本文整理汇总了Python中curses.ACS_ULCORNER属性的典型用法代码示例。如果您正苦于以下问题:Python curses.ACS_ULCORNER属性的具体用法?Python curses.ACS_ULCORNER怎么用?Python curses.ACS_ULCORNER使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类curses
的用法示例。
在下文中一共展示了curses.ACS_ULCORNER属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: box
# 需要导入模块: import curses [as 别名]
# 或者: from curses import ACS_ULCORNER [as 别名]
def box(self, window, x, y, w, h, color):
for i in xrange(1, w - 1):
window.addch(y, x + i, curses.ACS_HLINE, color)
window.addch(y + h - 1, x + i, curses.ACS_HLINE, color)
for i in xrange(1, h - 1):
window.addch(y + i, x, curses.ACS_VLINE, color)
window.addch(y + i, x + w - 1, curses.ACS_VLINE, color)
window.addch(y, x, curses.ACS_ULCORNER, color)
window.addch(y, x + w - 1, curses.ACS_URCORNER, color)
window.addch(y + h - 1, x, curses.ACS_LLCORNER, color)
window.addch(y + h - 1, x + w - 1, curses.ACS_LRCORNER, color)
示例2: bracket
# 需要导入模块: import curses [as 别名]
# 或者: from curses import ACS_ULCORNER [as 别名]
def bracket(self, window, x, y, h, color):
for i in xrange(1, h - 1):
window.addch(y + i, x, curses.ACS_VLINE, color)
window.addch(y, x, curses.ACS_ULCORNER, color)
window.addch(y + h - 1, x, curses.ACS_LLCORNER, color)
示例3: _update_game_console
# 需要导入模块: import curses [as 别名]
# 或者: from curses import ACS_ULCORNER [as 别名]
def _update_game_console(self, new_log_messages, console, paint_console):
"""Update game console text buffer; draw console to the screen if enabled.
Args:
new_log_messages: a list of strings containing new log messages to place
in the game console's message buffer.
console: curses window for the game console.
paint_console: if True, the console will be displayed at the next screen
refresh; if not, it won't.
"""
# First we have to format the new messages to fit within our game console.
rows, cols = console.getmaxyx()
# Split all log messages on newline characters.
split_log_messages = []
for message in new_log_messages:
split_log_messages.extend(message.splitlines())
# It's a little weird to wrap console log messages with a text wrapper
# designed for English text, but that beats writing tab expansion myself.
wrapper = textwrap.TextWrapper(
width=cols, drop_whitespace=False, break_on_hyphens=False)
for message in split_log_messages:
self._log_messages.extend(wrapper.wrap(message))
# There's only room on the screen for the last rows-1 console messages.
del self._log_messages[:(1-rows)]
# Draw the console if the console is visible.
if paint_console:
console.border(' ', ' ', curses.ACS_HLINE, ' ',
curses.ACS_ULCORNER, curses.ACS_URCORNER, ' ', ' ')
console.addstr(0, 4, '{ Console }', curses.A_BOLD)
console.addstr(1, 0, '\n'.join(self._log_messages))
console.noutrefresh()
示例4: rectangle
# 需要导入模块: import curses [as 别名]
# 或者: from curses import ACS_ULCORNER [as 别名]
def rectangle(win, uly, ulx, lry, lrx):
"""Draw a rectangle with corners at the provided upper-left
and lower-right coordinates.
"""
win.vline(uly+1, ulx, curses.ACS_VLINE, lry - uly - 1)
win.hline(uly, ulx+1, curses.ACS_HLINE, lrx - ulx - 1)
win.hline(lry, ulx+1, curses.ACS_HLINE, lrx - ulx - 1)
win.vline(uly+1, lrx, curses.ACS_VLINE, lry - uly - 1)
win.addch(uly, ulx, curses.ACS_ULCORNER)
win.addch(uly, lrx, curses.ACS_URCORNER)
win.addch(lry, lrx, curses.ACS_LRCORNER)
win.addch(lry, ulx, curses.ACS_LLCORNER)