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def __init__(self, bitmap, renderer):
        GraphicsContextBase.__init__(self)
        # assert self.Ok(), "wxMemoryDC not OK to use"
        DEBUG_MSG("__init__()", 1, self)
        DEBUG_MSG("__init__() 2: %s" % bitmap, 1, self)

        dc, gfx_ctx = self._cache.get(bitmap, (None, None))
        if dc is None:
            dc = wx.MemoryDC()
            dc.SelectObject(bitmap)
            gfx_ctx = wx.GraphicsContext.Create(dc)
            gfx_ctx._lastcliprect = None
            self._cache[bitmap] = dc, gfx_ctx

        self.bitmap = bitmap
        self.dc = dc
        self.gfx_ctx = gfx_ctx
        self._pen = wx.Pen('BLACK', 1, wx.SOLID)
        gfx_ctx.SetPen(self._pen)
        self.renderer = renderer 
开发者ID:PacktPublishing,项目名称:Mastering-Elasticsearch-7.0,代码行数:22,代码来源:backend_wx.py

示例4: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def __init__(self, bitmap, renderer):
        GraphicsContextBase.__init__(self)
        # assert self.Ok(), "wxMemoryDC not OK to use"
        DEBUG_MSG("__init__()", 1, self)
        DEBUG_MSG("__init__() 2: %s" % bitmap, 1, self)

        dc, gfx_ctx = self._cache.get(bitmap, (None, None))
        if dc is None:
            dc = wx.MemoryDC()
            dc.SelectObject(bitmap)
            gfx_ctx = wx.GraphicsContext.Create(dc)
            gfx_ctx._lastcliprect = None
            self._cache[bitmap] = dc, gfx_ctx

        self.bitmap = bitmap
        self.dc = dc
        self.gfx_ctx = gfx_ctx
        self._pen = wx.Pen('BLACK', 1, wx.SOLID)
        gfx_ctx.SetPen(self._pen)
        self._style = wx.SOLID
        self.renderer = renderer 
开发者ID:Relph1119,项目名称:GraphicDesignPatternByPython,代码行数:23,代码来源:backend_wx.py

示例5: on_paint

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def on_paint(self, event):
        dc = wx.PaintDC(self.widget)
        brush = wx.TheBrushList.FindOrCreateBrush( self.widget.GetBackgroundColour() )
        dc.SetBrush(brush)
        dc.SetPen(wx.ThePenList.FindOrCreatePen(wx.BLACK, 1, wx.SOLID))
        dc.SetBackground(brush)
        dc.Clear()
        w, h = self.widget.GetClientSize()
        dc.DrawLine(0, 0, w, h)
        dc.DrawLine(w, 0, 0, h)
        text = _('Spacer')
        tw, th = dc.GetTextExtent(text)
        x = (w - tw) // 2
        y = (h - th) // 2
        dc.SetPen(wx.ThePenList.FindOrCreatePen(wx.BLACK, 0, wx.TRANSPARENT))
        dc.DrawRectangle(x-1, y-1, tw+2, th+2)
        dc.DrawText(text, x, y) 
开发者ID:wxGlade,项目名称:wxGlade,代码行数:19,代码来源:spacer.py

示例6: DrawHighlightment

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def DrawHighlightment(self, dc):
        scalex, scaley = dc.GetUserScale()
        dc.SetUserScale(1, 1)
        dc.SetPen(MiterPen(HIGHLIGHTCOLOR, (3 * scalex + 5), wx.SOLID))
        dc.SetBrush(wx.TRANSPARENT_BRUSH)
        dc.SetLogicalFunction(wx.AND)
        # Draw a two circle arcs for representing the coil
        dc.DrawEllipticArc(round(self.Pos.x * scalex),
                           round((self.Pos.y - int(self.Size[1] * (sqrt(2) - 1.) / 2.) + 1) * scaley),
                           round(self.Size[0] * scalex),
                           round((int(self.Size[1] * sqrt(2)) - 1) * scaley),
                           135, 225)
        dc.DrawEllipticArc(round(self.Pos.x * scalex),
                           round((self.Pos.y - int(self.Size[1] * (sqrt(2) - 1.) / 2.) + 1) * scaley),
                           round(self.Size[0] * scalex),
                           round((int(self.Size[1] * sqrt(2)) - 1) * scaley),
                           -45, 45)
        dc.SetLogicalFunction(wx.COPY)
        dc.SetUserScale(scalex, scaley)

    # Adds an highlight to the connection 
开发者ID:thiagoralves,项目名称:OpenPLC_Editor,代码行数:23,代码来源:LD_Objects.py

示例7: draw_rubberband

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def draw_rubberband(self, x0, y0, x1, y1):
            dc = wx.ClientDC(self.canvas)
            # this would be required if the Canvas is a ScrolledWindow,
            # which is not the case for now
            # self.PrepareDC(dc)

            # delete old rubberband
            if self._rect:
                self.remove_rubberband(dc)

            # draw new rubberband
            dc.SetPen(wx.Pen(wx.BLACK, 1, wx.SOLID))
            dc.SetBrush(wx.TRANSPARENT_BRUSH)
            self._rect = (x0, self.canvas._height-y0, x1-x0, -y1+y0)
            if wxc.is_phoenix:
                dc.DrawRectangle(self._rect)
            else:
                dc.DrawRectangleRect(self._rect) 
开发者ID:alvarobartt,项目名称:twitter-stock-recommendation,代码行数:20,代码来源:backend_wx.py

示例8: draw

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def draw(self, dc):
        color = 'green'
        if not self.is_finished:
            color = 'yellow'
        if self.is_failed:
            color = 'red'
        dc.SetBrush(wx.Brush(color, wx.SOLID))
        dc.DrawCircle(self.x, self.y, 20) 
开发者ID:jantman,项目名称:python-wifi-survey-heatmap,代码行数:10,代码来源:ui.py

示例9: _Draw

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def _Draw(self, dc, Canvas):
        """
        _Draw method for Overlay.

        .. note::
           This is a differeent signarture than the DrawObject Draw
        """
        dc.SetFont(self.Font)
        dc.SetTextForeground(self.Color)
        if self.BackgroundColor:
            dc.SetBackgroundMode(wx.SOLID)
            dc.SetTextBackground(self.BackgroundColor)
        else:
            dc.SetBackgroundMode(wx.TRANSPARENT)
        dc.DrawTextPoint(self.String, self.XY) 
开发者ID:dougthor42,项目名称:wafer_map,代码行数:17,代码来源:wm_legend.py

示例10: draw_rubberband

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def draw_rubberband(self, event, x0, y0, x1, y1):
        'adapted from http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/189744'
        canvas = self.canvas
        dc =wx.ClientDC(canvas)

        # Set logical function to XOR for rubberbanding
        dc.SetLogicalFunction(wx.XOR)

        # Set dc brush and pen
        # Here I set brush and pen to white and grey respectively
        # You can set it to your own choices

        # The brush setting is not really needed since we
        # dont do any filling of the dc. It is set just for
        # the sake of completion.

        wbrush =wx.Brush(wx.Colour(255,255,255), wx.TRANSPARENT)
        wpen =wx.Pen(wx.Colour(200, 200, 200), 1, wx.SOLID)
        dc.SetBrush(wbrush)
        dc.SetPen(wpen)


        dc.ResetBoundingBox()
        dc.BeginDrawing()
        height = self.canvas.figure.bbox.height
        y1 = height - y1
        y0 = height - y0

        if y1<y0: y0, y1 = y1, y0
        if x1<y0: x0, x1 = x1, x0

        w = x1 - x0
        h = y1 - y0

        rect = int(x0), int(y0), int(w), int(h)
        try: lastrect = self.lastrect
        except AttributeError: pass
        else: dc.DrawRectangle(*lastrect)  #erase last
        self.lastrect = rect
        dc.DrawRectangle(*rect)
        dc.EndDrawing() 
开发者ID:ktraunmueller,项目名称:Computable,代码行数:43,代码来源:backend_wx.py

示例11: draw_rubberband

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def draw_rubberband(self, x0, y0, x1, y1):
            dc = wx.ClientDC(self.canvas)
            # this would be required if the Canvas is a ScrolledWindow,
            # which is not the case for now
            # self.PrepareDC(dc)

            # delete old rubberband
            if self._rect:
                self.remove_rubberband(dc)

            # draw new rubberband
            dc.SetPen(wx.Pen(wx.BLACK, 1, wx.SOLID))
            dc.SetBrush(wx.TRANSPARENT_BRUSH)
            self._rect = (x0, self.canvas._height-y0, x1-x0, -y1+y0)
            dc.DrawRectangle(self._rect) 
开发者ID:PacktPublishing,项目名称:Mastering-Elasticsearch-7.0,代码行数:17,代码来源:backend_wx.py

示例12: OnDraw

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def OnDraw(self, dc):
    if self._lineControlPoints:
      dc.SetPen(wx.ThePenList.FindOrCreatePen(wx.BLACK, 1, wx.SOLID))
      dc.SetBrush(wx.TheBrushList.FindOrCreateBrush(wx.LIGHT_GREY, wx.SOLID))
      p0x,p0y=self.startPoint
      p3x,p3y=self.endPoint
      
      xd=(p3x-p0x)/3.
      p1x = p0x + xd-8
      p2x = p3x - xd+8

      width=self.width
      phi = math.atan2(p3y - p0y, p2x - p1x)
      offs = -width * math.tan(phi/2)
      arrow=4
      
      points=[]
      def append(x, y):
        points.append( (round(x), round(y)))

      append(p0x,              p0y-width)
      append(p1x-offs,         p0y-width)
      append(p2x-offs-arrow,   p3y-width)
      append(p3x-width-arrow,  p3y-width)
      append(p3x-width-arrow,  p3y-width-arrow)
      append(p3x,              p3y)
      append(p3x-width-arrow,  p3y+width+arrow)
      append(p3x-width-arrow,  p3y+width)
      append(p2x+offs-arrow,   p3y+width)
      append(p1x+offs,         p0y+width)
      append(p0x,              p0y+width)

      dc.DrawPolygon(points, 0, 0) 
开发者ID:andreas-p,项目名称:admin4,代码行数:35,代码来源:_explain.py

示例13: Plotting_Test

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def Plotting_Test(self):

        #--------------------------------------------------------
        # Note:  We may need to save the window's bitmap in a
        #        buffer and refresh it on certain events.
        #        As it stands now, moving the cursor to another
        #        window causes window contents to be lost,
        #        even if we use the Freeze() method.
        #--------------------------------------------------------
        window = self.plot_window
        nx  = self.window_nx
        ny  = self.window_ny
        # win_buffer = self.plot_buffer
        win_buffer = wx.EmptyBitmap(nx,ny)
        #---------------------------------------------
        # Create a device context (don't store them)
        #---------------------------------------------
        dc = wx.BufferedDC(wx.ClientDC(window))
        ## dc = wx.BufferedDC(wx.ClientDC(window), win_buffer)
        ## dc = wx.ClientDC(window)  # (also works)
        ## dc = wx.WindowDC(window)  # (also works)
        pen   = wx.Pen("black", 2, wx.SOLID)
        brush = wx.Brush("white", wx.SOLID)  # (for filling in areas)
        dc.SetPen(pen)
        dc.SetBrush(brush)
        dc.SetBackground(brush)
        dc.Clear()
        #------------------------------------------
        dc.DrawRectangle(0,0,nx,ny)
        dc.DrawLine(0,0,nx,ny)
        dc.DrawCircle(nx/2,ny/2, nx/3)
        # print 'dc.GetSize() =', dc.GetSize()

        ## window.Freeze()   # (see also window.Thaw() )
        ## window.Disable()
        
    #   Plotting_Test()       
    #---------------------------------------------------------------- 
开发者ID:peckhams,项目名称:topoflow,代码行数:40,代码来源:Main_Dialog.py

示例14: MiterPen

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def MiterPen(colour, width=1, style=wx.SOLID):
    pen = wx.Pen(colour, width, style)
    pen.SetJoin(wx.JOIN_MITER)
    pen.SetCap(wx.CAP_PROJECTING)
    return pen


# -------------------------------------------------------------------------------
#                    Helpers for highlighting text
# ------------------------------------------------------------------------------- 
开发者ID:thiagoralves,项目名称:OpenPLC_Editor,代码行数:12,代码来源:GraphicCommons.py

示例15: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import SOLID [as 别名]
def __init__(
        self,  parent=None, id=-1, pos=wx.DefaultPosition,
        size=wx.DefaultSize,
        style=wx.TAB_TRAVERSAL|wx.NO_BORDER|wx.FULL_REPAINT_ON_RESIZE,
        name='SquareMap', model = None,
        adapter = None,
        labels = True, 
        highlight = True,
        padding = 2,
        margin = 0,
        square_style = False,
    ):
        """Initialise the SquareMap
        
        adapter -- a DefaultAdapter or same-interface instance providing SquareMap data api
        labels -- set to True (default) to draw textual labels within the boxes
        highlight -- set to True (default) to highlight nodes on mouse-over 
        padding -- spacing within each square and its children (within the square's border)
        margin -- spacing around each square (on all sides)
        square_style -- use a more-recursive, less-linear, more "square" layout style which 
            works better on objects with large numbers of children, such as Meliae memory 
            dumps, works fine on profile views as well, but the layout is less obvious wrt 
            what node is "next" "previous" etc.
        """
        super( SquareMap, self ).__init__(
            parent, id, pos, size, style, name
        )
        self.model = model
        self.padding = padding
        self.square_style = square_style
        self.margin = margin
        self.labels = labels
        self.highlight = highlight
        self.selectedNode = None
        self.highlightedNode = None
        self._buffer = wx.EmptyBitmap(20, 20) # Have a default buffer ready
        self.Bind( wx.EVT_PAINT, self.OnPaint)
        self.Bind( wx.EVT_SIZE, self.OnSize )
        if highlight:
            self.Bind( wx.EVT_MOTION, self.OnMouse )
        self.Bind( wx.EVT_LEFT_UP, self.OnClickRelease )
        self.Bind( wx.EVT_LEFT_DCLICK, self.OnDoubleClick )
        self.Bind( wx.EVT_KEY_UP, self.OnKeyUp )
        self.hot_map = []
        self.adapter = adapter or DefaultAdapter()
        self.DEFAULT_PEN = wx.Pen( wx.BLACK, 1, wx.SOLID )
        self.SELECTED_PEN = wx.Pen( wx.WHITE, 2, wx.SOLID )
        self.OnSize(None) 
开发者ID:lrq3000,项目名称:pyFileFixity,代码行数:50,代码来源:squaremap.py


注:本文中的wx.SOLID属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。