本文整理汇总了Python中pygame.NOFRAME属性的典型用法代码示例。如果您正苦于以下问题:Python pygame.NOFRAME属性的具体用法?Python pygame.NOFRAME怎么用?Python pygame.NOFRAME使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类pygame
的用法示例。
在下文中一共展示了pygame.NOFRAME属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: splash
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import NOFRAME [as 别名]
def splash(size, name, path="splash.png"):
environ['SDL_VIDEO_WINDOW_POS'] = "center"
display.set_caption(name)
wininfo = display.Info()
screensize = (wininfo.current_w, wininfo.current_h)
desktop = ImageGrab.grab()
screen = display.set_mode(size, NOFRAME, 32)
background = image.load(path).convert_alpha()
w, h = size
w //= 2
h //= 2
desktop = desktop.crop((screensize[0] // 2 - w, screensize[1] // 2 - h,
screensize[0] // 2 + w, screensize[1] // 2 + h))
string = desktop.tostring()
desktop = image.fromstring(string, size, desktop.mode)
desktop.blit(background, (0, 0))
screen.blit(desktop, (0, 0))
display.update()
示例2: take_action
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import NOFRAME [as 别名]
def take_action(self, observations):
assert len(observations) == 1, 'Keyboard does not support multiple player control'
if not self._init_done:
self._init_done = True
pygame.display.set_mode((1, 1), pygame.NOFRAME)
active_buttons = {}
for event in event_queue.get('keyboard'):
if event.type == pygame.KEYDOWN:
actions = KEY_TO_ACTIONS.get(event.key, [])
for a in actions:
active_buttons[a] = 1
keys = pygame.key.get_pressed()
left = keys[pygame.K_LEFT]
right = keys[pygame.K_RIGHT]
top = keys[pygame.K_UP]
bottom = keys[pygame.K_DOWN]
for key, actions in KEY_TO_ACTIONS.items():
if keys[key]:
for a in actions:
active_buttons[a] = 1
return self.get_env_action(left, right, top, bottom, active_buttons)
示例3: __init__
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import NOFRAME [as 别名]
def __init__(self):
try:
pygame.init()
pygame.camera.init()
pygame.mouse.set_visible(False)
self.screen = pygame.display.set_mode((800,480),pygame.NOFRAME)
self.cam_list = pygame.camera.list_cameras()
self.webcam = pygame.camera.Camera(self.cam_list[0],(32,24))
self.webcam.start()
logger.info('Initialized pygame display')
except:
logger.warning('Unable to initialize pygame display')
try:
self.shared = memcache.Client(['127.0.0.1:11211'], debug=0)
logger.info('Initialized memcache client')
except:
logger.warning('Unable to initialize memcache client')
self.canny = False
self.ph = '6.5'
self.ec = '3.2'
self.water_temp = '20.1'
self.air_temp = '21.1'
self.humidity = '38'
self.co2 = '410'
self.o2 = '17.1'
# self.figure = matplotlib.pyplot.figure()
# self.plot = self.figure.add_subplot(111)
# self.runSeabornEx()
示例4: __init__
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import NOFRAME [as 别名]
def __init__(self, width=288, height=512, pipe_gap=100):
actions = {
"up": K_w
}
fps = 30
base.PyGameWrapper.__init__(self, width, height, actions=actions)
self.scale = 30.0 / fps
self.allowed_fps = 30 # restrict the fps
self.pipe_gap = pipe_gap
self.pipe_color = "red"
self.images = {}
# so we can preload images
pygame.display.set_mode((1, 1), pygame.NOFRAME)
self._dir_ = os.path.dirname(os.path.abspath(__file__))
self._asset_dir = os.path.join(self._dir_, "assets/")
self._load_images()
self.pipe_offsets = [0, self.width * 0.5, self.width]
self.init_pos = (
int(self.width * 0.2),
int(self.height / 2)
)
self.pipe_min = int(self.pipe_gap / 4)
self.pipe_max = int(self.height * 0.79 * 0.6 - self.pipe_gap / 2)
self.backdrop = None
self.player = None
self.pipe_group = None
示例5: show
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import NOFRAME [as 别名]
def show():
# Show splash screen
pg.init()
imgpath = "data/graphics/splash.gif"
splashimg = pg.image.load(imgpath)
splashwin = pg.display.set_mode(splashimg.get_size(),pg.NOFRAME)
splashwin.blit(splashimg,(0,0))
pg.display.flip()
return
示例6: __init__
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import NOFRAME [as 别名]
def __init__(self, config_path):
"""Create an instance of the main video looper application class. Must
pass path to a valid video looper ini configuration file.
"""
# Load the configuration.
self._config = configparser.ConfigParser()
if len(self._config.read(config_path)) == 0:
raise RuntimeError('Failed to find configuration file at {0}, is the application properly installed?'.format(config_path))
self._console_output = self._config.getboolean('video_looper', 'console_output')
# Load other configuration values.
self._osd = self._config.getboolean('video_looper', 'osd')
self._is_random = self._config.getboolean('video_looper', 'is_random')
self._keyboard_control = self._config.getboolean('video_looper', 'keyboard_control')
# Get seconds for countdown from config
self._countdown_time = self._config.getint('video_looper', 'countdown_time')
# Get seconds for waittime bewteen files from config
self._wait_time = self._config.getint('video_looper', 'wait_time')
# Parse string of 3 comma separated values like "255, 255, 255" into
# list of ints for colors.
self._bgcolor = list(map(int, self._config.get('video_looper', 'bgcolor')
.translate(str.maketrans('','', ','))
.split()))
self._fgcolor = list(map(int, self._config.get('video_looper', 'fgcolor')
.translate(str.maketrans('','', ','))
.split()))
# Initialize pygame and display a blank screen.
pygame.display.init()
pygame.font.init()
pygame.mouse.set_visible(False)
self._screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN | pygame.NOFRAME)
self._size = (pygame.display.Info().current_w, pygame.display.Info().current_h)
self._bgimage = self._load_bgimage()
self._blank_screen()
# Load configured video player and file reader modules.
self._player = self._load_player()
self._reader = self._load_file_reader()
# Load ALSA hardware configuration.
self._alsa_hw_device = parse_hw_device(self._config.get('alsa', 'hw_device'))
self._alsa_hw_vol_control = self._config.get('alsa', 'hw_vol_control')
self._alsa_hw_vol_file = self._config.get('alsa', 'hw_vol_file')
# default ALSA hardware volume (volume will not be changed)
self._alsa_hw_vol = None
# Load sound volume file name value
self._sound_vol_file = self._config.get('omxplayer', 'sound_vol_file')
# default value to 0 millibels (omxplayer)
self._sound_vol = 0
# Set other static internal state.
self._extensions = '|'.join(self._player.supported_extensions())
self._small_font = pygame.font.Font(None, 50)
self._big_font = pygame.font.Font(None, 250)
self._running = True
self._playbackStopped = False
#used for not waiting the first time
self._firstStart = True
# start keyboard handler thread:
# Event handling for key press, if keyboard control is enabled
if self._keyboard_control:
self._keyboard_thread = threading.Thread(target=self._handle_keyboard_shortcuts, daemon=True)
self._keyboard_thread.start()
示例7: __init__
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import NOFRAME [as 别名]
def __init__(self,
game, fps=30, frame_skip=1, num_steps=1,
reward_values={}, force_fps=True, display_screen=False,
add_noop_action=True, state_preprocessor=None, rng=24):
self.game = game
self.fps = fps
self.frame_skip = frame_skip
self.NOOP = None
self.num_steps = num_steps
self.force_fps = force_fps
self.display_screen = display_screen
self.add_noop_action = add_noop_action
self.last_action = []
self.action = []
self.previous_score = 0
self.frame_count = 0
# update the scores of games with values we pick
if reward_values:
self.game.adjustRewards(reward_values)
if isinstance(self.game, PyGameWrapper):
if isinstance(rng, np.random.RandomState):
self.rng = rng
else:
self.rng = np.random.RandomState(rng)
# some pygame games preload the images
# to speed resetting and inits up.
pygame.display.set_mode((1, 1), pygame.NOFRAME)
else:
# in order to use doom, install following https://github.com/openai/doom-py
from .games.base.doomwrapper import DoomWrapper
if isinstance(self.game, DoomWrapper):
self.rng = rng
self.game.setRNG(self.rng)
self.init()
self.state_preprocessor = state_preprocessor
self.state_dim = None
if self.state_preprocessor is not None:
self.state_dim = self.game.getGameState()
if self.state_dim is None:
raise ValueError(
"Asked to return non-visual state on game that does not support it!")
else:
self.state_dim = self.state_preprocessor(self.state_dim).shape
if game.allowed_fps is not None and self.fps != game.allowed_fps:
raise ValueError("Game requires %dfps, was given %d." %
(game.allowed_fps, game.allowed_fps))