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Python pygame.DOUBLEBUF属性代码示例

本文整理汇总了Python中pygame.DOUBLEBUF属性的典型用法代码示例。如果您正苦于以下问题:Python pygame.DOUBLEBUF属性的具体用法?Python pygame.DOUBLEBUF怎么用?Python pygame.DOUBLEBUF使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在pygame的用法示例。


在下文中一共展示了pygame.DOUBLEBUF属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main_pygame

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def main_pygame():
    pygame.init()
    size = 800, 600
    pygame.display.set_mode(size, pygame.DOUBLEBUF | pygame.OPENGL)
    io = imgui.get_io()
    io.fonts.add_font_default()
    io.display_size = size
    renderer = PygameRenderer()
    while 1:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            renderer.process_event(event)
        imgui.new_frame()
        on_frame()
        # note: cannot use screen.fill((1, 1, 1)) because pygame's screen
        #       does not support fill() on OpenGL sufraces
        gl.glClearColor(1, 1, 1, 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)
        imgui.render()
        pygame.display.flip() 
开发者ID:swistakm,项目名称:pyimgui,代码行数:23,代码来源:integrations_all_in_one.py

示例2: _init_renderer

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def _init_renderer(self):
    """Initialize the birdeye view renderer.
    """
    pygame.init()
    self.display = pygame.display.set_mode(
    (self.display_size * 3, self.display_size),
    pygame.HWSURFACE | pygame.DOUBLEBUF)

    pixels_per_meter = self.display_size / self.obs_range
    pixels_ahead_vehicle = (self.obs_range/2 - self.d_behind) * pixels_per_meter
    birdeye_params = {
      'screen_size': [self.display_size, self.display_size],
      'pixels_per_meter': pixels_per_meter,
      'pixels_ahead_vehicle': pixels_ahead_vehicle
    }
    self.birdeye_render = BirdeyeRender(self.world, birdeye_params) 
开发者ID:cjy1992,项目名称:gym-carla,代码行数:18,代码来源:carla_env.py

示例3: start_screen

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def start_screen(self, resolution, aspect_ratio, scale=1):

        self._resolution = resolution

        self._aspect_ratio = aspect_ratio
        self._scale = scale

        size = (resolution[0] * aspect_ratio[0], resolution[1] * aspect_ratio[1])

        self._screen = pygame.display.set_mode((size[0] * scale, size[1] * scale), pygame.DOUBLEBUF)

        # self._screen.set_alpha(None)

        pygame.display.set_caption("Human/Machine - Driving Software")

        self._camera_surfaces = []

        for i in range(aspect_ratio[0] * aspect_ratio[1]):
            camera_surface = pygame.surface.Surface(resolution, 0, 24).convert()

            self._camera_surfaces.append(camera_surface) 
开发者ID:felipecode,项目名称:coiltraine,代码行数:23,代码来源:screen_manager.py

示例4: todo_test_flip

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def todo_test_flip(self):

        # __doc__ (as of 2008-08-02) for pygame.display.flip:

          # pygame.display.flip(): return None
          # update the full display Surface to the screen
          #
          # This will update the contents of the entire display. If your display
          # mode is using the flags pygame.HWSURFACE and pygame.DOUBLEBUF, this
          # will wait for a vertical retrace and swap the surfaces. If you are
          # using a different type of display mode, it will simply update the
          # entire contents of the surface.
          #
          # When using an pygame.OPENGL display mode this will perform a gl buffer swap.

        self.fail() 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:18,代码来源:display_test.py

示例5: game_loop

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def game_loop(args):
    try:
        # Init Pygame
        pygame.init()
        display = pygame.display.set_mode(
            (args.width, args.height),
            pygame.HWSURFACE | pygame.DOUBLEBUF)
        pygame.display.set_caption(args.description)

        font = pygame.font.Font(pygame.font.get_default_font(), 20)
        text_surface = font.render('Rendering map...', True, COLOR_WHITE)
        display.blit(text_surface, text_surface.get_rect(center=(args.width / 2, args.height / 2)))
        pygame.display.flip()

        # Init modules
        input_module = ModuleInput(MODULE_INPUT)
        hud_module = ModuleHUD(MODULE_HUD, args.width, args.height)
        world_module = ModuleWorld(MODULE_WORLD, args, timeout=2.0)

        # Register Modules
        module_manager.register_module(world_module)
        module_manager.register_module(hud_module)
        module_manager.register_module(input_module)

        module_manager.start_modules()

        clock = pygame.time.Clock()
        while True:
            clock.tick_busy_loop(60)

            module_manager.tick(clock)
            module_manager.render(display)

            pygame.display.flip()

    except KeyboardInterrupt:
        print('\nCancelled by user. Bye!')

    finally:
        if world_module is not None:
            world_module.destroy() 
开发者ID:carla-simulator,项目名称:scenario_runner,代码行数:43,代码来源:no_rendering_mode.py

示例6: game_loop

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def game_loop(args):
    pygame.init()
    pygame.font.init()
    world = None

    try:
        client = carla.Client(args.host, args.port)
        client.set_timeout(2.0)

        display = pygame.display.set_mode(
            (args.width, args.height),
            pygame.HWSURFACE | pygame.DOUBLEBUF)

        hud = HUD(args.width, args.height)
        world = WorldSR(client.get_world(), hud, args)
        controller = KeyboardControl(world, args.autopilot)

        clock = pygame.time.Clock()
        while True:
            clock.tick_busy_loop(60)
            if controller.parse_events(client, world, clock):
                return
            if not world.tick(clock):
                return
            world.render(display)
            pygame.display.flip()

    finally:

        if (world and world.recording_enabled):
            client.stop_recorder()

        if world is not None:
            world.destroy()

        pygame.quit()


# ==============================================================================
# -- main() --------------------------------------------------------------------
# ============================================================================== 
开发者ID:carla-simulator,项目名称:scenario_runner,代码行数:43,代码来源:manual_control.py

示例7: __init__

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def __init__(self, parent):
        self.quit = False
        self._parent = parent
        self._width = 800
        self._height = 600
        self._throttle_delta = 0.05
        self._steering_delta = 0.01
        self._surface = None

        pygame.init()
        pygame.font.init()
        self._clock = pygame.time.Clock()
        self._display = pygame.display.set_mode((self._width, self._height), pygame.HWSURFACE | pygame.DOUBLEBUF)
        pygame.display.set_caption("Human Agent") 
开发者ID:carla-simulator,项目名称:scenario_runner,代码行数:16,代码来源:human_agent.py

示例8: __init__

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def __init__(self, width, height):
        self.width = width
        self.height = height

        pygame.init()
        self.window = pygame.display.set_mode( (self.width, self.height), pygame.DOUBLEBUF, 24 )
        pygame.display.set_caption("PLE ViZDoom") 
开发者ID:ntasfi,项目名称:PyGame-Learning-Environment,代码行数:9,代码来源:doomwrapper.py

示例9: run_task

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def run_task(self, sample):
        try:
            pygame.init()
            pygame.font.init()
            self.hud = HUD(*self.display_dim)
            self.display = pygame.display.set_mode(
                self.display_dim,
                pygame.HWSURFACE | pygame.DOUBLEBUF
            )
            # print("[carla_task] Setting up world.")
            if self.client.get_world().get_map().name == self.world_map:
                self.world = World(self.client.get_world(), self.hud, 
                        cam_transform=self.cam_transform)
            else:
                self.world = World(self.client.load_world(self.world_map), 
                        self.hud, cam_transform=self.cam_transform)
            # print("[carla_task] World setup complete.")
            self.use_sample(sample)
            self.world.restart()
            self.timestep = 0
            while self.timestep < self.n_sim_steps:
                self.step_world()
                self.timestep += 1
            traj = self.trajectory_definition()
        finally:
            self.world.destroy()
            pygame.quit()
        return traj 
开发者ID:BerkeleyLearnVerify,项目名称:VerifAI,代码行数:30,代码来源:carla_task.py

示例10: get_display

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def get_display(window_size, mode=pygame.HWSURFACE | pygame.DOUBLEBUF):
    """Returns a display used to render images and text.
        :param window_size: a tuple (width: int, height: int)
        :param mode: pygame rendering mode. Default: pygame.HWSURFACE | pygame.DOUBLEBUF
        :return: a pygame.display instance.
    """
    return pygame.display.set_mode(window_size, mode) 
开发者ID:tensorforce,项目名称:tensorforce,代码行数:9,代码来源:env_utils.py

示例11: __init__

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def __init__(self, ai_settings: Settings, stats: GameStats, **kwargs: game_items_types):
        """Initialize with default items unless specified in kwargs."""

        # Default initializations for game items.
        # Initialize screen.
        flags = pygame.HWSURFACE | pygame.DOUBLEBUF    # | pygame.FULLSCREEN
        self.screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height), flags)
        pygame.display.set_caption("Alien Invasion Game")

        # Initialize ship.
        self.ship = Ship(ai_settings, self.screen)

        # Initialize aliens group.
        self.aliens = Group()

        # Initialize bullets group.
        self.bullets = Group()

        # Initialize buttons.
        self.play_button = Button(self.screen, "Play!")

        # TODO implement Restart and Cancel buttons.
        # self.restart_button = Button(self.screen, "Restart")
        # self.cancel_button = Button(self.screen, "Cancel", (255, 0, 0, 80))
        # self.set_button_pos()

        # Initialize scorecard.
        self.sb = Scorecard(ai_settings, stats, self.screen)

        # Set the game items for those default values are given.
        for game_item in kwargs:
            if game_item in self.acceptable_game_items:
                self.__setattr__(game_item, kwargs[game_item]) 
开发者ID:goswami-rahul,项目名称:alien-invasion-game,代码行数:35,代码来源:game_items.py

示例12: _make_context

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def _make_context(self, width, height):
        """Create the ModernGL context."""
        glconfig = {
            'GL_CONTEXT_MAJOR_VERSION': 4,
            'GL_CONTEXT_PROFILE_MASK': pygame.GL_CONTEXT_PROFILE_CORE,
        }

        for k, v in glconfig.items():
            k = getattr(pygame, k)
            pygame.display.gl_set_attribute(k, v)

        dims = width, height
        flags = pygame.OPENGL | pygame.DOUBLEBUF

        if self.fullscreen:
            # SDL's detection for "legacy" fullscreen seems to fail on
            # Ubuntu 16.04 at least. Set an environment variable so that it
            # asks the Window Manager for full screen mode instead.
            # https://github.com/spurious/SDL-mirror/blob/c8b01e282dfd49ea8bbf1faec7fd65d869ea547f/src/video/x11/SDL_x11window.c#L1468
            os.environ['SDL_VIDEO_X11_LEGACY_FULLSCREEN'] = "0"

            flags |= pygame.FULLSCREEN
            if not self._scaler:
                self._scaler = 'linear'
            dims = 0, 0
        elif self._scaler:
            flags |= pygame.SCALED

        pygame.display.set_mode(
            dims,
            flags=flags,
            depth=24
        )
        ctx = moderngl.create_context(require=410)

        self._real_size = pygame.display.get_window_size()
        if self._real_size != (width, height):
            self.drawer = self._make_scaler(ctx, (width, height))
        return ctx 
开发者ID:lordmauve,项目名称:wasabi2d,代码行数:41,代码来源:scene.py

示例13: setWindowSize

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def setWindowSize(self, width, height):
        self.screenSize = (width, height)
        self.displayFlags = pygame.DOUBLEBUF | pygame.OPENGL | pygame.RESIZABLE
        self.screen = pygame.display.set_mode( self.screenSize, self.displayFlags )
        
    # implement by extending class 
开发者ID:stemkoski,项目名称:three.py,代码行数:8,代码来源:Base.py

示例14: game_loop

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def game_loop(args):
    pygame.init()
    pygame.font.init()
    world = None

    try:
        client = carla.Client(args.host, args.port)
        client.set_timeout(2.0)

        display = pygame.display.set_mode(
            (args.width, args.height),
            pygame.HWSURFACE | pygame.DOUBLEBUF)

        hud = HUD(args.width, args.height)
        world = World(client.get_world(), hud)
        controller = KeyboardControl(world, args.autopilot)

        clock = pygame.time.Clock()
        while True:
            clock.tick_busy_loop(60)
            if controller.parse_events(world, clock):
                return
            world.tick(clock)
            world.render(display)
            pygame.display.flip()

    finally:

        if world is not None:
            world.destroy()

        pygame.quit()


# ==============================================================================
# -- main() --------------------------------------------------------------------
# ============================================================================== 
开发者ID:praveen-palanisamy,项目名称:macad-gym,代码行数:39,代码来源:manual_control.py

示例15: multi_view_render

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import DOUBLEBUF [as 别名]
def multi_view_render(images, unit_dimension, actor_configs):
    """Render images based on pygame > 1.9.4

    Args:
        images (dict):
        unit_dimension (list): window size, e.g., [84, 84]
        actor_configs (dict): configs of actors

    Returns:
        N/A.
    """
    global i
    pygame.init()
    surface_seq = ()
    poses, window_dim = get_surface_poses(
        len(images), unit_dimension, images.keys())

    # Get all surfaces.
    for actor_id, im in images.items():
        if not actor_configs[actor_id]["render"]:
            continue
        surface = pygame.surfarray.make_surface(im.swapaxes(0, 1) * 128 + 128)
        surface_seq += ((surface, (poses[actor_id][1], poses[actor_id][0])), )

    display = pygame.display.set_mode((window_dim[0], window_dim[1]),
                                      pygame.HWSURFACE | pygame.DOUBLEBUF)
    display.blits(blit_sequence=surface_seq, doreturn=1)
    pygame.display.flip()
    # save to disk
    # pygame.image.save(display,
    #                   "/mnt/DATADRIVE1/pygame_surfs/" + str(i) + ".jpeg")
    i += 1 
开发者ID:praveen-palanisamy,项目名称:macad-gym,代码行数:34,代码来源:render.py


注:本文中的pygame.DOUBLEBUF属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。