本文整理汇总了Python中glfw.PRESS属性的典型用法代码示例。如果您正苦于以下问题:Python glfw.PRESS属性的具体用法?Python glfw.PRESS怎么用?Python glfw.PRESS使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类glfw
的用法示例。
在下文中一共展示了glfw.PRESS属性的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: key_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import PRESS [as 别名]
def key_callback(self, window, key, scancode, action, mods):
if action == glfw.PRESS:
tgt = self.keypress
elif action == glfw.RELEASE:
tgt = self.keyup
elif action == glfw.REPEAT:
tgt = self.keyrepeat
else:
return
if tgt.get(key):
for fn in tgt[key]:
fn(window, key, scancode, action, mods)
if tgt.get("any"):
for fn in tgt["any"]:
fn(window, key, scancode, action, mods)
# retain functionality for closing the viewer
if key == glfw.KEY_ESCAPE:
super().key_callback(window, key, scancode, action, mods)
else:
# only use default mujoco callbacks if "any" callbacks are unset
super().key_callback(window, key, scancode, action, mods)
示例2: on_mouse_btn
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import PRESS [as 别名]
def on_mouse_btn(self, window, button, action, mods):
x, y = glfw.get_cursor_pos(self.window)
imgui.get_io().mouse_pos = (x, y)
if imgui.get_io().want_capture_mouse:
return
if action == glfw.PRESS:
self.buttonPressed = button
self.isDrag = True
self.cam.mousePressed(x, y, self.buttonPressed, None)
else:
self.buttonPressed = None
self.isDrag = False
self.cam.mouseReleased(x, y, self.buttonPressed, None)
示例3: glfw_mouse_button_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import PRESS [as 别名]
def glfw_mouse_button_callback(self, window, button, action, mods):
"""Handle mouse button events and forward them to the example
Args:
window: The window
button: The button creating the event
action: Button action (press or release)
mods: They modifiers such as ctrl or shift
"""
self._handle_modifiers(mods)
button = self._mouse_button_map.get(button, None)
if button is None:
return
xpos, ypos = glfw.get_cursor_pos(self._window)
if action == glfw.PRESS:
self._handle_mouse_button_state_change(button, True)
self._mouse_press_event_func(xpos, ypos, button)
else:
self._handle_mouse_button_state_change(button, False)
self._mouse_release_event_func(xpos, ypos, button)
示例4: key_input_clb
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import PRESS [as 别名]
def key_input_clb(window, key, scancode, action, mode):
global left, right, forward, backward
if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
glfw.set_window_should_close(window, True)
if key == glfw.KEY_W and action == glfw.PRESS:
forward = True
elif key == glfw.KEY_W and action == glfw.RELEASE:
forward = False
if key == glfw.KEY_S and action == glfw.PRESS:
backward = True
elif key == glfw.KEY_S and action == glfw.RELEASE:
backward = False
if key == glfw.KEY_A and action == glfw.PRESS:
left = True
elif key == glfw.KEY_A and action == glfw.RELEASE:
left = False
if key == glfw.KEY_D and action == glfw.PRESS:
right = True
elif key == glfw.KEY_D and action == glfw.RELEASE:
right = False
# do the movement, call this function in the main loop
示例5: keyboard_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import PRESS [as 别名]
def keyboard_callback(self, window, key, scancode, action, mods):
# perf: local for faster access
io = self.io
if action == glfw.PRESS:
io.keys_down[key] = True
elif action == glfw.RELEASE:
io.keys_down[key] = False
io.key_ctrl = (
io.keys_down[glfw.KEY_LEFT_CONTROL] or
io.keys_down[glfw.KEY_RIGHT_CONTROL]
)
io.key_alt = (
io.keys_down[glfw.KEY_LEFT_ALT] or
io.keys_down[glfw.KEY_RIGHT_ALT]
)
io.key_shift = (
io.keys_down[glfw.KEY_LEFT_SHIFT] or
io.keys_down[glfw.KEY_RIGHT_SHIFT]
)
io.key_super = (
io.keys_down[glfw.KEY_LEFT_SUPER] or
io.keys_down[glfw.KEY_RIGHT_SUPER]
)
示例6: key_input_clb
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import PRESS [as 别名]
def key_input_clb(window, key, scancode, action, mode):
global left, right, forward, backward
if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
glfw.set_window_should_close(window, True)
if key == glfw.KEY_W and action == glfw.PRESS:
forward = True
elif key == glfw.KEY_W and action == glfw.RELEASE:
forward = False
if key == glfw.KEY_S and action == glfw.PRESS:
backward = True
elif key == glfw.KEY_S and action == glfw.RELEASE:
backward = False
if key == glfw.KEY_A and action == glfw.PRESS:
left = True
elif key == glfw.KEY_A and action == glfw.RELEASE:
left = False
if key == glfw.KEY_D and action == glfw.PRESS:
right = True
elif key == glfw.KEY_D and action == glfw.RELEASE:
right = False
# if key in [glfw.KEY_W, glfw.KEY_S, glfw.KEY_D, glfw.KEY_A] and action == glfw.RELEASE:
# left, right, forward, backward = False, False, False, False
# do the movement, call this function in the main loop
示例7: mouse_button_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import PRESS [as 别名]
def mouse_button_callback(window, button, action, mods):
global picker
if button == glfw.MOUSE_BUTTON_LEFT and action == glfw.PRESS:
picker = True
示例8: key_input_clb
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import PRESS [as 别名]
def key_input_clb(window, key, scancode, action, mode):
if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
glfw.set_window_should_close(window, True)
# the mouse position callback function
示例9: _handle_key_event
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import PRESS [as 别名]
def _handle_key_event(self, window, key, scancode, activity, mods):
"""Broadcasts the notification to registered listeners.
Args:
window: The window that received the event.
key: ID representing the key, a glfw.KEY_ constant.
scancode: The system-specific scancode of the key.
activity: glfw.PRESS, glfw.RELEASE or glfw.REPEAT.
mods: Bit field describing which modifier keys were held down, such as Alt
or Shift.
"""
del window, scancode
self.add_event(self.on_key, key, activity, mods)
示例10: key_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import PRESS [as 别名]
def key_callback(self, window, key, scancode, action, mods):
"press ESCAPE to quit the application"
if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
glfw.set_window_should_close(self.window, True)
示例11: key_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import PRESS [as 别名]
def key_callback(self, window, key, _scan_code, action, _mods):
if action == glfw.PRESS:
if key == glfw.KEY_ESCAPE:
glfw.set_window_should_close(window, True)
if key == glfw.KEY_C:
self.show_cubes = not self.show_cubes