本文整理汇总了PHP中pocketmine\event\server\DataPacketReceiveEvent::getPlayer方法的典型用法代码示例。如果您正苦于以下问题:PHP DataPacketReceiveEvent::getPlayer方法的具体用法?PHP DataPacketReceiveEvent::getPlayer怎么用?PHP DataPacketReceiveEvent::getPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\event\server\DataPacketReceiveEvent
的用法示例。
在下文中一共展示了DataPacketReceiveEvent::getPlayer方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onReceivePacket
public function onReceivePacket(DataPacketReceiveEvent $event)
{
$player = $event->getPlayer();
$packet = $event->getPacket();
if ($packet->pid() == Info::LOGIN_PACKET) {
if ($packet->protocol1 < Info::CURRENT_PROTOCOL) {
//Check if outdated client message is custom
if (CustomAlerts::getAPI()->isOutdatedClientMessageCustom()) {
CustomAlerts::getAPI()->setOutdatedClientMessage(CustomAlerts::getAPI()->getDefaultOutdatedClientMessage($player));
}
//Outdated Client Kick Event
$this->plugin->getServer()->getPluginManager()->callEvent(new CustomAlertsOutdatedClientKickEvent($player));
//Check if Outdated Client message is not empty
if (CustomAlerts::getAPI()->getOutdatedClientMessage() != null) {
$player->close("", CustomAlerts::getAPI()->getOutdatedClientMessage());
$event->setCancelled(true);
}
} elseif ($packet->protocol1 > Info::CURRENT_PROTOCOL) {
//Check if outdated server message is custom
if (CustomAlerts::getAPI()->isOutdatedServerMessageCustom()) {
CustomAlerts::getAPI()->setOutdatedServerMessage(CustomAlerts::getAPI()->getDefaultOutdatedServerMessage($player));
}
//Outdated Server Kick Event
$this->plugin->getServer()->getPluginManager()->callEvent(new CustomAlertsOutdatedServerKickEvent($player));
//Check if Outdated Server message is not empty
if (CustomAlerts::getAPI()->getOutdatedServerMessage() != null) {
$player->close("", CustomAlerts::getAPI()->getOutdatedServerMessage());
$event->setCancelled(true);
}
}
}
}
示例2: onPkt
public function onPkt(DataPacketReceiveEvent $e)
{
if ($e->getPacket()->pid() !== 0x0) {
return;
}
$this->lastPing[strtolower($e->getPlayer()->getName())] = Binary::readLong($e->getPacket()->buffer) / 1000.0;
}
示例3: onDataPacketReceiveEvent
public function onDataPacketReceiveEvent(DataPacketReceiveEvent $event)
{
$packet = $event->getPacket();
$player = $event->getPlayer();
if ($packet instanceof InteractPacket) {
if ($boat instanceof Boat) {
if ($packet->action === 1) {
$this->riding[$player->getName()] = $packet->target;
} elseif ($packet->action === 3) {
if (isset($this->riding[$player->getName()])) {
unset($this->riding[$player->getName()]);
$this->removeWaterField($player);
}
}
}
} elseif ($packet instanceof MovePlayerPacket) {
if (isset($this->riding[$player->getName()])) {
$boat = $player->getLevel()->getEntity($this->riding[$player->getName()]);
if ($boat instanceof Boat) {
$x = (int) floor($boat->x);
$y = (int) floor($boat->y) - 1;
$z = (int) floor($boat->z);
if (isset($this->waterField[$player->getName()]["pos"]) and $this->waterField[$player->getName()]["pos"] == "{$x}:{$y}:{$z}") {
return;
}
$this->setWaterField($player, $x, $y, $z, $player->getLevel());
}
}
}
//
}
示例4: onPacketReceived
public function onPacketReceived(DataPacketReceiveEvent $event)
{
$pk = $event->getPacket();
if ($pk instanceof InteractPacket) {
if (isset($this->npc[$pk->target])) {
if (isset($this->msgQueue[$event->getPlayer()->getName()])) {
$npc = $this->npc[$pk->target];
$npc->setMessage($this->msgQueue[$event->getPlayer()->getName()]);
unset($this->msgQueue[$event->getPlayer()->getName()]);
$event->getPlayer()->sendMessage("You have set NPC " . TextFormat::AQUA . $npc->getName() . TextFormat::WHITE . " to say " . TextFormat::GREEN . $npc->getMessage());
return;
} else {
$this->npc[$pk->target]->onInteract($event->getPlayer());
}
}
}
}
示例5: onReceive
public function onReceive(DataPacketReceiveEvent $event)
{
$p = $event->getPlayer();
$pk = $event->getPacket();
if ($pk instanceof PlayerActionPacket) {
if ($pk->action === PlayerActionPacket::ACTION_START_BREAK) {
$this->positions[$p->getName()] = $p->getLocation();
}
}
}
示例6: onJump
public function onJump(DataPacketReceiveEvent $event)
{
$packet = $event->getPacket();
if (!$packet instanceof PlayerActionPacket) {
return;
}
$player = $event->getPlayer();
if ($packet->action === PlayerActionPacket::ACTION_JUMP && isset($this->onChair[$player->getName()])) {
$removepk = new RemoveEntityPacket();
$removepk->eid = $this->onChair[$player->getName()];
$this->getServer()->broadcastPacket($this->getServer()->getOnlinePlayers(), $removepk);
unset($this->onChair[$player->getName()]);
}
}
示例7: onPacketReceived
public function onPacketReceived(DataPacketReceiveEvent $event)
{
$pk = $event->getPacket();
$player = $event->getPlayer();
if ($pk instanceof UseItemPacket and $pk->face === 0xff) {
$item = $player->getInventory()->getItemInHand();
if ($item->getId() == 369) {
$mot = (new Random())->nextSignedFloat() * M_PI * 2;
$tnt = Entity::createEntity("PrimedTNT", $player->getLevel()->getChunk($player->x >> 4, $player->z >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $player->x + 0.5), new Double("", $player->y), new Double("", $player->z + 0.5)]), "Motion" => new Enum("Motion", [new Double("", -sin($mot) * 0.02), new Double("", 0.2), new Double("", -cos($mot) * 0.02)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)]), "Fuse" => new Byte("Fuse", 100)]));
$tnt->spawnToAll();
$player->getLevel()->addSound(new AnviluseSound($player), array($player));
return true;
}
}
}
示例8: onInteract
public function onInteract(DataPacketReceiveEvent $event)
{
$packet = $event->getPacket();
if ($event->getPacket()->pid() === Info::INTERACT_PACKET) {
$packet = $event->getPacket();
$player = $event->getPlayer();
$target = $player->getLevel()->getEntity($packet->target);
if ($target instanceof Chair) {
$action = $packet->action;
if ($action === 2 or $action === 3) {
$target->standupSittingEntity();
$target->close();
}
}
}
}
示例9: athth
function athth(jfe $E)
{
$H = $E->getPacket();
if ($H instanceof etws) {
if ($H->action == 3) {
$B = $E->getPlayer();
$D = $B->getName();
if (isset($this->link[$D])) {
$A = new f5rg();
$A->entities = [[$this->link[$D], 0, 0.4, 0]];
Server::broadcastPacket(Server::getInstance()->getOnlinePlayers(), $A);
$this->geahaajt($this->link[$D], $B->getId());
unset($this->link[$D]);
}
}
}
}
示例10: onDataPacketReceive
public function onDataPacketReceive(DataPacketReceiveEvent $event)
{
$pk = $event->getPacket();
if ($pk->pid() !== ProtocolInfo::USE_ITEM_PACKET || $pk->face !== 0xff) {
return false;
}
$p = $event->getPlayer();
$inv = $p->getInventory();
$i = $inv->getItemInHand();
if (isset($this->armorTable[$id = $i->getID()])) {
$ai = $inv->getArmorItem($type = $this->armorTable[$id]);
$inv->setArmorItem($type, $i, $p);
$inv->setItem($inv->getHeldItemSlot(), $ai);
$inv->sendContents($p);
$inv->sendArmorContents($p);
}
}
示例11: onDataPacketReceive
public function onDataPacketReceive(DataPacketReceiveEvent $event)
{
$pk = $event->getPacket();
if ($pk->pid() !== ProtocolInfo::USE_ITEM_PACKET || $pk->face !== 0xff) {
return false;
}
$p = $event->getPlayer();
$inv = $p->getInventory();
$i = $inv->getItemInHand();
if ($i->getID() == 262) {
$nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $p->x), new Double("", $p->y + $p->getEyeHeight()), new Double("", $p->z)]), "Motion" => new Enum("Motion", [new Double("", -sin($p->getyaw() / 180 * M_PI) * cos($p->getPitch() / 180 * M_PI)), new Double("", -sin($p->getPitch() / 180 * M_PI)), new Double("", cos($p->getyaw() / 180 * M_PI) * cos($p->getPitch() / 180 * M_PI))]), "Rotation" => new Enum("Rotation", [new Float("", $p->getyaw()), new Float("", $p->getPitch())])]);
$arrow = new Arrow($p->chunk, $nbt, $p);
$ev = new EntityShootBowEvent($p, Item::get(264, 0, 0), $arrow, 1.5);
$this->getServer(0)->getPluginManager()->callEvent($ev);
if ($ev->isCancelled()) {
$arrow->kill();
} else {
$i->setCount($i->getCount() - 1);
$inv->setItem($inv->getHeldItemSlot(), $i);
$arrow->spawnToAll();
}
}
}
示例12: onPacketReceived
public function onPacketReceived(DataPacketReceiveEvent $event)
{
$pk = $event->getPacket();
if ($pk instanceof InteractPacket) {
if (isset($this->npcs[$pk->target])) {
$this->getNPCByEID($pk->target)->onInteract($event->getPlayer());
}
}
}
示例13: onDataPacketReceiveEvent
public function onDataPacketReceiveEvent(DataPacketReceiveEvent $event)
{
$packet = $event->getPacket();
$player = $event->getPlayer();
if ($packet instanceof EntityEventPacket) {
if ($player->spawned === \true or $player->blocked === \false or $player->isAlive()) {
$player->craftingType = 0;
$player->setDataFlag(Player::DATA_FLAGS, Player::DATA_FLAG_ACTION, \false);
// TODO: check if this should be true
switch ($packet->event) {
case 9:
// Eating
$items = [Item::APPLE => 4, Item::MUSHROOM_STEW => 10, Item::BEETROOT_SOUP => 10, Item::BREAD => 5, Item::RAW_PORKCHOP => 3, Item::COOKED_PORKCHOP => 8, Item::RAW_BEEF => 3, Item::STEAK => 8, Item::COOKED_CHICKEN => 6, Item::RAW_CHICKEN => 2, Item::MELON_SLICE => 2, Item::GOLDEN_APPLE => 10, Item::PUMPKIN_PIE => 8, Item::CARROT => 4, Item::POTATO => 1, Item::BAKED_POTATO => 6, Item::COOKIE => 2, Item::COOKED_FISH => [0 => 5, 1 => 6], Item::RAW_FISH => [0 => 2, 1 => 2, 2 => 1, 3 => 1]];
$slot = $player->getInventory()->getItemInHand();
if (isset($items[$slot->getId()])) {
$this->getServer()->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($player, $slot));
if ($ev->isCancelled()) {
$player->getInventory()->sendContents($this);
break;
}
$pk = new EntityEventPacket();
$pk->eid = $player->getId();
$pk->event = EntityEventPacket::USE_ITEM;
$player->dataPacket($pk);
Server::broadcastPacket($player->getViewers(), $pk);
$amount = $items[$slot->getId()];
if (\is_array($amount)) {
$amount = isset($amount[$slot->getDamage()]) ? $amount[$slot->getDamage()] : 0;
}
$ev = new EntityRegainHealthEvent($player, $amount, EntityRegainHealthEvent::CAUSE_EATING);
$this->getServer()->getPluginManager()->callEvent($ev);
if ($ev->isCancelled()) {
return;
}
--$slot->count;
$player->getInventory()->setItemInHand($slot, $player);
if ($slot->getId() === Item::MUSHROOM_STEW or $slot->getId() === Item::BEETROOT_SOUP) {
$this->getInventory()->addItem(Item::get(Item::BOWL, 0, 1));
} elseif ($slot->getId() === Item::RAW_FISH and $slot->getDamage() === 3) {
// Pufferfish
$player->addEffect(Effect::getEffect(Effect::HUNGER)->setAmplifier(2)->setDuration(15 * 20));
$player->addEffect(Effect::getEffect(Effect::POISON)->setAmplifier(3)->setDuration(60 * 20));
}
}
$event->setCancelled();
break;
}
}
if ($packet instanceof PlayerActionPacket) {
if ($packet->action == PlayerActionPacket::ACTION_JUMP) {
if ($event->getPlayer()->isSprinting()) {
HungerSystem::exhaustion($event->getPlayer(), HungerSystem::JUMPING_WHILE_SPRINTING);
} else {
if ($event->getPlayer()->isSprinting()) {
HungerSystem::exhaustion($event->getPlayer(), HungerSystem::JUMPING);
}
}
}
if ($packet->action == PlayerActionPacket::ACTION_START_SPRINT) {
$attribute = AttributeProvider::getInstance()->getAttribute($event->getPlayer());
if ($attribute->getHunger() < 6) {
$event->setCancelled();
}
}
}
}
}
示例14: onPacketReceived
public function onPacketReceived(DataPacketReceiveEvent $event)
{
$pk = $event->getPacket();
if ($pk instanceof InteractPacket and $pk->action === InteractPacket::ACTION_LEFT_CLICK) {
if (isset($this->npc[$pk->target])) {
$npc = $this->npc[$pk->target];
if (!isset($this->msgQueue[$event->getPlayer()->getName()]) and !isset($this->cmdQueue[$event->getPlayer()->getName()])) {
$npc->onInteract($event->getPlayer());
return;
}
if (isset($this->msgQueue[$event->getPlayer()->getName()])) {
$npc->setMessage($this->msgQueue[$event->getPlayer()->getName()]);
unset($this->msgQueue[$event->getPlayer()->getName()]);
$event->getPlayer()->sendMessage("You have set NPC " . TextFormat::AQUA . $npc->getName() . TextFormat::WHITE . " to say " . TextFormat::GREEN . $npc->getMessage());
}
if (isset($this->cmdQueue[$event->getPlayer()->getName()])) {
$npc->setCommand($this->cmdQueue[$event->getPlayer()->getName()]);
unset($this->cmdQueue[$event->getPlayer()->getName()]);
$event->getPlayer()->sendMessage("You have set NPC " . TextFormat::AQUA . $npc->getName() . TextFormat::WHITE . " to execute command " . TextFormat::GREEN . "/" . $npc->getCommand());
}
}
}
}
示例15: onDataPacketReceive
public function onDataPacketReceive(DataPacketReceiveEvent $event)
{
$pk = $event->getPacket();
if ($pk->pid() !== ProtocolInfo::USE_ITEM_PACKET || $pk->face !== 0xff) {
return false;
}
$ik = $this->isKorean();
$m = $ik ? "[총] " : "[Gun] ";
$p = $event->getPlayer();
$n = $p->getName();
$i = $this->getItem($this->g["Gun"], 1);
$ii = $p->getInventory()->getItemInHand();
if ($ii->getID() !== $i->getID() || $ii->getDamage() !== $i->getDamage()) {
return;
}
if (!isset($this->cool[$n])) {
$this->cool[$n] = 0;
}
$c = microtime(true) - $this->cool[$n];
if ($c < 0) {
$m .= $ik ? "쿨타임 :" . round(-$c, 1) . " 초" : "Cool : " . round($c * 100) / -100 . " sec";
} elseif (($iv = $this->checkInven($p)) !== true) {
$m .= $ik ? "당신은" . $iv[0] . "(" . $iv[1] . "개) 를 가지고있지않습니다. : " . $iv[2] . "개" : "You Don't have " . $iv[0] . "({$iv['1']}) You have : " . $iv[2];
} else {
$c = explode("~", $this->g["Cool"]);
$this->cool[$n] = microtime(true) + rand($c[0], isset($c[1]) ? $c[1] : $c[0]);
$pk = new ExplodePacket();
$pk->x = $x = $p->x;
$pk->y = $y = $p->y + $p->getEyeHeight();
$pk->z = $z = $p->z;
$pk->radius = 2;
$pk->records = [];
$this->getServer()->broadcastPacket($p->getLevel()->getUsingChunk($x >> 4, $z >> 4), $pk);
$nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $p->x), new Double("", $p->y + $p->getEyeHeight() - 0.2), new Double("", $p->z)]), "Motion" => new Enum("Motion", [new Double("", -sin($p->getyaw() / 180 * M_PI) * cos($p->getPitch() / 180 * M_PI)), new Double("", -sin($p->getPitch() / 180 * M_PI)), new Double("", cos($p->getyaw() / 180 * M_PI) * cos($p->getPitch() / 180 * M_PI))]), "Rotation" => new Enum("Rotation", [new Float("", $p->getyaw()), new Float("", $p->getPitch())])]);
$bullet = new Bullet($p->chunk, $nbt, $p);
$bullet->spawnToAll();
return;
}
if (isset($m)) {
$p->sendMessage($m);
}
$event->setCancelled();
}