本文整理汇总了Python中glfw.RELEASE属性的典型用法代码示例。如果您正苦于以下问题:Python glfw.RELEASE属性的具体用法?Python glfw.RELEASE怎么用?Python glfw.RELEASE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类glfw
的用法示例。
在下文中一共展示了glfw.RELEASE属性的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: key_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import RELEASE [as 别名]
def key_callback(self, window, key, scancode, action, mods):
if action == glfw.PRESS:
tgt = self.keypress
elif action == glfw.RELEASE:
tgt = self.keyup
elif action == glfw.REPEAT:
tgt = self.keyrepeat
else:
return
if tgt.get(key):
for fn in tgt[key]:
fn(window, key, scancode, action, mods)
if tgt.get("any"):
for fn in tgt["any"]:
fn(window, key, scancode, action, mods)
# retain functionality for closing the viewer
if key == glfw.KEY_ESCAPE:
super().key_callback(window, key, scancode, action, mods)
else:
# only use default mujoco callbacks if "any" callbacks are unset
super().key_callback(window, key, scancode, action, mods)
示例2: key_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import RELEASE [as 别名]
def key_callback(self, window, key, scancode, action, mods):
super().key_callback(window, key, scancode, action, mods)
# Trigger on keyup only:
if action != glfw.RELEASE:
return
# Increment experiment seed
if key == glfw.KEY_N:
self.reset_increment()
# Decrement experiment trial
elif key == glfw.KEY_P:
print("Pressed P")
self.seed = max(self.seed - 1, 0)
self.env.seed(self.seed)
self.ob = self.env.reset()
for policy in self.policies:
policy.reset()
if hasattr(self.env, "reset_goal"):
self.goal = self.env.reset_goal()
self.update_sim(self.env.unwrapped.sim)
示例3: key_input_clb
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import RELEASE [as 别名]
def key_input_clb(window, key, scancode, action, mode):
global left, right, forward, backward
if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
glfw.set_window_should_close(window, True)
if key == glfw.KEY_W and action == glfw.PRESS:
forward = True
elif key == glfw.KEY_W and action == glfw.RELEASE:
forward = False
if key == glfw.KEY_S and action == glfw.PRESS:
backward = True
elif key == glfw.KEY_S and action == glfw.RELEASE:
backward = False
if key == glfw.KEY_A and action == glfw.PRESS:
left = True
elif key == glfw.KEY_A and action == glfw.RELEASE:
left = False
if key == glfw.KEY_D and action == glfw.PRESS:
right = True
elif key == glfw.KEY_D and action == glfw.RELEASE:
right = False
# do the movement, call this function in the main loop
示例4: key_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import RELEASE [as 别名]
def key_callback(self, window, key, scancode, action, mods):
# Trigger on keyup only:
if action != glfw.RELEASE:
return
if key == glfw.KEY_ESCAPE:
self.env.close()
# Increment experiment seed
elif key == glfw.KEY_N:
self.seed[0] += 1
self.env.seed(self.seed)
self.env_reset()
self.action = self.zero_action(self.env.action_space)
# Decrement experiment trial
elif key == glfw.KEY_P:
self.seed = [max(self.seed[0] - 1, 0)]
self.env.seed(self.seed)
self.env_reset()
self.action = self.zero_action(self.env.action_space)
if key == glfw.KEY_A:
if isinstance(self.env.action_space, Box):
self.action[self.action_mod_index] -= 0.05
elif key == glfw.KEY_Z:
if isinstance(self.env.action_space, Box):
self.action[self.action_mod_index] += 0.05
elif key == glfw.KEY_K:
self.action_mod_index = (self.action_mod_index + 1) % self.num_action
elif key == glfw.KEY_J:
self.action_mod_index = (self.action_mod_index - 1) % self.num_action
super().key_callback(window, key, scancode, action, mods)
示例5: keyboard_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import RELEASE [as 别名]
def keyboard_callback(self, window, key, scancode, action, mods):
# perf: local for faster access
io = self.io
if action == glfw.PRESS:
io.keys_down[key] = True
elif action == glfw.RELEASE:
io.keys_down[key] = False
io.key_ctrl = (
io.keys_down[glfw.KEY_LEFT_CONTROL] or
io.keys_down[glfw.KEY_RIGHT_CONTROL]
)
io.key_alt = (
io.keys_down[glfw.KEY_LEFT_ALT] or
io.keys_down[glfw.KEY_RIGHT_ALT]
)
io.key_shift = (
io.keys_down[glfw.KEY_LEFT_SHIFT] or
io.keys_down[glfw.KEY_RIGHT_SHIFT]
)
io.key_super = (
io.keys_down[glfw.KEY_LEFT_SUPER] or
io.keys_down[glfw.KEY_RIGHT_SUPER]
)
示例6: key_input_clb
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import RELEASE [as 别名]
def key_input_clb(window, key, scancode, action, mode):
global left, right, forward, backward
if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
glfw.set_window_should_close(window, True)
if key == glfw.KEY_W and action == glfw.PRESS:
forward = True
elif key == glfw.KEY_W and action == glfw.RELEASE:
forward = False
if key == glfw.KEY_S and action == glfw.PRESS:
backward = True
elif key == glfw.KEY_S and action == glfw.RELEASE:
backward = False
if key == glfw.KEY_A and action == glfw.PRESS:
left = True
elif key == glfw.KEY_A and action == glfw.RELEASE:
left = False
if key == glfw.KEY_D and action == glfw.PRESS:
right = True
elif key == glfw.KEY_D and action == glfw.RELEASE:
right = False
# if key in [glfw.KEY_W, glfw.KEY_S, glfw.KEY_D, glfw.KEY_A] and action == glfw.RELEASE:
# left, right, forward, backward = False, False, False, False
# do the movement, call this function in the main loop
示例7: _handle_key_event
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import RELEASE [as 别名]
def _handle_key_event(self, window, key, scancode, activity, mods):
"""Broadcasts the notification to registered listeners.
Args:
window: The window that received the event.
key: ID representing the key, a glfw.KEY_ constant.
scancode: The system-specific scancode of the key.
activity: glfw.PRESS, glfw.RELEASE or glfw.REPEAT.
mods: Bit field describing which modifier keys were held down, such as Alt
or Shift.
"""
del window, scancode
self.add_event(self.on_key, key, activity, mods)
示例8: key_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import RELEASE [as 别名]
def key_callback(self, window, key, scancode, action, mods):
# Trigger on keyup only:
if action != glfw.RELEASE:
return
if key == glfw.KEY_ESCAPE:
self.env.close()
# Increment experiment seed
elif key == glfw.KEY_N:
self.seed[0] += 1
self.env.seed(self.seed)
self.env_reset()
self.action = self.zero_action(self.env.action_space)
# Decrement experiment trial
elif key == glfw.KEY_P:
self.seed = [max(self.seed[0] - 1, 0)]
self.env.seed(self.seed)
self.env_reset()
self.action = self.zero_action(self.env.action_space)
current_action_space = self.env.action_space.spaces[self.action_types[self.action_type_mod_index]].spaces[0]
if key == glfw.KEY_A:
if isinstance(current_action_space, Box):
self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] -= 0.05
elif isinstance(current_action_space, Discrete):
self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index] = \
(self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index] - 1) % current_action_space.n
elif isinstance(current_action_space, MultiDiscrete):
self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] = \
(self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] - 1) \
% current_action_space.nvec[self.action_mod_index]
elif key == glfw.KEY_Z:
if isinstance(current_action_space, Box):
self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] += 0.05
elif isinstance(current_action_space, Discrete):
self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index] = \
(self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index] + 1) % current_action_space.n
elif isinstance(current_action_space, MultiDiscrete):
self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] = \
(self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] + 1) \
% current_action_space.nvec[self.action_mod_index]
elif key == glfw.KEY_K:
self.action_mod_index = (self.action_mod_index + 1) % self.num_action[self.action_type_mod_index]
elif key == glfw.KEY_J:
self.action_mod_index = (self.action_mod_index - 1) % self.num_action[self.action_type_mod_index]
elif key == glfw.KEY_Y:
self.agent_mod_index = (self.agent_mod_index + 1) % self.n_agents
elif key == glfw.KEY_U:
self.agent_mod_index = (self.agent_mod_index - 1) % self.n_agents
elif key == glfw.KEY_G:
self.action_type_mod_index = (self.action_type_mod_index + 1) % self.num_action_types
self.action_mod_index = 0
elif key == glfw.KEY_B:
self.action_type_mod_index = (self.action_type_mod_index - 1) % self.num_action_types
self.action_mod_index = 0
super().key_callback(window, key, scancode, action, mods)