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Python pygame.K_LSHIFT属性代码示例

本文整理汇总了Python中pygame.K_LSHIFT属性的典型用法代码示例。如果您正苦于以下问题:Python pygame.K_LSHIFT属性的具体用法?Python pygame.K_LSHIFT怎么用?Python pygame.K_LSHIFT使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在pygame的用法示例。


在下文中一共展示了pygame.K_LSHIFT属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: debugLoop

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_LSHIFT [as 别名]
def debugLoop(self):
        self.draw()
        pygame.display.update()
        try:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    self.exit_status = 1
                    self.debug_mode = False
                
                if event.type == pygame.KEYDOWN:
                    if (event.key == pygame.K_LSHIFT or event.key == pygame.K_RSHIFT):
                        self.debug_mode = False
                    elif event.key == pygame.K_TAB:
                        self.debug_console.set_trace() #Drop into the console
                    elif event.key == pygame.K_LEFT:
                        self.cameraX = -5
                    elif event.key == pygame.K_RIGHT:
                        self.cameraX = 5
                    elif event.key == pygame.K_UP:
                        self.cameraY = -5
                    elif event.key == pygame.K_DOWN:
                        self.cameraY = 5
                    elif event.key == pygame.K_z:
                        self.zoomVal = 0.01
                    elif event.key == pygame.K_x:
                        self.zoomVal = -0.01
                elif event.type == pygame.KEYUP:
                    if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                        self.cameraX = 0
                    elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                        self.cameraY = 0
                    elif event.key == pygame.K_z or event.key == pygame.K_x:
                        self.zoomVal = 0
                for cont in self.controllers:
                    cont.getInputs(event)
                
            
            self.stage.moveCamera(self.cameraX,self.cameraY)
            self.stage.zoomCamera(self.zoomVal)    
        except bdb.BdbQuit:
            pass 
开发者ID:digiholic,项目名称:universalSmashSystem,代码行数:43,代码来源:battle.py

示例2: handle_event

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_LSHIFT [as 别名]
def handle_event(self, event):
        if event.type == pygame.KEYDOWN:

            if event.key == pygame.K_LEFT:
                self.speed_x -= 1
            elif event.key == pygame.K_RIGHT:
                self.speed_x += 1
            elif event.key == pygame.K_UP:
                self.speed_y -= 1
            elif event.key == pygame.K_DOWN:
                self.speed_y += 1
            elif event.key == pygame.K_LSHIFT:
                self.move_delay = 10

        elif event.type == pygame.KEYUP:

            if event.key == pygame.K_LEFT:
                self.speed_x += 1
            elif event.key == pygame.K_RIGHT:
                self.speed_x -= 1
            elif event.key == pygame.K_UP:
                self.speed_y += 1
            elif event.key == pygame.K_DOWN:
                self.speed_y -= 1
            elif event.key == pygame.K_LSHIFT:
                self.move_delay = 200 
开发者ID:furas,项目名称:python-examples,代码行数:28,代码来源:example-2.py


注:本文中的pygame.K_LSHIFT属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。