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Python glfw.KEY_N属性代码示例

本文整理汇总了Python中glfw.KEY_N属性的典型用法代码示例。如果您正苦于以下问题:Python glfw.KEY_N属性的具体用法?Python glfw.KEY_N怎么用?Python glfw.KEY_N使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在glfw的用法示例。


在下文中一共展示了glfw.KEY_N属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: key_callback

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_N [as 别名]
def key_callback(self, window, key, scancode, action, mods):
        super().key_callback(window, key, scancode, action, mods)
        # Trigger on keyup only:
        if action != glfw.RELEASE:
            return
        # Increment experiment seed
        if key == glfw.KEY_N:
            self.reset_increment()
        # Decrement experiment trial
        elif key == glfw.KEY_P:
            print("Pressed P")
            self.seed = max(self.seed - 1, 0)
            self.env.seed(self.seed)
            self.ob = self.env.reset()
            for policy in self.policies:
                policy.reset()
            if hasattr(self.env, "reset_goal"):
                self.goal = self.env.reset_goal()
            self.update_sim(self.env.unwrapped.sim) 
开发者ID:openai,项目名称:multi-agent-emergence-environments,代码行数:21,代码来源:policy_viewer.py

示例2: key_callback

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_N [as 别名]
def key_callback(self, window, key, scancode, action, mods):
        # Trigger on keyup only:
        if action != glfw.RELEASE:
            return
        if key == glfw.KEY_ESCAPE:
            self.env.close()

        # Increment experiment seed
        elif key == glfw.KEY_N:
            self.seed[0] += 1
            self.env.seed(self.seed)
            self.env_reset()
            self.action = self.zero_action(self.env.action_space)
        # Decrement experiment trial
        elif key == glfw.KEY_P:
            self.seed = [max(self.seed[0] - 1, 0)]
            self.env.seed(self.seed)
            self.env_reset()
            self.action = self.zero_action(self.env.action_space)
        if key == glfw.KEY_A:
            if isinstance(self.env.action_space, Box):
                self.action[self.action_mod_index] -= 0.05
        elif key == glfw.KEY_Z:
            if isinstance(self.env.action_space, Box):
                self.action[self.action_mod_index] += 0.05
        elif key == glfw.KEY_K:
            self.action_mod_index = (self.action_mod_index + 1) % self.num_action
        elif key == glfw.KEY_J:
            self.action_mod_index = (self.action_mod_index - 1) % self.num_action

        super().key_callback(window, key, scancode, action, mods) 
开发者ID:openai,项目名称:mujoco-worldgen,代码行数:33,代码来源:env_viewer.py

示例3: keyboard_callback

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_N [as 别名]
def keyboard_callback(self, window, key, scancode, action, mods):
    self.impl.keyboard_callback(window, key, scancode, action, mods)

    if not imgui.get_io().want_capture_keyboard:
      if key == glfw.KEY_B or key == glfw.KEY_LEFT:
        self.currentTimestep = self.sliderValue = max(0, self.currentTimestep - 1)

      if key == glfw.KEY_N or key == glfw.KEY_RIGHT:
        self.currentTimestep = self.sliderValue = min(self.num_scans - 1, self.currentTimestep + 1)

      if key == glfw.KEY_Q or key == glfw.KEY_ESCAPE:
        exit(0) 
开发者ID:PRBonn,项目名称:semantic-kitti-api,代码行数:14,代码来源:visualize_voxels.py

示例4: key_callback

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_N [as 别名]
def key_callback(self, window, key, scancode, action, mods):
        # Trigger on keyup only:
        if action != glfw.RELEASE:
            return
        if key == glfw.KEY_ESCAPE:
            self.env.close()

        # Increment experiment seed
        elif key == glfw.KEY_N:
            self.seed[0] += 1
            self.env.seed(self.seed)
            self.env_reset()
            self.action = self.zero_action(self.env.action_space)
        # Decrement experiment trial
        elif key == glfw.KEY_P:
            self.seed = [max(self.seed[0] - 1, 0)]
            self.env.seed(self.seed)
            self.env_reset()
            self.action = self.zero_action(self.env.action_space)
        current_action_space = self.env.action_space.spaces[self.action_types[self.action_type_mod_index]].spaces[0]
        if key == glfw.KEY_A:
            if isinstance(current_action_space, Box):
                self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] -= 0.05
            elif isinstance(current_action_space, Discrete):
                self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index] = \
                    (self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index] - 1) % current_action_space.n
            elif isinstance(current_action_space, MultiDiscrete):
                self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] = \
                    (self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] - 1) \
                    % current_action_space.nvec[self.action_mod_index]
        elif key == glfw.KEY_Z:
            if isinstance(current_action_space, Box):
                self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] += 0.05
            elif isinstance(current_action_space, Discrete):
                self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index] = \
                    (self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index] + 1) % current_action_space.n
            elif isinstance(current_action_space, MultiDiscrete):
                self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] = \
                    (self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] + 1) \
                    % current_action_space.nvec[self.action_mod_index]
        elif key == glfw.KEY_K:
            self.action_mod_index = (self.action_mod_index + 1) % self.num_action[self.action_type_mod_index]
        elif key == glfw.KEY_J:
            self.action_mod_index = (self.action_mod_index - 1) % self.num_action[self.action_type_mod_index]
        elif key == glfw.KEY_Y:
            self.agent_mod_index = (self.agent_mod_index + 1) % self.n_agents
        elif key == glfw.KEY_U:
            self.agent_mod_index = (self.agent_mod_index - 1) % self.n_agents
        elif key == glfw.KEY_G:
            self.action_type_mod_index = (self.action_type_mod_index + 1) % self.num_action_types
            self.action_mod_index = 0
        elif key == glfw.KEY_B:
            self.action_type_mod_index = (self.action_type_mod_index - 1) % self.num_action_types
            self.action_mod_index = 0

        super().key_callback(window, key, scancode, action, mods) 
开发者ID:openai,项目名称:multi-agent-emergence-environments,代码行数:58,代码来源:env_viewer.py


注:本文中的glfw.KEY_N属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。