本文整理汇总了Python中pygame.KMOD_CTRL属性的典型用法代码示例。如果您正苦于以下问题:Python pygame.KMOD_CTRL属性的具体用法?Python pygame.KMOD_CTRL怎么用?Python pygame.KMOD_CTRL使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类pygame
的用法示例。
在下文中一共展示了pygame.KMOD_CTRL属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: keydown_mod_ctrl
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import KMOD_CTRL [as 别名]
def keydown_mod_ctrl(key, inlist=True):
"""
Create a mod ctrl keydown event (Ctrl+Key).
:param key: Key to press
:type key: int
:param inlist: Return event in a list
:type inlist: bool
:return: Event
:rtype: :py:class:`pygame.event.Event`
"""
pygame.key.set_mods(pygame.KMOD_CTRL)
event_obj = pygame.event.Event(pygame.KEYDOWN,
{'key': key,
'test': True,
})
if inlist:
event_obj = [event_obj]
return event_obj
示例2: _pygame_update_modifiers
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import KMOD_CTRL [as 别名]
def _pygame_update_modifiers(self, mods=None):
# Available mod, from dir(pygame)
# 'KMOD_ALT', 'KMOD_CAPS', 'KMOD_CTRL', 'KMOD_LALT',
# 'KMOD_LCTRL', 'KMOD_LMETA', 'KMOD_LSHIFT', 'KMOD_META',
# 'KMOD_MODE', 'KMOD_NONE'
if mods is None:
mods = pygame.key.get_mods()
self._modifiers = []
if mods & (pygame.KMOD_SHIFT | pygame.KMOD_LSHIFT):
self._modifiers.append('shift')
if mods & (pygame.KMOD_ALT | pygame.KMOD_LALT):
self._modifiers.append('alt')
if mods & (pygame.KMOD_CTRL | pygame.KMOD_LCTRL):
self._modifiers.append('ctrl')
if mods & (pygame.KMOD_META | pygame.KMOD_LMETA):
self._modifiers.append('meta')
示例3: _handle_mods
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import KMOD_CTRL [as 别名]
def _handle_mods(self) -> None:
"""Update key mods"""
mods = pygame.key.get_mods()
self._modifiers.shift = mods & pygame.KMOD_SHIFT
self._modifiers.ctrl = mods & pygame.KMOD_CTRL
self._modifiers.alt = mods & pygame.KMOD_ALT
示例4: find_fullscreen_event
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import KMOD_CTRL [as 别名]
def find_fullscreen_event(self, events):
"""Return the first found event if found in the list.
"""
for event in events:
if event.type == pygame.KEYDOWN and \
event.key == pygame.K_f and pygame.key.get_mods() & pygame.KMOD_CTRL:
return event
return None
示例5: find_print_event
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import KMOD_CTRL [as 别名]
def find_print_event(self, events):
"""Return the first found event if found in the list.
"""
for event in events:
if event.type == pygame.KEYDOWN and event.key == pygame.K_e\
and pygame.key.get_mods() & pygame.KMOD_CTRL:
return event
if event.type == pygame.MOUSEBUTTONUP and event.button in (1, 2, 3):
# Don't consider the mouse wheel (button 4 & 5):
rect = self._window.get_rect()
if pygame.Rect(rect.width // 2, 0, rect.width // 2, rect.height).collidepoint(event.pos):
return event
if event.type == BUTTONDOWN and event.printer:
return event
return None
示例6: test_set_and_get_mods
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import KMOD_CTRL [as 别名]
def test_set_and_get_mods(self):
pygame.key.set_mods(pygame.KMOD_CTRL)
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL)
pygame.key.set_mods(pygame.KMOD_ALT)
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_ALT)
pygame.key.set_mods(pygame.KMOD_CTRL | pygame.KMOD_ALT)
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL | pygame.KMOD_ALT)
示例7: run
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import KMOD_CTRL [as 别名]
def run(self):
# The main game loop
#
while True:
# Limit frame speed to 30 FPS
#
time_passed = self.clock.tick(30)
#~ time_passed = self.clock.tick()
#~ print time_passed
# If too long has passed between two frames, don't
# update (the game must have been suspended for some
# reason, and we don't want it to "jump forward"
# suddenly)
#
if time_passed > 100:
continue
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.quit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.paused = not self.paused
elif event.key == pygame.K_g:
if pygame.key.get_mods() & pygame.KMOD_CTRL:
self.options['draw_grid'] = not self.options['draw_grid']
elif ( event.type == pygame.MOUSEBUTTONDOWN and
event.button == 1):
for creep in self.creeps:
creep.mouse_click_event(event.pos)
if not self.paused:
msg1 = 'Creeps: %d' % len(self.creeps)
msg2 = ''
self.mboard_text = [msg1, msg2]
self.creep_spawn_timer.update(time_passed)
# Update and all creeps
for creep in self.creeps:
creep.update(time_passed)
self.draw()
pygame.display.flip()