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Python pygame.SRCALPHA属性代码示例

本文整理汇总了Python中pygame.SRCALPHA属性的典型用法代码示例。如果您正苦于以下问题:Python pygame.SRCALPHA属性的具体用法?Python pygame.SRCALPHA怎么用?Python pygame.SRCALPHA使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在pygame的用法示例。


在下文中一共展示了pygame.SRCALPHA属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def __init__(self):
        def make_surface(tl):
            w = 40
            surface = pygame.Surface((w, 3 * w), pygame.SRCALPHA)
            surface.fill(COLOR_ALUMINIUM_5 if tl != 'h' else COLOR_ORANGE_2)
            if tl != 'h':
                hw = int(w / 2)
                off = COLOR_ALUMINIUM_4
                red = COLOR_SCARLET_RED_0
                yellow = COLOR_BUTTER_0
                green = COLOR_CHAMELEON_0
                pygame.draw.circle(surface, red if tl == tls.Red else off, (hw, hw), int(0.4 * w))
                pygame.draw.circle(surface, yellow if tl == tls.Yellow else off, (hw, w + hw), int(0.4 * w))
                pygame.draw.circle(surface, green if tl == tls.Green else off, (hw, 2 * w + hw), int(0.4 * w))
            return pygame.transform.smoothscale(surface, (15, 45) if tl != 'h' else (19, 49))
        self._original_surfaces = {
            'h': make_surface('h'),
            tls.Red: make_surface(tls.Red),
            tls.Yellow: make_surface(tls.Yellow),
            tls.Green: make_surface(tls.Green),
            tls.Off: make_surface(tls.Off),
            tls.Unknown: make_surface(tls.Unknown)
        }
        self.surfaces = dict(self._original_surfaces) 
开发者ID:carla-simulator,项目名称:scenario_runner,代码行数:26,代码来源:no_rendering_mode.py

示例2: draw_surface_loads_curves

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def draw_surface_loads_curves(self, n_hours_to_display_top_loadplot, n_hours_to_display_bottom_loadplot):
        # Loads curve surface: retrieve images surfaces, stack them into a common surface, plot horizontal lines
        # at top and bottom of latter surface

        # compute the string number of days
        n_days_horizon = n_hours_to_display_top_loadplot // 24
        img_loads_curve_week = self.create_plot_loads_curve(
            n_timesteps=int(n_hours_to_display_top_loadplot * 3600 // self.timestep_duration_seconds),
            left_xlabel=' {} day{} ago  '.format(n_days_horizon, 's' if n_days_horizon > 1 else ''))
        n_hours_horizon = n_hours_to_display_bottom_loadplot
        img_loads_curve_day = self.create_plot_loads_curve(
            n_timesteps=int(n_hours_to_display_bottom_loadplot * 3600 // self.timestep_duration_seconds),
            left_xlabel='{} hours ago'.format(n_hours_horizon))
        loads_curve_surface = pygame.Surface(
            (img_loads_curve_week.get_width(), 2 * img_loads_curve_week.get_height() + 30),
            pygame.SRCALPHA, 32).convert_alpha()
        loads_curve_surface.fill(self.left_menu_tile_color)
        loads_curve_surface.blit(self.bold_white_render('Historical total consumption'), (30, 10))
        loads_curve_surface.blit(img_loads_curve_week, (0, 30))
        loads_curve_surface.blit(img_loads_curve_day, (0, 30 + img_loads_curve_week.get_height()))
        gfxdraw.hline(loads_curve_surface, 0, loads_curve_surface.get_width(), 0, (64, 64, 64))
        gfxdraw.hline(loads_curve_surface, 0, loads_curve_surface.get_width(), loads_curve_surface.get_height() - 1,
                      (64, 64, 64))

        return loads_curve_surface 
开发者ID:shidi1985,项目名称:L2RPN,代码行数:27,代码来源:renderer.py

示例3: _render_keyboard

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def _render_keyboard(self):
        if not self.m_oRndLayout:
            self.m_oRndLayout = self.render_image(self.m_sLayout)
        if not self.m_oRndCursor:
            self.m_oRndCursor = self.render_image(self.m_sCursor)

        self.m_oRndText = self._line_text()

        self.m_oSfKBD = pygame.Surface((self.m_oRndLayout.get_width(),
                                        self.m_oRndLayout.get_height()),
                                        pygame.SRCALPHA)

        rect = self.m_oRndLayout.get_rect()
        rect.topleft = (0, 0)
        self.m_oSfKBD.blit(self.m_oRndLayout, rect)

        rect = self.m_oRndCursor.get_rect()
        pos = self._get_coord()
        rect.midtop = (pos[0], pos[1])
        self.m_oSfKBD.blit(self.m_oRndCursor, rect)

        rect = self.m_oRndText.get_rect()
        rect.midleft = (self.m_iTextLft, self.m_iTextLine)
        self.m_oSfKBD.blit(self.m_oRndText, rect) 
开发者ID:krahsdevil,项目名称:Retropie-CRT-Edition,代码行数:26,代码来源:keyboard.py

示例4: _line_text

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def _line_text(self):
        max_width = self.m_iTextRgt - self.m_iTextLft
        text = self.render_text(self.m_sText)
        sf = pygame.Surface((max_width, text.get_height()), pygame.SRCALPHA)

        LnWidth = text.get_width() + self.m_oRndCursor.get_width()
        textSf = pygame.Surface((LnWidth, text.get_height()), pygame.SRCALPHA)
        rect = text.get_rect()
        rect.bottomleft = (0, textSf.get_height())
        textSf.blit(text, rect)
        rect = self.m_oRndCursor.get_rect()
        rect.bottomright = (LnWidth, textSf.get_height())
        textSf.blit(self.m_oRndCursor, rect)

        if LnWidth < max_width:
            rect = textSf.get_rect()
            rect.midbottom = (max_width / 2, sf.get_height())
            sf.blit(textSf, rect)
        else:
            rect = textSf.get_rect()
            rect.bottomright = (max_width, sf.get_height())
            sf.blit(textSf, rect)
        return sf 
开发者ID:krahsdevil,项目名称:Retropie-CRT-Edition,代码行数:25,代码来源:keyboard.py

示例5: render_text

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def render_text(self, p_sText, p_bShadow = True):
        C_SHADOW = pygame.Color( 19, 14, 56)
        C_TEXT = pygame.Color(202,199,219)

        p_sText = str(p_sText)
        img = self.m_oFontText.render(p_sText, False, C_TEXT)
        rect = img.get_rect()
        sf = pygame.Surface((rect.width, rect.height), pygame.SRCALPHA)
        if p_bShadow:
            shadow = self.m_oFontText.render(p_sText, False, C_SHADOW)
            shadow_rect = img.get_rect()
            shadow_rect.x += 1
            shadow_rect.y += 1
            sf.blit(shadow, shadow_rect)
        sf.blit(img, rect)
        return sf 
开发者ID:krahsdevil,项目名称:Retropie-CRT-Edition,代码行数:18,代码来源:keyboard.py

示例6: _render_info_text

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def _render_info_text(self, p_sText, p_sIcon = None):
        ltoffset = 0
        if p_sIcon:
            icon = self._img_render(self.dCFG[p_sIcon])
            ltoffset += icon.get_width() + 3

        text = self._text_render(p_sText, C_WHITE, 'type_color_3')
        size = ltoffset + text.get_width()
        oSectSf = pygame.Surface((size, self.dCFG['font_line'] + 4), pygame.SRCALPHA)

        if size > text.get_width():
            alignY = 0
            if icon.get_height() > self.dCFG['font_size']:
                alignY -= math.ceil((icon.get_height() - self.dCFG['font_size']) / 2.0)
            rect = icon.get_rect()
            rect.midleft = (0, (oSectSf.get_height() / 2) + alignY)
            oSectSf.blit(icon, rect)

        rect = text.get_rect()
        rect.midleft = (ltoffset, oSectSf.get_height() / 2)
        oSectSf.blit(text, rect)
        return oSectSf 
开发者ID:krahsdevil,项目名称:Retropie-CRT-Edition,代码行数:24,代码来源:config_render.py

示例7: _render_layer10

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def _render_layer10(self, p_bReload = False):
        # layer10 surface, selector
        line = self._get_onscreen_menu_line()
        Y_POS = self.m_iMenu_pos + (line * self.m_iText_spc)
        self.m_oLayer10 = pygame.Surface(self.m_lRES, pygame.SRCALPHA)

        # append selector to layer10
        if not self.dCFG['selector_render'] or p_bReload:
            img = "selector"
            if self.m_iSide != 0: img = "vselector"
            self.dCFG['selector_render'] = self._img_render(self.dCFG[img])
        rect = self.dCFG['selector_render'].get_rect()

        rect.midleft = (0, Y_POS)
        self.m_oLayer10.blit(self.dCFG['selector_render'], rect)

        # Rotate if vertical mode
        if self.m_iSide == 1:
            self.m_oLayer10 = pygame.transform.rotate(self.m_oLayer10, -90)
        elif self.m_iSide == 3:
            self.m_oLayer10 = pygame.transform.rotate(self.m_oLayer10, 90) 
开发者ID:krahsdevil,项目名称:Retropie-CRT-Edition,代码行数:23,代码来源:config_core.py

示例8: _render_layer21

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def _render_layer21(self):
        # selected line
        self.m_oLayer21 = pygame.Surface(self.m_lRES, pygame.SRCALPHA)
        line = self._get_onscreen_menu_line()
        Y_POS = self.m_iMenu_pos + (line * self.m_iText_spc)

        oLine = self._render_line_menu(self.m_lLines[self.m_iLine])

        # append line surface to layer21 surface
        rect = oLine.get_rect()
        rect.midleft = (self.m_iText_lft, Y_POS)
        self.m_oLayer21.blit(oLine, rect)

        # Rotate if vertical mode
        if self.m_iSide == 1:
            self.m_oLayer21 = pygame.transform.rotate(self.m_oLayer21, -90)
        elif self.m_iSide == 3:
            self.m_oLayer21 = pygame.transform.rotate(self.m_oLayer21, 90) 
开发者ID:krahsdevil,项目名称:Retropie-CRT-Edition,代码行数:20,代码来源:config_core.py

示例9: _render_layer30

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def _render_layer30(self):
        # layer30 pointer
        line = self._get_onscreen_menu_line()
        Y_POS = self.m_iMenu_pos + (line * self.m_iText_spc)
        self.m_oLayer30 = pygame.Surface(self.m_lRES, pygame.SRCALPHA)
        if not self.m_lPointer['pointer_render']:
            if type(self.dCFG['pointer']) is list:
                for item in self.dCFG['pointer']:
                    ptr = self._img_render(item)
                    self.m_lPointer['pointer_render'].append(ptr)
            else:
                ptr = self._img_render(self.dCFG['pointer'])
                self.m_lPointer['pointer_render'].append(ptr)

        ptr = self.m_lPointer['pointer_render'][self.m_lPointer['frame']]
        rect = ptr.get_rect()
        rect.midright = (self.m_iText_lft - 2, Y_POS)
        self.m_oLayer30.blit(ptr, rect)

        # Rotate if vertical mode
        if self.m_iSide == 1:
            self.m_oLayer30 = pygame.transform.rotate(self.m_oLayer30, -90)
        elif self.m_iSide == 3:
            self.m_oLayer30 = pygame.transform.rotate(self.m_oLayer30, 90) 
开发者ID:krahsdevil,项目名称:Retropie-CRT-Edition,代码行数:26,代码来源:config_core.py

示例10: _gradsurf

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def _gradsurf(h, y0, y1, color0, color1):
	key = h, y0, y1, color0, color1
	if key in _grad_cache:
		return _grad_cache[key]
	surf = pygame.Surface((1, h),flags=pygame.SRCALPHA).convert_alpha()
	r0, g0, b0 = color0[:3]
	r1, g1, b1 = color1[:3]
	for y in range(h):
		f = min(max((y - y0) / (y1 - y0), 0), 1)
		g = 1 - f
		surf.set_at((0, y), (
			int(round(g * r0 + f * r1)),
			int(round(g * g0 + f * g1)),
			int(round(g * b0 + f * b1)),
			0
		))
	_grad_cache[key] = surf
	return surf


# Tracks everything that can be updated by tags. 
开发者ID:ct-Open-Source,项目名称:ct-Raspi-Radiowecker,代码行数:23,代码来源:ptext.py

示例11: render

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def render(self, window, segment):
        coords     = segment.bottom["screen"]
        s_width    = s.DIMENSIONS[0]
        s_height   = int(s.TUNNEL_HEIGHT * coords["s"] * s.ROAD_WIDTH * self.quantifier)
        x          = 0
        y          = s.DIMENSIONS[1] - coords["y"] - s_height
        top_clip   = s.DIMENSIONS[1] - segment.clip[1] - y

        #  Player can see the tunnel approaching.
        if top_clip > 0:
            e_height = int(s_height * 0.7)
            surf     = pygame.Surface([s_width, s_height], pygame.SRCALPHA, 32)
            surf     = surf.convert_alpha()
            points   = [(s_width, s_height),
                        (coords["x"] + coords["w"], s_height),
                        (coords["x"] + coords["w"], s_height - e_height),
                        (coords["x"] - coords["w"], s_height - e_height),
                        (coords["x"] - coords["w"], s_height),
                        (0, s_height),
                        (0, 0),
                        (s_width, 0)] 

            pygame.draw.polygon(surf, self.colour, points)
            window.blit(surf, (x, y), (0, 0, s_width, top_clip)) 
开发者ID:buntine,项目名称:SwervinMervin,代码行数:26,代码来源:tunnel_entrance.py

示例12: __level_over_overlay

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def __level_over_overlay(self, window):
        lo_font      = pygame.font.Font(s.FONTS["fipps"], 38)
        s_font       = pygame.font.Font(s.FONTS["retro_computer"], 30)
        txt_lo       = lo_font.render("Level Complete!", 1, s.COLOURS["dark_text"])
        txt_lap      = s_font.render("Best Lap", 1, s.COLOURS["dark_text"])
        txt_lap_v    = s_font.render("%.1fs" % round(self.fastest_lap, 1), 1, s.COLOURS["dark_text"])
        txt_bonus    = s_font.render("Time bonus", 1, s.COLOURS["dark_text"])
        txt_bonus_v  = s_font.render(str(math.trunc(self.time_bonus)), 1, s.COLOURS["dark_text"])
        txt_points   = s_font.render("Points", 1, s.COLOURS["dark_text"])
        txt_points_v = s_font.render(str(math.trunc(self.points)), 1, s.COLOURS["dark_text"])
        overlay      = pygame.Surface(s.DIMENSIONS, pygame.SRCALPHA)

        overlay.fill((255, 255, 255, 150))
        overlay.blit(txt_lo, (s.DIMENSIONS[0] / 2 - txt_lo.get_size()[0] / 2, 20))
        overlay.blit(txt_lap, (20, 180))
        overlay.blit(txt_lap_v, (s.DIMENSIONS[0] - txt_lap_v.get_size()[0] - 10, 190))
        overlay.blit(txt_bonus, (20, 260))
        overlay.blit(txt_bonus_v, (s.DIMENSIONS[0] - txt_bonus_v.get_size()[0] - 10, 270))
        overlay.blit(txt_points, (20, 340))
        overlay.blit(txt_points_v, (s.DIMENSIONS[0] - txt_points_v.get_size()[0] - 10, 350))

        window.blit(overlay, (0,0)) 
开发者ID:buntine,项目名称:SwervinMervin,代码行数:24,代码来源:player.py

示例13: display

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def display(cls, object_: 'RoadObject', surface: WorldSurface, transparent: bool = False,
                offscreen: bool = False):
        """
        Display a road objects on a pygame surface.

        The objects is represented as a colored rotated rectangle

        :param object_: the vehicle to be drawn
        :param surface: the surface to draw the object on
        :param transparent: whether the object should be drawn slightly transparent
        :param offscreen: whether the rendering should be done offscreen or not
        """
        o = object_
        s = pygame.Surface((surface.pix(o.LENGTH), surface.pix(o.LENGTH)), pygame.SRCALPHA)  # per-pixel alpha
        rect = (0, surface.pix(o.WIDTH) / 2 - surface.pix(o.WIDTH) / 2, surface.pix(o.LENGTH), surface.pix(o.WIDTH))
        pygame.draw.rect(s, cls.get_color(o, transparent), rect, 0)
        pygame.draw.rect(s, cls.BLACK, rect, 1)
        if not offscreen:  # convert_alpha throws errors in offscreen mode TODO() Explain why
            s = pygame.Surface.convert_alpha(s)
        h = o.heading if abs(o.heading) > 2 * np.pi / 180 else 0
        # Centered rotation
        position = (surface.pos2pix(o.position[0], o.position[1]))
        cls.blit_rotate(surface, s, position, np.rad2deg(-h)) 
开发者ID:eleurent,项目名称:highway-env,代码行数:25,代码来源:graphics.py

示例14: __init__

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def __init__(self, ls, w, h, l, t, value):
        pygame.sprite.Sprite.__init__(self)
        self.ls = ls
        self.w = w
        self.h = h
        self.left = l
        self.top = t
        self.focus_order = -1
        if self.ls.lang.ltr_text:
            self.right_align = False
        else:
            self.right_align = True
        self.font_color = self.ls.colors.font_color
        self.value = value
        self.visible = True
        self.select_item = False
        self.update_me = True
        self.hover = False
        self.image = pygame.Surface((w, h), flags=pygame.SRCALPHA)
        self.rect = self.image.get_rect()
        self.rect.topleft = [l, t]
        self.font_v = self.ls.font_2 
开发者ID:imiolek-ireneusz,项目名称:eduActiv8,代码行数:24,代码来源:loginscreen.py

示例15: __init__

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import SRCALPHA [as 别名]
def __init__(self, game_board, width, height, scale, color, border_color, rng, number, lbl_dist=5):
        self.size = [width * scale, height * scale]
        self.center = [self.size[0] // 2, self.size[1] // 2]
        self.game_board = game_board
        self.color = color
        self.border_color = border_color
        self.number = number
        self.lbl_dist = lbl_dist
        self.rng = rng
        self.v_margin = int(80 * self.size[0] / 500.0)
        self.marker_len10 = int(20 * self.size[0] / 150.0)
        self.marker_len5 = int(15 * self.size[0] / 150.0)
        self.marker_len = int(10 * self.size[0] / 150.0)
        self.bar_width = int(25 * self.size[0] / 150.0)
        self.bottom_r = int(30 * self.size[0] / 150.0)
        self.v_gauge_margin_t = int(120 * self.size[0] / 500.0)
        self.v_gauge_margin_b = int(120 * self.size[0] / 500.0) + self.bottom_r

        self.canvas = pygame.Surface((self.size[0], self.size[1] - 1), flags=pygame.SRCALPHA)
        self.canvas.fill((0, 0, 0, 0))
        self.draw_thermometer() 
开发者ID:imiolek-ireneusz,项目名称:eduActiv8,代码行数:23,代码来源:thermometer.py


注:本文中的pygame.SRCALPHA属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。