当前位置: 首页>>代码示例>>PHP>>正文


PHP ChunkManager::setChunk方法代码示例

本文整理汇总了PHP中pocketmine\level\ChunkManager::setChunk方法的典型用法代码示例。如果您正苦于以下问题:PHP ChunkManager::setChunk方法的具体用法?PHP ChunkManager::setChunk怎么用?PHP ChunkManager::setChunk使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\level\ChunkManager的用法示例。


在下文中一共展示了ChunkManager::setChunk方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: generateChunk

 public function generateChunk($chunkX, $chunkZ)
 {
     if ($this->emptyChunk !== null) {
         //Use the cached empty chunk instead of generating a new one
         $this->chunk = clone $this->emptyChunk;
     } else {
         $this->chunk = clone $this->level->getChunk($chunkX, $chunkZ);
         $this->chunk->setGenerated();
         $c = Biome::getBiome(1)->getColor();
         $R = $c >> 16;
         $G = $c >> 8 & 0xff;
         $B = $c & 0xff;
         for ($Z = 0; $Z < 16; ++$Z) {
             for ($X = 0; $X < 16; ++$X) {
                 $this->chunk->setBiomeId($X, $Z, 1);
                 $this->chunk->setBiomeColor($X, $Z, $R, $G, $B);
                 for ($y = 0; $y < 128; ++$y) {
                     $this->chunk->setBlockId($X, $y, $Z, Block::AIR);
                 }
             }
         }
         $spawn = $this->getSpawn();
         if ($spawn->getX() >> 4 === $chunkX and $spawn->getZ() >> 4 === $chunkZ) {
             $this->chunk->setBlockId(0, 64, 0, Block::GRASS);
         } else {
             $this->emptyChunk = $this->chunk;
         }
     }
     $chunk = clone $this->chunk;
     $chunk->setX($chunkX);
     $chunk->setZ($chunkZ);
     $this->level->setChunk($chunkX, $chunkZ, $chunk);
 }
开发者ID:iTXTech,项目名称:Genisys,代码行数:33,代码来源:Void.php

示例2: generateChunk

 public function generateChunk($chunkX, $chunkZ)
 {
     if ($this->chunk === null) {
         if (isset($this->options["preset"]) and $this->options["preset"] != "") {
             $this->parsePreset($this->options["preset"], $chunkX, $chunkZ);
         } else {
             $this->parsePreset($this->preset, $chunkX, $chunkZ);
         }
     }
     $chunk = clone $this->chunk;
     $chunk->setX($chunkX);
     $chunk->setZ($chunkZ);
     $this->level->setChunk($chunkX, $chunkZ, $chunk);
 }
开发者ID:TylerGames,项目名称:PocketMine-MP,代码行数:14,代码来源:Flat.php

示例3: generateChunk

 public function generateChunk($chunkX, $chunkZ)
 {
     $this->chunk = clone $this->level->getChunk($chunkX, $chunkZ);
     $this->chunk->setGenerated();
     $c = Biome::getBiome(1)->getColor();
     $R = $c >> 16;
     $G = $c >> 8 & 0xff;
     $B = $c & 0xff;
     for ($Z = 0; $Z < 16; ++$Z) {
         for ($X = 0; $X < 16; ++$X) {
             $this->chunk->setBiomeId($X, $Z, 1);
             $this->chunk->setBiomeColor($X, $Z, $R, $G, $B);
             for ($y = 0; $y < 128; ++$y) {
                 $this->chunk->setBlockId($X, $y, $Z, Block::AIR);
             }
         }
     }
     $this->chunk->setBlockId(8, 64, 8, Block::GRASS);
     $chunk = clone $this->chunk;
     $chunk->setX($chunkX);
     $chunk->setZ($chunkZ);
     $this->level->setChunk($chunkX, $chunkZ, $chunk);
 }
开发者ID:yungtechboy1,项目名称:Genisys,代码行数:23,代码来源:Void.php

示例4: generateChunk

 public function generateChunk($chunkX, $chunkZ)
 {
     $spawn = $this->getSpawn();
     // Adjust spawn so it is relative to current chunk...
     $spawn->x = $spawn->x - ($chunkX << 4);
     $spawn->z = $spawn->z - ($chunkZ << 4);
     $inSpawn = -$this->radius <= $spawn->x && $spawn->x < 16 + $this->radius && -$this->radius <= $spawn->z && $spawn->z < 16 + $this->radius;
     if ($inSpawn || $this->chunk === null) {
         $chunk = $this->level->getChunk($chunkX, $chunkZ);
         $chunk->setGenerated();
         $c = Biome::getBiome($this->biome)->getColor();
         $R = $c >> 16;
         $G = $c >> 8 & 0xff;
         $B = $c & 0xff;
         $rad2 = $this->radius * $this->radius;
         for ($Z = 0; $Z < 16; ++$Z) {
             for ($X = 0; $X < 16; ++$X) {
                 $chunk->setBiomeId($X, $Z, $biome);
                 $chunk->setBiomeColor($X, $Z, $R, $G, $B);
                 $chunk->setBlock($X, 0, $Z, $this->baseFloor, 0);
                 for ($y = 1; $y < 128; ++$y) {
                     $chunk->setBlock($X, $y, $Z, Block::AIR, 0);
                 }
                 if (self::inSpawn($rad2, $spawn->x, $spawn->z, $X, $Z)) {
                     $chunk->setBlock($X, $this->floorLevel, $Z, $this->block);
                 }
             }
         }
         if (!$inSpawn) {
             $this->chunk = clone $chunk;
         }
     } else {
         $chunk = clone $this->chunk;
     }
     $chunk->setX($chunkX);
     $chunk->setZ($chunkZ);
     $this->level->setChunk($chunkX, $chunkZ, $chunk);
 }
开发者ID:HeechFive,项目名称:pocketmine-plugins,代码行数:38,代码来源:WorldGen.php


注:本文中的pocketmine\level\ChunkManager::setChunk方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。