当前位置: 首页>>代码示例>>Python>>正文


Python wx.EVT_KEY_UP属性代码示例

本文整理汇总了Python中wx.EVT_KEY_UP属性的典型用法代码示例。如果您正苦于以下问题:Python wx.EVT_KEY_UP属性的具体用法?Python wx.EVT_KEY_UP怎么用?Python wx.EVT_KEY_UP使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在wx的用法示例。


在下文中一共展示了wx.EVT_KEY_UP属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_KEY_UP [as 别名]
def __init__(self, parent):
        super(MeshViewerCanvas, self).__init__(parent)
        self.GUIState = STATE_NORMAL
        self.GUISubstate = SUBSTATE_NONE
        
        self.clearAllSelections()
        
        #State variables for heat, etc
        (self.eigvalues, self.eigvectors) = (np.array([]), np.array([]))
        self.heatIdx = 0
        self.heat_ts = np.linspace(0, 1000, 100)
        
        #State variables for color picking
        self.colorPickTexID = None
        self.colorPosVBO = None
        self.colorColorVBO = None
        
        self.Bind(wx.EVT_KEY_DOWN, self.onKeyPress)
        self.Bind(wx.EVT_KEY_UP, self.onKeyRelease)
        self.pressingC = False 
开发者ID:bmershon,项目名称:laplacian-meshes,代码行数:22,代码来源:LapGUI.py

示例2: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_KEY_UP [as 别名]
def __init__(self, parent, id=wx.ID_ANY, label="", pos=wx.DefaultPosition,
                 size=wx.DefaultSize, style=wx.NO_BORDER, validator=wx.DefaultValidator,
                 name="roundbutton"):
        """
        Default class constructor.

        :param `parent`: the L{RoundButton} parent;
        :param `id`: window identifier. A value of -1 indicates a default value;
        :param `label`: the button text label;
        :param `pos`: the control position. A value of (-1, -1) indicates a default position,
         chosen by either the windowing system or wxPython, depending on platform;
        :param `size`: the control size. A value of (-1, -1) indicates a default size,
         chosen by either the windowing system or wxPython, depending on platform;
        :param `style`: the button style (unused);
        :param `validator`: the validator associated to the button;
        :param `name`: the button name.
        """
        
        wx.PyControl.__init__(self, parent, id, pos, size, style, validator, name)

        self.Bind(wx.EVT_PAINT, self.OnPaint)
        self.Bind(wx.EVT_ERASE_BACKGROUND, lambda event: None)
        self.Bind(wx.EVT_SIZE, self.OnSize)
        self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
        self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
        self.Bind(wx.EVT_LEAVE_WINDOW, self.OnMouseLeave)
        self.Bind(wx.EVT_ENTER_WINDOW, self.OnMouseEnter)
        self.Bind(wx.EVT_SET_FOCUS, self.OnGainFocus)
        self.Bind(wx.EVT_KILL_FOCUS, self.OnLoseFocus)
        self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
        self.Bind(wx.EVT_KEY_UP, self.OnKeyUp)

        self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)

        self._mouseAction = None
        self._hasFocus = False
        self._buttonRadius = 0
        
        self.SetLabel(label)
        self.InheritAttributes()
        self.SetInitialSize(size) 
开发者ID:ActiveState,项目名称:code,代码行数:43,代码来源:recipe-577951.py

示例3: OnKeyUp

# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_KEY_UP [as 别名]
def OnKeyUp(self, event):
        """
        Handles the ``wx.EVT_KEY_UP`` event for L{RoundButton}.

        :param `event`: a `wx.KeyEvent` event to be processed.
        """
        
        if self._hasFocus and event.GetKeyCode() == ord(" "):
            self._mouseAction = HOVER
            self.Notify()
            self.Refresh()
        event.Skip() 
开发者ID:ActiveState,项目名称:code,代码行数:14,代码来源:recipe-577951.py

示例4: __add_bindings

# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_KEY_UP [as 别名]
def __add_bindings(self):
        # file_save_ctrl
        self.fsc = control.FileChooserCtrl(self)
        self.Bind(wx.EVT_BUTTON, self.fsc.load_file, self.file_open_button)
        self.Bind(wx.EVT_BUTTON, self.fsc.save_file, self.save_button)

        # record_button_ctrl
        self.rbc = control.RecordCtrl()
        self.Bind(wx.EVT_TOGGLEBUTTON, self.rbc.action, self.record_button)

        # play_button_ctrl
        pbc = control.PlayCtrl()
        self.Bind(wx.EVT_TOGGLEBUTTON, pbc.action, self.play_button)

        # compile_button_ctrl
        self.Bind(wx.EVT_BUTTON, control.CompileCtrl.compile, self.compile_button)

        # help_button_ctrl
        self.Bind(wx.EVT_BUTTON, control.HelpCtrl.action, self.help_button)

        # settings_button_ctrl
        self.Bind(wx.EVT_BUTTON, self.on_settings_click, self.settings_button)

        self.Bind(wx.EVT_CLOSE, self.on_close_dialog)

        self.panel.Bind(wx.EVT_KEY_UP, self.on_key_press) 
开发者ID:RMPR,项目名称:atbswp,代码行数:28,代码来源:gui.py

示例5: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_KEY_UP [as 别名]
def __init__(self, parent, id, figure):
        """
        Initialise a FigureWx instance.

        - Initialise the FigureCanvasBase and wxPanel parents.
        - Set event handlers for:
          EVT_SIZE  (Resize event)
          EVT_PAINT (Paint event)
        """

        FigureCanvasBase.__init__(self, figure)
        # Set preferred window size hint - helps the sizer (if one is
        # connected)
        l, b, w, h = figure.bbox.bounds
        w = math.ceil(w)
        h = math.ceil(h)

        wx.Panel.__init__(self, parent, id, size=wx.Size(w, h))

        # Create the drawing bitmap
        self.bitmap = wx.Bitmap(w, h)
        DEBUG_MSG("__init__() - bitmap w:%d h:%d" % (w, h), 2, self)
        # TODO: Add support for 'point' inspection and plot navigation.
        self._isDrawn = False

        self.Bind(wx.EVT_SIZE, self._onSize)
        self.Bind(wx.EVT_PAINT, self._onPaint)
        self.Bind(wx.EVT_KEY_DOWN, self._onKeyDown)
        self.Bind(wx.EVT_KEY_UP, self._onKeyUp)
        self.Bind(wx.EVT_RIGHT_DOWN, self._onRightButtonDown)
        self.Bind(wx.EVT_RIGHT_DCLICK, self._onRightButtonDClick)
        self.Bind(wx.EVT_RIGHT_UP, self._onRightButtonUp)
        self.Bind(wx.EVT_MOUSEWHEEL, self._onMouseWheel)
        self.Bind(wx.EVT_LEFT_DOWN, self._onLeftButtonDown)
        self.Bind(wx.EVT_LEFT_DCLICK, self._onLeftButtonDClick)
        self.Bind(wx.EVT_LEFT_UP, self._onLeftButtonUp)
        self.Bind(wx.EVT_MOTION, self._onMotion)
        self.Bind(wx.EVT_LEAVE_WINDOW, self._onLeave)
        self.Bind(wx.EVT_ENTER_WINDOW, self._onEnter)
        # Add middle button events
        self.Bind(wx.EVT_MIDDLE_DOWN, self._onMiddleButtonDown)
        self.Bind(wx.EVT_MIDDLE_DCLICK, self._onMiddleButtonDClick)
        self.Bind(wx.EVT_MIDDLE_UP, self._onMiddleButtonUp)

        self.Bind(wx.EVT_MOUSE_CAPTURE_CHANGED, self._onCaptureLost)
        self.Bind(wx.EVT_MOUSE_CAPTURE_LOST, self._onCaptureLost)

        self.SetBackgroundStyle(wx.BG_STYLE_PAINT)  # Reduce flicker.
        self.SetBackgroundColour(wx.WHITE) 
开发者ID:PacktPublishing,项目名称:Mastering-Elasticsearch-7.0,代码行数:51,代码来源:backend_wx.py

示例6: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_KEY_UP [as 别名]
def __init__(
        self,  parent=None, id=-1, pos=wx.DefaultPosition,
        size=wx.DefaultSize,
        style=wx.TAB_TRAVERSAL|wx.NO_BORDER|wx.FULL_REPAINT_ON_RESIZE,
        name='SquareMap', model = None,
        adapter = None,
        labels = True, 
        highlight = True,
        padding = 2,
        margin = 0,
        square_style = False,
    ):
        """Initialise the SquareMap
        
        adapter -- a DefaultAdapter or same-interface instance providing SquareMap data api
        labels -- set to True (default) to draw textual labels within the boxes
        highlight -- set to True (default) to highlight nodes on mouse-over 
        padding -- spacing within each square and its children (within the square's border)
        margin -- spacing around each square (on all sides)
        square_style -- use a more-recursive, less-linear, more "square" layout style which 
            works better on objects with large numbers of children, such as Meliae memory 
            dumps, works fine on profile views as well, but the layout is less obvious wrt 
            what node is "next" "previous" etc.
        """
        super( SquareMap, self ).__init__(
            parent, id, pos, size, style, name
        )
        self.model = model
        self.padding = padding
        self.square_style = square_style
        self.margin = margin
        self.labels = labels
        self.highlight = highlight
        self.selectedNode = None
        self.highlightedNode = None
        self._buffer = wx.EmptyBitmap(20, 20) # Have a default buffer ready
        self.Bind( wx.EVT_PAINT, self.OnPaint)
        self.Bind( wx.EVT_SIZE, self.OnSize )
        if highlight:
            self.Bind( wx.EVT_MOTION, self.OnMouse )
        self.Bind( wx.EVT_LEFT_UP, self.OnClickRelease )
        self.Bind( wx.EVT_LEFT_DCLICK, self.OnDoubleClick )
        self.Bind( wx.EVT_KEY_UP, self.OnKeyUp )
        self.hot_map = []
        self.adapter = adapter or DefaultAdapter()
        self.DEFAULT_PEN = wx.Pen( wx.BLACK, 1, wx.SOLID )
        self.SELECTED_PEN = wx.Pen( wx.WHITE, 2, wx.SOLID )
        self.OnSize(None) 
开发者ID:lrq3000,项目名称:pyFileFixity,代码行数:50,代码来源:squaremap.py


注:本文中的wx.EVT_KEY_UP属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。