本文整理汇总了Python中pyglet.window.key.BACKSPACE属性的典型用法代码示例。如果您正苦于以下问题:Python key.BACKSPACE属性的具体用法?Python key.BACKSPACE怎么用?Python key.BACKSPACE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类pyglet.window.key
的用法示例。
在下文中一共展示了key.BACKSPACE属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: pyglet_key_down
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import BACKSPACE [as 别名]
def pyglet_key_down(self, symbol, modifier, repeat_in=0.3):
from pyglet.window import key
self.last_key_down = symbol
self.last_key_modifier = modifier
self.next_key_repeat = time.time() + repeat_in
is_ascii = 27 <= symbol < 255
char = {
key.LEFT: KEYS.LEFT_ARROW,
key.RIGHT: KEYS.RIGHT_ARROW,
key.UP: KEYS.UP_ARROW,
key.DOWN: KEYS.DOWN_ARROW,
key.ENTER: '\r',
key.RETURN: '\r',
key.BACKSPACE: chr(127),
}.get(symbol, chr(symbol) if is_ascii else None)
if not char:
# All other characters don't count as a key press
# (e.g., function keys, modifier keys, etc.)
return
if modifier & key.MOD_SHIFT:
char = char.upper()
self.set_needs_display()
self.handle_input(char)
示例2: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import BACKSPACE [as 别名]
def on_key_press(symbol, modifiers):
"""
This handler processes keyboard commands that
control the simulation
"""
if symbol == key.BACKSPACE or symbol == key.SLASH:
print('RESET')
env.reset()
env.render('pyglet', view=view_mode)
return
if symbol == key.ESCAPE:
env.close()
sys.exit(0)
if symbol == key.UP:
step(env.actions.move_forward)
elif symbol == key.DOWN:
step(env.actions.move_back)
elif symbol == key.LEFT:
step(env.actions.turn_left)
elif symbol == key.RIGHT:
step(env.actions.turn_right)
elif symbol == key.PAGEUP or symbol == key.P:
step(env.actions.pickup)
elif symbol == key.PAGEDOWN or symbol == key.D:
step(env.actions.drop)
elif symbol == key.ENTER:
step(env.actions.done)
示例3: on_key_press
# 需要导入模块: from pyglet.window import key [as 别名]
# 或者: from pyglet.window.key import BACKSPACE [as 别名]
def on_key_press(symbol, modifiers):
if symbol == key.SPACE:
balls.append(Ball())
elif symbol == key.BACKSPACE:
if balls:
del balls[-1]
elif symbol == key.ESCAPE:
window.has_exit = True