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Python curses.BUTTON1_RELEASED属性代码示例

本文整理汇总了Python中curses.BUTTON1_RELEASED属性的典型用法代码示例。如果您正苦于以下问题:Python curses.BUTTON1_RELEASED属性的具体用法?Python curses.BUTTON1_RELEASED怎么用?Python curses.BUTTON1_RELEASED使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在curses的用法示例。


在下文中一共展示了curses.BUTTON1_RELEASED属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: mouseEvent

# 需要导入模块: import curses [as 别名]
# 或者: from curses import BUTTON1_RELEASED [as 别名]
def mouseEvent(self, timeStamp, mouseRow, mouseCol, bState):
        """
        bState may be a logical or of:
          curses.BUTTON1_PRESSED;
          curses.BUTTON1_RELEASED;
          ...
          curses.BUTTON_SHIFT
          curses.BUTTON_CTRL
          curses.BUTTON_ALT
        """
        assert isinstance(timeStamp, int)
        assert isinstance(mouseRow, int)
        assert isinstance(mouseCol, int)
        assert isinstance(bState, int)
        # Note that the mouse info is x,y (col, row).
        info = (timeStamp, mouseCol, mouseRow, 0, bState)

        def createEvent(display, cmdIndex):
            curses.addMouseEvent(info)
            return curses.KEY_MOUSE

        return createEvent 
开发者ID:google,项目名称:ci_edit,代码行数:24,代码来源:fake_curses_testing.py

示例2: addMouseInfo

# 需要导入模块: import curses [as 别名]
# 或者: from curses import BUTTON1_RELEASED [as 别名]
def addMouseInfo(self, timeStamp, mouseRow, mouseCol, bState):
        """
        bState may be a logical or of:
          curses.BUTTON1_PRESSED;
          curses.BUTTON1_RELEASED;
          ...
          curses.BUTTON_SHIFT
          curses.BUTTON_CTRL
          curses.BUTTON_ALT
        """
        assert isinstance(timeStamp, int)
        assert isinstance(mouseRow, int)
        assert isinstance(mouseCol, int)
        assert isinstance(bState, int)
        # Note that the mouse info is x,y (col, row).
        info = (timeStamp, mouseCol, mouseRow, 0, bState)

        def createEvent(display, cmdIndex):
            curses.addMouseEvent(info)
            return None

        return createEvent 
开发者ID:google,项目名称:ci_edit,代码行数:24,代码来源:fake_curses_testing.py

示例3: set_mouse_tracking

# 需要导入模块: import curses [as 别名]
# 或者: from curses import BUTTON1_RELEASED [as 别名]
def set_mouse_tracking(self, enable=True):
        """
        Enable mouse tracking.

        After calling this function get_input will include mouse
        click events along with keystrokes.
        """
        enable = bool(enable)
        if enable == self._mouse_tracking_enabled:
            return

        if enable:
            curses.mousemask(0
                | curses.BUTTON1_PRESSED | curses.BUTTON1_RELEASED
                | curses.BUTTON2_PRESSED | curses.BUTTON2_RELEASED
                | curses.BUTTON3_PRESSED | curses.BUTTON3_RELEASED
                | curses.BUTTON4_PRESSED | curses.BUTTON4_RELEASED
                | curses.BUTTON1_DOUBLE_CLICKED | curses.BUTTON1_TRIPLE_CLICKED
                | curses.BUTTON2_DOUBLE_CLICKED | curses.BUTTON2_TRIPLE_CLICKED
                | curses.BUTTON3_DOUBLE_CLICKED | curses.BUTTON3_TRIPLE_CLICKED
                | curses.BUTTON4_DOUBLE_CLICKED | curses.BUTTON4_TRIPLE_CLICKED
                | curses.BUTTON_SHIFT | curses.BUTTON_ALT
                | curses.BUTTON_CTRL)
        else:
            raise NotImplementedError()

        self._mouse_tracking_enabled = enable 
开发者ID:AnyMesh,项目名称:anyMesh-Python,代码行数:29,代码来源:curses_display.py

示例4: init_curses

# 需要导入模块: import curses [as 别名]
# 或者: from curses import BUTTON1_RELEASED [as 别名]
def init_curses(self):
        os.environ.setdefault('ESCDELAY', '25')
        self.stdscr = curses.initscr()
        self.stdscr.clear()
        curses.noecho()
        curses.curs_set(0) 
        curses.mousemask(curses.REPORT_MOUSE_POSITION
            | curses.BUTTON1_PRESSED | curses.BUTTON1_RELEASED
            | curses.BUTTON2_PRESSED | curses.BUTTON2_RELEASED
            | curses.BUTTON3_PRESSED | curses.BUTTON3_RELEASED
            | curses.BUTTON4_PRESSED | curses.BUTTON4_RELEASED
            | curses.BUTTON1_CLICKED | curses.BUTTON3_CLICKED
            | curses.BUTTON1_DOUBLE_CLICKED 
            | curses.BUTTON1_TRIPLE_CLICKED
            | curses.BUTTON2_DOUBLE_CLICKED 
            | curses.BUTTON2_TRIPLE_CLICKED
            | curses.BUTTON3_DOUBLE_CLICKED 
            | curses.BUTTON3_TRIPLE_CLICKED
            | curses.BUTTON4_DOUBLE_CLICKED 
            | curses.BUTTON4_TRIPLE_CLICKED
            | curses.BUTTON_SHIFT | curses.BUTTON_ALT
            | curses.BUTTON_CTRL)
        self.stdscr.keypad(True) # Handle our own escape codes for now

        # The first call to getch seems to clobber the statusbar.
        # So we make a dummy first call.
        self.stdscr.nodelay(True)
        self.stdscr.getch()
        self.stdscr.nodelay(False) 
开发者ID:dsanson,项目名称:termpdf.py,代码行数:31,代码来源:termpdf.py

示例5: _encode_mouse_event

# 需要导入模块: import curses [as 别名]
# 或者: from curses import BUTTON1_RELEASED [as 别名]
def _encode_mouse_event(self):
        # convert to escape sequence
        last = next = self.last_bstate
        (id,x,y,z,bstate) = curses.getmouse()
        
        mod = 0
        if bstate & curses.BUTTON_SHIFT:    mod |= 4
        if bstate & curses.BUTTON_ALT:        mod |= 8
        if bstate & curses.BUTTON_CTRL:        mod |= 16
        
        l = []
        def append_button( b ):
            b |= mod
            l.extend([ 27, ord('['), ord('M'), b+32, x+33, y+33 ])
        
        if bstate & curses.BUTTON1_PRESSED and last & 1 == 0:
            append_button( 0 )
            next |= 1
        if bstate & curses.BUTTON2_PRESSED and last & 2 == 0:
            append_button( 1 )
            next |= 2
        if bstate & curses.BUTTON3_PRESSED and last & 4 == 0:
            append_button( 2 )
            next |= 4
        if bstate & curses.BUTTON4_PRESSED and last & 8 == 0:
            append_button( 64 )
            next |= 8
        if bstate & curses.BUTTON1_RELEASED and last & 1:
            append_button( 0 + escape.MOUSE_RELEASE_FLAG )
            next &= ~ 1
        if bstate & curses.BUTTON2_RELEASED and last & 2:
            append_button( 1 + escape.MOUSE_RELEASE_FLAG )
            next &= ~ 2
        if bstate & curses.BUTTON3_RELEASED and last & 4:
            append_button( 2 + escape.MOUSE_RELEASE_FLAG )
            next &= ~ 4
        if bstate & curses.BUTTON4_RELEASED and last & 8:
            append_button( 64 + escape.MOUSE_RELEASE_FLAG )
            next &= ~ 8
        
        if bstate & curses.BUTTON1_DOUBLE_CLICKED:
            append_button( 0 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
        if bstate & curses.BUTTON2_DOUBLE_CLICKED:
            append_button( 1 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
        if bstate & curses.BUTTON3_DOUBLE_CLICKED:
            append_button( 2 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
        if bstate & curses.BUTTON4_DOUBLE_CLICKED:
            append_button( 64 + escape.MOUSE_MULTIPLE_CLICK_FLAG )

        if bstate & curses.BUTTON1_TRIPLE_CLICKED:
            append_button( 0 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
        if bstate & curses.BUTTON2_TRIPLE_CLICKED:
            append_button( 1 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
        if bstate & curses.BUTTON3_TRIPLE_CLICKED:
            append_button( 2 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
        if bstate & curses.BUTTON4_TRIPLE_CLICKED:
            append_button( 64 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )

        self.last_bstate = next
        return l 
开发者ID:AnyMesh,项目名称:anyMesh-Python,代码行数:62,代码来源:curses_display.py

示例6: mouseButtonName

# 需要导入模块: import curses [as 别名]
# 或者: from curses import BUTTON1_RELEASED [as 别名]
def mouseButtonName(buttonState):
    """Curses debugging. Prints readable name for state of mouse buttons."""
    result = u""
    if buttonState & curses.BUTTON1_RELEASED:
        result += u'BUTTON1_RELEASED'
    if buttonState & curses.BUTTON1_PRESSED:
        result += u'BUTTON1_PRESSED'
    if buttonState & curses.BUTTON1_CLICKED:
        result += u'BUTTON1_CLICKED'
    if buttonState & curses.BUTTON1_DOUBLE_CLICKED:
        result += u'BUTTON1_DOUBLE_CLICKED'

    if buttonState & curses.BUTTON2_RELEASED:
        result += u'BUTTON2_RELEASED'
    if buttonState & curses.BUTTON2_PRESSED:
        result += u'BUTTON2_PRESSED'
    if buttonState & curses.BUTTON2_CLICKED:
        result += u'BUTTON2_CLICKED'
    if buttonState & curses.BUTTON2_DOUBLE_CLICKED:
        result += u'BUTTON2_DOUBLE_CLICKED'

    if buttonState & curses.BUTTON3_RELEASED:
        result += u'BUTTON3_RELEASED'
    if buttonState & curses.BUTTON3_PRESSED:
        result += u'BUTTON3_PRESSED'
    if buttonState & curses.BUTTON3_CLICKED:
        result += u'BUTTON3_CLICKED'
    if buttonState & curses.BUTTON3_DOUBLE_CLICKED:
        result += u'BUTTON3_DOUBLE_CLICKED'

    if buttonState & curses.BUTTON4_RELEASED:
        result += u'BUTTON4_RELEASED'
    if buttonState & curses.BUTTON4_PRESSED:
        result += u'BUTTON4_PRESSED'
    if buttonState & curses.BUTTON4_CLICKED:
        result += u'BUTTON4_CLICKED'
    if buttonState & curses.BUTTON4_DOUBLE_CLICKED:
        result += u'BUTTON4_DOUBLE_CLICKED'

    if buttonState & curses.REPORT_MOUSE_POSITION:
        result += u'REPORT_MOUSE_POSITION'

    if buttonState & curses.BUTTON_SHIFT:
        result += u' SHIFT'
    if buttonState & curses.BUTTON_CTRL:
        result += u' CTRL'
    if buttonState & curses.BUTTON_ALT:
        result += u' ALT'
    return result 
开发者ID:google,项目名称:ci_edit,代码行数:51,代码来源:curses_util.py


注:本文中的curses.BUTTON1_RELEASED属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。