本文整理汇总了Python中glfw.KEY_ESCAPE属性的典型用法代码示例。如果您正苦于以下问题:Python glfw.KEY_ESCAPE属性的具体用法?Python glfw.KEY_ESCAPE怎么用?Python glfw.KEY_ESCAPE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类glfw
的用法示例。
在下文中一共展示了glfw.KEY_ESCAPE属性的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: key_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_ESCAPE [as 别名]
def key_callback(self, window, key, scancode, action, mods):
if action == glfw.PRESS:
tgt = self.keypress
elif action == glfw.RELEASE:
tgt = self.keyup
elif action == glfw.REPEAT:
tgt = self.keyrepeat
else:
return
if tgt.get(key):
for fn in tgt[key]:
fn(window, key, scancode, action, mods)
if tgt.get("any"):
for fn in tgt["any"]:
fn(window, key, scancode, action, mods)
# retain functionality for closing the viewer
if key == glfw.KEY_ESCAPE:
super().key_callback(window, key, scancode, action, mods)
else:
# only use default mujoco callbacks if "any" callbacks are unset
super().key_callback(window, key, scancode, action, mods)
示例2: _map_keys
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_ESCAPE [as 别名]
def _map_keys(self):
key_map = self.io.key_map
key_map[imgui.KEY_TAB] = glfw.KEY_TAB
key_map[imgui.KEY_LEFT_ARROW] = glfw.KEY_LEFT
key_map[imgui.KEY_RIGHT_ARROW] = glfw.KEY_RIGHT
key_map[imgui.KEY_UP_ARROW] = glfw.KEY_UP
key_map[imgui.KEY_DOWN_ARROW] = glfw.KEY_DOWN
key_map[imgui.KEY_PAGE_UP] = glfw.KEY_PAGE_UP
key_map[imgui.KEY_PAGE_DOWN] = glfw.KEY_PAGE_DOWN
key_map[imgui.KEY_HOME] = glfw.KEY_HOME
key_map[imgui.KEY_END] = glfw.KEY_END
key_map[imgui.KEY_DELETE] = glfw.KEY_DELETE
key_map[imgui.KEY_BACKSPACE] = glfw.KEY_BACKSPACE
key_map[imgui.KEY_ENTER] = glfw.KEY_ENTER
key_map[imgui.KEY_ESCAPE] = glfw.KEY_ESCAPE
key_map[imgui.KEY_A] = glfw.KEY_A
key_map[imgui.KEY_C] = glfw.KEY_C
key_map[imgui.KEY_V] = glfw.KEY_V
key_map[imgui.KEY_X] = glfw.KEY_X
key_map[imgui.KEY_Y] = glfw.KEY_Y
key_map[imgui.KEY_Z] = glfw.KEY_Z
示例3: key_input_clb
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_ESCAPE [as 别名]
def key_input_clb(window, key, scancode, action, mode):
global left, right, forward, backward
if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
glfw.set_window_should_close(window, True)
if key == glfw.KEY_W and action == glfw.PRESS:
forward = True
elif key == glfw.KEY_W and action == glfw.RELEASE:
forward = False
if key == glfw.KEY_S and action == glfw.PRESS:
backward = True
elif key == glfw.KEY_S and action == glfw.RELEASE:
backward = False
if key == glfw.KEY_A and action == glfw.PRESS:
left = True
elif key == glfw.KEY_A and action == glfw.RELEASE:
left = False
if key == glfw.KEY_D and action == glfw.PRESS:
right = True
elif key == glfw.KEY_D and action == glfw.RELEASE:
right = False
# do the movement, call this function in the main loop
示例4: key_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_ESCAPE [as 别名]
def key_callback(self, window, key, scancode, action, mods):
# Trigger on keyup only:
if action != glfw.RELEASE:
return
if key == glfw.KEY_ESCAPE:
self.env.close()
# Increment experiment seed
elif key == glfw.KEY_N:
self.seed[0] += 1
self.env.seed(self.seed)
self.env_reset()
self.action = self.zero_action(self.env.action_space)
# Decrement experiment trial
elif key == glfw.KEY_P:
self.seed = [max(self.seed[0] - 1, 0)]
self.env.seed(self.seed)
self.env_reset()
self.action = self.zero_action(self.env.action_space)
if key == glfw.KEY_A:
if isinstance(self.env.action_space, Box):
self.action[self.action_mod_index] -= 0.05
elif key == glfw.KEY_Z:
if isinstance(self.env.action_space, Box):
self.action[self.action_mod_index] += 0.05
elif key == glfw.KEY_K:
self.action_mod_index = (self.action_mod_index + 1) % self.num_action
elif key == glfw.KEY_J:
self.action_mod_index = (self.action_mod_index - 1) % self.num_action
super().key_callback(window, key, scancode, action, mods)
示例5: keyboard_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_ESCAPE [as 别名]
def keyboard_callback(self, window, key, scancode, action, mods):
self.impl.keyboard_callback(window, key, scancode, action, mods)
if not imgui.get_io().want_capture_keyboard:
if key == glfw.KEY_B or key == glfw.KEY_LEFT:
self.currentTimestep = self.sliderValue = max(0, self.currentTimestep - 1)
if key == glfw.KEY_N or key == glfw.KEY_RIGHT:
self.currentTimestep = self.sliderValue = min(self.num_scans - 1, self.currentTimestep + 1)
if key == glfw.KEY_Q or key == glfw.KEY_ESCAPE:
exit(0)
示例6: key_input_clb
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_ESCAPE [as 别名]
def key_input_clb(window, key, scancode, action, mode):
global left, right, forward, backward
if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
glfw.set_window_should_close(window, True)
if key == glfw.KEY_W and action == glfw.PRESS:
forward = True
elif key == glfw.KEY_W and action == glfw.RELEASE:
forward = False
if key == glfw.KEY_S and action == glfw.PRESS:
backward = True
elif key == glfw.KEY_S and action == glfw.RELEASE:
backward = False
if key == glfw.KEY_A and action == glfw.PRESS:
left = True
elif key == glfw.KEY_A and action == glfw.RELEASE:
left = False
if key == glfw.KEY_D and action == glfw.PRESS:
right = True
elif key == glfw.KEY_D and action == glfw.RELEASE:
right = False
# if key in [glfw.KEY_W, glfw.KEY_S, glfw.KEY_D, glfw.KEY_A] and action == glfw.RELEASE:
# left, right, forward, backward = False, False, False, False
# do the movement, call this function in the main loop
示例7: key_input_clb
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_ESCAPE [as 别名]
def key_input_clb(window, key, scancode, action, mode):
if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
glfw.set_window_should_close(window, True)
# the mouse position callback function
示例8: key_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_ESCAPE [as 别名]
def key_callback(self, window, key, scancode, action, mods):
"press ESCAPE to quit the application"
if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
glfw.set_window_should_close(self.window, True)
示例9: key_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_ESCAPE [as 别名]
def key_callback(self, window, key, _scan_code, action, _mods):
if action == glfw.PRESS:
if key == glfw.KEY_ESCAPE:
glfw.set_window_should_close(window, True)
if key == glfw.KEY_C:
self.show_cubes = not self.show_cubes
示例10: key_callback
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import KEY_ESCAPE [as 别名]
def key_callback(self, window, key, scancode, action, mods):
# Trigger on keyup only:
if action != glfw.RELEASE:
return
if key == glfw.KEY_ESCAPE:
self.env.close()
# Increment experiment seed
elif key == glfw.KEY_N:
self.seed[0] += 1
self.env.seed(self.seed)
self.env_reset()
self.action = self.zero_action(self.env.action_space)
# Decrement experiment trial
elif key == glfw.KEY_P:
self.seed = [max(self.seed[0] - 1, 0)]
self.env.seed(self.seed)
self.env_reset()
self.action = self.zero_action(self.env.action_space)
current_action_space = self.env.action_space.spaces[self.action_types[self.action_type_mod_index]].spaces[0]
if key == glfw.KEY_A:
if isinstance(current_action_space, Box):
self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] -= 0.05
elif isinstance(current_action_space, Discrete):
self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index] = \
(self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index] - 1) % current_action_space.n
elif isinstance(current_action_space, MultiDiscrete):
self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] = \
(self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] - 1) \
% current_action_space.nvec[self.action_mod_index]
elif key == glfw.KEY_Z:
if isinstance(current_action_space, Box):
self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] += 0.05
elif isinstance(current_action_space, Discrete):
self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index] = \
(self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index] + 1) % current_action_space.n
elif isinstance(current_action_space, MultiDiscrete):
self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] = \
(self.action[self.action_types[self.action_type_mod_index]][self.agent_mod_index][self.action_mod_index] + 1) \
% current_action_space.nvec[self.action_mod_index]
elif key == glfw.KEY_K:
self.action_mod_index = (self.action_mod_index + 1) % self.num_action[self.action_type_mod_index]
elif key == glfw.KEY_J:
self.action_mod_index = (self.action_mod_index - 1) % self.num_action[self.action_type_mod_index]
elif key == glfw.KEY_Y:
self.agent_mod_index = (self.agent_mod_index + 1) % self.n_agents
elif key == glfw.KEY_U:
self.agent_mod_index = (self.agent_mod_index - 1) % self.n_agents
elif key == glfw.KEY_G:
self.action_type_mod_index = (self.action_type_mod_index + 1) % self.num_action_types
self.action_mod_index = 0
elif key == glfw.KEY_B:
self.action_type_mod_index = (self.action_type_mod_index - 1) % self.num_action_types
self.action_mod_index = 0
super().key_callback(window, key, scancode, action, mods)