本文整理汇总了Python中wx.EVT_KEY_UP属性的典型用法代码示例。如果您正苦于以下问题:Python wx.EVT_KEY_UP属性的具体用法?Python wx.EVT_KEY_UP怎么用?Python wx.EVT_KEY_UP使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类wx
的用法示例。
在下文中一共展示了wx.EVT_KEY_UP属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_KEY_UP [as 别名]
def __init__(self, parent):
super(MeshViewerCanvas, self).__init__(parent)
self.GUIState = STATE_NORMAL
self.GUISubstate = SUBSTATE_NONE
self.clearAllSelections()
#State variables for heat, etc
(self.eigvalues, self.eigvectors) = (np.array([]), np.array([]))
self.heatIdx = 0
self.heat_ts = np.linspace(0, 1000, 100)
#State variables for color picking
self.colorPickTexID = None
self.colorPosVBO = None
self.colorColorVBO = None
self.Bind(wx.EVT_KEY_DOWN, self.onKeyPress)
self.Bind(wx.EVT_KEY_UP, self.onKeyRelease)
self.pressingC = False
示例2: __init__
# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_KEY_UP [as 别名]
def __init__(self, parent, id=wx.ID_ANY, label="", pos=wx.DefaultPosition,
size=wx.DefaultSize, style=wx.NO_BORDER, validator=wx.DefaultValidator,
name="roundbutton"):
"""
Default class constructor.
:param `parent`: the L{RoundButton} parent;
:param `id`: window identifier. A value of -1 indicates a default value;
:param `label`: the button text label;
:param `pos`: the control position. A value of (-1, -1) indicates a default position,
chosen by either the windowing system or wxPython, depending on platform;
:param `size`: the control size. A value of (-1, -1) indicates a default size,
chosen by either the windowing system or wxPython, depending on platform;
:param `style`: the button style (unused);
:param `validator`: the validator associated to the button;
:param `name`: the button name.
"""
wx.PyControl.__init__(self, parent, id, pos, size, style, validator, name)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_ERASE_BACKGROUND, lambda event: None)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnMouseLeave)
self.Bind(wx.EVT_ENTER_WINDOW, self.OnMouseEnter)
self.Bind(wx.EVT_SET_FOCUS, self.OnGainFocus)
self.Bind(wx.EVT_KILL_FOCUS, self.OnLoseFocus)
self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
self.Bind(wx.EVT_KEY_UP, self.OnKeyUp)
self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)
self._mouseAction = None
self._hasFocus = False
self._buttonRadius = 0
self.SetLabel(label)
self.InheritAttributes()
self.SetInitialSize(size)
示例3: OnKeyUp
# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_KEY_UP [as 别名]
def OnKeyUp(self, event):
"""
Handles the ``wx.EVT_KEY_UP`` event for L{RoundButton}.
:param `event`: a `wx.KeyEvent` event to be processed.
"""
if self._hasFocus and event.GetKeyCode() == ord(" "):
self._mouseAction = HOVER
self.Notify()
self.Refresh()
event.Skip()
示例4: __add_bindings
# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_KEY_UP [as 别名]
def __add_bindings(self):
# file_save_ctrl
self.fsc = control.FileChooserCtrl(self)
self.Bind(wx.EVT_BUTTON, self.fsc.load_file, self.file_open_button)
self.Bind(wx.EVT_BUTTON, self.fsc.save_file, self.save_button)
# record_button_ctrl
self.rbc = control.RecordCtrl()
self.Bind(wx.EVT_TOGGLEBUTTON, self.rbc.action, self.record_button)
# play_button_ctrl
pbc = control.PlayCtrl()
self.Bind(wx.EVT_TOGGLEBUTTON, pbc.action, self.play_button)
# compile_button_ctrl
self.Bind(wx.EVT_BUTTON, control.CompileCtrl.compile, self.compile_button)
# help_button_ctrl
self.Bind(wx.EVT_BUTTON, control.HelpCtrl.action, self.help_button)
# settings_button_ctrl
self.Bind(wx.EVT_BUTTON, self.on_settings_click, self.settings_button)
self.Bind(wx.EVT_CLOSE, self.on_close_dialog)
self.panel.Bind(wx.EVT_KEY_UP, self.on_key_press)
示例5: __init__
# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_KEY_UP [as 别名]
def __init__(self, parent, id, figure):
"""
Initialise a FigureWx instance.
- Initialise the FigureCanvasBase and wxPanel parents.
- Set event handlers for:
EVT_SIZE (Resize event)
EVT_PAINT (Paint event)
"""
FigureCanvasBase.__init__(self, figure)
# Set preferred window size hint - helps the sizer (if one is
# connected)
l, b, w, h = figure.bbox.bounds
w = math.ceil(w)
h = math.ceil(h)
wx.Panel.__init__(self, parent, id, size=wx.Size(w, h))
# Create the drawing bitmap
self.bitmap = wx.Bitmap(w, h)
DEBUG_MSG("__init__() - bitmap w:%d h:%d" % (w, h), 2, self)
# TODO: Add support for 'point' inspection and plot navigation.
self._isDrawn = False
self.Bind(wx.EVT_SIZE, self._onSize)
self.Bind(wx.EVT_PAINT, self._onPaint)
self.Bind(wx.EVT_KEY_DOWN, self._onKeyDown)
self.Bind(wx.EVT_KEY_UP, self._onKeyUp)
self.Bind(wx.EVT_RIGHT_DOWN, self._onRightButtonDown)
self.Bind(wx.EVT_RIGHT_DCLICK, self._onRightButtonDClick)
self.Bind(wx.EVT_RIGHT_UP, self._onRightButtonUp)
self.Bind(wx.EVT_MOUSEWHEEL, self._onMouseWheel)
self.Bind(wx.EVT_LEFT_DOWN, self._onLeftButtonDown)
self.Bind(wx.EVT_LEFT_DCLICK, self._onLeftButtonDClick)
self.Bind(wx.EVT_LEFT_UP, self._onLeftButtonUp)
self.Bind(wx.EVT_MOTION, self._onMotion)
self.Bind(wx.EVT_LEAVE_WINDOW, self._onLeave)
self.Bind(wx.EVT_ENTER_WINDOW, self._onEnter)
# Add middle button events
self.Bind(wx.EVT_MIDDLE_DOWN, self._onMiddleButtonDown)
self.Bind(wx.EVT_MIDDLE_DCLICK, self._onMiddleButtonDClick)
self.Bind(wx.EVT_MIDDLE_UP, self._onMiddleButtonUp)
self.Bind(wx.EVT_MOUSE_CAPTURE_CHANGED, self._onCaptureLost)
self.Bind(wx.EVT_MOUSE_CAPTURE_LOST, self._onCaptureLost)
self.SetBackgroundStyle(wx.BG_STYLE_PAINT) # Reduce flicker.
self.SetBackgroundColour(wx.WHITE)
示例6: __init__
# 需要导入模块: import wx [as 别名]
# 或者: from wx import EVT_KEY_UP [as 别名]
def __init__(
self, parent=None, id=-1, pos=wx.DefaultPosition,
size=wx.DefaultSize,
style=wx.TAB_TRAVERSAL|wx.NO_BORDER|wx.FULL_REPAINT_ON_RESIZE,
name='SquareMap', model = None,
adapter = None,
labels = True,
highlight = True,
padding = 2,
margin = 0,
square_style = False,
):
"""Initialise the SquareMap
adapter -- a DefaultAdapter or same-interface instance providing SquareMap data api
labels -- set to True (default) to draw textual labels within the boxes
highlight -- set to True (default) to highlight nodes on mouse-over
padding -- spacing within each square and its children (within the square's border)
margin -- spacing around each square (on all sides)
square_style -- use a more-recursive, less-linear, more "square" layout style which
works better on objects with large numbers of children, such as Meliae memory
dumps, works fine on profile views as well, but the layout is less obvious wrt
what node is "next" "previous" etc.
"""
super( SquareMap, self ).__init__(
parent, id, pos, size, style, name
)
self.model = model
self.padding = padding
self.square_style = square_style
self.margin = margin
self.labels = labels
self.highlight = highlight
self.selectedNode = None
self.highlightedNode = None
self._buffer = wx.EmptyBitmap(20, 20) # Have a default buffer ready
self.Bind( wx.EVT_PAINT, self.OnPaint)
self.Bind( wx.EVT_SIZE, self.OnSize )
if highlight:
self.Bind( wx.EVT_MOTION, self.OnMouse )
self.Bind( wx.EVT_LEFT_UP, self.OnClickRelease )
self.Bind( wx.EVT_LEFT_DCLICK, self.OnDoubleClick )
self.Bind( wx.EVT_KEY_UP, self.OnKeyUp )
self.hot_map = []
self.adapter = adapter or DefaultAdapter()
self.DEFAULT_PEN = wx.Pen( wx.BLACK, 1, wx.SOLID )
self.SELECTED_PEN = wx.Pen( wx.WHITE, 2, wx.SOLID )
self.OnSize(None)