本文整理汇总了Python中curses.A_BOLD属性的典型用法代码示例。如果您正苦于以下问题:Python curses.A_BOLD属性的具体用法?Python curses.A_BOLD怎么用?Python curses.A_BOLD使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类curses
的用法示例。
在下文中一共展示了curses.A_BOLD属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: show_nmea
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def show_nmea():
"""NMEA output in curses terminal"""
data_window = curses.newwin(24, 79, 0, 0)
for new_data in gpsd_socket:
if new_data:
screen.nodelay(1)
key_press = screen.getch()
if key_press == ord('q'):
shut_down()
elif key_press == ord('j'): # raw
gpsd_socket.watch(enable=False, gpsd_protocol='nmea')
gpsd_socket.watch(gpsd_protocol='json')
show_human()
data_window.border(0)
data_window.addstr(0, 2, 'GPS3 Python {}.{}.{} GPSD Interface Showing NMEA protocol'.format(*sys.version_info), curses.A_BOLD)
data_window.addstr(2, 2, '{}'.format(gpsd_socket.response))
data_window.refresh()
else:
sleep(.1)
示例2: show_nmea
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def show_nmea():
"""NMEA output in curses terminal"""
data_window = curses.newwin(24, 79, 0, 0)
for new_data in gpsd_socket:
if new_data:
screen.nodelay(1)
key_press = screen.getch()
if key_press == ord('q'):
shut_down()
elif key_press == ord('j'): # raw
gpsd_socket.watch(enable=False, gpsd_protocol='nmea')
gpsd_socket.watch(gpsd_protocol='json')
show_human()
data_window.border(0)
data_window.addstr(0, 2, 'AGPS3 Python {}.{}.{} GPSD Interface Showing NMEA protocol'.format(*sys.version_info), curses.A_BOLD)
data_window.addstr(2, 2, '{}'.format(gpsd_socket.response))
data_window.refresh()
else:
sleep(.1)
示例3: _screen_create_command_textbox
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def _screen_create_command_textbox(self, existing_command=None):
"""Create command textbox on screen.
Args:
existing_command: (str) A command string to put in the textbox right
after its creation.
"""
# Display the tfdbg prompt.
self._stdscr.addstr(self._max_y - self._command_textbox_height, 0,
self.CLI_PROMPT, curses.A_BOLD)
self._stdscr.refresh()
self._command_window.clear()
# Command text box.
self._command_textbox = textpad.Textbox(
self._command_window, insert_mode=True)
# Enter existing command.
self._auto_key_in(existing_command)
示例4: _screen_create_command_textbox
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def _screen_create_command_textbox(self, existing_command):
"""Create command textbox on screen.
Args:
existing_command: (str) A command string to put in the textbox right
after its creation.
"""
# Display the tfdbg prompt.
self._stdscr.addstr(self._max_y - self._command_textbox_height, 0,
self.CLI_PROMPT, curses.A_BOLD)
self._stdscr.refresh()
self._command_window.clear()
# Command text box.
self._command_textbox = textpad.Textbox(
self._command_window, insert_mode=True)
# Enter existing command.
self._auto_key_in(existing_command)
示例5: draw_fancy_text
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def draw_fancy_text(self, text, y, x, attr=0):
"""
Displays text. A unicode `Superscript Two` (U+00B2) toggles bold
formatting; a unicode `Superscript Three` (U+00B3) toggles
color inversion. The bold and inversion formatting flags are
ORed with the `attr` parameter.
"""
# TODO: Allow formatting other than bold (possibly using other exotic Unicode characters).
pos = 0
for i in range(len(text)):
if text[i] == "\xb2":
attr ^= curses.A_BOLD
elif text[i] == "\xb3":
attr ^= curses.A_REVERSE
else:
self.window.addch(y, x + pos, text[i], attr)
pos += 1
示例6: print_balance
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def print_balance(self):
if not self.network:
msg = _("Offline")
elif self.network.is_connected():
if not self.wallet.up_to_date:
msg = _("Synchronizing...")
else:
c, u = self.wallet.get_balance()
msg = _("Balance")+": %f "%(Decimal( c ) / 100000000)
if u: msg += " [%f unconfirmed]"%(Decimal( u ) / 100000000)
else:
msg = _("Not connected")
self.stdscr.addstr( self.maxy -1, 3, msg)
for i in range(self.num_tabs):
self.stdscr.addstr( 0, 2 + 2*i + len(''.join(self.tab_names[0:i])), ' '+self.tab_names[i]+' ', curses.A_BOLD if self.tab == i else 0)
self.stdscr.addstr( self.maxy -1, self.maxx-30, ' '.join([_("Settings"), _("Network"), _("Quit")]))
示例7: draw_window
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def draw_window(state, window):
window.clear()
window.refresh()
win_header = curses.newwin(2, 76, 0, 0)
unit = 'BTC'
if 'testnet' in state:
if state['testnet']:
unit = 'TNC'
if 'wallet' in state:
if 'balance' in state:
balance_string = "balance: " + "%0.8f" % state['balance'] + " " + unit
if 'unconfirmedbalance' in state:
if state['unconfirmedbalance'] != 0:
balance_string += " (+" + "%0.8f" % state['unconfirmedbalance'] + " unconf)"
window.addstr(0, 1, balance_string, curses.A_BOLD)
draw_transactions(state)
else:
win_header.addstr(0, 1, "no wallet information loaded", curses.A_BOLD + curses.color_pair(3))
win_header.addstr(1, 1, "loading... (is -disablewallet on?)", curses.A_BOLD)
win_header.refresh()
示例8: draw_transactions
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def draw_transactions(state):
window_height = state['y'] - 3
win_transactions = curses.newwin(window_height, 76, 2, 0)
win_transactions.addstr(0, 1, "transactions: (UP/DOWN: scroll, ENTER: view)", curses.A_BOLD + curses.color_pair(5))
offset = state['wallet']['offset']
for index in range(offset, offset+window_height-1):
if index < len(state['wallet']['view_string']):
condition = (index == offset+window_height-2) and (index+1 < len(state['wallet']['view_string']))
condition = condition or ( (index == offset) and (index > 0) )
if condition:
win_transactions.addstr(index+1-offset, 1, "...")
else:
win_transactions.addstr(index+1-offset, 1, state['wallet']['view_string'][index])
if index == (state['wallet']['cursor']*4 + 1):
win_transactions.addstr(index+1-offset, 1, ">", curses.A_REVERSE + curses.A_BOLD)
win_transactions.refresh()
示例9: draw_window
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def draw_window(state):
win_footer = curses.newwin(1, 76, state['y']-1, 0)
color = curses.color_pair(1)
if 'testnet' in state:
if state['testnet']:
color = curses.color_pair(2)
win_footer.addstr(0, 1, "ncurses", color + curses.A_BOLD)
x = 10
for mode_string in g.modes:
modifier = curses.A_BOLD
if state['mode'] == mode_string:
modifier += curses.A_REVERSE
win_footer.addstr(0, x, mode_string[0].upper(), modifier + curses.color_pair(5))
win_footer.addstr(0, x+1, mode_string[1:], modifier)
x += len(mode_string) + 2
win_footer.refresh()
示例10: draw_window
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def draw_window(state, window):
window.clear()
window.refresh()
win_header = curses.newwin(3, 75, 0, 0)
if 'peerinfo' in state:
win_header.addstr(0, 1, "connected peers: " + str(len(state['peerinfo'])).ljust(10) + " (UP/DOWN: scroll)", curses.A_BOLD)
win_header.addstr(2, 1, " Node IP Version Recv Sent Time Height", curses.A_BOLD + curses.color_pair(5))
draw_peers(state)
else:
win_header.addstr(0, 1, "no peer information loaded", curses.A_BOLD + curses.color_pair(3))
win_header.addstr(1, 1, "loading...", curses.A_BOLD)
win_header.refresh()
示例11: draw_window
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def draw_window(state, window):
window.clear()
window.refresh()
win_header = curses.newwin(3, 75, 0, 0)
if 'chaintips' in state:
win_header.addstr(0, 1, "chain tips: " + str(len(state['chaintips'])).ljust(10) + " (UP/DOWN: scroll, F: refresh)", curses.A_BOLD)
win_header.addstr(1, 1, "key: Active/Invalid/HeadersOnly/ValidFork/ValidHeaders", curses.A_BOLD)
win_header.addstr(2, 1, "height length status 0-prefix hash", curses.A_BOLD + curses.color_pair(5))
draw_tips(state)
else:
win_header.addstr(0, 1, "no chain tip information loaded", curses.A_BOLD + curses.color_pair(3))
win_header.addstr(1, 1, "loading... (press F to try again)", curses.A_BOLD)
win_header.refresh()
示例12: paint_item
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def paint_item(self, posy, index):
"""paint one single order"""
order = self.items[index]
# self.instance.debug("order: %s, selected: %s" % (order, self.selected))
if order in self.selected:
marker = "*"
if index == self.item_sel:
attr = COLOR_PAIR["dialog_sel_sel"]
else:
attr = COLOR_PAIR["dialog_sel_text"] + curses.A_BOLD
else:
marker = ""
if index == self.item_sel:
attr = COLOR_PAIR["dialog_sel"]
else:
attr = COLOR_PAIR["dialog_text"]
self.addstr(posy, 2, marker, attr)
self.addstr(posy, 5, order.typ, attr)
self.addstr(posy, 9, str(order.price), attr)
self.addstr(posy, 22, str(order.volume), attr)
示例13: depict_workspace_object
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def depict_workspace_object(self, w, row, column, o, maxImportance, description_structures):
if maxImportance != 0.0 and o.relativeImportance == maxImportance:
attr = curses.A_BOLD
else:
attr = curses.A_NORMAL
w.addstr(row, column, str(o), attr)
column += len(str(o))
if o.descriptions:
w.addstr(row, column, ' (', curses.A_NORMAL)
column += 2
for i, d in enumerate(o.descriptions):
if i != 0:
w.addstr(row, column, ', ', curses.A_NORMAL)
column += 2
s, attr = self.slipnode_name_and_attr(d.descriptor)
if d not in description_structures:
s = '[%s]' % s
w.addstr(row, column, s, attr)
column += len(s)
w.addstr(row, column, ')', curses.A_NORMAL)
column += 1
return column
示例14: drawWorld
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def drawWorld(self, world, draw_actors=True):
for i in range(world.worldmap.shape[0]):
for j in range(world.worldmap.shape[1]):
if world.worldmap[i, j] == W.DirectionEast:
self.stdscr.addstr(i, j, '>', curses.color_pair(0))
elif world.worldmap[i, j] == W.DirectionWest:
self.stdscr.addstr(i, j, '<', curses.color_pair(0))
elif world.worldmap[i, j] == W.DirectionNorth:
self.stdscr.addstr(i, j, '^', curses.color_pair(0))
elif world.worldmap[i, j] == W.DirectionSouth:
self.stdscr.addstr(i, j, 'v', curses.color_pair(0))
elif world.worldmap[i, j] == W.Sidewalk:
self.stdscr.addstr(i, j, '#', curses.color_pair(0))
elif world.worldmap[i, j] == W.Intersection:
self.stdscr.addstr(i, j, 'X', curses.color_pair(0))
else:
self.stdscr.addstr(i, j, ' ')
if draw_actors:
for actor in world.actors:
if actor.state.x >= 0 and actor.state.y >= 0:
self.stdscr.addstr(
actor.state.y, actor.state.x, actor.name, curses.color_pair(1) + curses.A_BOLD + curses.A_UNDERLINE)
self.bottom_row = i
示例15: print_time
# 需要导入模块: import curses [as 别名]
# 或者: from curses import A_BOLD [as 别名]
def print_time(now):
"""main time function"""
twentyfourhours = twentyfourhourarg
time_line = now.strftime("%H:%M:%S" if twentyfourhours else "%I:%M:%S")
time_array = ["" for i in range(0, 7)]
for char in time_line:
char_array = glyph[char]
for row in range(0, len(char_array)):
time_array[row] += char_array[row]
for y in range(0, len(time_array)):
for x in range(0, len(time_array[y])):
char = time_array[y][x]
color = 1 if char == " " else 3
# If we run in 24-hour mode, the AM/PM will be omitted.
# This then leads to a misaligned clock, thus
# we need to move the clock to the right 2 columns
addstr(y, x if not twentyfourhours else x + 2, " ",
curses.color_pair(color))
if not twentyfourhours:
addstr(6, len(time_array[0]), now.strftime("%p"),
curses.color_pair(2) | curses.A_BOLD)