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Python framebuf.MONO_HLSB属性代码示例

本文整理汇总了Python中framebuf.MONO_HLSB属性的典型用法代码示例。如果您正苦于以下问题:Python framebuf.MONO_HLSB属性的具体用法?Python framebuf.MONO_HLSB怎么用?Python framebuf.MONO_HLSB使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在framebuf的用法示例。


在下文中一共展示了framebuf.MONO_HLSB属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: import framebuf [as 别名]
# 或者: from framebuf import MONO_HLSB [as 别名]
def __init__(self, spi, cs, num):
        """
        Driver for cascading MAX7219 8x8 LED matrices.

        >>> import max7219
        >>> from machine import Pin, SPI
        >>> spi = SPI(1)
        >>> display = max7219.Matrix8x8(spi, Pin('X5'), 4)
        >>> display.text('1234',0,0,1)
        >>> display.show()

        """
        self.spi = spi
        self.cs = cs
        self.cs.init(cs.OUT, True)
        self.buffer = bytearray(8 * num)
        self.num = num
        fb = framebuf.FrameBuffer(self.buffer, 8 * num, 8, framebuf.MONO_HLSB)
        self.framebuf = fb
        # Provide methods for accessing FrameBuffer graphics primitives. This is a workround
        # because inheritance from a native class is currently unsupported.
        # http://docs.micropython.org/en/latest/pyboard/library/framebuf.html
        self.fill = fb.fill  # (col)
        self.pixel = fb.pixel # (x, y[, c])
        self.hline = fb.hline  # (x, y, w, col)
        self.vline = fb.vline  # (x, y, h, col)
        self.line = fb.line  # (x1, y1, x2, y2, col)
        self.rect = fb.rect  # (x, y, w, h, col)
        self.fill_rect = fb.fill_rect  # (x, y, w, h, col)
        self.text = fb.text  # (string, x, y, col=1)
        self.scroll = fb.scroll  # (dx, dy)
        self.blit = fb.blit  # (fbuf, x, y[, key])
        self.init() 
开发者ID:mcauser,项目名称:micropython-max7219,代码行数:35,代码来源:max7219.py

示例2: __init__

# 需要导入模块: import framebuf [as 别名]
# 或者: from framebuf import MONO_HLSB [as 别名]
def __init__(self, device, font, verbose=True):
        self.device = device
        self.font = font
        # Allow to work with any font mapping
        if font.hmap():
            self.map = framebuf.MONO_HMSB if font.reverse() else framebuf.MONO_HLSB
        else:
            raise ValueError('Font must be horizontally mapped.')
        if verbose:
            print('Orientation: {} Reversal: {}'.format('horiz' if font.hmap() else 'vert', font.reverse()))
        self.screenwidth = device.width  # In pixels
        self.screenheight = device.height 
开发者ID:peterhinch,项目名称:micropython-font-to-py,代码行数:14,代码来源:writer_minimal.py

示例3: __init__

# 需要导入模块: import framebuf [as 别名]
# 或者: from framebuf import MONO_HLSB [as 别名]
def __init__(self, device, font, verbose=True):
        self.devid = _get_id(device)
        self.device = device
        if self.devid not in Writer.state:
            Writer.state[self.devid] = DisplayState()
        self.font = font
        self.usd = Writer.state[self.devid].usd

        # Allow to work with reverse or normal font mapping
        if font.hmap():
            self.map = framebuf.MONO_HMSB if font.reverse() else framebuf.MONO_HLSB
        else:
            raise ValueError('Font must be horizontally mapped.')
        if verbose:
            fstr = 'Orientation: Horizontal. Reversal: {}. Width: {}. Height: {}.'
            print(fstr.format(font.reverse(), device.width, device.height))
            print('Start row = {} col = {}'.format(self._getstate().text_row, self._getstate().text_col))
        self.screenwidth = device.width  # In pixels
        self.screenheight = device.height
        self.bgcolor = 0  # Monochrome background and foreground colors
        self.fgcolor = 1
        self.row_clip = False  # Clip or scroll when screen full
        self.col_clip = False  # Clip or new line when row is full
        self.wrap = True  # Word wrap
        self.cpos = 0
        self.tab = 4

        self.glyph = None  # Current char
        self.char_height = 0
        self.char_width = 0 
开发者ID:peterhinch,项目名称:micropython-font-to-py,代码行数:32,代码来源:writer.py


注:本文中的framebuf.MONO_HLSB属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。