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PHP inventory\BaseTransaction类代码示例

本文整理汇总了PHP中pocketmine\inventory\BaseTransaction的典型用法代码示例。如果您正苦于以下问题:PHP BaseTransaction类的具体用法?PHP BaseTransaction怎么用?PHP BaseTransaction使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了BaseTransaction类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: handleDataPacket


//.........这里部分代码省略.........
                 case Item::STONE_PICKAXE:
                 case Item::GOLD_PICKAXE:
                 case Item::IRON_PICKAXE:
                 case Item::DIAMOND_PICKAXE:
                     $this->awardAchievement("buildBetterPickaxe");
                     break;
                 case Item::WOODEN_SWORD:
                     $this->awardAchievement("buildSword");
                     break;
                 case Item::DIAMOND:
                     $this->awardAchievement("diamond");
                     break;
             }
             break;
         case ProtocolInfo::CONTAINER_SET_SLOT_PACKET:
             if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) {
                 break;
             }
             if ($packet->slot < 0) {
                 break;
             }
             if ($packet->windowid === 0) {
                 //Our inventory
                 if ($packet->slot >= $this->inventory->getSize()) {
                     break;
                 }
                 if ($this->isCreative()) {
                     if (Item::getCreativeItemIndex($packet->item) !== -1) {
                         $this->inventory->setItem($packet->slot, $packet->item);
                         $this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot);
                         //links $hotbar[$packet->slot] to $slots[$packet->slot]
                     }
                 }
                 $transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item);
             } elseif ($packet->windowid === ContainerSetContentPacket::SPECIAL_ARMOR) {
                 //Our armor
                 if ($packet->slot >= 4) {
                     break;
                 }
                 $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item);
             } elseif (isset($this->windowIndex[$packet->windowid])) {
                 $this->craftingType = 0;
                 $inv = $this->windowIndex[$packet->windowid];
                 $transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item);
             } else {
                 break;
             }
             if ($transaction->getSourceItem() === $transaction->getTargetItem() and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()) {
                 //No changes!
                 //No changes, just a local inventory update sent by the server
                 break;
             }
             if ($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < microtime(true) - 8) {
                 if ($this->currentTransaction !== null) {
                     foreach ($this->currentTransaction->getInventories() as $inventory) {
                         if ($inventory instanceof PlayerInventory) {
                             $inventory->sendArmorContents($this);
                         }
                         $inventory->sendContents($this);
                     }
                 }
                 $this->currentTransaction = new SimpleTransactionGroup($this);
             }
             $this->currentTransaction->addTransaction($transaction);
             if ($this->currentTransaction->canExecute()) {
                 $achievements = [];
开发者ID:WonderlandPE,项目名称:Steadfast2,代码行数:67,代码来源:Player.php

示例2: handleDataPacket


//.........这里部分代码省略.........
             break;
         case ProtocolInfo::CONTAINER_CLOSE_PACKET:
             if ($this->spawned === false or $packet->windowid === 0) {
                 break;
             }
             $this->craftingType = 0;
             $this->currentTransaction = null;
             if (isset($this->windowIndex[$packet->windowid])) {
                 $this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowid], $this));
                 $this->removeWindow($this->windowIndex[$packet->windowid]);
             } else {
                 unset($this->windowIndex[$packet->windowid]);
             }
             break;
         case ProtocolInfo::CONTAINER_SET_SLOT_PACKET:
             if ($this->spawned === false or $this->blocked === true or $this->dead === true) {
                 break;
             }
             if ($packet->slot < 0) {
                 break;
             }
             if ($packet->windowid === 0) {
                 //Our inventory
                 if ($packet->slot >= $this->inventory->getSize()) {
                     break;
                 }
                 if ($this->isCreative()) {
                     if (Item::getCreativeItemIndex($packet->item) !== -1) {
                         $this->inventory->setItem($packet->slot, $packet->item);
                         $this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot);
                         //links $hotbar[$packet->slot] to $slots[$packet->slot]
                     }
                 }
                 $transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item);
             } elseif ($packet->windowid === ContainerSetContentPacket::SPECIAL_ARMOR) {
                 //Our armor
                 if ($packet->slot >= 4) {
                     break;
                 }
                 $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item);
             } elseif (isset($this->windowIndex[$packet->windowid])) {
                 $this->craftingType = 0;
                 $inv = $this->windowIndex[$packet->windowid];
                 $transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item);
             } else {
                 break;
             }
             if ($transaction->getSourceItem()->equals($transaction->getTargetItem(), true) and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()) {
                 //No changes!
                 //No changes, just a local inventory update sent by the server
                 break;
             }
             if ($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < microtime(true) - 8) {
                 if ($this->currentTransaction instanceof SimpleTransactionGroup) {
                     foreach ($this->currentTransaction->getInventories() as $inventory) {
                         if ($inventory instanceof PlayerInventory) {
                             $inventory->sendArmorContents($this);
                         }
                         $inventory->sendContents($this);
                     }
                 }
                 $this->currentTransaction = new SimpleTransactionGroup($this);
             }
             $this->currentTransaction->addTransaction($transaction);
             if ($this->currentTransaction->canExecute()) {
                 if ($this->currentTransaction->execute()) {
开发者ID:TylerGames,项目名称:PocketMine-MP,代码行数:67,代码来源:Player.php

示例3: handleDataPacket


//.........这里部分代码省略.........
             break;
         case ProtocolInfo::CONTAINER_CLOSE_PACKET:
             if ($this->spawned === false or $packet->windowid === 0) {
                 break;
             }
             $this->craftingType = 0;
             $this->currentTransaction = null;
             if (isset($this->windowIndex[$packet->windowid])) {
                 $this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowid], $this));
                 $this->removeWindow($this->windowIndex[$packet->windowid]);
             } else {
                 unset($this->windowIndex[$packet->windowid]);
             }
             break;
         case ProtocolInfo::CONTAINER_SET_SLOT_PACKET:
             if ($this->spawned === false or $this->blocked === true or $this->dead === true) {
                 break;
             }
             if ($packet->slot < 0) {
                 break;
             }
             if ($packet->windowid === 0) {
                 //Our inventory
                 if ($packet->slot >= $this->inventory->getSize()) {
                     break;
                 }
                 if ($this->isCreative()) {
                     if ($this->getCreativeBlock($packet->item) !== -1) {
                         $this->inventory->setItem($packet->slot, $packet->item);
                         $this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot);
                         //links $hotbar[$packet->slot] to $slots[$packet->slot]
                     }
                 }
                 $transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item);
             } elseif ($packet->windowid === 0x78) {
                 //Our armor
                 if ($packet->slot >= 4) {
                     break;
                 }
                 $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item);
             } elseif (isset($this->windowIndex[$packet->windowid])) {
                 $this->craftingType = 0;
                 $inv = $this->windowIndex[$packet->windowid];
                 $transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item);
             } else {
                 break;
             }
             if ($transaction->getSourceItem()->equals($transaction->getTargetItem(), true) and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()) {
                 //No changes!
                 //No changes, just a local inventory update sent by the server
                 break;
             }
             if ($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < microtime(true) - 0.5) {
                 if ($this->currentTransaction instanceof SimpleTransactionGroup) {
                     foreach ($this->currentTransaction->getInventories() as $inventory) {
                         if ($inventory instanceof PlayerInventory) {
                             $inventory->sendArmorContents($this);
                         }
                         $inventory->sendContents($this);
                     }
                 }
                 $this->currentTransaction = new SimpleTransactionGroup($this);
             }
             $this->currentTransaction->addTransaction($transaction);
             if ($this->currentTransaction->canExecute()) {
                 if (!$this->currentTransaction->execute()) {
开发者ID:rryy,项目名称:PocketMine-MP,代码行数:67,代码来源:Player.php

示例4: handleDataPacket


//.........这里部分代码省略.........
                 case Item::STONE_PICKAXE:
                 case Item::GOLD_PICKAXE:
                 case Item::IRON_PICKAXE:
                 case Item::DIAMOND_PICKAXE:
                     $this->awardAchievement("buildBetterPickaxe");
                     break;
                 case Item::WOODEN_SWORD:
                     $this->awardAchievement("buildSword");
                     break;
                 case Item::DIAMOND:
                     $this->awardAchievement("diamond");
                     break;
             }
             break;
         case ProtocolInfo::CONTAINER_SET_SLOT_PACKET:
             if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) {
                 break;
             }
             if ($packet->slot < 0) {
                 break;
             }
             if ($packet->windowid === 0) {
                 //Our inventory
                 if ($packet->slot >= $this->inventory->getSize()) {
                     break;
                 }
                 if ($this->isCreative()) {
                     if (Item::getCreativeItemIndex($packet->item) !== -1) {
                         $this->inventory->setItem($packet->slot, $packet->item);
                         $this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot);
                         //links $hotbar[$packet->slot] to $slots[$packet->slot]
                     }
                 }
                 $transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item);
             } elseif ($packet->windowid === ContainerSetContentPacket::SPECIAL_ARMOR) {
                 //Our armor
                 if ($packet->slot >= 4) {
                     break;
                 }
                 $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item);
             } elseif (isset($this->windowIndex[$packet->windowid])) {
                 $this->craftingType = 0;
                 $inv = $this->windowIndex[$packet->windowid];
                 /** @var $packet \pocketmine\network\protocol\ContainerSetSlotPacket */
                 if ($inv instanceof EnchantInventory and $packet->item->hasEnchantments()) {
                     $inv->onEnchant($this, $inv->getItem($packet->slot), $packet->item);
                 }
                 if ($inv instanceof AnvilInventory) {
                     if ($packet->slot == 2) {
                         if ($packet->item->getId() != Item::AIR) {
                             $this->anvilItem = $packet->item;
                         } elseif ($this->anvilItem != null) {
                             if (!$inv->onRename($this->anvilItem, $this)) {
                                 break;
                                 //maybe cheating!
                             }
                             $this->anvilItem = null;
                         }
                     }
                 }
                 $transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item);
             } else {
                 break;
             }
             if ($transaction->getSourceItem()->deepEquals($transaction->getTargetItem()) and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()) {
                 //No changes!
开发者ID:yungtechboy1,项目名称:Genisys,代码行数:67,代码来源:Player.php

示例5: handleDataPacket


//.........这里部分代码省略.........
                 case Item::STONE_PICKAXE:
                 case Item::GOLD_PICKAXE:
                 case Item::IRON_PICKAXE:
                 case Item::DIAMOND_PICKAXE:
                     $this->awardAchievement("buildBetterPickaxe");
                     break;
                 case Item::WOODEN_SWORD:
                     $this->awardAchievement("buildSword");
                     break;
                 case Item::DIAMOND:
                     $this->awardAchievement("diamond");
                     break;
             }
             break;
         case ProtocolInfo::CONTAINER_SET_SLOT_PACKET:
             if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) {
                 break;
             }
             if ($packet->slot < 0) {
                 break;
             }
             if ($packet->windowid === 0) {
                 //Our inventory
                 if ($packet->slot >= $this->inventory->getSize()) {
                     break;
                 }
                 if ($this->isCreative()) {
                     if (Item::getCreativeItemIndex($packet->item) !== -1) {
                         $this->inventory->setItem($packet->slot, $packet->item);
                         $this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot);
                         //links $hotbar[$packet->slot] to $slots[$packet->slot]
                     }
                 }
                 $transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item);
             } elseif ($packet->windowid === ContainerSetContentPacket::SPECIAL_ARMOR) {
                 //Our armor
                 if ($packet->slot >= 4) {
                     break;
                 }
                 $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item);
             } elseif (isset($this->windowIndex[$packet->windowid])) {
                 $this->craftingType = 0;
                 $inv = $this->windowIndex[$packet->windowid];
                 $transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item);
             } else {
                 break;
             }
             if ($transaction->getSourceItem()->deepEquals($transaction->getTargetItem()) and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()) {
                 //No changes!
                 //No changes, just a local inventory update sent by the server
                 break;
             }
             if ($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < microtime(true) - 8) {
                 if ($this->currentTransaction !== null) {
                     foreach ($this->currentTransaction->getInventories() as $inventory) {
                         if ($inventory instanceof PlayerInventory) {
                             $inventory->sendArmorContents($this);
                         }
                         $inventory->sendContents($this);
                     }
                 }
                 $this->currentTransaction = new SimpleTransactionGroup($this);
             }
             $this->currentTransaction->addTransaction($transaction);
             if ($this->currentTransaction->canExecute()) {
                 $achievements = [];
开发者ID:NewDelion,项目名称:PocketMine-0.13.x,代码行数:67,代码来源:Player.php


注:本文中的pocketmine\inventory\BaseTransaction类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。