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Python pygame.K_0属性代码示例

本文整理汇总了Python中pygame.K_0属性的典型用法代码示例。如果您正苦于以下问题:Python pygame.K_0属性的具体用法?Python pygame.K_0怎么用?Python pygame.K_0使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在pygame的用法示例。


在下文中一共展示了pygame.K_0属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: new_demo

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_0 [as 别名]
def new_demo(test=True):
    import pygame
    from demo.game import Game
    
    if test is False:
        game = Game(640, 480, None)
    else:
        def _render(game):
            while True:
                game.draw()
                for event in pygame.event.get():
                    if event.type == pygame.KEYDOWN:
                        if event.key == pygame.K_9:
                            game.increase_fps()
                        elif event.key == pygame.K_0:
                            game.decrease_fps()    
        pygame.init()
        DISPLAYSURF = pygame.display.set_mode((640, 480), 0, 32)
        pygame.display.set_caption('Demo')
        game = Game(640, 480, DISPLAYSURF)
        t = Thread(target=lambda: _render(game))
        t.start()
    
    return game 
开发者ID:PacktPublishing,项目名称:Python-Reinforcement-Learning-Projects,代码行数:26,代码来源:environment.py

示例2: new_demo

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_0 [as 别名]
def new_demo(test=False):
    
    import pygame
    from demo.game import Game
    if test is False:
        game = Game(640, 480, None)
    else:
        def _render(game):
            while True:
                game.draw()
                for event in pygame.event.get():
                    if event.type == pygame.KEYDOWN:
                        if event.key == pygame.K_9:
                            game.increase_fps()
                        elif event.key == pygame.K_0:
                            game.decrease_fps()    
        pygame.init()
        DISPLAYSURF = pygame.display.set_mode((640, 480), 0, 32)
        pygame.display.set_caption('Demo')
        game = Game(640, 480, DISPLAYSURF)
        t = Thread(target=lambda: _render(game))
        t.start()
    
    parameter = Parameter(lr=1e-3)
    parameter.gamma = 0.9
    parameter.iteration_num = 300000
    parameter.num_history_frames = 1
    parameter.network_type = 'mlp'
    
    parameter.update_method = 'rmsprop'
    parameter.rho = 0.95
    parameter.async_update_interval = 5
    parameter.input_scale = 1.0
    
    return game, parameter 
开发者ID:PacktPublishing,项目名称:Python-Reinforcement-Learning-Projects,代码行数:37,代码来源:environment.py

示例3: test_name

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_0 [as 别名]
def test_name(self):
        self.assertEqual(pygame.key.name(pygame.K_RETURN), "return")
        self.assertEqual(pygame.key.name(pygame.K_0), "0")
        self.assertEqual(pygame.key.name(pygame.K_SPACE), "space") 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:6,代码来源:key_test.py

示例4: wait_for_keypress_to_select_label

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_0 [as 别名]
def wait_for_keypress_to_select_label(progress_bar):
    """
    # Returns

      description, comment.
    """
    progress_bar.write(
        "\nPress a key to label the file: 1. success, 2. failure, 4. skip, 5. Extra Cool Example, 6. Problem with this Example 0. whoops! make previous file unconfirmed \n"
        "What to look for:\n"
        " - A successful stack is 3 blocks tall or 4 blocks tall with the gripper completely removed from the field of view.\n"
        " - If the tower is 3 blocks tall and blocks will clearly slide off if not for the wall press 2 for 'failure',\n"
        "   if it is merely in contact with a wall, press 1 for 'success'."
        " - When the robot doesn't move but there is already a visible successful stack, that's an error.failure.falsely_appears_correct, so press 1 for 'success'!\n"
        " - If you can see the gripper, the example is a failure even if the stack is tall enough!\n")
    # , 3: error.failure
    flag = 0
    comment = 'none'
    mark_previous_unconfirmed = None
    while flag == 0:
        # pygame.event.pump()
        events = pygame.event.get()
        # if len(events) > 0:
        #     print(events)
        for event in events:
            if event.type == pygame.QUIT:
                pygame.quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_1:
                    progress_bar.write("label set to success")
                    flag = 1
                    return "success", comment, mark_previous_unconfirmed
                elif event.key == pygame.K_2:
                    progress_bar.write("label set to failure")
                    flag = 1
                    return "failure", comment, mark_previous_unconfirmed
                # elif event.key == pygame.K_3:
                #     progress_bar.write("label set to error.failure")
                #     flag = 1
                #     return "error.failure"
                elif event.key == pygame.K_4:
                    flag = 1
                    return 'skip', comment, mark_previous_unconfirmed
                elif event.key == pygame.K_5:
                    comment = 'extra_cool_example'
                    progress_bar.write('comment added: extra_cool_example (this note will remove past notes)')
                elif event.key == pygame.K_6:
                    comment = 'problem_with_example'
                    progress_bar.write('comment added: problem_with_example (this note will remove past notes)')
                elif event.key == pygame.K_0:
                    mark_previous_unconfirmed = True
                    progress_bar.write(
                        'Thanks for mentioning there is a problem with the selection for the previous example.'
                        'We will clear that data so the example will appear again when you re-run the label correction.'
                        'Jut to be extra safe, we also suggest you write down the exact filename '
                        'of the previous example so you can check it manually, ') 
开发者ID:jhu-lcsr,项目名称:costar_plan,代码行数:57,代码来源:view_convert_dataset.py

示例5: display_cube

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_0 [as 别名]
def display_cube():
    WINDOW_WIDTH = 800
    WINDOW_HEIGHT = 600

    pygame.init()
    pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), pygame.DOUBLEBUF | pygame.OPENGL)
    
    OpenGL.GLU.gluPerspective(45, (WINDOW_WIDTH/WINDOW_HEIGHT), 0.1, 50.0)
    OpenGL.GL.glTranslatef(0.0, 0.0, -10)
    
    show_cube_1 = True
    show_cube_2 = True
    show_lines = True
    
    running = True
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    running = False
                elif event.key == pygame.K_1:
                    show_cube_1 = not show_cube_1
                elif event.key == pygame.K_2:
                    show_cube_2 = not show_cube_2
                elif event.key == pygame.K_0:
                    show_lines = not show_lines
                    
                    
        OpenGL.GL.glRotate(1, 3, 10, 10) # (angle,x,y,z)
        OpenGL.GL.glClear(OpenGL.GL.GL_COLOR_BUFFER_BIT | OpenGL.GL.GL_DEPTH_BUFFER_BIT)

        if show_cube_1:
            cube(vertices1, edges) # large cube
        if show_cube_2:
            cube(vertices2, edges) # small cube
        if show_lines:
            lines(vertices1, vertices2)
        
        pygame.display.flip()
        pygame.time.wait(10)

    pygame.quit()

# --- 
开发者ID:furas,项目名称:python-examples,代码行数:48,代码来源:main.py


注:本文中的pygame.K_0属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。