本文整理汇总了Python中pygame.RESIZABLE属性的典型用法代码示例。如果您正苦于以下问题:Python pygame.RESIZABLE属性的具体用法?Python pygame.RESIZABLE怎么用?Python pygame.RESIZABLE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类pygame
的用法示例。
在下文中一共展示了pygame.RESIZABLE属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: fullscreen_toggle
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def fullscreen_toggle(self, info):
"""toggle between fullscreen and windowed version with CTRL + F
current activity will be reset"""
self.redraw_needed = [True, True, True]
if self.config.fullscreen is True:
self.config.fullscreen = False
self.size = self.wn_size[:]
self.screen = pygame.display.set_mode(self.size, pygame.RESIZABLE)
self.fs_rescale(info)
else:
self.config.fullscreen = True
self.size = self.fs_size[:]
self.screen = pygame.display.set_mode(self.size, pygame.FULLSCREEN)
self.fs_rescale(info)
pygame.display.flip()
示例2: sizing
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def sizing(self, size):
"""
Set various asplect of the app related to the screen size of
the display and/or window.
"""
self.log.debug(f"Framebuffer Size: {size[0]} x {size[1]}")
if self.config["fullscreen"]:
self.screen = pygame.display.set_mode(size, pygame.FULLSCREEN)
self.xmax = pygame.display.Info().current_w # - 35 Why not use full screen in "fullescreen"?
self.ymax = pygame.display.Info().current_h # - 5 Why not use full screen in "fullescreen"?
else:
self.screen = pygame.display.set_mode(size, pygame.RESIZABLE)
pygame.display.set_caption('PiWeatherRock')
self.xmax = pygame.display.get_surface().get_width() - 35
self.ymax = pygame.display.get_surface().get_height() - 5
if self.xmax <= 1024:
self.icon_size = '64'
else:
self.icon_size = '256'
示例3: __init__
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def __init__(self,_parent,_root):
BuilderPanel.__init__(self, _parent, _root)
self.config(bg="pink")
#Create Pygame Panel
os.environ['SDL_WINDOWID'] = str(self.winfo_id())
if sys.platform == "win32":
os.environ['SDL_VIDEODRIVER'] = 'windib'
else:
os.environ['SDL_VIDEODRIVER'] = 'x11'
pygame.display.init()
pygame.mixer.init()
_root.update()
self.screen = pygame.display.set_mode((self.winfo_width(), self.winfo_height()),pygame.RESIZABLE)
self.center = (0,0)
self.scale = 1.0
self.gameLoop()
示例4: __init__
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def __init__(self, width, height):
self.width = width
self.height = height
self.screen = pygame.display.set_mode((width, height), pygame.RESIZABLE)
pygame.display.set_caption('Wireframe Display')
self.background = (255,255,255)
self.wireframes = {}
self.displayEdges = True
self.label_color = (0,0,0)
self.color_increment = 50
self.color_cap = 220 - self.color_increment
self.start = 0
self.end = 0
self.error_text = ''
示例5: __init__
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def __init__(self):
if not os.path.exists(Tank_IMAGE_POSITION):
os.makedirs(Tank_IMAGE_POSITION)
pygame.init()
pygame.font.init()
self.display = pygame.display
self.window = self.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT], pygame.RESIZABLE, 32)
self.display.set_caption('坦克世界')
self.my_tank = MyTank(MY_BIRTH_LEFT, MY_BIRTH_TOP, self.window)
self.creat_enemy_number = 10
self.my_tank_lift = 3
self.creat_enemy(self.creat_enemy_number)
self.creat_walls()
self.font = pygame.font.SysFont('kai_ti', 18)
self.number = 1
示例6: get_event
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def get_event(self):
global SCREEN_WIDTH, SCREEN_HEIGHT
event_list = pygame.event.get()
for event in event_list:
if event.type == pygame.VIDEORESIZE:
SCREEN_WIDTH, SCREEN_HEIGHT = event.size
self.window = self.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT], pygame.RESIZABLE, 32)
if event.type == pygame.QUIT:
self.end_game()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
self.my_tank.direction = U
elif event.key == pygame.K_s:
self.my_tank.direction = D
elif event.key == pygame.K_a:
self.my_tank.direction = L
elif event.key == pygame.K_d:
self.my_tank.direction = R
else:
return None
self.my_tank.move_stop = False
elif event.type == pygame.MOUSEBUTTONDOWN:
if len(TankGame.my_bullet_list) < 3:
bullet = self.my_tank.fire()
load_music('fire')
TankGame.my_bullet_list.append(bullet)
elif event.type == pygame.KEYUP:
self.my_tank.move_stop = True
示例7: init_pygame
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def init_pygame(self):
if self.__is_init is False:
pygame.init()
self.display_called = False
self.screen = pygame.display.set_mode((self.video_width, self.video_height), pygame.RESIZABLE)
self.font = pygame.font.Font(None, self.fontsize)
self.__is_init = True
示例8: main
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def main():
# Start program
debug("Starting pygame...")
pygame.init()
debug("Defining screen object...")
if not(args.nodrawing):
if not(args.save_images):
infoObject = pygame.display.Info()
image_icon = pygame.image.load("resources/various/pyrat.ico")
pygame.display.set_icon(image_icon)
pygame.display.set_caption("PyRat")
if args.fullscreen:
screen = pygame.display.set_mode((infoObject.current_w, infoObject.current_h), pygame.FULLSCREEN)
args.window_width = infoObject.current_w
args.window_height = infoObject.current_h
else:
screen = pygame.display.set_mode((args.window_width, args.window_height), pygame.RESIZABLE)
else:
screen = pygame.surface.Surface((args.window_width, args.window_height))
infoObject = ""
else:
screen = ""
infoObject = ""
# Run first game
debug("Starting first game")
result = run_game(screen, infoObject)
# Run other games (if any)
for i in range(args.tests - 1):
debug("Starting match number " + str(i))
print("match " + str(i+2) + "/" + str(args.tests))
new = run_game(screen, infoObject)
debug("Aggregating stats")
result = {x: result.get(x, 0) + new.get(x, 0) for x in set(result).union(new)}
debug("Writing stats and exiting")
result = {k: v / args.tests for k, v in result.items()}
# Print stats and exit
print("{")
for key,value in sorted(result.items()):
print("\t\"" + str(key) + "\": " + str(value))
print("}")
pygame.quit()
示例9: display_init
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def display_init(self):
# try to create a surface and check if it fails
try:
# fullscreen is the default
if self.fullscreen:
# create a hardware accelerated fullscreen surface
self.display_surface = pygame.display.set_mode(
self.display_size, pygame.FULLSCREEN)
# alternatively try a windowed surface
else:
self.display_surface = pygame.display.set_mode(size=self.window_size,
flags=pygame.RESIZABLE, display=1)
except Exception as exc:
print(exc)
print("Display initialization failed. This program needs a running X-Server.")
exit()
self.loadImageCache()
# get absolute size of the surface independend from what was
# requested.
self.display_size = self.display_surface.get_size()
self.current_wallpaper_surface = pygame.image.load(
self.wallpaper_path + "/wallpaper.jpg")
self.current_wallpaper_surface = aspect_scale(
self.current_wallpaper_surface, self.display_size).convert()
示例10: on_resize
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def on_resize(self, size, info):
if android is None:
repost = False
if size[0] < self.config.size_limits[0]:
size[0] = self.config.size_limits[0]
repost = True
if size[0] > self.config.size_limits[2]:
size[0] = self.config.size_limits[2]
repost = True
if size[1] < self.config.size_limits[1]:
size[1] = self.config.size_limits[1]
repost = True
if size[1] > self.config.size_limits[3]:
size[1] = self.config.size_limits[3]
repost = True
if size != self.fs_size or self.config.platform == "macos":
self.wn_size = size[:]
self.size = size[:]
self.screen = pygame.display.set_mode(self.size, pygame.RESIZABLE)
self.sizer.update_sizer(self.size[0], self.size[1])
self.fs_rescale(info)
#self.create_subsurfaces()
self.config.settings["screenw"] = self.size[0]
self.config.settings["screenh"] = self.size[1]
self.config.settings_changed = True
self.config.save_settings(self.db)
# TODO check if commenting out the following code affects Windows/MacOS
"""
if repost:
pygame.event.post(
pygame.event.Event(pygame.VIDEORESIZE, size=self.size[:], w=self.size[0], h=self.size[1]))
"""
if android is not None:
self.size = self.android_screen_size[:]
self.info.rescale_title_space()
示例11: displayMode
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def displayMode():
return pygame.OPENGL | pygame.RESIZABLE | pygame.DOUBLEBUF
示例12: setWindowSize
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def setWindowSize(self, width, height):
self.screenSize = (width, height)
self.displayFlags = pygame.DOUBLEBUF | pygame.OPENGL | pygame.RESIZABLE
self.screen = pygame.display.set_mode( self.screenSize, self.displayFlags )
# implement by extending class
示例13: gameLoop
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def gameLoop(self):
global fighter
#TODO figure out that window snap thing that's messing up a lot
self.screen = pygame.display.set_mode((self.winfo_width(), self.winfo_height()),pygame.RESIZABLE)
if fighter: self.centerFighter()
self.screen.fill(pygame.Color("pink"))
if fighter:
fighter.mask = None #These don't work inside of the builder
fighter.draw(self.screen, fighter.sprite.rect.topleft, self.scale)
for hbox in fighter.active_hitboxes:
hbox.draw(self.screen,hbox.rect.topleft,self.scale)
pygame.display.flip()
#self.after(5, self.gameLoop) #Loop every 5ms
示例14: __init__
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def __init__(self, **kwargs):
super().__init__(**kwargs)
pygame.display.init()
pygame.display.gl_set_attribute(pygame.GL_CONTEXT_MAJOR_VERSION, self.gl_version[0])
pygame.display.gl_set_attribute(pygame.GL_CONTEXT_MINOR_VERSION, self.gl_version[1])
pygame.display.gl_set_attribute(pygame.GL_CONTEXT_PROFILE_MASK, pygame.GL_CONTEXT_PROFILE_CORE)
pygame.display.gl_set_attribute(pygame.GL_CONTEXT_FORWARD_COMPATIBLE_FLAG, 1)
pygame.display.gl_set_attribute(pygame.GL_DOUBLEBUFFER, 1)
pygame.display.gl_set_attribute(pygame.GL_DEPTH_SIZE, 24)
if self.samples > 1:
pygame.display.gl_set_attribute(pygame.GL_MULTISAMPLEBUFFERS, 1)
pygame.display.gl_set_attribute(pygame.GL_MULTISAMPLESAMPLES, self.samples)
self._depth = 24
self._flags = pygame.OPENGL | pygame.DOUBLEBUF
if self.fullscreen:
self._flags |= pygame.FULLSCREEN
info = pygame.display.Info()
desktop_size = info.current_w, info.current_h
self._width, self._height = desktop_size
self._buffer_width, self._buffer_height = self._width, self._height
else:
if self.resizable:
self._flags |= pygame.RESIZABLE
self._set_mode()
self.title = self._title
self.cursor = self._cursor
self.init_mgl_context()
self.set_default_viewport()
示例15: __init__
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import RESIZABLE [as 别名]
def __init__(self, title,
size=(800, 480),
color=(0, 0, 0),
text_color=(255, 255, 255),
arrow_location=background.ARROW_BOTTOM,
arrow_offset=0,
debug=False):
self.__size = size
self.debug = debug
self.bg_color = color
self.text_color = text_color
self.arrow_location = arrow_location
self.arrow_offset = arrow_offset
# Save the desktop mode, shall be done before `setmode` (SDL 1.2.10, and pygame 1.8.0)
info = pygame.display.Info()
pygame.display.set_caption(title)
self.is_fullscreen = False
self.display_size = (info.current_w, info.current_h)
self.surface = pygame.display.set_mode(self.__size, pygame.RESIZABLE)
self._buffered_images = {}
self._current_background = None
self._current_foreground = None
self._print_number = 0
self._print_failure = False
self._capture_number = (0, 4) # (current, max)
self._pos_map = {self.CENTER: self._center_pos,
self.RIGHT: self._right_pos,
self.LEFT: self._left_pos}
# Don't use pygame.mouse.get_cursor() because will be removed in pygame2
self._cursor = ((16, 16), (0, 0),
(0, 0, 64, 0, 96, 0, 112, 0, 120, 0, 124, 0, 126, 0, 127, 0,
127, 128, 124, 0, 108, 0, 70, 0, 6, 0, 3, 0, 3, 0, 0, 0),
(192, 0, 224, 0, 240, 0, 248, 0, 252, 0, 254, 0, 255, 0, 255,
128, 255, 192, 255, 224, 254, 0, 239, 0, 207, 0, 135, 128, 7, 128, 3, 0))