本文整理汇总了Python中pyglet.window.key.P属性的典型用法代码示例。如果您正苦于以下问题:Python key.P属性的具体用法?Python key.P怎么用?Python key.P使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类pyglet.window.key
的用法示例。
在下文中一共展示了key.P属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import P [as 别名]
def on_key_press(self, symbol, modifiers):
"""
Keyboard interface.
"""
if symbol == key.ENTER:
self.save_screenshot()
if symbol == key.ESCAPE:
pyglet.app.exit()
if symbol == key.SPACE:
self.clear_blank_window()
if symbol == key.P:
self.use_random_palette()
if symbol == key.S and not modifiers:
self.use_next_species()
if symbol == key.S and (modifiers & key.LCTRL):
self.save_config()
if symbol == key.O and (modifiers & key.LCTRL):
self.require_config_input()
if symbol == key.V and (modifiers & key.LCTRL):
self.switch_video()
示例2: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import P [as 别名]
def on_key_press(symbol, modifiers):
"""
This handler processes keyboard commands that
control the simulation
"""
if symbol == key.BACKSPACE or symbol == key.SLASH:
print('RESET')
env.reset()
env.render('pyglet', view=view_mode)
return
if symbol == key.ESCAPE:
env.close()
sys.exit(0)
if symbol == key.UP:
step(env.actions.move_forward)
elif symbol == key.DOWN:
step(env.actions.move_back)
elif symbol == key.LEFT:
step(env.actions.turn_left)
elif symbol == key.RIGHT:
step(env.actions.turn_right)
elif symbol == key.PAGEUP or symbol == key.P:
step(env.actions.pickup)
elif symbol == key.PAGEDOWN or symbol == key.D:
step(env.actions.drop)
elif symbol == key.ENTER:
step(env.actions.done)
示例3: on_key_release
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import P [as 别名]
def on_key_release(self, symbol, modifiers):
"""Event handler for the Window.on_key_release event.
Called when the player releases a key. See pyglet docs for key
mappings.
Parameters
----------
symbol : int
Number representing the key that was pressed.
modifiers : int
Number representing any modifying keys that were pressed.
"""
if symbol == key.W:
self.strafe[0] += 1
elif symbol == key.S:
self.strafe[0] -= 1
elif symbol == key.A:
self.strafe[1] += 1
elif symbol == key.D:
self.strafe[1] -= 1
elif symbol == key.SPACE:
self.dy = 0
elif symbol == key.LCTRL:
self.running = False
elif symbol == key.LSHIFT:
self.dy = 0
elif symbol == key.P:
breakpoint()