本文整理汇总了PHP中pocketmine\tile\Spawnable::__construct方法的典型用法代码示例。如果您正苦于以下问题:PHP Spawnable::__construct方法的具体用法?PHP Spawnable::__construct怎么用?PHP Spawnable::__construct使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\tile\Spawnable
的用法示例。
在下文中一共展示了Spawnable::__construct方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: __construct
public function __construct(FullChunk $chunk, Compound $nbt)
{
if (!isset($nbt->SkullType)) {
$nbt->SkullType = new String("SkullType", 0);
}
parent::__construct($chunk, $nbt);
}
示例2: __construct
public function __construct(FullChunk $chunk, CompoundTag $nbt)
{
parent::__construct($chunk, $nbt);
if (!isset($nbt->EntityId)) {
$nbt->EntityId = new IntTag("EntityId", 0);
}
if (!isset($nbt->SpawnCount)) {
$nbt->SpawnCount = new IntTag("SpawnCount", 4);
}
if (!isset($nbt->SpawnRange)) {
$nbt->SpawnRange = new IntTag("SpawnRange", 4);
}
if (!isset($nbt->MinSpawnDelay)) {
$nbt->MinSpawnDelay = new IntTag("MinSpawnDelay", 200);
}
if (!isset($nbt->MaxSpawnDelay)) {
$nbt->MaxSpawnDelay = new IntTag("MaxSpawnDelay", 799);
}
if (!isset($nbt->Delay)) {
$nbt->Delay = new IntTag("Delay", mt_rand($nbt->MinSpawnDelay->getValue(), $nbt->MaxSpawnDelay->getValue()));
}
if ($this->getEntityId() > 0) {
$this->scheduleUpdate();
}
}
示例3: __construct
public function __construct(FullChunk $chunk, CompoundTag $nbt)
{
if (!isset($nbt->note)) {
$nbt->note = new ByteTag("note", 0);
}
parent::__construct($chunk, $nbt);
}
示例4: __construct
public function __construct(FullChunk $chunk, Compound $nbt)
{
parent::__construct($chunk, $nbt);
$this->inventory = new FurnaceInventory($this);
if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof Enum) {
$this->namedtag->Items = new Enum("Items", []);
$this->namedtag->Items->setTagType(NBT::TAG_Compound);
}
for ($i = 0; $i < $this->getSize(); ++$i) {
$this->inventory->setItem($i, $this->getItem($i));
}
if (!isset($this->namedtag->BurnTime) or $this->namedtag["BurnTime"] < 0) {
$this->namedtag->BurnTime = new Short("BurnTime", 0);
}
if (!isset($this->namedtag->CookTime) or $this->namedtag["CookTime"] < 0 or $this->namedtag["BurnTime"] === 0 and $this->namedtag["CookTime"] > 0) {
$this->namedtag->CookTime = new Short("CookTime", 0);
}
if (!isset($this->namedtag->MaxTime)) {
$this->namedtag->MaxTime = new Short("BurnTime", $this->namedtag["BurnTime"]);
$this->namedtag->BurnTicks = new Short("BurnTicks", 0);
}
if ($this->namedtag["BurnTime"] > 0) {
$this->scheduleUpdate();
}
}
示例5: __construct
public function __construct(FullChunk $chunk, CompoundTag $nbt)
{
parent::__construct($chunk, $nbt);
$this->inventory = new EnchantInventory($this);
$this->namedtag->Items = new EnumTag("Items", []);
$this->namedtag->Items->setTagType(NBT::TAG_Compound);
$this->scheduleUpdate();
}
示例6: __construct
public function __construct(FullChunk $chunk, Compound $nbt)
{
if (!isset($nbt->item)) {
$nbt->item = new Short("item", 0);
}
if (!isset($nbt->data)) {
$nbt->data = new Int("data", 0);
}
parent::__construct($chunk, $nbt);
}
示例7: __construct
public function __construct(FullChunk $chunk, CompoundTag $nbt)
{
if (!isset($nbt->SkullType)) {
$nbt->SkullType = new ByteTag("SkullType", 0);
}
if (!isset($nbt->Rot)) {
$nbt->Rot = new ByteTag("Rot", 0);
}
parent::__construct($chunk, $nbt);
}
示例8: __construct
public function __construct(FullChunk $chunk, CompoundTag $nbt)
{
if (!isset($nbt->Item)) {
$nbt->item = new ShortTag("item", 0);
}
if (!isset($nbt->Data)) {
$nbt->mData = new IntTag("mData", 0);
}
parent::__construct($chunk, $nbt);
}
示例9: __construct
public function __construct(FullChunk $chunk, CompoundTag $nbt)
{
if (!isset($nbt->EntityId)) {
$nbt->EntityId = new IntTag("EntityId", 0);
}
parent::__construct($chunk, $nbt);
$this->lastUpdate = $this->getLevel()->getServer()->getTick();
if ($this->getEntityId() > 0) {
$this->scheduleUpdate();
}
}
示例10: __construct
public function __construct(FullChunk $chunk, Compound $nbt)
{
parent::__construct($chunk, $nbt);
$this->inventory = new ChestInventory($this);
if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof Enum) {
$this->namedtag->Items = new Enum("Items", []);
$this->namedtag->Items->setTagType(NBT::TAG_Compound);
}
for ($i = 0; $i < $this->getSize(); ++$i) {
$this->inventory->setItem($i, $this->getItem($i));
}
}
示例11: __construct
public function __construct(FullChunk $chunk, CompoundTag $nbt)
{
if (!isset($nbt->PotionId)) {
$nbt->PotionId = new ShortTag("PotionId", 0xffff);
}
if (!isset($nbt->SplashPotion)) {
$nbt->SplashPotion = new ByteTag("SplashPotion", 0);
}
if (!isset($nbt->Items) or !$nbt->Items instanceof ListTag) {
$nbt->Items = new ListTag("Items", []);
}
parent::__construct($chunk, $nbt);
}
示例12: __construct
public function __construct(FullChunk $chunk, CompoundTag $nbt)
{
parent::__construct($chunk, $nbt);
$this->inventory = new DropperInventory($this);
if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof ListTag) {
$this->namedtag->Items = new ListTag("Items", []);
$this->namedtag->Items->setTagType(NBT::TAG_Compound);
}
for ($i = 0; $i < $this->getSize(); ++$i) {
$this->inventory->setItem($i, $this->getItem($i));
}
$this->scheduleUpdate();
}
示例13: __construct
public function __construct(FullChunk $chunk, CompoundTag $nbt)
{
if (!isset($nbt->Item)) {
$nbt->Item = NBT::putItemHelper(Item::get(Item::AIR));
$nbt->Item->setName("Item");
}
if (!isset($nbt->ItemRotation)) {
$nbt->ItemRotation = new ByteTag("ItemRotation", 0);
}
if (!isset($nbt->ItemDropChance)) {
$nbt->ItemDropChance = new FloatTag("ItemDropChance", 1.0);
}
parent::__construct($chunk, $nbt);
}
示例14: __construct
public function __construct(FullChunk $chunk, Compound $nbt)
{
if (!isset($nbt->Text1)) {
$nbt->Text1 = new String("Text1", "");
}
if (!isset($nbt->Text2)) {
$nbt->Text2 = new String("Text2", "");
}
if (!isset($nbt->Text3)) {
$nbt->Text3 = new String("Text3", "");
}
if (!isset($nbt->Text4)) {
$nbt->Text4 = new String("Text4", "");
}
parent::__construct($chunk, $nbt);
}
示例15: __construct
public function __construct(FullChunk $chunk, Compound $nbt)
{
parent::__construct($chunk, $nbt);
$this->inventory = new HopperInventory($this);
if (!isset($this->namedtag->Items) or !$this->namedtag->Items instanceof ListTag) {
$this->namedtag->Items = new ListTag("Items", []);
$this->namedtag->Items->setTagType(NBT::TAG_Compound);
}
for ($i = 0; $i < $this->getSize(); ++$i) {
$this->inventory->setItem($i, $this->getItem($i));
}
if (!isset($this->namedtag->BurnTime) or $this->namedtag["TransferCooldown"] < 0) {
$this->namedtag->BurnTime = new IntTag("TransferCooldown", 0);
}
if ($this->namedtag["TransferCooldown"] > 0) {
$this->scheduleUpdate();
}
}