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PHP TextFormat::clean方法代码示例

本文整理汇总了PHP中pocketmine\utils\TextFormat::clean方法的典型用法代码示例。如果您正苦于以下问题:PHP TextFormat::clean方法的具体用法?PHP TextFormat::clean怎么用?PHP TextFormat::clean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\utils\TextFormat的用法示例。


在下文中一共展示了TextFormat::clean方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: spawnTo

 public function spawnTo(Player $player)
 {
     if ($player instanceof DesktopPlayer) {
         if ($this !== $player and $this->spawned === true and $player->getLevel() === $this->getLevel() and $player->canSee($this)) {
             $this->hasSpawned[$player->getID()] = $player;
             $pk = new SpawnPlayerPacket();
             if ($player->getRemoveFormat()) {
                 $pk->name = TextFormat::clean($this->nameTag);
             } else {
                 $pk->name = $this->nameTag;
             }
             $pk->eid = $this->getID();
             $pk->uuid = $this->bigBrother_formatedUUID;
             $pk->x = $this->x;
             $pk->z = $this->y;
             $pk->y = $this->z;
             $pk->yaw = $this->yaw;
             $pk->pitch = $this->pitch;
             $pk->item = $this->inventory->getItemInHand()->getID();
             $pk->metadata = $this->getData();
             $pk->data = $this->bigBrother_properties;
             $player->putRawPacket($pk);
             $pk = new EntityTeleportPacket();
             $pk->eid = $this->getID();
             $pk->x = $this->x;
             $pk->z = $this->y;
             $pk->y = $this->z;
             $pk->yaw = $this->yaw;
             $pk->pitch = $this->pitch;
             $player->putRawPacket($pk);
             $pk = new SetEntityMotionPacket();
             $pk->eid = $this->getID();
             $pk->speedX = $this->motionX;
             $pk->speedY = $this->motionY;
             $pk->speedZ = $this->motionZ;
             $player->dataPacket($pk);
             $this->inventory->sendHeldItem($player);
             $this->inventory->sendArmorContents($player);
         }
     } else {
         parent::spawnTo($player);
     }
 }
开发者ID:vibrocil,项目名称:BigBrother,代码行数:43,代码来源:DesktopPlayer.php

示例2: onPlayerTouch

 public function onPlayerTouch(PlayerInteractEvent $event)
 {
     $player = $event->getPlayer();
     $b = $event->getBlock();
     $name = $event->getPlayer()->getName();
     $name = strtolower($name);
     if ($b->getID() === 63 || $b->getID() === 68) {
         $sign = $player->getLevel()->getTile($b);
         if (!$sign instanceof Sign) {
             return;
         }
         $sign = $sign->getText();
         if (TextFormat::clean($sign[0]) === '[Checkpoint]') {
             $this->data->set($name, array($player->x, $player->y, $player->z, $player->getLevel()->getName()));
             $this->data->save();
             $player->sendMessage($this->getConfig()->get("CheckpointSaved"));
         }
         if (TextFormat::clean($sign[0]) === '[Earn Reward]') {
             $this->data->remove($name, array($player->x, $player->y, $player->z, $player->getLevel()->getName()));
             $this->data->save();
             $player->sendMessage($this->getConfig()->get("EarnReward"));
             if ($this->getConfig()->get("reward-command")) {
                 $player->getServer()->dispatchCommand(new ConsoleCommandSender(), str_ireplace("{PLAYER}", $player->getName(), $this->getConfig()->get("reward-command")));
                 $player->teleport($player->getLevel()->getSafeSpawn());
             }
         }
     }
     if ($b->getID() === $this->getConfig()->get("CheckPointBlock")) {
         $this->data->set($name, array($player->x, $player->y, $player->z, $player->getLevel()->getName()));
         $this->data->save();
         $player->sendMessage($this->getConfig()->get("CheckpointSaved"));
     }
 }
开发者ID:NL-4-DEVS,项目名称:Parkour,代码行数:33,代码来源:Main.php

示例3: check

 public function check()
 {
     for ($n = 0; $n < $this->threads; ++$n) {
         if ($this->workers[$n]->isTerminated() === true) {
             $this->workers[$n] = new RCONInstance($this->socket, $this->password, $this->clientsPerThread);
         } elseif ($this->workers[$n]->isWaiting()) {
             if ($this->workers[$n]->response !== "") {
                 $this->server->getLogger()->info($this->workers[$n]->response);
                 $this->workers[$n]->synchronized(function (RCONInstance $thread) {
                     $thread->notify();
                 }, $this->workers[$n]);
             } else {
                 $response = new RemoteConsoleCommandSender();
                 $command = $this->workers[$n]->cmd;
                 $this->server->getPluginManager()->callEvent($ev = new RemoteServerCommandEvent($response, $command));
                 if (!$ev->isCancelled()) {
                     $this->server->dispatchCommand($ev->getSender(), $ev->getCommand());
                 }
                 $this->workers[$n]->response = TextFormat::clean($response->getMessage());
                 $this->workers[$n]->synchronized(function (RCONInstance $thread) {
                     $thread->notify();
                 }, $this->workers[$n]);
             }
         }
     }
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:26,代码来源:RCON.php

示例4: onTelegramMessage

 public function onTelegramMessage(TelegramMessageEvent $event)
 {
     if (!PocketTelegram::$broadcastTelegramMessages) {
         return;
     }
     $message = $event->getMessage();
     switch (true) {
         case $message instanceof TextMessage:
             if (PocketTelegram::$enableTelegramCommands and $message->isCommand()) {
                 $this->handleTelegramCommands($message);
                 return;
             }
             $text = $message->getText();
             break;
         case $message instanceof PhotoMessage:
             $text = "(Photo)";
             break;
         default:
             return;
     }
     if ($message->getChat()->getId() !== PocketTelegram::getDefaultChannel()) {
         return;
     }
     if (is_null($from = $message->getFrom()) or is_null($username = $from->getUsername())) {
         return;
     }
     $this->broadcastMessage(PocketTelegram::getInstance()->getConfig()->get("telegramUserPrefix", "@") . $username, TextFormat::clean($text));
 }
开发者ID:ChalkPE,项目名称:PocketTelegram,代码行数:28,代码来源:EventHandler.php

示例5: onSignChange

 public function onSignChange(SignChangeEvent $event)
 {
     if (strtolower(TextFormat::clean($event->getLine(0))) === "[advancedkits]" and !$event->getPlayer()->hasPermission("advancedkits.admin")) {
         $event->getPlayer()->sendMessage($this->ak->langManager->getTranslation("no-perm-sign"));
         $event->setCancelled();
     }
 }
开发者ID:Nader6,项目名称:AdvancedKits,代码行数:7,代码来源:EventListener.php

示例6: onPostRelease

 public function onPostRelease($rowId)
 {
     if ($this->src === "{BOT}CapsDetector" or $this->src === "{BOT}SwearDetector") {
         return;
     }
     $message = implode("\n", ["{$this->src} @ `{$this->ip}:{$this->port}` executed /console. Message `#{$rowId}``:", MUtils::toMd($this->msg)]);
     $isBot = substr($this->src, 0, 5) === "{BOT}";
     $this->main->getServer()->getScheduler()->scheduleAsyncTask(new PostUrlTask(Credentials::SLACK_WEBHOOK, json_encode(["text" => TextFormat::clean($message), "icon_url" => Credentials::LEGIONPE_ICON_URL, "username" => $isBot ? substr($this->src, 5) : $this->src, "channel" => $isBot ? "#spam" : "#support"])));
 }
开发者ID:legoboy0215,项目名称:LegionPE-Theta-Base,代码行数:9,代码来源:ConsoleReportHormone.php

示例7: replaceSymbols

 /**
  * Replaces all formatted color codes in the specified message, if revert is true, it will remove all text effects
  * @param string $message
  * @param bool $revert
  * @return string
  */
 public static function replaceSymbols($message, $revert = false)
 {
     $defaultFormat = [TextFormat::BLACK, TextFormat::DARK_BLUE, TextFormat::DARK_GREEN, TextFormat::DARK_AQUA, TextFormat::DARK_RED, TextFormat::DARK_PURPLE, TextFormat::GOLD, TextFormat::GRAY, TextFormat::DARK_GRAY, TextFormat::BLUE, TextFormat::GREEN, TextFormat::AQUA, TextFormat::RED, TextFormat::LIGHT_PURPLE, TextFormat::YELLOW, TextFormat::WHITE, TextFormat::OBFUSCATED, TextFormat::BOLD, TextFormat::STRIKETHROUGH, TextFormat::UNDERLINE, TextFormat::ITALIC, TextFormat::RESET];
     $newFormat = ["&0", "&1", "&2", "&3", "&4", "&5", "&6", "&7", "&8", "&9", "&a", "&b", "&c", "&d", "&e", "&f", "&k", "&l", "&m", "&n", "&o", "&r"];
     if ($revert) {
         return TextFormat::clean($message);
     } else {
         return str_replace($newFormat, $defaultFormat, $message);
     }
 }
开发者ID:happyexceed,项目名称:PocketMine-Plugins-1,代码行数:16,代码来源:Utils.php

示例8: onQueryRegen

 public function onQueryRegen(QueryRegenerateEvent $event)
 {
     $event->setWorld($this->main->query_world());
     $this->main->getPlayersCount($total, $max, $classTotal, $classMax);
     $event->setPlayerCount($classTotal);
     $event->setMaxPlayerCount($classMax);
     $event->setPlayerList([]);
     $event->setServerName(TextFormat::clean($this->main->getServer()->getNetwork()->getName()));
     $extra = $event->getExtraData();
     $extra["class_numplayers"] = $classMax;
     $extra["class_maxplayers"] = $classMax;
     $this->addExtras($extra);
     $event->setExtraData($extra);
 }
开发者ID:legoboy0215,项目名称:LegionPE-Theta-Base,代码行数:14,代码来源:BaseListener.php

示例9: onQueryRegen

 public function onQueryRegen(QueryRegenerateEvent $event)
 {
     $event->setWorld($this->main->query_world());
     $this->main->getPlayersCount($total, $max, $classTotal, $classMax);
     $event->setPlayerCount($classTotal);
     $event->setMaxPlayerCount($classMax);
     $event->setPlayerList([]);
     $event->setServerName(TextFormat::clean($this->main->getServer()->getNetwork()->getName()));
     $extra = $event->getExtraData();
     $name = strtolower(Settings::$CLASSES_NAMES[Settings::$LOCALIZE_CLASS]);
     $extra[$name . "_numplayers"] = $classTotal;
     $extra[$name . "_maxplayers"] = $classMax;
     $this->addExtras($extra);
     $event->setExtraData($extra);
 }
开发者ID:Addison118,项目名称:LegionPE-Theta-Base,代码行数:15,代码来源:BaseListener.php

示例10: onRun

 public function onRun($currentTick)
 {
     foreach ($this->plugin->getServer()->getLevels() as $levels) {
         foreach ($levels->getTiles() as $tiles) {
             if ($tiles instanceof Sign) {
                 $text = $tiles->getText();
                 if (TextFormat::clean(strtolower(trim($text[0]))) === strtolower(trim($this->plugin->sign->get("sign_final_change")))) {
                     $world = $text[1];
                     $level = $this->plugin->getServer()->getLevelByName($world);
                     $players = count($level->getPlayers());
                     $tiles->setText($text[0] = TextFormat::GREEN . $this->plugin->sign->get("sign_final_change"), $text[2] = TextFormat::YELLOW . $players . " players");
                 }
             }
         }
     }
 }
开发者ID:EpicArtz08999,项目名称:Development,代码行数:16,代码来源:SignUpdateTask.php

示例11: onPlayerTouch

 public function onPlayerTouch(PlayerInteractEvent $event)
 {
     $player = $event->getPlayer();
     $b = $event->getBlock();
     $name = $event->getPlayer()->getName();
     $name = strtolower($name);
     if ($b->getID() == 63 || $b->getID() == 68) {
         $sign = $player->getLevel()->getTile($b);
         if (!$sign instanceof Sign) {
             return;
         }
         $sign = $sign->getText();
         if (TextFormat::clean($sign[0]) === '[Checkpoint]') {
             $this->config->set($name, array($player->x, $player->y, $player->z, $player->getLevel()->getName()));
             $this->config->save();
             $player->sendMessage("Saved");
         } elseif (TextFormat::clean($sign[0]) === '[To Checkpoint]') {
             $pos = $this->config->get($name);
             if (is_array($pos)) {
                 if (count($pos) === 4) {
                     $player->sendMessage("Teleporting to Checkpoint...");
                     $level = $this->getServer()->getLevelByName($pos[3]);
                     if ($level) {
                         $player->teleport(new Position($pos[0], $pos[1], $pos[2], $level));
                     } else {
                         $player->sendMessage("Level is not loaded");
                     }
                 } else {
                     $player->sendMessage("Save Corrupted");
                 }
             } else {
                 $player->sendMessage("No Save Found");
             }
         }
     }
 }
开发者ID:gitter-badger,项目名称:Parkour,代码行数:36,代码来源:Main.php

示例12: onSignChange

 /**
  * @param SignChangeEvent $event
  */
 public function onSignChange(SignChangeEvent $event)
 {
     // Special Signs
     // Free sign
     if (strtolower(TextFormat::clean($event->getLine(0), true)) === "[free]" && $event->getPlayer()->hasPermission("essentials.sign.create.free")) {
         if (trim($event->getLine(1)) !== "" || $event->getLine(1) !== null) {
             $item_name = $event->getLine(1);
             if (trim($event->getLine(2)) !== "" || $event->getLine(2) !== null) {
                 $damage = $event->getLine(2);
             } else {
                 $damage = 0;
             }
             $item = $this->getAPI()->getItem($item_name . ":" . $damage);
             if ($item->getID() === 0 || $item->getName() === "Air") {
                 $event->getPlayer()->sendMessage(TextFormat::RED . "[Error] Invalid item name/ID");
                 $event->setCancelled(true);
             } else {
                 $event->getPlayer()->sendMessage(TextFormat::GREEN . "Free sign successfully created!");
                 $event->setLine(0, TextFormat::AQUA . "[Free]");
                 $event->setLine(1, $item->getName() === "Unknown" ? $item->getID() : $item->getName());
                 $event->setLine(2, $damage);
             }
         } else {
             $event->getPlayer()->sendMessage(TextFormat::RED . "[Error] You should provide an item name/ID");
             $event->setCancelled(true);
         }
     } elseif (strtolower(TextFormat::clean($event->getLine(0), true)) === "[gamemode]" && $event->getPlayer()->hasPermission("essentials.sign.create.gamemode")) {
         switch (strtolower($event->getLine(1))) {
             case "survival":
             case "0":
                 $event->setLine(1, "Survival");
                 break;
             case "creative":
             case "1":
                 $event->setLine(1, "Creative");
                 break;
             case "adventure":
             case "2":
                 $event->setLine(1, "Adventure");
                 break;
             case "spectator":
             case "view":
             case "3":
                 $event->setLine(1, "Spectator");
                 break;
             default:
                 $event->getPlayer()->sendMessage(TextFormat::RED . "[Error] Unknown Gamemode, you should use \"Survival\", \"Creative\", \"Adventure\" or \"Spectator\"");
                 $event->setCancelled(true);
                 return;
                 break;
         }
         $event->getPlayer()->sendMessage(TextFormat::GREEN . "Gamemode sign successfully created!");
         $event->setLine(0, TextFormat::AQUA . "[Gamemode]");
     } elseif (strtolower(TextFormat::clean($event->getLine(0), true)) === "[heal]" && $event->getPlayer()->hasPermission("essentials.sign.create.heal")) {
         $event->getPlayer()->sendMessage(TextFormat::GREEN . "Heal sign successfully created!");
         $event->setLine(0, TextFormat::AQUA . "[Heal]");
     } elseif (strtolower(TextFormat::clean($event->getLine(0), true)) === "[kit]" && $event->getPlayer()->hasPermission("essentials.sign.create.kit")) {
         if (!$this->getAPI()->kitExists($event->getLine(1))) {
             $event->getPlayer()->sendMessage(TextFormat::RED . "[Error] Kit doesn't exist");
             return;
         }
         $event->getPlayer()->sendMessage(TextFormat::GREEN . "Kit sign successfully created!");
         $event->setLine(0, TextFormat::AQUA . "[Kit]");
     } elseif (strtolower(TextFormat::clean($event->getLine(0), true)) === "[repair]" && $event->getPlayer()->hasPermission("essentials.sign.create.repair")) {
         switch (strtolower($event->getLine(1))) {
             case "hand":
                 $event->setLine(1, "Hand");
                 break;
             case "all":
                 $event->setLine(1, "All");
                 break;
             default:
                 $event->getPlayer()->sendMessage(TextFormat::RED . "[Error] Invalid argument, you should use \"Hand\" or \"All\"");
                 $event->setCancelled(true);
                 return;
                 break;
         }
         $event->getPlayer()->sendMessage(TextFormat::GREEN . "Repair sign successfully created!");
         $event->setLine(0, TextFormat::AQUA . "[Repair]");
     } elseif (strtolower(TextFormat::clean($event->getLine(0), true)) === "[time]" && $event->getPlayer()->hasPermission("essentials.sign.create.time")) {
         switch (strtolower($event->getLine(1))) {
             case "day":
                 $event->setLine(1, "Day");
                 break;
             case "night":
                 $event->setLine(1, "Night");
                 break;
             default:
                 $event->getPlayer()->sendMessage(TextFormat::RED . "[Error] Invalid time, you should use \"Day\" or \"Night\"");
                 $event->setCancelled(true);
                 return;
                 break;
         }
         $event->getPlayer()->sendMessage(TextFormat::GREEN . "Time sign successfully created!");
         $event->setLine(0, TextFormat::AQUA . "[Time]");
     } elseif (strtolower(TextFormat::clean($event->getLine(0), true)) === "[teleport]" && $event->getPlayer()->hasPermission("essentials.sign.create.teleport")) {
         if (!is_numeric($event->getLine(1))) {
//.........这里部分代码省略.........
开发者ID:PrimusLV,项目名称:EssentialsPE,代码行数:101,代码来源:SignEvents.php

示例13: getPlayer

 public function getPlayer($player)
 {
     if (!$this->validateName($player, false)) {
         return false;
     }
     $player = strtolower($player);
     $found = false;
     foreach ($this->getServer()->getOnlinePlayers() as $p) {
         if (strtolower(TextFormat::clean($p->getDisplayName(), true)) === $player || strtolower($p->getName()) === $player) {
             $found = $p;
             break;
         }
     }
     // If cannot get the exact player name/nick, try with portions of it
     if (!$found) {
         $found = ($f = $this->getServer()->getPlayer($player)) === null ? false : $f;
         // PocketMine function to get from portions of name
     }
     /*
      * Copy from PocketMine's function (use above xD) but modified to work with Nicknames :P
      *
      * ALL THE RIGHTS FROM THE FOLLOWING CODE BELONGS TO POCKETMINE-MP
      */
     if (!$found) {
         $delta = \PHP_INT_MAX;
         foreach ($this->getServer()->getOnlinePlayers() as $p) {
             // Clean the Display Name due to colored nicks :S
             if (\stripos($n = TextFormat::clean($p->getDisplayName(), true), $player) === 0) {
                 $curDelta = \strlen($n) - \strlen($player);
                 if ($curDelta < $delta) {
                     $found = $p;
                     $delta = $curDelta;
                 }
                 if ($curDelta === 0) {
                     break;
                 }
             }
         }
     }
     return $found;
 }
开发者ID:flaxues,项目名称:BuddyPets,代码行数:41,代码来源:Main.php

示例14: onInteract

 public function onInteract(PlayerInteractEvent $event)
 {
     $player = $event->getPlayer();
     $sign = $event->getPlayer()->getLevel()->getTile($event->getBlock());
     if ($event->getBlock()->getId() == 63 or $event->getBlock()->getId() == 68) {
         if ($sign instanceof Sign) {
             $signtext = $sign->getText();
             if (TextFormat::clean($signtext[0]) === "[DeadEnd]") {
                 $player->teleport(126.3, 5, 128.3, DeadEnd - lobby);
                 $player->sendMessage(TextFormat::GOLD . "You entered DeadEnd!");
             }
         }
     }
 }
开发者ID:Skull3x,项目名称:DontStopRunning,代码行数:14,代码来源:Main.php

示例15: handleDataPacket

 /**
  * Handles a Minecraft packet
  * TODO: Separate all of this in handlers
  *
  * WARNING: Do not use this, it's only for internal use.
  * Changes to this function won't be recorded on the version.
  *
  * @param DataPacket $packet
  */
 public function handleDataPacket(DataPacket $packet)
 {
     if ($this->connected === false) {
         return;
     }
     if ($packet->pid() === ProtocolInfo::BATCH_PACKET) {
         /** @var BatchPacket $packet */
         $this->server->getNetwork()->processBatch($packet, $this);
         return;
     }
     $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
     if ($ev->isCancelled()) {
         return;
     }
     switch ($packet->pid()) {
         case ProtocolInfo::LOGIN_PACKET:
             /*
              * A/N: Not going to implement any session code until it actually does stuff.
              * Single line functions are obnoxious to follow.
              */
             if ($this->loggedIn === true) {
                 break;
             }
             $this->username = TextFormat::clean($packet->username);
             $this->displayName = $this->username;
             $this->setNameTag($this->username);
             $this->iusername = strtolower($this->username);
             $this->randomClientId = $packet->clientId;
             $this->loginData = ["clientId" => $packet->clientId, "loginData" => null];
             $this->uuid = $packet->clientUUID;
             $this->rawUUID = $this->uuid->toBinary();
             $this->clientSecret = $packet->clientSecret;
             $this->protocol = $packet->protocol1;
             if (count($this->server->getOnlinePlayers()) > $this->server->getMaxPlayers() and $this->kick("Server is full")) {
                 break;
             }
             if ($packet->protocol1 < ProtocolInfo::CURRENT_PROTOCOL) {
                 $message = "";
                 if ($packet->protocol1 < ProtocolInfo::CURRENT_PROTOCOL) {
                     $message = "Please update Minecraft PE to join.";
                     $pk = new PlayStatusPacket();
                     $pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT;
                     $this->dataPacket($pk);
                 } else {
                     $message = "Please use an older version of Minecraft PE.";
                     $pk = new PlayStatusPacket();
                     $pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER;
                     $this->dataPacket($pk);
                 }
                 $this->close("", $message, false);
                 return;
             }
             if (strpos($packet->username, "") !== false or preg_match('#^[a-zA-Z0-9_]{3,16}$#', $packet->username) == 0 or $this->username === "" or $this->iusername === "rcon" or $this->iusername === "console" or strlen($packet->username) > 16 or strlen($packet->username) < 3) {
                 $this->close("", "Please choose a valid username.");
                 return;
             }
             if (strlen($packet->skin) < 64 * 32 * 4) {
                 $this->close("", "Invalid skin.", false);
                 return;
             }
             $this->setSkin($packet->skin, $packet->slim);
             $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason"));
             if ($ev->isCancelled()) {
                 $this->close("", $ev->getKickMessage());
                 return;
             }
             if (!$this->server->isWhitelisted(strtolower($this->getName()))) {
                 $this->close(TextFormat::YELLOW . $this->username . " has left the game", "Server is private.");
                 return;
             } elseif ($this->server->getNameBans()->isBanned(strtolower($this->getName())) or $this->server->getIPBans()->isBanned($this->getAddress())) {
                 $this->close(TextFormat::YELLOW . $this->username . " has left the game", "You have been banned.");
                 return;
             }
             if ($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)) {
                 $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
             }
             if ($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)) {
                 $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
             }
             foreach ($this->server->getOnlinePlayers() as $p) {
                 if ($p !== $this and strtolower($p->getName()) === strtolower($this->getName())) {
                     if ($p->kick("You connected from somewhere else.") === false) {
                         $this->close(TextFormat::YELLOW . $this->getName() . " has left the game", "You connected from somewhere else.");
                         return;
                     } else {
                         return;
                     }
                 }
             }
             $nbt = $this->server->getOfflinePlayerData($this->username);
             if (!isset($nbt->NameTag)) {
//.........这里部分代码省略.........
开发者ID:WonderlandPE,项目名称:Steadfast2,代码行数:101,代码来源:Player.php


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