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Python pygame.FULLSCREEN属性代码示例

本文整理汇总了Python中pygame.FULLSCREEN属性的典型用法代码示例。如果您正苦于以下问题:Python pygame.FULLSCREEN属性的具体用法?Python pygame.FULLSCREEN怎么用?Python pygame.FULLSCREEN使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在pygame的用法示例。


在下文中一共展示了pygame.FULLSCREEN属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def __init__(self, width, height):
        self.width = width
        self.height = height
        self.res_width = 0
        if SETTINGS.mode == 1:
            self.width = int(SETTINGS.canvas_target_width / SETTINGS.resolution) * SETTINGS.resolution
            self.height = SETTINGS.canvas_target_height
            self.res_width = SETTINGS.canvas_actual_width

        if SETTINGS.fullscreen:
            self.window = pygame.display.set_mode((self.width, int(self.height+(self.height*0.15))) ,pygame.FULLSCREEN)
        else:
            self.window = pygame.display.set_mode((self.width, int(self.height+(self.height*0.15))))
        self.canvas = pygame.Surface((self.width, self.height))
        
        pygame.display.set_caption("DUGA")

        self.shade = [pygame.Surface((self.width, self.height)).convert_alpha(),
                      pygame.Surface((self.width, self.height/1.2)).convert_alpha(),
                      pygame.Surface((self.width, self.height/2)).convert_alpha(),
                      pygame.Surface((self.width, self.height/4)).convert_alpha(),
                      pygame.Surface((self.width, self.height/8)).convert_alpha(),
                      pygame.Surface((self.width, self.height/18)).convert_alpha()]
        self.rgba = [SETTINGS.shade_rgba[0], SETTINGS.shade_rgba[1], SETTINGS.shade_rgba[2], int(min(255, SETTINGS.shade_rgba[3]*(50/SETTINGS.shade_visibility)))] 
开发者ID:MaxwellSalmon,项目名称:DUGA,代码行数:26,代码来源:MAIN.py

示例2: _init_screen

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def _init_screen(self):
        pygame.display.init()
        pygame.font.init()
        pygame.mouse.set_visible(0)

        # gfx
        self.m_oFontText = pygame.font.Font(os.path.join(self.m_sSkinPath,
            self.dCFG['font']),
            self.dCFG['font_size'])
        self.dCFG['font_line'] = self.m_oFontText.get_linesize()

        self.be = pygame.image.load(os.path.join(self.m_sSkinPath, self.dCFG['border_corner']))
        self.b = pygame.image.load(os.path.join(self.m_sSkinPath, self.dCFG['border']))
        self.c = pygame.image.load(os.path.join(self.m_sSkinPath, self.dCFG['cursor']))
        self.c = pygame.transform.rotate(self.c, self.m_iRotate)

        # screen
        self.m_lResolutionXY = CRT.get_screen_resolution()
        self.m_lScreenCenter = map(lambda x: x/2, self.m_lResolutionXY)
        self.m_oScreen = pygame.display.set_mode(self.m_lResolutionXY, pygame.FULLSCREEN) 
开发者ID:krahsdevil,项目名称:Retropie-CRT-Edition,代码行数:22,代码来源:core_choices_dynamic.py

示例3: fullscreen_toggle

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def fullscreen_toggle(self, info):
        """toggle between fullscreen and windowed version with CTRL + F
        current activity will be reset"""
        self.redraw_needed = [True, True, True]
        if self.config.fullscreen is True:
            self.config.fullscreen = False
            self.size = self.wn_size[:]
            self.screen = pygame.display.set_mode(self.size, pygame.RESIZABLE)
            self.fs_rescale(info)
        else:
            self.config.fullscreen = True
            self.size = self.fs_size[:]
            self.screen = pygame.display.set_mode(self.size, pygame.FULLSCREEN)
            self.fs_rescale(info)

            pygame.display.flip() 
开发者ID:imiolek-ireneusz,项目名称:eduActiv8,代码行数:18,代码来源:eduactiv8.py

示例4: sizing

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def sizing(self, size):
        """
        Set various asplect of the app related to the screen size of
        the display and/or window.
        """

        self.log.debug(f"Framebuffer Size: {size[0]} x {size[1]}")

        if self.config["fullscreen"]:
            self.screen = pygame.display.set_mode(size, pygame.FULLSCREEN)
            self.xmax = pygame.display.Info().current_w #  - 35 Why not use full screen in "fullescreen"?
            self.ymax = pygame.display.Info().current_h #  - 5 Why not use full screen in "fullescreen"?
        else:
            self.screen = pygame.display.set_mode(size, pygame.RESIZABLE)
            pygame.display.set_caption('PiWeatherRock')
            self.xmax = pygame.display.get_surface().get_width() - 35
            self.ymax = pygame.display.get_surface().get_height() - 5

        if self.xmax <= 1024:
            self.icon_size = '64'
        else:
            self.icon_size = '256' 
开发者ID:genebean,项目名称:PiWeatherRock,代码行数:24,代码来源:weather.py

示例5: __init__

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def __init__(self, screen, resolution=(800,480), 
                 ui_placement_mode=False, fps=60, dev_mode=False,
                 audio=(22050, -8, 1, 1024)):
        # init system
        try:
            if (audio): pygame.mixer.init(audio[0], audio[1], audio[2], audio[3])
        except:
            pass
        pygame.font.init()
        pygame.init()
        
        self.screenSurface = pygame.display.set_mode(resolution) #, pygame.FULLSCREEN)
        self.fpsClock = pygame.time.Clock()
        self.fps = fps
        pygame.display.set_caption("LCARS")
        if not dev_mode: pygame.mouse.set_visible(False)
        
        # set up screen elements
        self.all_sprites = pygame.sprite.LayeredDirty()
        self.all_sprites.UI_PLACEMENT_MODE = ui_placement_mode
    
        self.screen = screen
        self.screen.setup(self.all_sprites)
        self.running = True 
开发者ID:tobykurien,项目名称:pi-tracking-telescope,代码行数:26,代码来源:ui.py

示例6: __init__

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def __init__(self, screen, resolution=(800,480),
                 ui_placement_mode=False, fps=60, dev_mode=False, audio=True,
                 audio_params=(22050, -8, 1, 1024)):
        # init system
        pygame.display.init()
        pygame.font.init()
        sound.init(audio_params)

        self.screenSurface = pygame.display.set_mode(resolution) #, pygame.FULLSCREEN)
        self.fpsClock = pygame.time.Clock()
        self.fps = fps
        pygame.display.set_caption("LCARS")
        if not dev_mode: 
            # see https://github.com/tobykurien/rpi_lcars/issues/9
            #pygame.mouse.set_visible(False)
            pygame.mouse.set_cursor((8,8),(0,0),(0,0,0,0,0,0,0,0),(0,0,0,0,0,0,0,0))
        
        # set up screen elements
        self.all_sprites = pygame.sprite.LayeredDirty()
        self.all_sprites.UI_PLACEMENT_MODE = ui_placement_mode
    
        self.screen = screen
        self.screen.setup(self.all_sprites)
        self.running = True 
开发者ID:tobykurien,项目名称:rpi_lcars,代码行数:26,代码来源:ui.py

示例7: screenSize

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def screenSize(sizex, sizey, xpos=None, ypos=None, fullscreen=False):
    global screen
    global background
    if xpos != None and ypos != None:
        os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" % (xpos, ypos + 50)
    else:
        windowInfo = pygame.display.Info()
        monitorWidth = windowInfo.current_w
        monitorHeight = windowInfo.current_h
        os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" % ((monitorWidth - sizex) / 2, (monitorHeight - sizey) / 2)
    if fullscreen:
        screen = pygame.display.set_mode([sizex, sizey], pygame.FULLSCREEN)
    else:
        screen = pygame.display.set_mode([sizex, sizey])
    background = Background()
    screen.fill(background.colour)
    pygame.display.set_caption("Graphics Window")
    background.surface = screen.copy()
    pygame.display.update()
    return screen 
开发者ID:StevePaget,项目名称:Pygame_Functions,代码行数:22,代码来源:pygame_functions.py

示例8: setup

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def setup():
    global screen

    # Init pygame
    pygame.init()

    # Init screen
    screen = pygame.display.set_mode((640, 480), pygame.FULLSCREEN)

    # Disable mouse
    pygame.mouse.set_visible(False)

    # Display welcome message
    displayText("DIY-Thermocam Video Module", True)


# Main Program 
开发者ID:maxritter,项目名称:DIY-Thermocam,代码行数:19,代码来源:__init__.py

示例9: test_list_modes

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def test_list_modes(self):
        modes = pygame.display.list_modes(
            depth=0, flags=pygame.FULLSCREEN, display=0
        )
        # modes == -1 means any mode is supported.
        if modes != -1:
            self.assertEqual(len(modes[0]), 2)
            self.assertEqual(type(modes[0][0]), int)

        modes = pygame.display.list_modes()
        if modes != -1:
            self.assertEqual(len(modes[0]), 2)
            self.assertEqual(type(modes[0][0]), int)

        modes = pygame.display.list_modes(
            depth=0, flags=0, display=0
        )
        if modes != -1:
            self.assertEqual(len(modes[0]), 2)
            self.assertEqual(type(modes[0][0]), int) 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:22,代码来源:display_test.py

示例10: main

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def main():
    # Start program
    debug("Starting pygame...")
    pygame.init()
    debug("Defining screen object...")
    if not(args.nodrawing):
        if not(args.save_images):
            infoObject = pygame.display.Info()
            image_icon = pygame.image.load("resources/various/pyrat.ico")
            pygame.display.set_icon(image_icon)
            pygame.display.set_caption("PyRat")
            if args.fullscreen:
                screen = pygame.display.set_mode((infoObject.current_w, infoObject.current_h), pygame.FULLSCREEN)
                args.window_width = infoObject.current_w
                args.window_height = infoObject.current_h
            else:
                screen = pygame.display.set_mode((args.window_width, args.window_height), pygame.RESIZABLE)
        else:
            screen = pygame.surface.Surface((args.window_width, args.window_height))            
            infoObject = ""
    else:        
        screen = ""
        infoObject = ""        
    # Run first game
    debug("Starting first game")
    result = run_game(screen, infoObject)
    # Run other games (if any)
    for i in range(args.tests - 1):
        debug("Starting match number " + str(i))
        print("match " + str(i+2) + "/" + str(args.tests))
        new = run_game(screen, infoObject)
        debug("Aggregating stats")
        result = {x: result.get(x, 0) + new.get(x, 0) for x in set(result).union(new)}
    debug("Writing stats and exiting")
    result = {k: v / args.tests for k, v in result.items()}
    # Print stats and exit
    print("{")
    for key,value in sorted(result.items()):
        print("\t\"" + str(key) + "\": " + str(value))
    print("}")
    pygame.quit() 
开发者ID:vgripon,项目名称:PyRat,代码行数:43,代码来源:pyrat.py

示例11: _init_screen

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def _init_screen(self):
        pygame.display.init()
        pygame.font.init()
        pygame.mouse.set_visible(0)
        self.m_PGoFontText = pygame.font.Font(FONT_FILE,
                                              self.m_PGoFontTextSize)
        self.m_PGoScreen = pygame.display.set_mode((self.m_dPatternAdj["ScreenHSize"],
                                                    self.m_dPatternAdj["ScreenVSize"]),
                                                    pygame.FULLSCREEN) 
开发者ID:krahsdevil,项目名称:Retropie-CRT-Edition,代码行数:11,代码来源:pattern_generator.py

示例12: _pause

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def _pause(self):
        self.m_oJoyHandler.quit()
        if self.m_bPause[0]: self._wait()
        if self.m_bExit: return
        self.m_oJoyHandler.init()
        self.m_oScreen = pygame.display.set_mode(self.m_lResolutionXY, pygame.FULLSCREEN) 
开发者ID:krahsdevil,项目名称:Retropie-CRT-Edition,代码行数:8,代码来源:config_core.py

示例13: _init_screen

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def _init_screen(self):
        pygame.display.init()
        pygame.font.init()
        pygame.mouse.set_visible(0)

        # gfx
        self.m_oFontText = pygame.font.Font(os.path.join(self.m_sSkinPath,
                           self.dCFG['font']), self.dCFG['font_size'])
        self.dCFG['font_line'] = self.m_oFontText.get_linesize()

        # screen
        self.m_lResolutionXY = get_screen_resolution()
        self._side_and_size()
        self.m_oScreen = pygame.display.set_mode(self.m_lResolutionXY, pygame.FULLSCREEN) 
开发者ID:krahsdevil,项目名称:Retropie-CRT-Edition,代码行数:16,代码来源:config_core.py

示例14: display_init

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def display_init(self):
        # try to create a surface and check if it fails
        try:
            # fullscreen is the default
            if self.fullscreen:
                # create a hardware accelerated fullscreen surface
                self.display_surface = pygame.display.set_mode(
                    self.display_size, pygame.FULLSCREEN)
            # alternatively try a windowed surface
            else:
                self.display_surface = pygame.display.set_mode(size=self.window_size,
                                                               flags=pygame.RESIZABLE, display=1)
        except Exception as exc:
            print(exc)
            print("Display initialization failed. This program needs a running X-Server.")
            exit()

        self.loadImageCache()
        # get absolute size of the surface independend from what was
        # requested.
        self.display_size = self.display_surface.get_size()

        self.current_wallpaper_surface = pygame.image.load(
            self.wallpaper_path + "/wallpaper.jpg")
        self.current_wallpaper_surface = aspect_scale(
            self.current_wallpaper_surface, self.display_size).convert() 
开发者ID:ct-Open-Source,项目名称:ct-Raspi-Radiowecker,代码行数:28,代码来源:gui.py

示例15: __init__

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import FULLSCREEN [as 别名]
def __init__(self, ai_settings: Settings, stats: GameStats, **kwargs: game_items_types):
        """Initialize with default items unless specified in kwargs."""

        # Default initializations for game items.
        # Initialize screen.
        flags = pygame.HWSURFACE | pygame.DOUBLEBUF    # | pygame.FULLSCREEN
        self.screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height), flags)
        pygame.display.set_caption("Alien Invasion Game")

        # Initialize ship.
        self.ship = Ship(ai_settings, self.screen)

        # Initialize aliens group.
        self.aliens = Group()

        # Initialize bullets group.
        self.bullets = Group()

        # Initialize buttons.
        self.play_button = Button(self.screen, "Play!")

        # TODO implement Restart and Cancel buttons.
        # self.restart_button = Button(self.screen, "Restart")
        # self.cancel_button = Button(self.screen, "Cancel", (255, 0, 0, 80))
        # self.set_button_pos()

        # Initialize scorecard.
        self.sb = Scorecard(ai_settings, stats, self.screen)

        # Set the game items for those default values are given.
        for game_item in kwargs:
            if game_item in self.acceptable_game_items:
                self.__setattr__(game_item, kwargs[game_item]) 
开发者ID:goswami-rahul,项目名称:alien-invasion-game,代码行数:35,代码来源:game_items.py


注:本文中的pygame.FULLSCREEN属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。