本文整理汇总了Python中wx.EVT_MIDDLE_DOWN属性的典型用法代码示例。如果您正苦于以下问题:Python wx.EVT_MIDDLE_DOWN属性的具体用法?Python wx.EVT_MIDDLE_DOWN怎么用?Python wx.EVT_MIDDLE_DOWN使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类wx
的用法示例。
在下文中一共展示了wx.EVT_MIDDLE_DOWN属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _create_textctrl
# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_MIDDLE_DOWN [as 别名]
def _create_textctrl(self, style=None, event_handler=None):
if style is None:
textctrl = wx.TextCtrl(self._panel)
else:
textctrl = wx.TextCtrl(self._panel, style=style)
if event_handler is not None:
textctrl.Bind(wx.EVT_TEXT_PASTE, event_handler)
textctrl.Bind(wx.EVT_MIDDLE_DOWN, event_handler)
if os.name == 'nt':
# Enable CTRL+A on Windows
def win_ctrla_eventhandler(event):
if event.GetKeyCode() == wx.WXK_CONTROL_A:
event.GetEventObject().SelectAll()
event.Skip()
textctrl.Bind(wx.EVT_CHAR, win_ctrla_eventhandler)
return textctrl
示例2: create_widget
# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_MIDDLE_DOWN [as 别名]
def create_widget(self):
if self.overlapped and self.parent._IS_GRIDBAG: return
style = wx.FULL_REPAINT_ON_RESIZE
if self.parent.CHILDREN in (-1, 1): # e.g. Panel in a Frame
size = self.parent.widget.GetClientSize()
else:
size = (20, 20)
self.widget = wx.Window(self.parent_window.widget, -1, size=size, style=style)
self.widget.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
#self.widget.SetAutoLayout(True)
self.widget.Bind(wx.EVT_PAINT, self.on_paint)
self.widget.Bind(wx.EVT_ERASE_BACKGROUND, self.on_erase_background)
self.widget.Bind(wx.EVT_RIGHT_DOWN, self.popup_menu)
self.widget.Bind(wx.EVT_LEFT_DOWN, self.on_drop_widget)
self.widget.Bind(wx.EVT_MIDDLE_DOWN, misc.exec_after(self.on_select_and_paste))
self.widget.Bind(wx.EVT_ENTER_WINDOW, self.on_enter)
self.widget.Bind(wx.EVT_LEAVE_WINDOW, self.on_leave)
#self.widget.Bind(wx.EVT_CHAR_HOOK, misc.on_key_down_event) # catch cursor keys XXX still required?
示例3: destroy_widget
# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_MIDDLE_DOWN [as 别名]
def destroy_widget(self, level):
if self.widget is None: return
if misc.currently_under_mouse is self.widget:
misc.currently_under_mouse = None
self.widget.Hide()
if wx.VERSION_STRING!="2.8.12.0":
# unbind events to prevent new created (and queued) events
self.widget.Bind(wx.EVT_PAINT, None)
self.widget.Bind(wx.EVT_RIGHT_DOWN, None)
self.widget.Bind(wx.EVT_LEFT_DOWN, None)
self.widget.Bind(wx.EVT_MIDDLE_DOWN, None)
self.widget.Bind(wx.EVT_ENTER_WINDOW, None)
self.widget.Bind(wx.EVT_LEAVE_WINDOW, None)
self.widget.Bind(wx.EVT_KEY_DOWN, None)
compat.DestroyLater(self.widget)
self.widget = None
if misc.focused_widget is self:
misc.set_focused_widget(None)
示例4: __init__
# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_MIDDLE_DOWN [as 别名]
def __init__(self, parent):
attribs = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24)
glcanvas.GLCanvas.__init__(self, parent, -1, attribList = attribs)
self.context = glcanvas.GLContext(self)
self.parent = parent
#Camera state variables
self.size = self.GetClientSize()
#self.camera = MouseSphericalCamera(self.size.x, self.size.y)
self.camera = MousePolarCamera(self.size.width, self.size.height)
#Main state variables
self.MousePos = [0, 0]
self.bbox = BBox3D()
#Face mesh variables and manipulation variables
self.mesh = None
self.meshCentroid = None
self.displayMeshFaces = True
self.displayMeshEdges = False
self.displayMeshVertices = True
self.displayVertexNormals = False
self.displayFaceNormals = False
self.useLighting = True
self.useTexture = False
self.GLinitialized = False
#GL-related events
wx.EVT_ERASE_BACKGROUND(self, self.processEraseBackgroundEvent)
wx.EVT_SIZE(self, self.processSizeEvent)
wx.EVT_PAINT(self, self.processPaintEvent)
#Mouse Events
wx.EVT_LEFT_DOWN(self, self.MouseDown)
wx.EVT_LEFT_UP(self, self.MouseUp)
wx.EVT_RIGHT_DOWN(self, self.MouseDown)
wx.EVT_RIGHT_UP(self, self.MouseUp)
wx.EVT_MIDDLE_DOWN(self, self.MouseDown)
wx.EVT_MIDDLE_UP(self, self.MouseUp)
wx.EVT_MOTION(self, self.MouseMotion)
示例5: __init__
# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_MIDDLE_DOWN [as 别名]
def __init__(self, parent, id, figure):
"""
Initialise a FigureWx instance.
- Initialise the FigureCanvasBase and wxPanel parents.
- Set event handlers for:
EVT_SIZE (Resize event)
EVT_PAINT (Paint event)
"""
FigureCanvasBase.__init__(self, figure)
# Set preferred window size hint - helps the sizer (if one is
# connected)
l, b, w, h = figure.bbox.bounds
w = math.ceil(w)
h = math.ceil(h)
wx.Panel.__init__(self, parent, id, size=wx.Size(w, h))
# Create the drawing bitmap
self.bitmap = wx.Bitmap(w, h)
DEBUG_MSG("__init__() - bitmap w:%d h:%d" % (w, h), 2, self)
# TODO: Add support for 'point' inspection and plot navigation.
self._isDrawn = False
self.Bind(wx.EVT_SIZE, self._onSize)
self.Bind(wx.EVT_PAINT, self._onPaint)
self.Bind(wx.EVT_KEY_DOWN, self._onKeyDown)
self.Bind(wx.EVT_KEY_UP, self._onKeyUp)
self.Bind(wx.EVT_RIGHT_DOWN, self._onRightButtonDown)
self.Bind(wx.EVT_RIGHT_DCLICK, self._onRightButtonDClick)
self.Bind(wx.EVT_RIGHT_UP, self._onRightButtonUp)
self.Bind(wx.EVT_MOUSEWHEEL, self._onMouseWheel)
self.Bind(wx.EVT_LEFT_DOWN, self._onLeftButtonDown)
self.Bind(wx.EVT_LEFT_DCLICK, self._onLeftButtonDClick)
self.Bind(wx.EVT_LEFT_UP, self._onLeftButtonUp)
self.Bind(wx.EVT_MOTION, self._onMotion)
self.Bind(wx.EVT_LEAVE_WINDOW, self._onLeave)
self.Bind(wx.EVT_ENTER_WINDOW, self._onEnter)
# Add middle button events
self.Bind(wx.EVT_MIDDLE_DOWN, self._onMiddleButtonDown)
self.Bind(wx.EVT_MIDDLE_DCLICK, self._onMiddleButtonDClick)
self.Bind(wx.EVT_MIDDLE_UP, self._onMiddleButtonUp)
self.Bind(wx.EVT_MOUSE_CAPTURE_CHANGED, self._onCaptureLost)
self.Bind(wx.EVT_MOUSE_CAPTURE_LOST, self._onCaptureLost)
self.SetBackgroundStyle(wx.BG_STYLE_PAINT) # Reduce flicker.
self.SetBackgroundColour(wx.WHITE)