本文整理汇总了Python中pygame.K_COMMA属性的典型用法代码示例。如果您正苦于以下问题:Python pygame.K_COMMA属性的具体用法?Python pygame.K_COMMA怎么用?Python pygame.K_COMMA使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类pygame
的用法示例。
在下文中一共展示了pygame.K_COMMA属性的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: check_keypress
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_COMMA [as 别名]
def check_keypress():
try:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q or event.key == pygame.K_a or event.key == pygame.K_KP_DIVIDE or event.key == pygame.K_BACKSPACE:
logger.debug("Keypress 'a' or 'q' or 'backspace' or 'keypad /' detected.")
return "end_event"
if event.key == pygame.K_n or event.key == pygame.K_SPACE or event.key == pygame.K_KP_PLUS:
logger.debug("Keypress 'n' or 'space' or 'keypad +' detected.")
return "next_event"
if event.key == pygame.K_r or event.key == pygame.K_KP_PERIOD or event.key == pygame.K_COMMA:
logger.debug("Keypress 'r' or ',' or 'keypad .' detected")
return "resume_rotation"
if event.key == pygame.K_p or event.key == pygame.K_KP_MULTIPLY:
logger.debug("Keypress 'p' or 'keypad *' detected")
return "pause_rotation"
for numeric_key_counter, key in enumerate([pygame.K_F1,pygame.K_F2,pygame.K_F3,pygame.K_F4,pygame.K_F5,pygame.K_F6,pygame.K_F7,pygame.K_F8,pygame.K_F9,pygame.K_F10,pygame.K_F11,pygame.K_F12]):
if event.key == key:
logger.debug("Keypress 'F" + str(numeric_key_counter + 1) + "' detected")
return numeric_key_counter
for numeric_key_counter, key in enumerate([pygame.K_KP0,pygame.K_KP1,pygame.K_KP2,pygame.K_KP3,pygame.K_KP4,pygame.K_KP5,pygame.K_KP6,pygame.K_KP7,pygame.K_KP8,pygame.K_KP9]):
if event.key == key:
logger.debug("Keypress 'keypad " + str(numeric_key_counter + 1) + "' detected")
return numeric_key_counter
else:
return None
except pygame.error as e:
logger.debug("Exception " + repr(e))
exit(0)