本文整理汇总了Python中pyglet.window.key.ENTER属性的典型用法代码示例。如果您正苦于以下问题:Python key.ENTER属性的具体用法?Python key.ENTER怎么用?Python key.ENTER使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类pyglet.window.key
的用法示例。
在下文中一共展示了key.ENTER属性的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: pyglet_key_down
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def pyglet_key_down(self, symbol, modifier, repeat_in=0.3):
from pyglet.window import key
self.last_key_down = symbol
self.last_key_modifier = modifier
self.next_key_repeat = time.time() + repeat_in
is_ascii = 27 <= symbol < 255
char = {
key.LEFT: KEYS.LEFT_ARROW,
key.RIGHT: KEYS.RIGHT_ARROW,
key.UP: KEYS.UP_ARROW,
key.DOWN: KEYS.DOWN_ARROW,
key.ENTER: '\r',
key.RETURN: '\r',
key.BACKSPACE: chr(127),
}.get(symbol, chr(symbol) if is_ascii else None)
if not char:
# All other characters don't count as a key press
# (e.g., function keys, modifier keys, etc.)
return
if modifier & key.MOD_SHIFT:
char = char.upper()
self.set_needs_display()
self.handle_input(char)
示例2: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def on_key_press(self, symbol, modifiers):
if symbol == key._1:
self.apply = not self.apply
with self.shader:
self.shader.uniformi("iApply", self.apply)
if symbol == key._2:
self.hyperbolic = not self.hyperbolic
with self.shader:
self.shader.uniformi("iHyperbolic", self.hyperbolic)
if symbol == key._3:
self.elliptic = not self.elliptic
with self.shader:
self.shader.uniformi("iElliptic", self.elliptic)
if symbol == key.V and (modifiers & key.LCTRL):
self.switch_video()
if symbol == key.ENTER:
self.save_screenshot()
if symbol == key.ESCAPE:
pyglet.app.exit()
示例3: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def on_key_press(self, symbol, modifiers):
"""Event handler for the Window.on_key_press event."""
if symbol == key.ENTER:
self.scene_manager.change_scene('GameScene')
elif symbol == key.ESCAPE:
self.window.set_exclusive_mouse(False)
return pyglet.event.EVENT_HANDLED
if symbol in (key._1, key._2, key._3):
if symbol == key._1:
self.scene_manager.save.save_slot = 1
elif symbol == key._2:
self.scene_manager.save.save_slot = 2
elif symbol == key._3:
self.scene_manager.save.save_slot = 3
self._highlight_save_slot()
示例4: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def on_key_press(self, symbol, modifiers):
"""
Keyboard interface.
"""
if symbol == key.ENTER:
self.save_screenshot()
if symbol == key.ESCAPE:
pyglet.app.exit()
示例5: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def on_key_press(self, symbol, modifiers):
"""Keyboard interface.
"""
if symbol == key.ENTER:
self.save_screenshot()
if symbol == key.ESCAPE:
pyglet.app.exit()
if symbol == key.S and (modifiers & key.LCTRL):
scene_file = load()
self.shader = Shader(["./glsl/fractal3d.vert"], [scene_file])
self.init_shader()
示例6: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def on_key_press(self, symbol, modifiers):
"""Keyboard interface.
"""
if symbol == key.ENTER:
self.save_screenshot()
if symbol == key.ESCAPE:
pyglet.app.exit()
示例7: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def on_key_press(self, symbol, modifiers):
if symbol == key.ENTER:
self.save_screenshot()
if symbol == key.ESCAPE:
pyglet.app.exit()
示例8: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def on_key_press(symbol, modifiers):
print("key %s was pressed" % symbol)
if symbol == key.A:
print('The "A" key was pressed.')
elif symbol == key.LEFT:
print('The left arrow key was pressed.')
elif symbol == key.ENTER:
print('The enter key was pressed.')
示例9: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def on_key_press(symbol, modifiers):
"""
This handler processes keyboard commands that
control the simulation
"""
if symbol == key.BACKSPACE or symbol == key.SLASH:
print('RESET')
env.reset()
env.render('pyglet', view=view_mode)
return
if symbol == key.ESCAPE:
env.close()
sys.exit(0)
if symbol == key.UP:
step(env.actions.move_forward)
elif symbol == key.DOWN:
step(env.actions.move_back)
elif symbol == key.LEFT:
step(env.actions.turn_left)
elif symbol == key.RIGHT:
step(env.actions.turn_right)
elif symbol == key.PAGEUP or symbol == key.P:
step(env.actions.pickup)
elif symbol == key.PAGEDOWN or symbol == key.D:
step(env.actions.drop)
elif symbol == key.ENTER:
step(env.actions.done)
示例10: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def on_key_press(symbol, modifiers):
if symbol == key.A:
print 'The "A" key was pressed.'
elif symbol == key.LEFT:
print 'The left arrow key was pressed.'
elif symbol == key.ENTER:
print 'The enter key was pressed.'
示例11: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def on_key_press(self, symbol, modifiers):
if symbol == key.ENTER and self.activate_func:
self.activate_func()
if enable_sound:
bullet_sound.play()
示例12: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def on_key_press(symbol, modifiers):
if symbol == key.A:
print('The "A" key was pressed.')
elif symbol == key.LEFT:
print('The left arrow key was pressed.')
elif symbol == key.ENTER:
print('The enter key was pressed.')
示例13: on_key_release
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import ENTER [as 别名]
def on_key_release(self, symbol, modifiers):
if symbol == key.ENTER and self.activate_func:
self.activate_func()
if enable_sound:
bullet_sound.play()