本文整理汇总了Python中curses.COLOR_GREEN属性的典型用法代码示例。如果您正苦于以下问题:Python curses.COLOR_GREEN属性的具体用法?Python curses.COLOR_GREEN怎么用?Python curses.COLOR_GREEN使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类curses
的用法示例。
在下文中一共展示了curses.COLOR_GREEN属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def __init__(self, enable=True):
self.enable = enable
if not self.enable:
return
self.logger = logging.getLogger('trader-logger')
self.stdscr = curses.initscr()
self.pad = curses.newpad(23, 120)
self.order_pad = curses.newpad(10, 120)
self.timestamp = ""
self.last_order_update = 0
curses.start_color()
curses.noecho()
curses.cbreak()
curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_GREEN)
curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_RED)
self.stdscr.keypad(1)
self.pad.addstr(1, 0, "Waiting for a trade...")
示例2: init_curses
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def init_curses():
window = curses.initscr()
curses.noecho() # prevents user input from being echoed
curses.curs_set(0) # make cursor invisible
curses.start_color()
curses.init_pair(1, curses.COLOR_GREEN, curses.COLOR_BLACK)
curses.init_pair(2, curses.COLOR_CYAN, curses.COLOR_BLACK)
curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(4, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
curses.init_pair(5, curses.COLOR_YELLOW, curses.COLOR_BLACK)
window.timeout(50)
window.keypad(1) # interpret arrow keys, etc
return window
示例3: init_curses
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def init_curses(self):
"""Setup the curses"""
self.window = curses.initscr()
self.height, self.width = self.window.getmaxyx()
if self.width < 60:
self.too_small = True
return
self.window.keypad(True)
# self.window.nodelay(True)
curses.noecho()
curses.curs_set(False)
curses.cbreak()
curses.start_color()
curses.init_pair(1, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(2, curses.COLOR_YELLOW, curses.COLOR_BLACK)
curses.init_pair(3, curses.COLOR_WHITE, curses.COLOR_BLACK)
curses.init_pair(4, curses.COLOR_GREEN, curses.COLOR_BLACK)
curses.init_pair(5, curses.COLOR_WHITE, curses.COLOR_CYAN)
示例4: main
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def main():
screen = init_curses()
y, x = screen.getmaxyx()
# create green
curses.init_pair(1, curses.COLOR_GREEN, -1)
# create red
curses.init_pair(2, curses.COLOR_RED, -1) # -1 is default bcgd color
# create white
curses.init_pair(3, curses.COLOR_WHITE, -1)
# create cyan
curses.init_pair(4, curses.COLOR_CYAN, -1)
# create yellow
curses.init_pair(5, curses.COLOR_YELLOW, -1)
# create black on white
curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_WHITE)
# print the splash screen out!
splash_screen(screen, y, x)
# check and see if this program is being run by itself
# if so call the main function
示例5: main
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def main(stdscr, matches):
curses.curs_set(False)
selected = 0
curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(1, curses.COLOR_GREEN, curses.COLOR_BLACK)
while True:
printGames(stdscr, matches, selected)
event = stdscr.getch()
if event == ord("\n"):
logging.info("Enter key pressed")
return selected
elif event == curses.KEY_UP:
logging.info("Up key pressed")
if selected != 0:
selected -= 1
printGames(stdscr, matches, selected)
elif event == curses.KEY_DOWN:
logging.info("Down key pressed")
if selected != len(matches) - 1:
selected += 1
printGames(stdscr, matches, selected)
示例6: __init__
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def __init__(self, use_colors):
logging.Handler.__init__(self)
self.use_colors = use_colors
# Initialize environment
curses.setupterm()
# Get the foreground color attribute for this environment
self.fcap = curses.tigetstr('setaf')
#Get the normal attribute
self.COLOR_NORMAL = curses.tigetstr('sgr0')
# Get + Save the color sequences
self.COLOR_INFO = curses.tparm(self.fcap, curses.COLOR_GREEN)
self.COLOR_ERROR = curses.tparm(self.fcap, curses.COLOR_RED)
self.COLOR_WARNING = curses.tparm(self.fcap, curses.COLOR_YELLOW)
self.COLOR_DEBUG = curses.tparm(self.fcap, curses.COLOR_BLUE)
示例7: setup
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def setup(stdscr):
# curses
curses.use_default_colors()
curses.init_pair(1, curses.COLOR_RED, -1)
curses.init_pair(2, curses.COLOR_RED, curses.COLOR_RED)
curses.init_pair(3, curses.COLOR_GREEN, -1)
curses.init_pair(4, -1, curses.COLOR_RED)
try:
curses.curs_set(False)
except curses.error:
# fails on some terminals
pass
stdscr.timeout(0)
# prepare input thread mechanisms
curses_lock = Lock()
input_queue = Queue()
quit_event = Event()
return (curses_lock, input_queue, quit_event)
示例8: _initialize_colors
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def _initialize_colors(self):
"""Function for initialzing curses colors. Called when CUI is first created.
"""
# Start colors in curses
curses.start_color()
curses.init_pair(WHITE_ON_BLACK, curses.COLOR_WHITE, curses.COLOR_BLACK)
curses.init_pair(BLACK_ON_GREEN, curses.COLOR_BLACK, curses.COLOR_GREEN)
curses.init_pair(BLACK_ON_WHITE, curses.COLOR_BLACK, curses.COLOR_WHITE)
curses.init_pair(WHITE_ON_RED, curses.COLOR_WHITE, curses.COLOR_RED)
curses.init_pair(YELLOW_ON_BLACK, curses.COLOR_YELLOW, curses.COLOR_BLACK)
curses.init_pair(RED_ON_BLACK, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(CYAN_ON_BLACK, curses.COLOR_CYAN, curses.COLOR_BLACK)
curses.init_pair(MAGENTA_ON_BLACK, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
curses.init_pair(GREEN_ON_BLACK, curses.COLOR_GREEN, curses.COLOR_BLACK)
curses.init_pair(BLUE_ON_BLACK, curses.COLOR_BLUE, curses.COLOR_BLACK)
示例9: show
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def show(self, screen):
self.screen = screen
curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLACK)
self.white = curses.color_pair(1)
curses.init_pair(2, curses.COLOR_GREEN, curses.COLOR_BLACK)
self.green = curses.color_pair(2)
curses.init_pair(3, curses.COLOR_YELLOW, curses.COLOR_BLACK)
self.yellow = curses.color_pair(3)
curses.init_pair(4, curses.COLOR_RED, curses.COLOR_BLACK)
self.red = curses.color_pair(4)
curses.curs_set(0)
self.addstr(1, 1, 'BITNODES HARDWARE', self.white)
self.addstr(1, 19, 'LOADING', self.yellow)
while True:
time.sleep(self.update())
示例10: setup_palette
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def setup_palette(class_):
curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLACK)
curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
curses.init_pair(3, curses.COLOR_GREEN, curses.COLOR_BLACK)
curses.init_pair(4, curses.COLOR_YELLOW, curses.COLOR_BLACK)
curses.init_pair(5, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(6, curses.COLOR_CYAN, curses.COLOR_BLACK)
curses.init_pair(7, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
curses.init_pair(8, curses.COLOR_WHITE, curses.COLOR_BLUE)
curses.init_pair(9, curses.COLOR_WHITE, curses.COLOR_RED)
class_.WHITE = curses.color_pair(1)
class_.BLUE = curses.color_pair(2)
class_.GREEN = curses.color_pair(3)
class_.YELLOW = curses.color_pair(4)
class_.RED = curses.color_pair(5)
class_.CYAN = curses.color_pair(6)
class_.MAGENTA = curses.color_pair(7)
class_.WHITE_ON_BLUE = curses.color_pair(8)
class_.WHITE_ON_RED = curses.color_pair(9)
class_.HASHTAG = class_.BLUE | curses.A_BOLD
示例11: init_colors
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def init_colors(self):
if curses.has_colors() and curses.can_change_color():
curses.init_color(self.COLOR_BLACK, 0, 0, 0)
curses.init_color(self.COLOR_WHITE, 1000, 1000, 1000)
curses.init_color(self.COLOR_BLUE, 0, 0, 1000)
curses.init_color(self.COLOR_RED, 1000, 0, 0)
curses.init_color(self.COLOR_GREEN, 0, 1000, 0)
for i in xrange(0, self.GRAYS):
curses.init_color(
self.GRAY_BASE + i,
i * 1000 / (self.GRAYS - 1),
i * 1000 / (self.GRAYS - 1),
i * 1000 / (self.GRAYS - 1)
)
curses.init_pair(
self.GRAY_BASE + i,
self.GRAY_BASE + i,
self.COLOR_BLACK
)
else:
self.COLOR_BLACK = curses.COLOR_BLACK
self.COLOR_WHITE = curses.COLOR_WHITE
self.COLOR_BLUE = curses.COLOR_BLUE
self.COLOR_RED = curses.COLOR_RED
self.COLOR_GREEN = curses.COLOR_GREEN
for i in xrange(0, self.GRAYS):
curses.init_pair(
self.GRAY_BASE + i,
self.COLOR_WHITE,
self.COLOR_BLACK
)
curses.init_pair(self.BLACK, self.COLOR_BLACK, self.COLOR_BLACK)
curses.init_pair(self.WHITE, self.COLOR_WHITE, self.COLOR_BLACK)
curses.init_pair(self.BLUE, self.COLOR_BLUE, self.COLOR_BLACK)
curses.init_pair(self.RED, self.COLOR_RED, self.COLOR_BLACK)
curses.init_pair(self.GREEN, self.COLOR_GREEN, self.COLOR_BLACK)
示例12: setup
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def setup(self, stdscr):
fm_log(logger, 'init baidufm fm cli')
self.stdscr = stdscr
# init color
curses.init_pair(1, curses.COLOR_CYAN, curses.COLOR_BLACK)
curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
curses.init_pair(3, curses.COLOR_YELLOW, curses.COLOR_BLACK)
curses.init_pair(4, curses.COLOR_GREEN, curses.COLOR_BLACK)
curses.init_pair(5, curses.COLOR_WHITE, curses.COLOR_BLACK)
curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
curses.init_pair(7, curses.COLOR_BLACK, curses.COLOR_GREEN)
curses.init_pair(8, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
curses.init_pair(9, curses.COLOR_GREEN, curses.COLOR_BLACK)
curses.init_pair(10, curses.COLOR_RED, curses.COLOR_BLACK)
curses.start_color()
for i in range(0, curses.COLORS):
if i < 10:
continue
curses.init_pair(i + 1, curses.COLOR_BLACK, i)
self.player = choose_player()(self.footer, self.event)
self.stdscr.nodelay(0)
self.setup_and_draw_screen()
self.run()
示例13: _screen_color_init
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def _screen_color_init(self):
"""Initialization of screen colors."""
curses.start_color()
curses.use_default_colors()
self._color_pairs = {}
color_index = 0
# Prepare color pairs.
for fg_color in self._FOREGROUND_COLORS:
for bg_color in self._BACKGROUND_COLORS:
color_index += 1
curses.init_pair(color_index, self._FOREGROUND_COLORS[fg_color],
self._BACKGROUND_COLORS[bg_color])
color_name = fg_color
if bg_color != "transparent":
color_name += "_on_" + bg_color
self._color_pairs[color_name] = curses.color_pair(color_index)
# Try getting color(s) available only under 256-color support.
try:
color_index += 1
curses.init_pair(color_index, 245, -1)
self._color_pairs[cli_shared.COLOR_GRAY] = curses.color_pair(color_index)
except curses.error:
# Use fall-back color(s):
self._color_pairs[cli_shared.COLOR_GRAY] = (
self._color_pairs[cli_shared.COLOR_GREEN])
# A_BOLD or A_BLINK is not really a "color". But place it here for
# convenience.
self._color_pairs["bold"] = curses.A_BOLD
self._color_pairs["blink"] = curses.A_BLINK
self._color_pairs["underline"] = curses.A_UNDERLINE
# Default color pair to use when a specified color pair does not exist.
self._default_color_pair = self._color_pairs[cli_shared.COLOR_WHITE]
示例14: __init__
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def __init__(self, stdscr, args):
self._stdscr = stdscr
self._dbase = database.load_file(args.database,
encoding=args.encoding,
frame_id_mask=args.frame_id_mask,
strict=not args.no_strict)
self._single_line = args.single_line
self._filtered_sorted_message_names = []
self._filter = ''
self._compiled_filter = None
self._formatted_messages = {}
self._playing = True
self._modified = True
self._show_filter = False
self._queue = Queue()
self._nrows, self._ncols = stdscr.getmaxyx()
self._received = 0
self._discarded = 0
self._basetime = None
self._page = 0
stdscr.keypad(True)
stdscr.nodelay(True)
curses.use_default_colors()
curses.curs_set(False)
curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_GREEN)
curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_CYAN)
bus = self.create_bus(args)
self._notifier = can.Notifier(bus, [self])
示例15: run
# 需要导入模块: import curses [as 别名]
# 或者: from curses import COLOR_GREEN [as 别名]
def run(self):
"""
"""
self.setup()
# Clear screen
self.screen.clear()
#
curses.start_color()
curses.init_pair(1, curses.COLOR_CYAN, curses.COLOR_BLACK)
curses.init_pair(2, curses.COLOR_GREEN, curses.COLOR_BLACK)
curses.init_pair(3, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
curses.init_pair(4, curses.COLOR_YELLOW, curses.COLOR_BLACK)
curses.init_pair(5, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(6, curses.COLOR_WHITE, curses.COLOR_BLACK)
while True:
#
session.expire_all()
# TODO: Add some standard header to the top? (like interval time etc)
#
self.render()
#
self.increment.reset()
#
self.screen.refresh()
#
time.sleep(self.interval)
self.running += self.interval
return