本文整理汇总了Python中pyglet.window.key.M属性的典型用法代码示例。如果您正苦于以下问题:Python key.M属性的具体用法?Python key.M怎么用?Python key.M使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类pyglet.window.key
的用法示例。
在下文中一共展示了key.M属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import M [as 别名]
def on_key_press(self, symbol, modifiers):
mod = 1
if modifiers & key.MOD_SHIFT:
mod = -1
if symbol == key.M:
self.multisample = not self.multisample
self.set_window()
if symbol == key.S:
self.samples += 2 * mod
self.samples = max(2, self.samples)
self.set_window()
# Another test: try enabling/disabling GL_MULTISAMPLE_ARB...
# seems to have no effect if samples > 4.
if symbol == key.N:
self.soft_multisample = not self.soft_multisample
if self.soft_multisample:
print 'Enabling GL_MULTISAMPLE_ARB'
glEnable(GL_MULTISAMPLE_ARB)
else:
print 'Disabling GL_MULTISAMPLE_ARB'
glDisable(GL_MULTISAMPLE_ARB)
示例2: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import M [as 别名]
def on_key_press(self, symbol, modifiers):
mod = 1
if modifiers & key.MOD_SHIFT:
mod = -1
if symbol == key.M:
self.multisample = not self.multisample
self.set_window()
if symbol == key.S:
self.samples += 2 * mod
self.samples = max(2, self.samples)
self.set_window()
# Another test: try enabling/disabling GL_MULTISAMPLE_ARB...
# seems to have no effect if samples > 4.
if symbol == key.N:
self.soft_multisample = not self.soft_multisample
if self.soft_multisample:
print('Enabling GL_MULTISAMPLE_ARB')
glEnable(GL_MULTISAMPLE_ARB)
else:
print('Disabling GL_MULTISAMPLE_ARB')
glDisable(GL_MULTISAMPLE_ARB)
示例3: __init__
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import M [as 别名]
def __init__(self, character=characters.Bomber, agent_control='arrows'):
super(PlayerAgent, self).__init__(character)
##
# @NOTE: DO NOT move this import outside the constructor. It will
# not work in headless environments like a Docker container
# and prevents Pommerman from running.
#
from pyglet.window import key
controls = {
'arrows': {
key.UP: 1,
key.DOWN: 2,
key.LEFT: 3,
key.RIGHT: 4,
key.SPACE: 5,
key.M: 6 # In Pommerman, this will freeze the game.
},
'wasd': {
key.W: 1,
key.S: 2,
key.A: 3,
key.D: 4,
key.E: 5,
key.Q: 6 # In Pommerman, this will freeze the game.
}
}
assert agent_control in controls, "Unknown control: {}".format(
agent_control)
self._key2act = controls[agent_control]
self._action_q = []
self._keystate = {}