本文整理汇总了Python中gui.GUI属性的典型用法代码示例。如果您正苦于以下问题:Python gui.GUI属性的具体用法?Python gui.GUI怎么用?Python gui.GUI使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类gui
的用法示例。
在下文中一共展示了gui.GUI属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Single_Point2Point
# 需要导入模块: import gui [as 别名]
# 或者: from gui import GUI [as 别名]
def Single_Point2Point():
# Set goals to go to
GOALS = [(1,1,2),(1,-1,4),(-1,-1,2),(-1,1,4)]
YAWS = [0,3.14,-1.54,1.54]
# Define the quadcopters
QUADCOPTER={'q1':{'position':[1,0,4],'orientation':[0,0,0],'L':0.3,'r':0.1,'prop_size':[10,4.5],'weight':1.2}}
# Controller parameters
CONTROLLER_PARAMETERS = {'Motor_limits':[4000,9000],
'Tilt_limits':[-10,10],
'Yaw_Control_Limits':[-900,900],
'Z_XY_offset':500,
'Linear_PID':{'P':[300,300,7000],'I':[0.04,0.04,4.5],'D':[450,450,5000]},
'Linear_To_Angular_Scaler':[1,1,0],
'Yaw_Rate_Scaler':0.18,
'Angular_PID':{'P':[22000,22000,1500],'I':[0,0,1.2],'D':[12000,12000,0]},
}
# Catch Ctrl+C to stop threads
signal.signal(signal.SIGINT, signal_handler)
# Make objects for quadcopter, gui and controller
quad = quadcopter.Quadcopter(QUADCOPTER)
gui_object = gui.GUI(quads=QUADCOPTER)
ctrl = controller.Controller_PID_Point2Point(quad.get_state,quad.get_time,quad.set_motor_speeds,params=CONTROLLER_PARAMETERS,quad_identifier='q1')
# Start the threads
quad.start_thread(dt=QUAD_DYNAMICS_UPDATE,time_scaling=TIME_SCALING)
ctrl.start_thread(update_rate=CONTROLLER_DYNAMICS_UPDATE,time_scaling=TIME_SCALING)
# Update the GUI while switching between destination poitions
while(run==True):
for goal,y in zip(GOALS,YAWS):
ctrl.update_target(goal)
ctrl.update_yaw_target(y)
for i in range(300):
gui_object.quads['q1']['position'] = quad.get_position('q1')
gui_object.quads['q1']['orientation'] = quad.get_orientation('q1')
gui_object.update()
quad.stop_thread()
ctrl.stop_thread()
示例2: Single_Velocity
# 需要导入模块: import gui [as 别名]
# 或者: from gui import GUI [as 别名]
def Single_Velocity():
# Set goals to go to
GOALS = [(0.5,0,2),(0,0.5,2),(-0.5,0,2),(0,-0.5,2)]
# Define the quadcopters
QUADCOPTER={'q1':{'position':[0,0,0],'orientation':[0,0,0],'L':0.3,'r':0.1,'prop_size':[10,4.5],'weight':1.2}}
# Controller parameters
CONTROLLER_PARAMETERS = {'Motor_limits':[4000,9000],
'Tilt_limits':[-10,10],
'Yaw_Control_Limits':[-900,900],
'Z_XY_offset':500,
'Linear_PID':{'P':[2000,2000,7000],'I':[0.25,0.25,4.5],'D':[50,50,5000]},
'Linear_To_Angular_Scaler':[1,1,0],
'Yaw_Rate_Scaler':0.18,
'Angular_PID':{'P':[22000,22000,1500],'I':[0,0,1.2],'D':[12000,12000,0]},
}
# Catch Ctrl+C to stop threads
signal.signal(signal.SIGINT, signal_handler)
# Make objects for quadcopter, gui and controller
quad = quadcopter.Quadcopter(QUADCOPTER)
gui_object = gui.GUI(quads=QUADCOPTER)
ctrl = controller.Controller_PID_Velocity(quad.get_state,quad.get_time,quad.set_motor_speeds,params=CONTROLLER_PARAMETERS,quad_identifier='q1')
# Start the threads
quad.start_thread(dt=QUAD_DYNAMICS_UPDATE,time_scaling=TIME_SCALING)
ctrl.start_thread(update_rate=CONTROLLER_DYNAMICS_UPDATE,time_scaling=TIME_SCALING)
# Update the GUI while switching between destination poitions
while(run==True):
for goal in GOALS:
ctrl.update_target(goal)
for i in range(150):
gui_object.quads['q1']['position'] = quad.get_position('q1')
gui_object.quads['q1']['orientation'] = quad.get_orientation('q1')
gui_object.update()
quad.stop_thread()
ctrl.stop_thread()
示例3: main
# 需要导入模块: import gui [as 别名]
# 或者: from gui import GUI [as 别名]
def main():
root = Tk()
if os.path.isdir(sys.argv[1]):
ec = read_eventfile(os.path.join(sys.argv[1], 'events.txt'))
ec.generate_evtime(float(sys.argv[2]), sys.argv[1]) #10ms
# app = GUI(master=root, event_cloud=ec)
# root.mainloop()
# root.destroy()
示例4: Multi_Point2Point
# 需要导入模块: import gui [as 别名]
# 或者: from gui import GUI [as 别名]
def Multi_Point2Point():
# Set goals to go to
GOALS_1 = [(-1,-1,4),(1,1,2)]
GOALS_2 = [(1,-1,2),(-1,1,4)]
# Define the quadcopters
QUADCOPTERS={'q1':{'position':[1,0,4],'orientation':[0,0,0],'L':0.3,'r':0.1,'prop_size':[10,4.5],'weight':1.2},
'q2':{'position':[-1,0,4],'orientation':[0,0,0],'L':0.15,'r':0.05,'prop_size':[6,4.5],'weight':0.7}}
# Controller parameters
CONTROLLER_1_PARAMETERS = {'Motor_limits':[4000,9000],
'Tilt_limits':[-10,10],
'Yaw_Control_Limits':[-900,900],
'Z_XY_offset':500,
'Linear_PID':{'P':[300,300,7000],'I':[0.04,0.04,4.5],'D':[450,450,5000]},
'Linear_To_Angular_Scaler':[1,1,0],
'Yaw_Rate_Scaler':0.18,
'Angular_PID':{'P':[22000,22000,1500],'I':[0,0,1.2],'D':[12000,12000,0]},
}
CONTROLLER_2_PARAMETERS = {'Motor_limits':[4000,9000],
'Tilt_limits':[-10,10],
'Yaw_Control_Limits':[-900,900],
'Z_XY_offset':500,
'Linear_PID':{'P':[300,300,7000],'I':[0.04,0.04,4.5],'D':[450,450,5000]},
'Linear_To_Angular_Scaler':[1,1,0],
'Yaw_Rate_Scaler':0.18,
'Angular_PID':{'P':[22000,22000,1500],'I':[0,0,1.2],'D':[12000,12000,0]},
}
# Catch Ctrl+C to stop threads
signal.signal(signal.SIGINT, signal_handler)
# Make objects for quadcopter, gui and controllers
gui_object = gui.GUI(quads=QUADCOPTERS)
quad = quadcopter.Quadcopter(quads=QUADCOPTERS)
ctrl1 = controller.Controller_PID_Point2Point(quad.get_state,quad.get_time,quad.set_motor_speeds,params=CONTROLLER_1_PARAMETERS,quad_identifier='q1')
ctrl2 = controller.Controller_PID_Point2Point(quad.get_state,quad.get_time,quad.set_motor_speeds,params=CONTROLLER_2_PARAMETERS,quad_identifier='q2')
# Start the threads
quad.start_thread(dt=QUAD_DYNAMICS_UPDATE,time_scaling=TIME_SCALING)
ctrl1.start_thread(update_rate=CONTROLLER_DYNAMICS_UPDATE,time_scaling=TIME_SCALING)
ctrl2.start_thread(update_rate=CONTROLLER_DYNAMICS_UPDATE,time_scaling=TIME_SCALING)
# Update the GUI while switching between destination poitions
while(run==True):
for goal1,goal2 in zip(GOALS_1,GOALS_2):
ctrl1.update_target(goal1)
ctrl2.update_target(goal2)
for i in range(150):
for key in QUADCOPTERS:
gui_object.quads[key]['position'] = quad.get_position(key)
gui_object.quads[key]['orientation'] = quad.get_orientation(key)
gui_object.update()
quad.stop_thread()
ctrl1.stop_thread()
ctrl2.stop_thread()