本文整理汇总了Python中curses.BUTTON1_RELEASED属性的典型用法代码示例。如果您正苦于以下问题:Python curses.BUTTON1_RELEASED属性的具体用法?Python curses.BUTTON1_RELEASED怎么用?Python curses.BUTTON1_RELEASED使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类curses
的用法示例。
在下文中一共展示了curses.BUTTON1_RELEASED属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: mouseEvent
# 需要导入模块: import curses [as 别名]
# 或者: from curses import BUTTON1_RELEASED [as 别名]
def mouseEvent(self, timeStamp, mouseRow, mouseCol, bState):
"""
bState may be a logical or of:
curses.BUTTON1_PRESSED;
curses.BUTTON1_RELEASED;
...
curses.BUTTON_SHIFT
curses.BUTTON_CTRL
curses.BUTTON_ALT
"""
assert isinstance(timeStamp, int)
assert isinstance(mouseRow, int)
assert isinstance(mouseCol, int)
assert isinstance(bState, int)
# Note that the mouse info is x,y (col, row).
info = (timeStamp, mouseCol, mouseRow, 0, bState)
def createEvent(display, cmdIndex):
curses.addMouseEvent(info)
return curses.KEY_MOUSE
return createEvent
示例2: addMouseInfo
# 需要导入模块: import curses [as 别名]
# 或者: from curses import BUTTON1_RELEASED [as 别名]
def addMouseInfo(self, timeStamp, mouseRow, mouseCol, bState):
"""
bState may be a logical or of:
curses.BUTTON1_PRESSED;
curses.BUTTON1_RELEASED;
...
curses.BUTTON_SHIFT
curses.BUTTON_CTRL
curses.BUTTON_ALT
"""
assert isinstance(timeStamp, int)
assert isinstance(mouseRow, int)
assert isinstance(mouseCol, int)
assert isinstance(bState, int)
# Note that the mouse info is x,y (col, row).
info = (timeStamp, mouseCol, mouseRow, 0, bState)
def createEvent(display, cmdIndex):
curses.addMouseEvent(info)
return None
return createEvent
示例3: set_mouse_tracking
# 需要导入模块: import curses [as 别名]
# 或者: from curses import BUTTON1_RELEASED [as 别名]
def set_mouse_tracking(self, enable=True):
"""
Enable mouse tracking.
After calling this function get_input will include mouse
click events along with keystrokes.
"""
enable = bool(enable)
if enable == self._mouse_tracking_enabled:
return
if enable:
curses.mousemask(0
| curses.BUTTON1_PRESSED | curses.BUTTON1_RELEASED
| curses.BUTTON2_PRESSED | curses.BUTTON2_RELEASED
| curses.BUTTON3_PRESSED | curses.BUTTON3_RELEASED
| curses.BUTTON4_PRESSED | curses.BUTTON4_RELEASED
| curses.BUTTON1_DOUBLE_CLICKED | curses.BUTTON1_TRIPLE_CLICKED
| curses.BUTTON2_DOUBLE_CLICKED | curses.BUTTON2_TRIPLE_CLICKED
| curses.BUTTON3_DOUBLE_CLICKED | curses.BUTTON3_TRIPLE_CLICKED
| curses.BUTTON4_DOUBLE_CLICKED | curses.BUTTON4_TRIPLE_CLICKED
| curses.BUTTON_SHIFT | curses.BUTTON_ALT
| curses.BUTTON_CTRL)
else:
raise NotImplementedError()
self._mouse_tracking_enabled = enable
示例4: init_curses
# 需要导入模块: import curses [as 别名]
# 或者: from curses import BUTTON1_RELEASED [as 别名]
def init_curses(self):
os.environ.setdefault('ESCDELAY', '25')
self.stdscr = curses.initscr()
self.stdscr.clear()
curses.noecho()
curses.curs_set(0)
curses.mousemask(curses.REPORT_MOUSE_POSITION
| curses.BUTTON1_PRESSED | curses.BUTTON1_RELEASED
| curses.BUTTON2_PRESSED | curses.BUTTON2_RELEASED
| curses.BUTTON3_PRESSED | curses.BUTTON3_RELEASED
| curses.BUTTON4_PRESSED | curses.BUTTON4_RELEASED
| curses.BUTTON1_CLICKED | curses.BUTTON3_CLICKED
| curses.BUTTON1_DOUBLE_CLICKED
| curses.BUTTON1_TRIPLE_CLICKED
| curses.BUTTON2_DOUBLE_CLICKED
| curses.BUTTON2_TRIPLE_CLICKED
| curses.BUTTON3_DOUBLE_CLICKED
| curses.BUTTON3_TRIPLE_CLICKED
| curses.BUTTON4_DOUBLE_CLICKED
| curses.BUTTON4_TRIPLE_CLICKED
| curses.BUTTON_SHIFT | curses.BUTTON_ALT
| curses.BUTTON_CTRL)
self.stdscr.keypad(True) # Handle our own escape codes for now
# The first call to getch seems to clobber the statusbar.
# So we make a dummy first call.
self.stdscr.nodelay(True)
self.stdscr.getch()
self.stdscr.nodelay(False)
示例5: _encode_mouse_event
# 需要导入模块: import curses [as 别名]
# 或者: from curses import BUTTON1_RELEASED [as 别名]
def _encode_mouse_event(self):
# convert to escape sequence
last = next = self.last_bstate
(id,x,y,z,bstate) = curses.getmouse()
mod = 0
if bstate & curses.BUTTON_SHIFT: mod |= 4
if bstate & curses.BUTTON_ALT: mod |= 8
if bstate & curses.BUTTON_CTRL: mod |= 16
l = []
def append_button( b ):
b |= mod
l.extend([ 27, ord('['), ord('M'), b+32, x+33, y+33 ])
if bstate & curses.BUTTON1_PRESSED and last & 1 == 0:
append_button( 0 )
next |= 1
if bstate & curses.BUTTON2_PRESSED and last & 2 == 0:
append_button( 1 )
next |= 2
if bstate & curses.BUTTON3_PRESSED and last & 4 == 0:
append_button( 2 )
next |= 4
if bstate & curses.BUTTON4_PRESSED and last & 8 == 0:
append_button( 64 )
next |= 8
if bstate & curses.BUTTON1_RELEASED and last & 1:
append_button( 0 + escape.MOUSE_RELEASE_FLAG )
next &= ~ 1
if bstate & curses.BUTTON2_RELEASED and last & 2:
append_button( 1 + escape.MOUSE_RELEASE_FLAG )
next &= ~ 2
if bstate & curses.BUTTON3_RELEASED and last & 4:
append_button( 2 + escape.MOUSE_RELEASE_FLAG )
next &= ~ 4
if bstate & curses.BUTTON4_RELEASED and last & 8:
append_button( 64 + escape.MOUSE_RELEASE_FLAG )
next &= ~ 8
if bstate & curses.BUTTON1_DOUBLE_CLICKED:
append_button( 0 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
if bstate & curses.BUTTON2_DOUBLE_CLICKED:
append_button( 1 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
if bstate & curses.BUTTON3_DOUBLE_CLICKED:
append_button( 2 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
if bstate & curses.BUTTON4_DOUBLE_CLICKED:
append_button( 64 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
if bstate & curses.BUTTON1_TRIPLE_CLICKED:
append_button( 0 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
if bstate & curses.BUTTON2_TRIPLE_CLICKED:
append_button( 1 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
if bstate & curses.BUTTON3_TRIPLE_CLICKED:
append_button( 2 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
if bstate & curses.BUTTON4_TRIPLE_CLICKED:
append_button( 64 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
self.last_bstate = next
return l
示例6: mouseButtonName
# 需要导入模块: import curses [as 别名]
# 或者: from curses import BUTTON1_RELEASED [as 别名]
def mouseButtonName(buttonState):
"""Curses debugging. Prints readable name for state of mouse buttons."""
result = u""
if buttonState & curses.BUTTON1_RELEASED:
result += u'BUTTON1_RELEASED'
if buttonState & curses.BUTTON1_PRESSED:
result += u'BUTTON1_PRESSED'
if buttonState & curses.BUTTON1_CLICKED:
result += u'BUTTON1_CLICKED'
if buttonState & curses.BUTTON1_DOUBLE_CLICKED:
result += u'BUTTON1_DOUBLE_CLICKED'
if buttonState & curses.BUTTON2_RELEASED:
result += u'BUTTON2_RELEASED'
if buttonState & curses.BUTTON2_PRESSED:
result += u'BUTTON2_PRESSED'
if buttonState & curses.BUTTON2_CLICKED:
result += u'BUTTON2_CLICKED'
if buttonState & curses.BUTTON2_DOUBLE_CLICKED:
result += u'BUTTON2_DOUBLE_CLICKED'
if buttonState & curses.BUTTON3_RELEASED:
result += u'BUTTON3_RELEASED'
if buttonState & curses.BUTTON3_PRESSED:
result += u'BUTTON3_PRESSED'
if buttonState & curses.BUTTON3_CLICKED:
result += u'BUTTON3_CLICKED'
if buttonState & curses.BUTTON3_DOUBLE_CLICKED:
result += u'BUTTON3_DOUBLE_CLICKED'
if buttonState & curses.BUTTON4_RELEASED:
result += u'BUTTON4_RELEASED'
if buttonState & curses.BUTTON4_PRESSED:
result += u'BUTTON4_PRESSED'
if buttonState & curses.BUTTON4_CLICKED:
result += u'BUTTON4_CLICKED'
if buttonState & curses.BUTTON4_DOUBLE_CLICKED:
result += u'BUTTON4_DOUBLE_CLICKED'
if buttonState & curses.REPORT_MOUSE_POSITION:
result += u'REPORT_MOUSE_POSITION'
if buttonState & curses.BUTTON_SHIFT:
result += u' SHIFT'
if buttonState & curses.BUTTON_CTRL:
result += u' CTRL'
if buttonState & curses.BUTTON_ALT:
result += u' ALT'
return result