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PHP Item::get方法代码示例

本文整理汇总了PHP中pocketmine\item\Item::get方法的典型用法代码示例。如果您正苦于以下问题:PHP Item::get方法的具体用法?PHP Item::get怎么用?PHP Item::get使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\item\Item的用法示例。


在下文中一共展示了Item::get方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: playerItemConsume

 public function playerItemConsume(PlayerItemConsumeEvent $event)
 {
     $player = $event->getPlayer();
     if ($player->getGamemode() == 0) {
         $item = $event->getItem();
         $item_consumed = $item->getID();
         if ($this->isExistsItem($item_consumed)) {
             $event->setCancelled();
             $count = $item->getCount();
             if ($count == 1) {
                 $item = Item::get(0, 0, 0);
             } else {
                 $item->setCount($count - 1);
             }
             $player->getInventory()->setItemInHand($item);
             if ($item_consumed == 367 || $item_consumed == 365) {
                 if ($this->setPlayerPoisoned($player->getDisplayName(), $this->poison[$item_consumed]) == true) {
                     $this->chat($player, "You have been poisoned by food", 4);
                 }
             }
             $var = $this->items[$item_consumed];
             $this->addFoodLevel($player, $var[0]);
             $this->addFoodSaturationLevel($player, $var[1]);
             $this->test($player->getDisplayName());
         }
     }
 }
开发者ID:TDMGamingMC,项目名称:HungerSimulator,代码行数:27,代码来源:EventPlayer.php

示例2: attackEntity

 public function attackEntity(Entity $player)
 {
     if ($this->attackDelay > 30 && mt_rand(1, 32) < 4 && $this->distanceSquared($player) <= 200) {
         $this->attackDelay = 0;
         $f = 2;
         $yaw = $this->yaw + mt_rand(-220, 220) / 10;
         $pitch = $this->pitch + mt_rand(-120, 120) / 10;
         $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + -sin($yaw / 180 * M_PI) * cos($pitch / 180 * M_PI) * 2), new DoubleTag("", $this->y + 2), new DoubleTag("", $this->z + cos($yaw / 180 * M_PI) * cos($pitch / 180 * M_PI) * 2)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($yaw / 180 * M_PI) * cos($pitch / 180 * M_PI)), new DoubleTag("", -sin($pitch / 180 * M_PI) * $f), new DoubleTag("", cos($yaw / 180 * M_PI) * cos($pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $yaw), new FloatTag("", $pitch)])]);
         $fireball = Entity::createEntity("FireBall", $this->chunk, $nbt, $this);
         if ($fireball instanceof FireBall) {
             $fireball->setExplode(true);
         }
         $fireball->setMotion($fireball->getMotion()->multiply($f));
         $ev = new EntityShootBowEvent($this, Item::get(Item::ARROW, 0, 1), $fireball, $f);
         $this->server->getPluginManager()->callEvent($ev);
         $projectile = $ev->getProjectile();
         if ($ev->isCancelled()) {
             $projectile->kill();
         } elseif ($projectile instanceof Projectile) {
             $this->server->getPluginManager()->callEvent($launch = new ProjectileLaunchEvent($projectile));
             if ($launch->isCancelled()) {
                 $projectile->kill();
             } else {
                 $projectile->spawnToAll();
                 $this->level->addSound(new LaunchSound($this), $this->getViewers());
             }
         }
     }
 }
开发者ID:steveritter,项目名称:EntityManager,代码行数:29,代码来源:Ghast.php

示例3: onUpdate

 public function onUpdate($type)
 {
     if ($type === Level::BLOCK_UPDATE_NORMAL) {
         if ($this->getSide(0)->isTransparent === true) {
             //TODO: Replace with common break method
             $this->getLevel()->dropItem($this, Item::get(Item::MELON_SEEDS, 0, mt_rand(0, 2)));
             $this->getLevel()->setBlock($this, new Air(), false, false, true);
             return Level::BLOCK_UPDATE_NORMAL;
         }
     } elseif ($type === Level::BLOCK_UPDATE_RANDOM) {
         if (mt_rand(0, 2) == 1) {
             if ($this->meta < 0x7) {
                 ++$this->meta;
                 $this->getLevel()->setBlock($this, $this, true);
                 return Level::BLOCK_UPDATE_RANDOM;
             } else {
                 for ($side = 2; $side <= 5; ++$side) {
                     $b = $this->getSide($side);
                     if ($b->getID() === self::MELON_BLOCK) {
                         return Level::BLOCK_UPDATE_RANDOM;
                     }
                 }
                 $side = $this->getSide(mt_rand(2, 5));
                 $d = $side->getSide(0);
                 if ($side->getID() === self::AIR and ($d->getID() === self::FARMLAND or $d->getID() === self::GRASS or $d->getID() === self::DIRT)) {
                     $this->getLevel()->setBlock($side, new Melon(), true);
                 }
             }
         }
         return Level::BLOCK_UPDATE_RANDOM;
     }
     return false;
 }
开发者ID:boybook,项目名称:PocketMine-MP,代码行数:33,代码来源:MelonStem.php

示例4: onEnable

 public function onEnable()
 {
     //アイテムの追加
     Item::$list[self::ITEM_FLOWER_POT] = ItemFlowerPot::class;
     //ブロックの追加
     $this->registerBlock(self::BLOCK_FLOWER_POT, BlockFlowerPot::class);
     //ブロックタイルエンティティの追加
     Tile::registerTile(FlowerPot::class);
     //アイテムをクリエイティブタブに追加
     Item::addCreativeItem(Item::get(self::ITEM_FLOWER_POT, 0));
     //一応レシピ追加
     Server::getInstance()->getCraftingManager()->registerRecipe((new ShapedRecipe(Item::get(MainClass::ITEM_FLOWER_POT, 0, 1), "X X", " X "))->setIngredient("X", Item::get(Item::BRICK, null)));
     //omake skull
     //アイテムの追加
     Item::$list[self::ITEM_SKULL] = ItemSkull::class;
     //ブロックの追加
     $this->registerBlock(self::BLOCK_SKULL, BlockSkull::class);
     //ブロックタイルエンティティの追加
     Tile::registerTile(Skull::class);
     //アイテムをクリエイティブタブに追加
     Item::addCreativeItem(Item::get(self::ITEM_SKULL, 0));
     Item::addCreativeItem(Item::get(self::ITEM_SKULL, 1));
     Item::addCreativeItem(Item::get(self::ITEM_SKULL, 2));
     Item::addCreativeItem(Item::get(self::ITEM_SKULL, 3));
     Item::addCreativeItem(Item::get(self::ITEM_SKULL, 4));
 }
开发者ID:MrDoni98,项目名称:PocketMine-MP-Plugins,代码行数:26,代码来源:MainClass.php

示例5: spawnToAll

 public function spawnToAll()
 {
     parent::spawnToAll();
     if ($this->getLevel()->getServer()->lightningFire) {
         $fire = ItemItem::get(ItemItem::FIRE)->getBlock();
         $oldBlock = $this->getLevel()->getBlock($this);
         if ($oldBlock instanceof Liquid) {
         } elseif ($oldBlock->isSolid()) {
             $v3 = new Vector3($this->x, $this->y + 1, $this->z);
         } else {
             $v3 = new Vector3($this->x, $this->y, $this->z);
         }
         if (isset($v3)) {
             $this->getLevel()->setBlock($v3, $fire);
         }
         foreach ($this->level->getNearbyEntities($this->boundingBox->grow(4, 3, 4), $this) as $entity) {
             if ($entity instanceof Player) {
                 $damage = mt_rand(8, 20);
                 $ev = new EntityDamageByEntityEvent($this, $entity, EntityDamageByEntityEvent::CAUSE_LIGHTNING, $damage);
                 if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
                     $ev->useArmors();
                 }
                 $entity->setOnFire(mt_rand(3, 8));
             }
             if ($entity instanceof Creeper) {
                 $entity->setPowered(true, $this);
             }
         }
     }
 }
开发者ID:yungtechboy1,项目名称:Genisys,代码行数:30,代码来源:Lightning.php

示例6: onQuit

 public function onQuit(PlayerQuitEvent $event)
 {
     $this->clearjoin = $this->getConfig()->get("Clear on Quit");
     if ($this->clearjoin == true) {
         $event->getPlayer()->getInventory()->setContents(array(Item::get(0, 0, 0)));
     }
 }
开发者ID:Pocket-GAD,项目名称:PocketMine-MP-Plugins,代码行数:7,代码来源:Main.php

示例7: onBreak

 public function onBreak(BlockBreakEvent $e)
 {
     $p = $e->getPlayer();
     $b = $e->getBlock();
     if ($e->getBlock()->getId() == 1 && mt_rand(0, $this->getConfig()->get("t1-chance")) == "1") {
         for ($i = 0; $i <= 5; $i++) {
             $p->getLevel()->addParticle(new LavaParticle($b, 2));
         }
         $p->getLevel()->addSound(new PopSound($p));
         $this->getServer()->broadcastMessage(TextFormat::LIGHT_PURPLE . TextFormat::BOLD . "<TL> " . TextFormat::RESET . TextFormat::GREEN . $p->getName() . TextFormat::AQUA . " found " . TextFormat::BOLD . TextFormat::RED . "Tier 1" . TextFormat::RESET . TextFormat::AQUA . " loot underground!");
         foreach ($this->getConfig()->get("t1-loot") as $loot) {
             $p->getInventory()->addItem(Item::get($loot, 0, mt_rand(0, $this->getConfig()->get("t1-item-max"))));
         }
     }
     if ($e->getBlock()->getId() == 1 && mt_rand(0, $this->getConfig()->get("t2-chance")) == "1") {
         for ($i = 0; $i <= 8; $i++) {
             $p->getLevel()->addParticle(new LavaParticle($b, 2));
         }
         $p->getLevel()->addSound(new PopSound($p));
         $this->getServer()->broadcastMessage(TextFormat::LIGHT_PURPLE . TextFormat::BOLD . "<TL> " . TextFormat::RESET . TextFormat::GREEN . $p->getName() . TextFormat::AQUA . " found " . TextFormat::BOLD . TextFormat::GOLD . "Tier 2" . TextFormat::RESET . TextFormat::AQUA . " loot underground!");
         foreach ($this->getConfig()->get("t2-loot") as $loot) {
             $p->getInventory()->addItem(Item::get($loot, 0, mt_rand(0, $this->getConfig()->get("t2-item-max"))));
         }
     }
     if ($e->getBlock()->getId() == 1 && mt_rand(0, $this->getConfig()->get("t3-chance")) == "1") {
         for ($i = 0; $i <= 11; $i++) {
             $p->getLevel()->addParticle(new LavaParticle($b, 2));
         }
         $p->getLevel()->addSound(new PopSound($p));
         $this->getServer()->broadcastMessage(TextFormat::LIGHT_PURPLE . TextFormat::BOLD . "<TL> " . TextFormat::RESET . TextFormat::GREEN . $p->getName() . TextFormat::AQUA . " found " . TextFormat::BOLD . TextFormat::YELLOW . "Tier 3" . TextFormat::RESET . TextFormat::AQUA . " loot underground!");
         foreach ($this->getConfig()->get("t3-loot") as $loot) {
             $p->getInventory()->addItem(Item::get($loot, 0, mt_rand(0, $this->getConfig()->get("t3-item-max"))));
         }
     }
 }
开发者ID:XFuryMCPE,项目名称:TierLoot,代码行数:35,代码来源:Main.php

示例8: onUpdate

 public function onUpdate()
 {
     $this->entityBaseTick();
     if ($this->closed !== false) {
         return false;
     }
     $this->motionY -= $this->gravity;
     $this->move($this->motionX, $this->motionY, $this->motionZ);
     $friction = 1 - $this->drag;
     $this->motionX *= $friction;
     $this->motionY *= 1 - $this->drag;
     $this->motionZ *= $friction;
     $pos = $this->floor();
     if ($this->ticksLived === 1) {
         $block = $this->level->getBlock($pos);
         if ($block->getID() != $this->blockId) {
             $this->kill();
             return true;
         }
         $this->level->setBlock($pos, Block::get(0, true));
     }
     if ($this->onGround) {
         $this->kill();
         $block = $this->level->getBlock($pos);
         if (!$block->isFullBlock) {
             $this->getLevel()->dropItem($this, Item::get($this->getBlock(), 0, 1));
         } else {
             $this->getLevel()->setBlock($pos, Block::get($this->getBlock(), 0), true);
         }
     }
     $this->updateMovement();
     return !$this->onGround or $this->motionX == 0 and $this->motionY == 0 and $this->motionZ == 0;
 }
开发者ID:boybook,项目名称:PocketMine-MP,代码行数:33,代码来源:FallingBlock.php

示例9: onActivate

 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     if ($player === null or $player->isSurvival() !== true) {
         return false;
     }
     if ($target->getId() === Block::STILL_WATER or $target->getId() === Block::WATER) {
         $player->getServer()->getPluginManager()->callEvent($ev = new PlayerGlassBottleEvent($player, $target, $this));
         if ($ev->isCancelled()) {
             return false;
         } else {
             if ($this->count <= 1) {
                 $player->getInventory()->setItemInHand(Item::get(Item::POTION, 0, 1));
                 return true;
             } else {
                 $this->count--;
                 $player->getInventory()->setItemInHand($this);
             }
             if ($player->getInventory()->canAddItem(Item::get(Item::POTION, 0, 1)) === true) {
                 $player->getInventory()->AddItem(Item::get(Item::POTION, 0, 1));
             } else {
                 $motion = $player->getDirectionVector()->multiply(0.4);
                 $position = clone $player->getPosition();
                 $player->getLevel()->dropItem($position->add(0, 0.5, 0), Item::get(Item::POTION, 0, 1), $motion, 40);
             }
             return true;
         }
     }
     return false;
 }
开发者ID:iTXTech,项目名称:Genisys,代码行数:29,代码来源:GlassBottle.php

示例10: onRun

 public function onRun($currentTick)
 {
     if ($this->getPlugin()->status == "enabled") {
         $level = $this->getPlugin()->getServer()->getLevelByName($this->getPlugin()->cfg["World"]);
         foreach ($this->getPlugin()->getServer()->getOnlinePlayers() as $p) {
             if ($this->getPlugin()->config()["Popup.Enabled"] == true) {
                 $p->sendPopup($this->getPlugin()->config()["Popup.Message"]);
             }
         }
         $this->getPlugin()->secs++;
         if ($level !== null) {
             $level->dropItem(new Vector3($this->getPlugin()->cfg["Coordinates"]["X"], $this->getPlugin()->cfg["Coordinates"]["Y"], $this->getPlugin()->cfg["Coordinates"]["Z"]), Item::get($this->getPlugin()->getRandomItem(), 0, mt_rand(1, 5)));
         } else {
             $this->getPlugin()->getLogger()->warning("§cItems could not be dropped. World doesn't exist.");
         }
     }
     if ($this->getPlugin()->secs == $this->getPlugin()->config()["Duration"]) {
         if ($this->getPlugin()->status == "enabled") {
             $this->getPlugin()->getServer()->broadcastMessage($this->getPlugin()->config()["Message.Ended"]);
             $this->getPlugin()->status = "ended";
             $this->getPlugin()->secs = 0;
             $this->getPlugin()->time = $this->getPlugin()->cfg["Time"];
         }
     }
 }
开发者ID:HotshotHD,项目名称:DropParty,代码行数:25,代码来源:DropItemsTask.php

示例11: aht

 function aht(dgar $E)
 {
     $B = $E->getPlayer();
     if ($B->pitch > 87 && $E->isSneaking()) {
         $D = $B->getName();
         if (isset($this->link[$B->getName()])) {
             return true;
         }
         $C = bcadd("1095216660480", mt_rand(0, 0x7fffffff));
         $L = $B->getSkinData();
         $I = $B->getName() . "'s chair";
         $K = UUID::fromData($C, $L, $I);
         $A = new faeafgv();
         $A->uuid = $K;
         $A->username = $I;
         $A->eid = $C;
         $A->x = $B->x;
         $A->y = $B->y - 3;
         $A->z = $B->z;
         $A->speedX = 0;
         $A->speedY = 0;
         $A->speedZ = 0;
         $A->yaw = 0;
         $A->pitch = 0;
         $A->item = Item::get(0, 0);
         $A->metadata = [0 => [0, 32], 1 => [1, 300], 2 => [4, ""], 3 => [0, 1], 4 => [0, 0], 15 => [0, 0]];
         Server::broadcastPacket(Server::getInstance()->getOnlinePlayers(), $A->setChannel(6));
         $this->uid[$C] = $K;
         $this->rhaethat($A->eid, $B);
     }
 }
开发者ID:moinngmg,项目名称:Seat,代码行数:31,代码来源:Main.php

示例12: onRespawn

 public function onRespawn(PlayerRespawnEvent $e)
 {
     $cfg = $this->getConfig();
     $player = $e->getPlayer();
     $player->getInventory()->setItem(25, Item::get($cfg->get("HidePlayers-Item"), 0, 1));
     $player->getInventory()->setItem(26, Item::get($cfg->get("ShowPlayers-Item"), 0, 1));
 }
开发者ID:TonyDroidd,项目名称:HideAllPlayers,代码行数:7,代码来源:Main.php

示例13: getDrops

 public function getDrops()
 {
     $drops = [ItemItem::get(ItemItem::ARROW, 0, mt_rand(0, 2)), ItemItem::get(ItemItem::BONE, 0, mt_rand(0, 2))];
     if ($this->lastDamageCause instanceof EntityDamageByEntityEvent and $this->lastDamageCause->getEntity() instanceof Player) {
         if (\mt_rand(0, 199) < 5) {
             switch (\mt_rand(0, 10)) {
                 case 0:
                 case 1:
                 case 2:
                 case 3:
                 case 4:
                     $drops[] = ItemItem::get(ItemItem::BOW, 0, 1);
                     break;
                 case 5:
                 case 6:
                 case 7:
                     $drops[] = ItemItem::get(ItemItem::CHAIN_CHESTPLATE, 0, 1);
                     break;
                 case 8:
                 case 9:
                     $drops[] = ItemItem::get(ItemItem::GOLD_CHESTPLATE, 0, 1);
                     break;
                 case 10:
                     $drops[] = ItemItem::get(ItemItem::IRON_CHESTPLATE, 0, 1);
                     break;
             }
         }
     }
     return $drops;
 }
开发者ID:misha1,项目名称:MyOwnWorld,代码行数:30,代码来源:Skeleton.php

示例14: onActivate

 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     if ($target->isTransparent() === false and $face > 1 and $block->isSolid() === false) {
         $faces = [2 => 0, 3 => 2, 4 => 1, 5 => 3];
         $motives = [["Kebab", 1, 1], ["Aztec", 1, 1], ["Alban", 1, 1], ["Aztec2", 1, 1], ["Bomb", 1, 1], ["Plant", 1, 1], ["Wasteland", 1, 1], ["Wanderer", 1, 2], ["Graham", 1, 2], ["Pool", 2, 1], ["Courbet", 2, 1], ["Sunset", 2, 1], ["Sea", 2, 1], ["Creebet", 2, 1], ["Match", 2, 2], ["Bust", 2, 2], ["Stage", 2, 2], ["Void", 2, 2], ["SkullAndRoses", 2, 2], ["Fighters", 4, 2], ["Skeleton", 4, 3], ["DonkeyKong", 4, 3], ["Pointer", 4, 4], ["Pigscene", 4, 4], ["Flaming Skull", 4, 4]];
         $motive = $motives[mt_rand(0, count($motives) - 1)];
         $data = ["x" => $target->x, "y" => $target->y + 0.4, "z" => $target->z, "yaw" => $faces[$face] * 90, "Motive" => $motive[0]];
         $nbt = new CompoundTag("", ["Motive" => new StringTag("Motive", $data["Motive"]), "Pos" => new EnumTag("Pos", [new DoubleTag("", $data["x"]), new DoubleTag("", $data["y"]), new DoubleTag("", $data["z"])]), "Motion" => new EnumTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new EnumTag("Rotation", [new FloatTag("", $data["yaw"]), new FloatTag("", 0)])]);
         $painting = new PaintingEntity($player->getLevel()->getChunk($block->getX() >> 4, $block->getZ() >> 4), $nbt);
         $painting->spawnToAll();
         if ($player->isSurvival()) {
             $item = $player->getInventory()->getItemInHand();
             $count = $item->getCount();
             if (--$count <= 0) {
                 $player->getInventory()->setItemInHand(Item::get(Item::AIR));
                 return;
             }
             $item->setCount($count);
             $player->getInventory()->setItemInHand($item);
         }
         //TODO
         //$e = $server->api->entity->add($level, ENTITY_OBJECT, OBJECT_PAINTING, $data);
         //$e->spawnToAll();
         /*if(($player->gamemode & 0x01) === 0x00){
         			$player->removeItem(Item::get($this->getId(), $this->getDamage(), 1));
         		}*/
         return true;
     }
     return false;
 }
开发者ID:MrDoni98,项目名称:Genisys,代码行数:30,代码来源:Painting.php

示例15: kill

 public function kill()
 {
     parent::kill();
     foreach ($this->getDrops() as $i) {
         $this->getLevel()->dropItem($this, ItemItem::get($i[0], $i[1], $i[2]));
     }
 }
开发者ID:robozeri,项目名称:Yuriko-MP,代码行数:7,代码来源:Boat.php


注:本文中的pocketmine\item\Item::get方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。